

GregP
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Everything posted by GregP
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EDIT: Problem solved. See my post over in the main DCS World forum. I've very familiar with the process for changing snapviews in A-10C: View.lua: DisableSnapViewSaving=false Then in-sim, you: 1. use the RShift + RCtrl + KP keys to move your view 2. press LWin + KP() to choose the snapview you want to save to 3. press RAlt + KP0 to save the view This works perfectly well in A-10C. However, in P-51D, the SnapViewsDefault.lua does not have explicit "Snap[x][x]" view settings for the P-51D, which should be index 12. Instead, the snap views are created based on the function "p51_snap_views", which makes sense. But when you then try the process listed above, nothing gets saved to the SnapViewsDefault.lua file. Even if you explicitly create you own Snap[12][x] group of snap views above the function, and remove the function altogether, still, doing the process above does not save anything to the SnapViewsDefault.lua file. I'm pretty sure this DID work in the P-51D betas, though. So, anybody else having this problem? And/or, ED, can you lend a hand here? Why isn't this working? Changing snapviews is absolutely critical for me as I run a 4-screen T-shaped render window, requiring me to manually create not only my default center view (Snap[12][13] in this case) but also all the other snapviews, as all of the defaults are messed up.
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Wow, quick response! Right after I posted my complaint I remembered that I read earlier somebody mentioning trying keepcomposition=1 ... I tried, and problem solved. So I quickly came back and deleted my post, only to after that find that you'd answered my question. Oh well .... thanks!
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How do you manage your tweaks & customisations?
GregP replied to MadTommy's topic in DCS World 1.x (read only)
MadTommy, I feel your pain. I have the exact same problem with every DCS update. Since the last version, what I started doing was creating a "DCS Mods" folder outside of my DCS folder, into which I placed a copy of every new or modified file that I changed or added in DCS. When a new DCS version is released, I then just copy the entire contents of my "DCS Mods" folder into my new DCS folder, and everything's there. But of course, some mods & edits are things where individual values need to be changed in lua files and I don't necessarily want to overwrite the new DCS version's files with my own older files. In this case I've created a spreadsheet showing every file I've changed and in what way. When I install a new DCS version, I then go through each file in the new DCS install and change each one according to what is shown in my spreadsheet. Tedious, yes, but at least organized and methodical. The change from the standalone 1.1.1.1 modules to being incorporated into DCS World in 1.2.0 required a HUGE amount of setup work on my part to get everything working, as, in particular, the controller lua files had changed considerably. Hopefully, we won't see such radical changes like that again any time soon. -
Does the auto-update function occur automatically every time you start up DCS World? Or does the user have to select the update option from within DCS? I hope the latter, as the former would get very tedious to constantly have to copy the modded files in 'backup001' back into the DCS folder.
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Just view it in Chrome, and allow it to auto-translate for you.
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Thanks for the interest, guys. Looks like I've found a taker but if it doesn't work out I'll let y'all know.
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I got these about two years ago for the DCS: A-10C setup I was building, but then eventually moved to a touchscreen-based setup where I don't have any need for them anymore. Since they're fairly heavy I'd prefer to not bother with having to pack it up and ship it, and so instead I'm offering these for free for anybody who can come pick them up from me in DC. They're in perfect condition, with no problems.
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Click- and Customizable Radio Menu for DCS World
GregP replied to PeterP's topic in Utility/Program Mods for DCS World
PeterP, amazing as always!!!! Will try to test this out over the weekend. Thanks again for your persistence! -
Any chance you might like to repost your writeup over here? SimHQ is blocked for some of us at work, but the ED forums are niiiiiiice and open. :)
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Whoa! Ironhand has joined the DCS world? Maaaaan .... I've been waiting for this day for a long time. Definitely hope you plan on sharing some of your expertise with us via tutorial video -- been a BIG fan of your tutorials since the Flanker 2.0 days. I check your website every few months to see if you've secretly started putting out DCS material...and it's always a letdown! Maybe that's about to change? Wishful thinking?
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According to PeterP's post here, both Server.lua and View.lua should be modified in order to get 6DOF working properly. I haven't had a chance to try this myself yet, so I'm not sure if it avoids the problem Smokin Hole mentioned, but thought I'd mention it anyway.
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My wife and I are planning a 2-week trip to Turkey, August 26 to September 8, for our honeymoon. We're planning 5 days in Istanbul, 3 in Izmir/Cesme/Ephesus/Bodrum, 3 in Capadoccia, and then one last day in Istanbul. I know I've come across at least two Turkish Lock On / DCS fans over the years (Torwak and Yeniceri) but it seems that both of them are less active on the forums these days. But I was wondering if there are any other Turkish DCS fans who might be interested in meeting up for a drink while I'm there? I always like to meet other members of our community here.
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It seems that I, too, was a bit confused about setting SPI via the HUD. I had presumed that selecting HUD as SOI and then TMS-U/L'ing would just automatically make the current STP the new SPI. From what you guys pointed out, after testing last night, and after consulting the manual, I realize I was wrong about how the HUD is used to set SPI. And now I agree with what you guys said -- setting the current STP as SPI specifically requires a TMS-D/L, and cannot be done via TMS-U/L. With this sim you learn something new every day!
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I presume your reply was addressed to the OP, and not to me, right? Because while I agree with you, it still doesn't answer his original question -- he did in fact make WP2 the new SPI, and so CH-F/L should have slewed the TGP to WP2.
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While I agree with what you guys are saying, that still doesn't quite answer his question, does it? If he advances STP to WP2 and makes STP the SPI via TMS-U/L, and then does a CH-F/L to slave all sensors to the new SPI, why doesn't the TGP respond? Seems like it ought to, regardless of what exactly the SPI is (steerpoint, point on the ground, boresight, etc.). Yes, he could force the TGP to the current STP by doing CH-A/L, but that shouldn't be necessary in this case -- CH-F/L ought to force all sensors to the SPI (which happens to coincide with the STP in this case). Granted, if all he wants to do is get his TGP to point to WP2 just like it did at first to WP1, it is quicker to just advance the waypoint via UFC and then do CH-A/L, avoiding the need to first make HUD SOI, advance the waypoint, make STP the SPI, then slave all to SPI ... but the question is not about the best way to do it, but rather why CH-F/L isn't making the TGP slave to the new SPI.
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I'll help out if I can: Male / 36 / American, no particular accent
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Also noted in the A-10C FAQ: http://forums.eagle.ru/showthread.php?t=67747 "Q: FAN RPM % does not exceed 82%. Is something wrong with my throttle? A: No. The engine is designed to operate at optimum performance, which is 82% FAN RPM. Also note, that there is a difference between Core RPM and FAN RPM."
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I've got a similar setup to what metalnwood describes, but instead of using Helios on the touchscreen, my touchscreen directly renders the instrument panel. This is quite a bit different from just creating your own CDU as the OP is trying to do, but I too tried to go down that path, tried exporting MFCDs, tried Helios, etc. ... and then finally settled on my current config, which is by far the most flexible and intuitive solution I've found yet. So, I thought it was worth mentioning for those who might be interested.
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On my TM Warthog, I have a hard time consistently pressing Hat4 'in' rather than 'forward', i.e. activating H4P rather than H4U. As this is a critical difference in-game, in that H4P turns the jammer on and off while H4U starts the selected CM dispensing program, I really need to solve this. But from what I can see in the TARGET Script Editor documentation, there is no way to do what in Foxy could be done by setting a sensitivity to the hat, such that it would not get activated until you'd held it down for the specified amount of time. I'd like to do something similar in TARGET -- assuming that I'd fairly quickly recognize I'd pressed the button incorrectly, release it and try again until I was sure I'd pressed it correctly, and then hold it down. Anybody have an idea of how to do this? Or anything else that would solve this problem?
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New Warthog? Here's the TARGET tutorial I wish I'd had.
GregP replied to GregP's topic in PC Hardware and Related Software
I have a feeling that some of it is outdated now, and/or needs updates ... but TBH I'm just too lazy to go back and try to figure it out. :) But I'm glad that it's still useful even in it's current state! -
Right, that was my thread from last month: http://forums.eagle.ru/showthread.php?t=87650
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Excellent advice -- definitely do that, GreyBadger. If you waited for the retail box you'd have to download the 1.1.1.1 patch anyway, so you might as well just install the entire latest game package and then type in your key when the box arrives.
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That link will give you lots of info regarding the TO-TO and TO-FROM nav modes, but may not directly answer your question: what you need to do is change your current steerpoint's 'nav mode attribute' to 'direct'; this will cause the EGI to plot a direct route from your current position to the current steerpoint.
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My G25/27 Racing Pedals as Rudder Input Issues with DCS.
GregP replied to RSWedge's topic in Controller Questions and Bugs
coilwinder, I'm using the exact same setup for my Fanatec Clubsport pedals. However, I've noticed that in DCS: P-51D, where the rudder pedals become much more sensitive and critical, this setup has the serious drawback of the fact that if you happen to press both pedals at the same time by accident, you get a really violent yaw see-sawing motion that can easily knock you way out of control. This is an artifact of this solution not being a true 'combined axis' method like Kegetys uses. So, for this reason, you might be better off trying to make use of that 'combined axis' toggle in the Logitech drivers--I'm pretty sure I've seen others in this forum get it to work. Unfortunately there's no such option in the Fanatec drivers. -
Hehe...yup, you got it, nice job. :) Apologies for thread hijack. Back on topic now.