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enigma6584

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Everything posted by enigma6584

  1. I believe you are correct. However I also believe you don't get the flexibility of the type of program of Chaff and Flare dispensing you get with running system at full potential. The problem is (And I don't know if this is a bug or actually done this way in real life) but you cannot program the system while on the ground. Tried it the other day and no go. Got up in the air and I could program the system as I wanted.
  2. Besides what you have already mentioned doing, you need to turn on the dispenser from one of your digital display screens. Hope this helps.
  3. That is indeed one great explanation. I am off to the course to practice now.
  4. I'm afraid there isn't Frag. I've been all over this myself in the missions I've worked on and this just cannot be done.
  5. Interesting indeed! I will have to experiment with this myself. Thanks for sharing.
  6. And how long before this little fix with the contacting the tanker will reach stable version? Just discovered this problem tonight.
  7. Well said Zius.
  8. If you are talking about static objects, please see this video. Hope this helps.
  9. Do you have Intel turbo boost software on your machine and if so is it enabled?
  10. When you place them in the mission editor and you place them in the positions you want them, make sure that the formation is set to "custom." I believe they will stay in place then.
  11. There is a work-around if you so decide to choose. When I'm making a mission and it includes wing-men or ENY AI aircraft, at the very first way-point I set the aircraft options in the advanced way-point editor to "afterburner off." That way the flight does not use afterburner flying around until I tell it they can. How do I do this? At another way-point, one closer to the AO, I set the advanced way-point options back to "afterburner on." That way they do not waste fuel in afterburner until needed in the combat area. You could also set this as a radio trigger for your own flight if desired or that of the ENY. The tool/option is there to help alleviate the problems with the AI managing its own fuel consumption. Hope this helps.
  12. This is incredible work. Thanks for sharing this with the community.
  13. Thank you sir for the clarification. :thumbup:
  14. You could always set the "restrict afterburner" option in the advanced way-point options menu and limit their use of afterburner until they get to the battle area. Then turn on use of afterburner and all should be well.
  15. Yes, that is indeed a very nice skin. Nice job chaser.
  16. I have a question I would like clarified if possible. When setting the Advanced Way Point options in the mission editor for a flight, does one have to do that with every way-point in order to keep the flight using that particular option? As an example; Let's say I want the flight to keep a certain formation during their patrol. I usually set that formation in the very first way-point. In order for them to use that formation during the whole patrol, do I need to set that option at each and every way-point?
  17. Yep. And it is going to get even more intricate with the addition of ground radar, FLIR pods etc. Good stuff is coming.
  18. Been using this superb addition to the Air-2-Air fun in DCS recently. Absolutely beautiful and seems to work like a charm. Thanks for working on this.
  19. That is beautiful work sir!
  20. Do you use "Static Weather?" This might be worth experimenting with. https://forums.mudspike.com/t/dcs-dynamic-weather-performance/7764
  21. How about some screenshots as well?
  22. LOL, it is always the small things isn't it? Happens to everyone at least once. ;)
  23. I don't have beta on my PC anymore. Only stable for me.
  24. And there you have it, straight from the man himself.
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