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falcon_120

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Everything posted by falcon_120

  1. Jojo i get your point and frustation, you want sources for the info provided, but the truth is there are no a lot of public data around. However i would say this, people that have worked with the hornet and superhornet, including not only personnel but also pilots, have repeteadly said that there is no coincidence the us navy does not use a HTS pod themselves (or an equivalent). In the case of the hornet, the whole MSI system, build tracks constantly with a level of confidence and precision, these tracks are build not only from the radar, but also from the FLIR, SPJ and the RWR. This is amazing, and it means that even when not emitting (radar off), the MSI system build tracks of enemy and ground units detected by the RWR, which as time passes improve confidence/precision of said tracks in the same way the HTS does (changes in angular precision, recevied mean power, etc...). For example in air to air mode, i've read you get a bearing only track if the sensor providing data is only the RWR, but paired with other hornets in the flight you can more or less triangulate the distance to the enemy, this is not enough to employ amraams silently, but could be enough to find the enemy using the FLIR, and from that moment ruse the radar just at the right time to launch the amraam and give the enemy planes virtually very time to react and gain SA. So in short, even this is not the answer you want, it is true that in the hornet the ASPJ/RWR/Mission computer via MSI are working together to provide tracks information to the pilot and to other weapons like the HARM. How exactly? Well i'm afraid this is unknown to us. On the other hand is not surprising to me that all the electronic living in the HTS pod in the vipers is something that can go (sort of) internally in a bigger plane like the superhornet, with more space and power available for the RWR gear.
  2. Ddcs (dynamic dcs), for sure the best server around in my opinion. It PvP with a dynamic Frontline and combined arms at its core. You only advance the front with cooperation from Fighter, chopters and ground forces controlled by a human. Also it has game economics, good weapons like amraam C or harms cost a lot of money which you only get back with kills or slinging, so you don't see people taking off with 12 cbu105 or 10 amraams C... Also the player base is quite skilled so every kill, even against ground targets feels like glory (its amazing how good all ground units like tanks and IR Sam's are when controlled by human and not sitting in bases like sitting ducks). Enviado desde mi ELE-L29 mediante Tapatalk
  3. same, it's a real pity if a bug like this doesn't get squashed up eventually. Enviado desde mi ELE-L29 mediante Tapatalk
  4. Exactly the same problem here, only with the harrier and using the TPOD. Reverb G2 user also. EDIT: i do use openxr toolkit and open composite but that has never been an issue in other modules even in 4 hours long sessions day in day out, I've only seen it with the harrier. I will update a track of the issue when happens again although normally is some minutes inside the mission after an attack run with the TPOD masked. Enviado desde mi ELE-L29 mediante Tapatalk
  5. Nealius is right in that you have simply turned your argument around. If we look at my OP post I think I was quite clearly expressing how the missile seems to turn too greatly against a high G orthogonal roll defense, specifically that. The answer to that was basically: "1-the missile is alright 2-we have a more modern version and 3-if anyone complain/ask is probably just a low skill floor that skew any assessment" Some post later turn out that in fact the missile is using a proportional navigation guidance that let him denies an orthogonal roll defense thank to leading perfectly the target) o_o Also we are not even sure of the version and G capabilities of the missile cough cough. Ofc i did not say is undefeatable (kinematic/out of NEZ and leading it to the ground works) but not what I was told is a known defense to the missile (orthogonal roll of more then 5g with chaff & jamming), which btw could be not effective IRL, my point here is simply that it does not make much sense that manueverability wise this SAM meets or exceeds the sheer maneuverability of a SA11/SA15. Ofc improved, more intelligent and more complex SAM Behavior would be a lovely addition to the game, better depicting this and other weapons. Enviado desde mi ELE-L29 mediante Tapatalk
  6. Fair enough, so i would add 2 considerations: Is the plan delivering a 1967 SA2 sam to better reflect that era? wink to the F4 The current one is for sure deadly, its better to treat it as a SA11/SA10 threat, and i'm not kidding, however shouldn't the chaff/ECM resistant be maybe revisitted? I have not be able to break a lock through Chaffing my whole expendables kit while jamming and doing high g turns, but obviusly this goes in the I FEEL category, i leave it there.
  7. So I was testing SAM evassion techniques against different SAMs today and i noticed how deadly the SA2 is. Obviusly is a potent SAM with great range, but i was under the impression that its susceptibility to chaff and a high-g barrel roll should do the trick, specially from a clean F16 on a 9g turn. Well... it turns out the SA2 hold its own incredibly well (as good even as a SA11), and from short to medium range the missile follows incredibly well and high g maneuver. Is that ok? In that other sim the SA2 can be defeated with a 4g turn, and sometime it just cant cope up with the initial turn towards the targets if its close... It probably something in the middle i guess
  8. Same here. It seems to work fine when launched from the skatezilla app, but that does not make a lot of sense so it could be a placebo on my side, I need to test it more. Edit: Reverb g2 Enviado desde mi ELE-L29 mediante Tapatalk
  9. Currently in the hornet if you turn on the jammer AND you are being tracked/launch the radar will go off. If you turn on the jammer but nothing is engaging you, the radar will continue operating normally.
  10. You are all getting too excited with the 2 weeks after pre-purchase, but it has not been confirmed has it? Enviado desde mi ELE-L29 mediante Tapatalk
  11. It's not strictly necessary. I see it as a strategic business move, to gather the very needed income while giving yourself some additional time to achieve your pending developments milestones whatever they are (final features or simply bug squashing). Enviado desde mi ELE-L29 mediante Tapatalk
  12. I'm just missing an Air to air toturial and and a startup one. It feels close now. Enviado desde mi ELE-L29 mediante Tapatalk
  13. What blew my mind was your comment connecting it somehow to MD engineers and the real aircraft. I thought WTF has does to do with the OP problem XD Ofc what you have written in the last post is different, logic and something I agree with. Enviado desde mi ELE-L29 mediante Tapatalk
  14. I dont see how ED can have those concerns in mind when they are dealing to incorporate a technology very demanded by its client base. It will be an option you can turn off or on, period. if something does not play along well on your system or there are downsides like the one you mention you will have live with it, but no way ED can be asked so much as to address those potential problems now. Let's get it first and we'll see... Enviado desde mi ELE-L29 mediante Tapatalk
  15. Are you somehow implyin the problem must be related to the button chose for the scan up/down because there might be incompatibilities with the trim hat? And relating it to MD engineers selection for the real aircraft? The logic just blew my mind away. TO the OP: probably is a double assignment in a layer you dont directly see, sometimes DCS does crazy things. But for sure you can assign it to the trim alright as far as your trim hat has no HW problems (spikes, USB microdisconnections...)
  16. I'm really looking forward to this module, specially although not related because it appears that with the upcoming dlss I could be able to cranck up the visuals and its gonna be amazing in VR or so I hope. Enviado desde mi ELE-L29 mediante Tapatalk
  17. If you don't mind sacrificing realism you can map your hotas so you don't have to ever touch any mfd during A2G or A2A in the hornet, at least I've managed to do it with a Twcs throttle and Warthog stick. You just need at least one modifier so certain buttons have 2 possible outputs. The things I see most important to map are: -Weapon designate button (central Mfd on the right) -Left Mfd left and top buttons (basically i have a hat that I use for that and it's really simple once settled, and I can manage weapon selection and weapon fuzing). -Mark button -Waypoint increase/decrease -Twcs auto/man Tell me if you want more details and I will try to help. Enviado desde mi ELE-L29 mediante Tapatalk
  18. very interesting results in your graph! What would you say is the perfect lofting angle (manually i mean) to get such performance. I usually pitch 15 to 20 degrees up if I'm not already defensive when launching. Enviado desde mi ELE-L29 mediante Tapatalk
  19. falcon_120

    F-16EX

    I received the F16ex today, and it feels metal to me. Compared to the warthog they seem very similar quality wise (sturdiness , metal, weight...), the biggest difference is for me in the buttons and hat, much easier to click and make more sound in the winwing one. Enviado desde mi ELE-L29 mediante Tapatalk
  20. Not so sure, I'm hoping for a late 2023 release. Enviado desde mi ELE-L29 mediante Tapatalk
  21. They will never fix all the bugs because in cases like this there are no bugs to fix, just never ending tuning of made up assumptions of what the effect of jamming should be on modern ARHs like the aim120, and no one knows for sure, not even Raytheon engineers cause they have not tested it in wars against other nation jammers, not at least in any meaningful sample. We just need to arrive to a state where all parties feels missiles are behaving "good enough" whatever that means. So I feel sorry for ED on this cause I don't see how to make everyone happy Enviado desde mi ELE-L29 mediante Tapatalk
  22. You are missing so much if you have never tried the A10C/F18/F16C/AH64 hell even the Jf17 is wonderfully made. Enviado desde mi ELE-L29 mediante Tapatalk
  23. Following the same logic the US navy will tell you they have the king of SEAD in the form of the EA18G growler. Enviado desde mi ELE-L29 mediante Tapatalk
  24. +1 I would love to see some kind of war room/battle ops center (aka improved f10 map) where you could see realistic information you would know IRL like: -battlefront -Points of known enemy position or last received fire -remaining longs range enemy IADS infrastructure.... and ofc being able to click on an AB to pick and aircraft, the current scrolling system is very outdated, unfriendly and it does not go smoothly at all. So many time I join a slot just to know that the particular AB I have selected has no additional fuel... something I should know from the beginning. All of the above is not intended to tilt towards a war thunder kind of style, but to improve the realism more similar to that other simulator where you see ATOs, awacs and tankers routes, etc.... and even let's you make some basic planning like selecting weapons and a basic flight plan, that would also be a breath of fresh air for FC3 aircraft that have no option to create way points in MP Enviado desde mi ELE-L29 mediante Tapatalk
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