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falcon_120

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Everything posted by falcon_120

  1. You're conflating terms. No one has susgested here that doctrine should be the same, rather the suggestion have been there is a trend of technology usefulness and applicability that is commoun to air forces. To give some examples, none air forces use sonar to detect air targets, all air forces use IR seekers for short range weapons. These are just silly examples on how technology limitations define the use case in which the technology is useful. There are clear technical complexities in achieving that a passive ARM seeker provides enough precision to hit a maneuvering target. If that was not the case US air force could be using AGM88D to kill AWACS instead of amraams (bigger warhead and slightly bigger range al high altitude). By the way the R27ET is not thought to be a BVR weapon rather tp be used for extended range on cold targets or in some case for very hot target with Afterburner. And HOJ modes in missiles are lower PoK and rather a way to make FOX3 missiles get close enough for to burnthrpugh the jamming SNR with their active radar. Enviado desde mi ELE-L29 mediante Tapatalk
  2. Man its hard to get it right in VR. The thing is, i feel now the visibility of a aircraft is more realistic when you know where to look and focus. You can see the target at about 12ish nm which seems realistic by all accounts to a fighter sized target. The problem is you can only see them if you know where to look. 2.9.5 dots, which i agree were too big, gave you that peripheral view that we have in reañ ñife where you can perceive moving things, as they stand put against a background. I feel that with the new dots you miss a bit of this and is really hard to see a fighter by chance. I guess the only perfect solution would be something dynamic in which dots where bigger (like 1.5x) when you're moving your head but are small again when you are scanning the target location so they are not unrealistically big. Again this seems like the never ending problem... Enviado desde mi ELE-L29 mediante Tapatalk
  3. Yes. Tested in MP mostly before yesterday’s patch. What’s your experience? Sent from my iPhone using Tapatalk
  4. This should be fixed in today's patch hopefully, fingers crossed... Enviado desde mi ELE-L29 mediante Tapatalk
  5. Well, i kind of agree. I'm the first one that would like a r77-1 for red in certain scenarios. The other part like glide bombs and such would be an stretch, considering RUAF is not fielding them in any generic number up until 2022-23. Enviado desde mi ELE-L29 mediante Tapatalk
  6. Devil is in the details. If you talk about it in a generic statement, yes, you're right. But if we take the use case of the AIm9X, sorry but adding that missile is, well, as simple as adding the weapon. It will have more range and be more maneuverable, simbology changes are minor. The perfect way to do it, would be to add also JHMCS, etc, but no need to go so deep in a FC3 level of simulation, just having a Aim9X would be appreciated by players to simulate more modern scenarios. Not talking about the Aim120D as that would also be applicable to other fighter but again it will be represented in a FC3 as a missile with more range, what else do you need in terms of workflows? A different scenario would be adding JDAM or A2G ordinance to a FC3 F15 whcih would require lots of changes, simbology, workflows etc...
  7. I see no reason to avoid opening up some additional weapons to simulate more modern times and scenarios. It does not require a change in systems and the platform did use the weapon at some point. Enviado desde mi ELE-L29 mediante Tapatalk
  8. Anyone have tested a bit the new behavior of Air defences when facing harms or other ARMs? Enviado desde mi ELE-L29 mediante Tapatalk
  9. Well yeah you're right, i confuse terminology between USAF/Navy and i have an F16 joystick so i actually use the DMS hat for the SCS [emoji14] Enviado desde mi ELE-L29 mediante Tapatalk
  10. Same problem here, ive sent several automatic reports some hours ago, and can attach it here. Unstallimg openxr seems to have solved the issue for the time being. Enviado desde mi ELE-L29 mediante Tapatalk
  11. Not correct, pre flare is simulated. You can test it against manpads. Flaring in advance can make missiles go directly to the previously released flare right after launch, I've seen this on occasions. Also if you are followikg a bandit with the IR missile seeker with no radar on, flares will take your missile momentarily off the target (loosing tone). Enviado desde mi ELE-L29 mediante Tapatalk
  12. This has been finally solved with the latest patch. You can now again cage the Aim9x through the JHMCS and take your head off the target but it will stay locked to it, as it worked many month before and the way it works with the F16. There is a still some weirdness in that sometimes the seeker cage itself without hitting cage/uncage, but i will make a bug report specifically for that.
  13. I like the idea, even more it would be cool to have real life random pictures, or some of the pictures used as loading screen, they are normally super cool. Alternatively it would be nice to have within the option menu a "select wallpaper" option that would let you pick a picture in your Hard-drive as wallpaper. Enviado desde mi ELE-L29 mediante Tapatalk
  14. So i was surprised to see i have it on "ON" since the update. I wpuñd swear i had it on OFF before. Enviado desde mi ELE-L29 mediante Tapatalk
  15. Now thanks to this description I was able to test it. It works like a charm specially the Bump in AACQ while in STT from a RWS AACQ mode. Going DMS right jump from target to target across all the available targets in the scope, which is great because sometimes the radar prioritize some weird targets over that super fast super high bandit coming to you with bad intentions
  16. Same here, not only aircraft dots are much smaller; difficult to see past 10ish miles, but they transition to the close in LOD much much better. I have not seen the change from big dot at 20nm and all of a sudden i loose the aircraft at 5-7 miles transitioning to the LOD until i see it again at 3nm. All in all it seems a steps in the realism direction.
  17. So far so good for me, only problem i've seen is the FC3 authentication issue that i guess will be fixed soon. Things i love of the new patch after 30 min testing in some free flight missions: New launcher is nice Now smokeless missiles like amraam have contrails if shot up high, its very well done based on some videos of RL shots. The transition of the VR dots its much smoother now, also the dots are much smaller so not so easy to see targets far in the distance, all in all seems much more realistic Radar false targets (seen it in the F18 radar, not yet in the f16 but only flew for 4/5 min so who knows...)
  18. Also interested, I've have a look at the manual, it does not include any reference to ACM Bump, at least i couldn't find it by searching the word "Bump". Regards,
  19. Hello all! Reading the patch log i've seen the following: Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input. The radar internal circuits maintain false target rate constant with an average frequency of one false alarm per minute. This is a great step towards improved radar simulation, and i was really looking forward to it, however i've been flying around in different scenarios and altitudes and i can't seem to see false targets in the radar, has this been introduced really or did not make it into the patch? What is your experience? Regards, EDIT: I've managed to see false targets in the F18C radar in the KOLA Map, need more testing with the F16C in different maps, i dont see how could have any impact whatsoever but you never know :). EDIT2: OK i found the false targets also in the F16, i was not realizing because its only just 1 false target, in a cicle of aprox 1 min and at random ranges, so simetimes it was appearing further than 40nm that was my preset scope where i was trying to find it. Other weird thing is that you cannot attempt to lock the false target, it does not even give you the option with TMS Up.
  20. +1 Couldn't agree more Enviado desde mi ELE-L29 mediante Tapatalk
  21. If its of any meaning whatsoever , i will just say i really appreciate the work you've put into this project, i love the videos and tutorials you've created e out of this bird and i admire the realism you've managed to inspire in this module and in particular in the radar implementation. If the F15e just not receive any more work from now on but its kept alive in its current state it is already amazing and worth any penny. Thank you sir. I owe you a beer or two if i ever meet you in person :). Enviado desde mi ELE-L29 mediante Tapatalk
  22. My gratitude for your amazing work and service to the community Jamie. You are the man! Enviado desde mi ELE-L29 mediante Tapatalk
  23. You think the professional market is more civilized/understand patience? I can tell you that being a contractor for some big and even medium companies can feel like hell, if you are not lucky.
  24. I like they have a good enough QA to detect game breaking bugs that ruin the game. The game is just fine already and really fun, go enjoy it. The patch will be ready when its ready.
  25. I have not received mine. SPAIN.
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