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enigma6584

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Everything posted by enigma6584

  1. Thank you. I try to keep it simple but put enough in the briefings in order to create imagination and immersion for the player(s).
  2. No it hasn't. You are just unusually impatient.
  3. You are welcome. I completely understand the lack of time...always there myself. So many modules, very little time. :) I've actually come to really love this little plane. It is so basic yet so many things to do with it in terms of making counter insurgency missions and such. It really is a beautiful piece of art in the DCS World. I will be making more missions for this module. I am really hoping that Aviodev does some more modules because I like their work product.
  4. Yep, I stopped making missions and flying missions with the Tarawa due to this issue. I mainly fly the Harrier from land based facilities.
  5. This missions and it's variations are now available for download. https://forums.mudspike.com/t/dcs-mission-submission-c-101cc-insurgent-interdiction/9184
  6. Tell them to rejoin formation and they will stop what they are doing and rejoin your formation.
  7. Been revisting this module again and working on missions in order to play with it. The bug is still here. I am without words.
  8. I'm afraid there is nothing you can do. This is a bug which has been reported for quite some time now and no fix yet. I'm assuming it's because the AI landing code/scripts must be fixed or updated by ED and not RazBam. I believe it may be fixed (hopefully) when ED releases the new Carrier module. We can only hope because I'm finding it rather rediculous that my AI wingmen cannot land back on the Tarawa. Makes mission building a useless operation.
  9. Just took this lovely bird out for a spin. Noticed this issue is still happening. Is this going to be fixed at all?
  10. Thank you. The setting of standard ASM and quantity of one worked. Now working perfectly.
  11. I'm having a bit of trouble in the mission editor trying to get a pinpoint strike flight to engage four separate targets with four separate AGM-154Cs. The situation is this: Two ship flight armed with two AGM-154C each, attacking some oil storage facilities. I wanted to get the flight to target one AGM-154C for each storage facility. The targets are on the same island next to each other. I first tried an advanced way-point command where I had four separate target markers, one each for the four oil storage facilities. The way-point that the advanced way-point target markers are used is about 25nm away from the island. What happens is each aircraft drops it's AGM-154Cs and then goes on to next way-point, like it should. Problem is those four AGM-154Cs hit the first target only and leave the 2nd, 3rd, and 4th alone. I've got the advanced way-point set to attack map object and then weapon at auto, release quantity on auto but again, cannot get one missile for each target. I've tried different variations of this but again, all four missile only target the very first map object targeted in the advanced way-point. I've even tried giving the flight four separate way-points with four separate target points and still they only target the very first map object with all four AGM-154Cs. Does anyone have any idea how to get an AI Pinpoint Strike Flight to target each AGM-154C to individual targets? Any suggestions would be most appreciated.
  12. Fantastic!
  13. Amazing teamwork gents! This is what the community is at it's best. This is very helpful information.
  14. I agree. It makes single player almost useless in terms of immersion because you can't create missions with the notion that the AI will do the most basic stuff. You always at this point have to find work-arounds which is ridiculous. For example, AI Harriers (wingmen) cannot take off with you from the Tarawa because they immediately start up and crash into you. They also do not land on Tarawa, just fall into the sea right beside the carrier. It is maddening from a mission makers perspective.
  15. Fantastic! Will download updated version.
  16. Yes as far as I remember. That has been at least my experience. They will cover you and go after anyone going after you. I used it the other night testing a mission I was working on and my number two did what I asked.
  17. Another thing to keep in mind is that if you tell your wing-man no 2, the pilot closest to you to "cover me" they will attack any aircraft attacking or focusing on you. You can send the other wing-men, 3 and 4 to mix it up with the ENY while you maneuver for your own position.
  18. If I were to guess, and I clearly am, I would think the map would be released with the new F-16 module since they have been showing it along with the plane.
  19. Most impressive video. Beautifully done.
  20. Also KelGun, don't quote me but I believe that this issue has been fixed in the latest beta so you should not have to worry about it anymore. Also there was the issue where the Harriers couldn't land back on the Tarawa. They would just hover to the left of the flight deck and then eventually lower themselves into the sea. I believe I saw this listed as corrected in the last Open Beta list of fixes as well. Keep your fingers crossed.
  21. You are very dangerous with the Mig-19P. Trying to learn this myself. Not doing well at the moment.
  22. Frankly, I'm loving this module. I have't notice any real problems with bugs mentioned but perhaps I'm focusing on the enjoyment I do get with this module. Still trying to figure out fighting with it though, even against the AI on a one to one scale. No warning receiver except that very primitive one which only warns me from behind and then it's too late. Difficult forward vision due to canopy frame. Crappy radar vs anything else. At a certain "G" your missiles drop off. Very difficult fighter to take on opponents with. Still, having a blast with it.
  23. Excellent. Thank you.
  24. Love this module!
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