

GregP
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I should also note that I really do think that the astigmatism in both of my eyes plays a large role in my continued dissatisfaction with VR. I know from experience that whenever I try to start wearing contacts, it’s extremely frustrating how whenever the lenses get even a little bit out of rotation my vision gets blurry. I think wearing my glasses inside the headset replicates the same problem, in that as soon as they’re a little bit out of alignment with my eyes my image is not sharp anymore; that’s why I said I think that the add-on lenses would’ve helped, but likely would not have completely gotten rid of the problem.
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The lenses were apparently going to take 4-5 weeks minimum, so no I never got to try them. But I did spend about 8 hours in total trying every conceivable combo of SS, motion smoothing, reprojection etc. I began by following the guidelines provided by several users in this forum, as well as the excellent guides on VR4DCS. I overclocked both my CPU and GPU by about 10% each, so I think I was squeezing the maximum potential out of my system hardware wise. Although I listed all of the reasons in my previous post, by far the most important one for me was simply the lack of image clarity compared to 4K on a monitor. Of course I knew going in that there was no way to make things that sharp in VR, but I was curious to see what the past two years of VR tech had yielded in terms of making that gap smaller. And while the gap is without question getting smaller, it’s just not close enough in my opinion. I’m reasonably confident that the prescription lenses would’ve slightly broadened the cone of clarity that I was seeing, and also that with continued experimentation I probably could’ve come up with some settings that would’ve yielded acceptable image quality at a playable frame rate. But overall it still felt to me like I was going to have to make too many concessions in order to get it all to work acceptably. I also tried a bit in MSFS and the initial results were not encouraging even with painfully low detail levels. As I’ve stated in several posts over the past few years, I have absolutely no doubt that VR is the future for flight sims and honestly cannot wait for that future. But unfortunately for my preferences, it’s simply not there yet.
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Well, experiment over. :) I've decided to return my G2. Here's why: - While clearly better than the last time I tried VR two years ago, it's still not up to the level that I personally would need to see in order to move away from my 4k monitor. I think that the average DCS user who has better eyesight than myself, and has gotten accustomed to playing at 1080p or 1440p on say a 27-inch monitor, would understandably be blown away by the clarity and performance offered by the G2. But as I noted before, I think I've gotten spoiled by having been using a large 4k monitor for years now, where everything is razor-sharp, easily legible and nearly life-sized. - Maybe an odd thing to mention, but I've gotten so used to TrackIR that now having to move my head and neck around so much in order to look at all the side consoles, and to look behind me, is really quite difficult! I'm sure I'd get used to it, but I have to admit it's kind of offputting at first. Especially when (I think made worse by my glasses) looking far down or to the side tends to move my headset just enough to really shrink down the cone of clarity. And yes, I know people have developed utilities to quickly check six to make viewing near the extremes faster a la TrackIR, but even with that I'm not sure it would end up feeling as 'accessible' as I'm used to. - I don't like having to give up using some of my peripherals like button boxes, programmable keyboard, etc. that have labels I generally refer to when flying. Also makes drinking beer while flying nearly impossible. :) So, all things considered, I decided that, although improving, VR still isn't quite there yet, for me. I have to admit I'll miss feeling like I'm really there -- I was shocked at how different the Hornet and Tomcat cockpits felt; the sense of depth is just astonishing and so damn cool, with everything so lifelike -- but the level of concessions I'd feel I'd had to make in terms of image quality and performance unfortunately overwhelm the advantages that VR brought. Anyway, just wanted to share my experience.
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Can one of you guys post a screenshot of the new menu options that were added to force framerate locking? I’m using a G2 and according to the VR2DCS site, DCS uses SteamVR as its compositor too, so if that’s true, then according to the beta changelog notes this should work for G2s also.
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I have been happy playing on a large 4K monitor for several years now. About every two years I try out the latest VR headset and inevitably sell or return it as it doesn’t seem worth trading away my high detail 4K setup quite yet. Just yesterday I got a Reverb G2 and I tested in DCS for the first time last night. There’s no doubt that it is a significant improvement over the Samsung Odyssey that I tried last time. I’m not quite ready to pass judgment on it yet, especially as I also want to try it out in some other sims, but it’s definitely impressive. I immediately noticed details in the cockpit that I never noticed before, and it’s true that the immersion and sense of depth is absolutely stunning. But as others have noted, there is simply no way to match the sharpness and detail level of a 4K monitor in VR. And I suspect that if like myself you wear glasses and also have astigmatism in both eyes, the center cone of sharp detail on the G2 is frustratingly small. I am considering ordering some of the addon lenses that various sites sell, as this would hopefully at least solve the problem of my glasses getting pushed up against my face while wearing the headset, but I don’t know if it’ll actually make the overall clarity or extent of it better. As I’ve noted in several threads like this over the years here, I seem to be in a very small minority of users who try VR and end up going back to regular monitors as the drop in visual clarity is just too extreme for me. It’s possible that the G2 could change my mind, but we’ll see. I’ll post back here as I keep experimenting. Just a note on 4K monitors though, I tried a few of the 43 inch models and they all suffer from the same problems, namely poor response time. If you end up sticking with a monitor, I would highly recommend an LG OLED instead. I’m using the CX 48 inch and it’s absolutely stunning. Best monitor I’ve ever owned. EDIT: Just ordered lenses from VROptician, fingers crossed!
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EDIT: SOLD. Fits the Gunfighter Mk II/III base. Selling as I upgraded to the MCG Ultimate grip and no longer need this one. It's in perfect condition, no problems at all. $100 plus shipping within the US. Goes for $160 new online from VKB plus $27 shipping.
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Hey, cool idea there, thanks for mentioning that. For the kneeboards commands I tend to just reach forward and use my keyboard, but sure would be nice to have them on the stick without sacrificing 'real' buttons in the process.
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As a temporary fix, seems the screw that secures the grip attachment point to the base also fits the twist lock hole. So I’m using the screw from my MCG Pro for now. It’s a bit too long, and doesn’t 100% prevent twisting, but it’s better than nothing.
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Has anyone else’s boxes included a little screw for locking the twist mechanism? I just realized that seems to be the one thing missing from mine.
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Got mine today too. LOVE IT! Such a different, and better, feel. The only extremely minor complaint I might have would be that the lower left hat switch, which should be labeled 'GATE CONT', has been stamped twice in slightly differnt places, making it unreadable. But personally I couldn't care less. The weightiness, the higher quality switches, the customizabillity -- I already swapped out that lower left hat for the 'knobbed' version -- this thing is gorgeous. Very happy with the purchase, although sort of not looking forward to having to figure out again how to map everything within VKBDevCfg as I had to do when I first got the MCG Pro. Not a real problem though.
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I've got a JetSeat that I bought new 2 years ago but no longer need. It's in perfect condition, no problems at all. Selling for $125 plus shipping.
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I’m long overdue on giving the Viggen the attention it deserves, so I’m very much looking forward to going through the guide as I learn this beast. Thanks for your hard work yet again!
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Order placed!
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This looks incredible, and as a very happy MCG Pro/GF3 owner, I’ll absolutely be upgrading to this beauty!
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And in case anyone missed it, Reflected just put out a beautiful recreation of that first flight paint job over in his ‘Liveries Megapack’ thread.
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Absolutely gorgeous work as usual! I look forward to commemorating the flight tonight using this skin. Thanks for all of your hard work on all of these amazing paint jobs.
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Yeah, I’ve tried two VR sets over the past few years and ended up selling them shortly thereafter, because I’ve been spoiled with playing DCS on a large 4K monitor for several years now, and the drop in resolution in VR was just too noticeable. That being said, those experiences definitely convinced me that VR is the future of sims like this. The added sense of immersion is absolutely astonishing compared to what I’m used to in plain ol’ 2D. I’m hoping in a few years both VR tech and video cards will be able to support making it a realistic alternative for me. Also I should note that you and I seem to be very much in the minority. From what I’ve seen, the vast majority of flight simmers can never go back to 2D once they experience VR for the first time.
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Ultrawide 38" 3840x1600 vs 32" 4K Cruved
GregP replied to HansPeter1981's topic in PC Hardware and Related Software
I’ve tried everything over the past few years: triple screens, single large 4K, 49” ultra-widescreen, 37” 3440x1440 and 3440x1600. In the end I came back to the single large 4K monitor. I currently use the LG CX 48” 4K OLED and I’m very happy with it. In my experience, nothing beats the immersion of a large 4K monitor, because you’re not sacrificing any vertical resolution and thereby losing top or bottom of the cockpit, and you can make everything seem nearly lifelike in size, eliminating the need to zoom or lean in to read things. -
So no one else is having any trouble at all with Tapatalk?
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Doesn’t seem to be working for me: the only place I can see any threads is on the Home tab, can’t see any timeline threads or subscribe threads, forums etc. Has Tapatalk maybe just not been hooked up appropriately yet?
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Just wanted to note that I tried the Guns and SW training missions today after a long time; I found that if you immediately go into active pause upon loading into the mission, then when you hit 'space' as instructed when the verbal explanation is done, the air targets spawn just fine. So it seems that all that is broken is that the missions aren't starting in active pause on their own anymore.
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Community A-4E Skyhawk Training Missions
GregP replied to Rudel_chw's topic in User Created Missions General
I finally got around to trying some of these training missions tonight and all I can say is, WOW! Really nice job, they're fantastic! Thank you so much. These really are the perfect training accompaniment to such an incredible mod. -
Ok, lots of good points here, thanks for responding. I was concerned/confused that maybe there was something very obvious that I was missing, something that would make the experience of flying the A significantly different from the B in some particular aspect. But it seems that it’s more the common sense things like it being the original version, comprising such a large percentage of the fleet, so much combat experience, the obvious point of it still serving with Iran, etc. That all makes sense and clears up the confusion for me, so thanks!