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159th_Falcon

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Everything posted by 159th_Falcon

  1. Two things really, time and money. That's all there is to it, and don't forget, most of the airframes have already gotten significant updates compared to there FC2 or earlier incarnations. And last, who say's there not working on it? We don't know they are, but that doesn't mean there not. Think its rather unlikely though. Maybe when NTTR, DCS 2.0 the FA-18 and the carrier updates are done. (done as in, out of BETA)
  2. Ping from them to your, or from you to them is the same thing really. Its just a measurement of time for a packet of data to be sent from A to B. And indeed the lower the better. Mind you though, pingwise in DCS i can play on servers whit pings up to about 250 and still have a smooth running game. Your issue might be a server side enforcement of (certain) graphics settings that your system cant handle. You might want to check your FPS online and offline and try to compare. (L CTRL + Pause/Break key will bring up a FPS counter in the top left corner of the screen)
  3. No wonder i cant refuel in 2.0.............:doh: Glad i read this though, the hours spent :joystick:
  4. Got the same problem in 2.0 open alpha. When i am in formation pre-contact he's flying about 320 knots, when i declare im in position to take fuel and the chute comes out he starts accelerating. Highest I've seen so far 355 knots. Even more annoying, after a while he says, "return pre contact" and rather literally hits the brakes. Nearly instantaneously slowing down to 310-320 knots. Another annoying thing that's happening is that once i finally make contact, the tanker starts looping "contact, return pre contact, contact, return pre contact" in an endless loop and I'm not taking any fuel, despite staying connected. See attached mission I'm using, mind you I'm using 2.0 Alpha. (EDIT, the fact im not getting any fuel is prolly because of the fuel transfer switch not being in the correct position:music_whistling:) A-10C CO-OP M-2000C.miz
  5. probably, might be FC 1.12 though. Wonder if a 3 ship is still possible.
  6. Nope, not possible. Though there is a way to effectively prevent others from editing your mission. Not sure how it went exactly but it had to do whit the fact that the mission editor and the actual client use separate co-ordinates for unit placement. So after making the mission, you could change all ME co-ordiantes of all units to be the same, making it damn near impossible to effectively edit the mision. Mind you though, this was over 3 or 4 years ago, no idea if this has changed. ***EDIT*** Just had a look in a recent mission file, doesn't seem to be possible anymore. ***EDIT2*** http://forums.eagle.ru/showthread.php?p=727486#post727486 As i said, used to be possible, links are broken though and I'm pretty sure that the way of protecting the mission doesn't work anymore. (mission editor co-ordiantes were X and Y, ingame co-ordiantes were Lat, Long, just change the X-Y ones to 0 to let all units show up in the same place of the map in the editor but not ingame. though, current missions only have the X, Y co-ordinate system)
  7. @ WinterH +1, nuff said.
  8. Have you tried running it as administrator? right click on the icon, "Run as Administrator" In the pop-up that appears, click yes.
  9. Version 1.5.3.50487.22 WAS the Open Beta version since a bit under a week. As of today, ED has decided it was stable enough to promote it to the latest stable version. So the latest stable release of DCS is V 1.5.3.50487.22 as of today. See link below; http://updates.digitalcombatsimulator.com/ As a final note, the open beta client and the stable release are both running the exact same version. Meaning there effectively is no Open Beta at this very moment. ***EDIT*** The use of the open beta version is that it runs a different updater. This will update to the latest Open Beta release if/when available The regular install has an updater that only updates to the latest stable release. At the moment, both installs end up being the same.
  10. The real problem is warhead implementation. AFAIK all warheads are equal in DCS. So if you get realistic results for rocket/shell A, you will get over or underpowered rockets of type B. Unfortunately this won't change until ED starts to actually model the warheads correctly. Which in turn probably means we need to model armour correctly as well. (or atleast rudimentary armor classes for MBT, hardened shelter, AFV's, infantry, etc etc) Meaning that it's gonna be a huge undertaking to fix it all properly, without having any real return on investment from a company's perspective. Nice example would be the BETAP 500 SHP, a bomb designed to pierce x amount of concrete by means of rocket propulsion before exploding. Though, if you put an ammunition bunker ingame its damn near impossible to take out whit either regular FAB 500 bombs or the BETAP 500 SHP. Where as the latter, should be able to take out such a bunker whit a single direct hit. (it should also work great for blasting huge craters into runways)
  11. Awesome!, that works wonderfully. Thank's for the update and goodluck on DCS-BIOS:thumbup:
  12. Awesome video, shame the camera cant keep up whit the rapid movement of the blade during flight though. Maybe one day someone makes a similar video whit a high speed camera.
  13. Ill check later this evening when I'm back home, thank's for the pointer though. Will post here when i find out. Contents of MissionScripting.lua Maybe the line that says "dofile('Scripts/ScriptingSystem.lua')" must change into dofile('ScriptingSystem.lua') Or is it the single ' that needs to be " ? --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') me_3dview = {port = 46587} dofile(lfs.writedir().."me_3dview.lua") --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do sanitizeModule('os') sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end
  14. Hence the reason i made a new mission in Nevada. And given the fact that Mist itself does seem to work in DCS 2.0, i cant think of a reason why this cant work. Then again, don't know much about this kinda thing so could be completely wrong.
  15. Tried to make this work whit the OpenAlpha, unfortunately no succes. Followed the tutorial plus some extra steps; Opened the 3d view mission in winrar and extracted the mist .lua script. fired up OpenAlpha ME to make new mission and added the script to it using trigger. See screenshot for the trigger to load it and initialize the 3d script, copy pasted it from the openbeta mission. However, when i load the mission and hit the Fly button i get two errors, see screenshot again. After acknowledging the errors the mission does load but the 3dview script does not work, Any idea's? See below for the logfile; === Log opened UTC 2016-02-18 14:21:55 00000.000 INFO VFS: Using 'Saved Games': "E:\Saved Games" 00000.001 INFO DCS: DCS/2.0.1.49921 (x86_64; Windows/6.2.9200) 00000.001 INFO DCS: CPU cores: 4, System RAM: 16322 MB 00000.006 INFO EDCORE: (dDispatcher)enterToState_:0 00000.015 INFO Dispatcher: 2016/2/18 15:21 V1508170900 00000.032 INFO INPUT: Device created Keyboard 00000.037 INFO INPUT: Device created Joystick - HOTAS Warthog {317FC470-83BE-11e5-8001-444553540000} 00000.038 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {317FC470-83BE-11e5-8001-444553540000}], ForceFeedBack: no 00000.039 INFO INPUT: Device created Throttle - HOTAS Warthog {317FC470-83BE-11e5-8002-444553540000} 00000.039 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {317FC470-83BE-11e5-8002-444553540000}], ForceFeedBack: no 00000.043 INFO INPUT: Device created Saitek Pro Flight Rudder Pedals {60DB3860-238C-11e3-8001-444553540000} 00000.043 INFO INPUT: Joystick created[saitek Pro Flight Rudder Pedals {60DB3860-238C-11e3-8001-444553540000}], ForceFeedBack: no 00000.521 INFO SOUND: loaded 1083 sdefs from "sounds\sdef" 00000.634 INFO SOUND: Using driver: xaudio28 00000.643 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.643 INFO SOUND: Using SSE FTZ/DAZ mode. 00001.042 ERROR VFS: Can't mount './CoreMods/WWII Units/Liveries' to '/textures//liveries/'. 00001.050 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00001.053 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Skins/1/ME' to '/textures/'. 00001.054 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Textures/Weapons' to '/textures/'. 00001.059 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00001.095 INFO WorldPlugIns: No 'registryPath' for 'AVIODEV_C-101' 00001.103 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 5 00001.107 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 00001.118 INFO DX11BACKEND: Driver Concurrent Creates - 1 00001.118 INFO DX11BACKEND: Driver Command Lists - 1 00001.512 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders 00001.512 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo 00002.635 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00002.635 INFO DX11BACKEND: DX11ShaderBinaries::loadCache E:\Saved Games\DCS.openalpha_F\fxo 00002.764 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00002.764 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders finished 00002.858 ERROR VFS: Can't mount './Mods/tech/Kuznecow/Textures/TUG_3913' to '/textures/'. 00002.860 ERROR VFS: Can't mount './Bazar/World/textures/L-39_C' to '/textures/'. 00002.900 INFO RENDERER: Global metashader cache enabled 00002.900 INFO RENDERER: Loading metashader cache from E:\Saved Games\DCS.openalpha_F\metashaders/ 00003.078 INFO RENDERER: Metashader cache: 0 (77) cached shaders out of date 00003.129 ERROR DX11BACKEND: rendertarget "rtDynamicCloudMap" not found 00003.175 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 00003.176 INFO TERRAIN: lSystem::lSystem 00003.254 INFO EDCORE: (dDispatcher)enterToState_:1 00003.376 ERROR VFS: add_location {"My Missions", "E:\Saved Games\DCS.openalpha_F\Missions\"}: path already added as "My Missions" 00003.690 ERROR VFS: Can't mount './CoreMods/WWII Units/Liveries' to '/textures//liveries/'. 00003.690 ERROR VFS: add_location {"WWII Units", "./CoreMods/WWII Units/Missions/"}: path already added as "WWII Units" 00003.692 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00003.693 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Skins/1/ME' to '/textures/'. 00003.693 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Textures/Weapons' to '/textures/'. 00003.696 ERROR VFS: add_location {"Su-25T", "./Mods/aircraft/Su-25T/Missions/en/"}: path already added as "Su-25T" 00003.696 ERROR VFS: add_location {"TF-51D", "./Mods/aircraft/TF-51D/Missions/en/"}: path already added as "TF-51D" 00003.760 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00004.658 INFO DXGUI: Cannot load font [F:\Eagle Dynamics\DCS World 2 OpenAlpha\dxgui\skins\fonts\]! 00006.091 INFO EDCORE: (dDispatcher)enterToState_:2 00006.145 INFO EDCORE: (dDispatcher)enterToState_:3 00006.225 INFO NET: Login success. 00018.204 INFO TERRAIN: lSystem::load() 00018.204 INFO TERRAIN: lSystem::CleanScenes() 00018.962 WARNING LOG: 1 duplicate message(s) skipped. 00018.962 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Nevada\terrain.cfg.lua" 00018.962 INFO EDTERRAIN4: Build date: 00018.962 INFO EDTERRAIN4: Texture quality: "min" 00019.279 ERROR VFS: Can't mount './Mods/terrains/Nevada/Airfields' to '/models/'. 00019.963 WARNING LOG: 3 duplicate message(s) skipped. 00019.963 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6) 00019.963 INFO TERRAIN: lSystem::InitScenes() 00023.212 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 00023.214 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Nevada/shadingOptions/Desert.lua 00023.214 INFO EDTERRAINGRAPHICS41: Save scene: "E:\Saved Games\DCS.openalpha_F\failed.ofsh" 00023.248 ERROR DX11BACKEND: texture "lightPalette.png" not found 00023.381 INFO EDTERRAINGRAPHICS41: 0.140208s Loaded reference file "terrain" buffers: 0 00023.433 INFO EDTERRAINGRAPHICS41: 0.052196s Loaded reference file "aircrafts" buffers: 4 00023.474 INFO EDTERRAINGRAPHICS41: 0.041028s Loaded reference file "airfieldslights" buffers: 5 00023.686 INFO EDTERRAINGRAPHICS41: 0.211840s Loaded reference file "bridges" buffers: 7 00023.694 INFO EDTERRAINGRAPHICS41: 0.007452s Loaded reference file "cityhouses" buffers: 5 00023.707 INFO EDTERRAINGRAPHICS41: 0.013243s Loaded reference file "commercial" buffers: 10 00023.832 INFO EDTERRAINGRAPHICS41: 0.124762s Loaded reference file "communication" buffers: 0 00023.858 INFO EDTERRAINGRAPHICS41: 0.026720s Loaded reference file "crash" buffers: 8 00023.903 INFO EDTERRAINGRAPHICS41: 0.045006s Loaded reference file "crashmodels" buffers: 12 00024.043 INFO EDTERRAINGRAPHICS41: 0.139998s Loaded reference file "equipment" buffers: 0 00024.074 INFO EDTERRAINGRAPHICS41: 0.030625s Loaded reference file "housedetail" buffers: 15 00024.080 INFO EDTERRAINGRAPHICS41: 0.005775s Loaded reference file "illumination" buffers: 12 00024.111 INFO EDTERRAINGRAPHICS41: 0.031573s Loaded reference file "industrial" buffers: 15 00024.349 INFO EDTERRAINGRAPHICS41: 0.237726s Loaded reference file "industrial2" buffers: 0 00024.373 INFO EDTERRAINGRAPHICS41: 0.023555s Loaded reference file "lasvegasobjects" buffers: 9 00024.381 ERROR EDTERRAINGRAPHICS41: Reference airfield_pole_light_gr already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference batumi_pole_light_gr already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference car_light already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference gannet already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference light_source already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference light_source_small already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference light_source_spot already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference light_source_spot_green already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference light_source_spot_red already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference mark_light_blue already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference mark_light_red already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference mark_light_yellow already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference pole_light_gr already registred 00024.381 ERROR EDTERRAINGRAPHICS41: Reference wire already registred 00024.381 INFO EDTERRAINGRAPHICS41: 0.008175s Loaded reference file "misc" buffers: 0 00024.389 INFO EDTERRAINGRAPHICS41: 0.008243s Loaded reference file "roadsideobjects" buffers: 16 00024.391 INFO EDTERRAINGRAPHICS41: 0.002112s Loaded reference file "seasideobjects" buffers: 3 00024.395 INFO EDTERRAINGRAPHICS41: 0.003411s Loaded reference file "townhouses" buffers: 4 00024.426 INFO EDTERRAINGRAPHICS41: 0.031536s Loaded reference file "vehicles" buffers: 22 00024.428 INFO EDTERRAINGRAPHICS41: 0.001876s Loaded reference file "vessels" buffers: 3 00024.441 INFO EDTERRAINGRAPHICS41: 0.012919s Loaded reference file "villagehouses" buffers: 12 00024.445 INFO EDTERRAINGRAPHICS41: 0.004092s Loaded reference file "walls" buffers: 11 00024.478 INFO EDTERRAINGRAPHICS41: 0.032572s Loaded reference file "americanboxwood" buffers: 0 00024.480 INFO EDTERRAINGRAPHICS41: 0.002901s Loaded reference file "blackgum" buffers: 0 00024.483 INFO EDTERRAINGRAPHICS41: 0.002496s Loaded reference file "bradfordcallerypear" buffers: 0 00024.485 INFO EDTERRAINGRAPHICS41: 0.002334s Loaded reference file "cirlypalm" buffers: 0 00024.487 INFO EDTERRAINGRAPHICS41: 0.001866s Loaded reference file "datepalm" buffers: 0 00024.489 INFO EDTERRAINGRAPHICS41: 0.002124s Loaded reference file "easternredcedar" buffers: 0 00024.490 INFO EDTERRAINGRAPHICS41: 0.001105s Loaded reference file "easternredcedar_dry" buffers: 0 00024.492 INFO EDTERRAINGRAPHICS41: 0.001841s Loaded reference file "englishoak" buffers: 0 00024.494 INFO EDTERRAINGRAPHICS41: 0.001957s Loaded reference file "fraserfir" buffers: 0 00024.496 INFO EDTERRAINGRAPHICS41: 0.002185s Loaded reference file "italiancypress" buffers: 0 00024.499 INFO EDTERRAINGRAPHICS41: 0.002621s Loaded reference file "joshuatree" buffers: 0 00024.501 INFO EDTERRAINGRAPHICS41: 0.002222s Loaded reference file "southernmagnolia" buffers: 0 00024.504 INFO EDTERRAINGRAPHICS41: 0.002502s Loaded reference file "sugarmaple" buffers: 0 00024.504 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 00024.513 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 00024.513 INFO EDTERRAINGRAPHICS41: objects: 683 00024.513 INFO EDTERRAINGRAPHICS41: subObjects: 7006 00024.513 INFO EDTERRAINGRAPHICS41: objectLods: 2651 00024.513 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 710 00024.513 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9 00024.513 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 641 00024.513 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 173 00024.586 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::navGraph5File 00024.595 ERROR EDOBJECTS: AIRFIELD_POLE_LIGHT_GR already declared in shapes.txt BATUMI_POLE_LIGHT_GR already declared in shapes.txt CAR_LIGHT already declared in shapes.txt GANNET already declared in shapes.txt LIGHT_SOURCE already declared in shapes.txt LIGHT_SOURCE_SMALL already declared in shapes.txt LIGHT_SOURCE_SPOT already declared in shapes.txt LIGHT_SOURCE_SPOT_GREEN already declared in shapes.txt LIGHT_SOURCE_SPOT_RED already declared in shapes.txt MARK_LIGHT_BLUE already declared in shapes.txt MARK_LIGHT_RED already declared in shapes.txt MARK_LIGHT_YELLOW already declared in shapes.txt POLE_LIGHT_GR already declared in shapes.txt WIRE already declared in shapes.txt 00024.708 WARNING LOG: 7 duplicate message(s) skipped. 00024.708 INFO Dispatcher: loading mission file: "C:\Users\Username\AppData\Local\Temp\DCS.openalpha_F\tempMission.miz" 00024.739 INFO EDCORE: (dDispatcher)enterToState_:4 00024.752 ERROR EDOBJECTS: SMOKE-POD already declared in shapes.txt SMOKE-POD already declared in shapes.txt UB-16-57UMP already declared in shapes.txt C-101_DESTR already declared in shapes.txt 00024.960 INFO wInfo: multiple adapters 00026.547 WARNING LOG: 1 duplicate message(s) skipped. 00026.547 INFO TERRAIN: lSystem::load() 00026.547 INFO TERRAIN: lSystem::CleanScenes() 00026.547 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=1, month=6) 00026.547 INFO TERRAIN: lSystem::InitScenes() 00026.555 INFO DX11BACKEND: Reloading textures ... 00026.555 INFO DX11BACKEND: reloading texture "DummyWhiteTexture" 00026.558 INFO DX11BACKEND: reloading texture "/textures/posteffects/lensdirt.dds" 00026.560 INFO DX11BACKEND: reloading texture "/textures/posteffects/lensghost.dds" 00026.561 INFO DX11BACKEND: reloading texture "/textures/posteffects/lenssun.dds" 00026.563 INFO DX11BACKEND: reloading texture "/textures/posteffects/focus.png" 00026.624 INFO DX11BACKEND: reloading texture "DummyTransparentBlackTexture" 00027.771 INFO DCS: Dispatcher: initial random seed = 5343170 00027.771 INFO DCS: Dispatcher: apply random seed = 5343170 00027.774 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00028.559 ERROR DX11BACKEND: rendertarget "SmokeTrailNoiseTex" not found 00028.582 ERROR DX11BACKEND: texture "wic/normal_huge.png" not found 00028.586 ERROR DX11BACKEND: texture "normal_tmp.png" not found 00028.587 ERROR DX11BACKEND: texture "testAtlas.dds" not found 00028.603 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00028.604 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00028.605 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00028.699 INFO Config: netview started 00028.728 ERROR DX11BACKEND: texture "water_circle.tga" not found 00028.790 ERROR DX11BACKEND: texture "Ka-50 PilotFilter.tga" not found 00028.801 ERROR DX11BACKEND: texture "tacan_a" not found 00028.887 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00028.887 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00028.888 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00028.888 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00028.888 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00028.889 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00028.889 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00028.890 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00028.891 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00028.892 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00028.892 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00029.261 ERROR Lua::Config: load error :can't open ''. 00029.384 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos =(-359995, 973.704, -75948.3), radius=150000 00030.109 ERROR DX11BACKEND: texture "noise4.png" not found 00032.573 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 5 00118.331 ERROR DCS: Mission script error: : [string "C:\Users\Username\AppData\Local\Temp\DCS.openalpha_F\/~mis000070B0"]:4083: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: ? [C]: in function 'pairs' [string "C:\Users\Username\AppData\Local\Temp\DCS.openalpha_F\/~mis000070B0"]:4083: in main chunk 00312.007 ERROR DCS: Mission script error: : [string "me_3dviews.start()..."]:1: attempt to index global 'me_3dviews' (a nil value) stack traceback: [C]: ? [string "me_3dviews.start()..."]:1: in main chunk 00316.460 INFO Config: netview stopped 00316.465 INFO TERRAIN: lSystem::CleanScenes() 00316.509 INFO EDCORE: (dDispatcher)enterToState_:3 00583.502 INFO EDCORE: (dDispatcher)enterToState_:5 00583.585 INFO SOUND: detaching sdef path ".\mods\aircraft\tf-51d\sounds\sdef\" 00583.585 INFO SOUND: detaching sdef path ".\coremods\aircraft\mig-21bis\sounds\sdef\" 00583.585 INFO SOUND: detaching sdef path "sounds\sdef\" 00583.586 INFO TERRAIN: lSystem::CleanScenes() 00583.759 INFO EDTERRAINGRAPHICS41: Save scene: "E:\Saved Games\DCS.openalpha_F\failed.ofsh" 00583.875 INFO EDTERRAINGRAPHICS3: edtg::Exit() === Log closed.
  16. Who says ED is updating all MIG-29 variations? Could be just the S. Though, in general, i like the idea of making a fighter of FC3 level available for free. But if it is the MIG-29, SU-33 or whatever else, doesn't really matter to much to me. (though, F-15 and SU-27 would be weird cause they already can be bought as seperate modules)
  17. I think SiThSpAwN was referring to WWII bombings, not terrorist attacks of recent years. Also, a lot of WWII was door to door fighting in cities. Here's an example of a Major City in The Netherlands from before and after WWII;
  18. Thank's :thumbup: EDIT; For the openbeta i get an error on the webpage, "element not found". Ill try again in a wee while.
  19. Only problem i am having is that the OB version does not seem to be available from the website anymore. And had to delete due to a shortage of HD space. Anyone has a working download link?
  20. Don't know what Relentov used ofcourse, but on these forums Notepad++ is often recommended.
  21. Just a case of most mission designers not setting up the weather in a challenging way. You can make your own mission's though, and even create dynamic weather based on cyclone/anticyclone systems. In the mission editor, look on the LH side for the weather button, then on the RH side a menu should appear, note the tabs at the top for standard and dynamic weather. Play around whit the value's and see what happens when you try and fly. Also note, when selecting dynamic weather, the wind strength and direction changes overtime. It may also start or stop raining/snowing, lightning and thunder are also possible.
  22. Not in 2.0, some long way back in Black Shark i believe you could. You can change the time of day, the day and month though.
  23. Tough choice between the SU-25T and the A-10C, and here's why; The SU-25T, as an aircraft, is quite easy to learn to fly and fight. You probably already learned most of what you need to know. What makes it hard is that you need to know, before taking off, where you can find the targets that your after. The Skhval is a targeting system, and not really suited to searching for them. The A-10C is the other way around in a way, its a good bit harder to learn to fly and even harder yet to fight whit because of its advanced systems. Though, once you master those systems its a much more suitable platform to start searching for targets if there location is not already known. It's also very helpful that you can use markpoints to store location of various targets, similar to the ABRIS of the KA-50 but much more advanced. The best though, is to have a multiplayer flight of all three; SU-25T, KA-50 and A-10C. Here the SU-25T will have to rely on the KA-50 and the A-10C to talk him onto the targets. Unless your doing DEAD, so that the A-10C and other planes can move in. To be honest though, the possibilities are endless and there really is no good or wrong overall. Its all dependent on the exact situation.
  24. You guys also remember, all of a sudden, how the DCS MIG-21BiS started out as a mod years and years ago? Lets hope something similar will happen whit the Bismarck, and other ships mentioned in this thread. ps, May i suggest looking towards World of Warships for inspiration? Then again, you probably already do.
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