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Everything posted by Dannyvandelft
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Yes, sane people are the problem, while irrational ones are the answer.... there MIGHT just be a conflict going on somewhere disproving your point.... [emoji849] Sent from my SM-G960U using Tapatalk
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And a load of Xanax. Sent from my SM-G960U using Tapatalk
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In 10 years... So you're 12? That explains a lot actually. Good luck passing that psych eval though.... I think the armies of the world want more level headed soldiers flying their 50 million dollar hardware. You'd make a good grunt though. Here's your $300 M-16. Have at it. [emoji1787] Sent from my SM-G960U using Tapatalk
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That's why you cross reference with your left eye in the cockpit I'm assuming. Sent from my SM-G960U using Tapatalk
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not advertsised or planned F-16C official Campaign?
Dannyvandelft replied to Furiz's topic in Wish List
Seconded. Would love an official F-16 Campaign Sent from my SM-G960U using Tapatalk -
Looked like it Sent from my SM-G960U using Tapatalk
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With the Apache, Syria expansion, FLIR update, Viper updates, this is going to be a big one. Sent from my SM-G960U using Tapatalk
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You need to learn what PRE-order means. Sent from my SM-G960U using Tapatalk
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reported Trim with slip indicator always nose left?
Dannyvandelft replied to MstrCmdr's topic in Bugs and Problems
Only one confusing here is you bud. The rest of us are right. Slip or crabbing is adjusted by yaw. Not roll. Doesnt matter if it's straight flight, or on a turn. If you're heading 180 and your nose is pointing at 170, you need to adjust yaw to get the nose pointed on the right heading. Start flying warbirds, and you'll learn this real quick. Sent from my SM-G960U using Tapatalk -
reported Trim with slip indicator always nose left?
Dannyvandelft replied to MstrCmdr's topic in Bugs and Problems
Yes. If you're flying in a straight heading, but you're crabbing, you need to step on the ball, with the rudder. To correct yaw. Banking is roll. Sent from my SM-G960U using Tapatalk -
reported Trim with slip indicator always nose left?
Dannyvandelft replied to MstrCmdr's topic in Bugs and Problems
Yawed, not banked. Sent from my SM-G960U using Tapatalk -
reported Trim with slip indicator always nose left?
Dannyvandelft replied to MstrCmdr's topic in Bugs and Problems
Look at it as driving a car. If you'd drift a corner, with the back stepping out, you'd see the ball move to the side the back stepped out on. Now if you'd make a lane change, the ball wouldn't move. Even though you moved sideways, the orientation of the car never changed, so neither would the ball. Sent from my SM-G960U using Tapatalk -
wip CPG George...available commands? How flexible is he?
Dannyvandelft replied to AvroLanc's topic in Wish List
Same. I was hoping for a Jester type AI, but hopefully George isn't as bad as Petrovich. Sent from my SM-G960U using Tapatalk -
No. The I-beam is letting you know which way to turn the aircraft. If you target something on the left with your head, the I-beam moves left to tell you to turn left to line up the rocket pods with the target. Sent from my SM-G960U using Tapatalk
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Yep. The way I understand it, is in NAV it's like a targeting pod slaved to a steerpoint. So all you have to do is look at the target, and get a solution where the I-beam is solid and in line with the target. In COOP the CPG is targeting and ranging, like manually steering a targeting pod onto a target, like a point track,, and now you have to put the I-beam on the target, and when it's solid, you can fire. Sent from my SM-G960U using Tapatalk
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Pretty sure a FARP at sea is called a carrier [emoji13] Sent from my SM-G960U using Tapatalk
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The second video from Wags actually makes it MUCH easier to understand the first video. With a fantastic assist from Casmo with his video. Sent from my SM-G960U using Tapatalk
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Thank you for the picture, that makes it easier to understand. The wording "head tracker" might have added to the confusion as it's easy to assume it follows your head, instead of the "head" of the aircraft, like the Hornet's waterline symbol. So from the picture, the aircraft is slightly crabbing, and you adjusted for that by putting the I-beam left of the target you intended to hit. Makes much more sense now. Sent from my SM-G960U using Tapatalk
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It just seems more complicated than it needs to be. It seems if it had a CCIP pipper calculating windage and distance that would be all you need. Use the HMD to designate the target and the I-beam to show where the rockets hit. Line the two up, done. Sent from my SM-G960U using Tapatalk
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Appreciate all the answers, really. Just adds to the excitement of this already amazing module. Sent from my SM-G960U using Tapatalk
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Ok, so follow up question, which method is used by the guys and girls actually flying the thing? And how is it different from Wags' video, if any? Sent from my SM-G960U using Tapatalk
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So is there a setting where the I beam is static as to say "if you shoot now, this is where they would hit" so it would follow the point of impact (like a CCIP) Sent from my SM-G960U using Tapatalk
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Ah copy! Thank you. Trying to wrap my head around this thing before we strap ourselves in for the first time haha. Sent from my SM-G960U using Tapatalk
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I was curious since it's supposed to be coop, but if the pilot is lining up the aircraft and firing, what is the CPG doing to make it coop? Sent from my SM-G960U using Tapatalk
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In coop mode, did George fire the rockets, or does the pilot? Sent from my SM-G960U using Tapatalk