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paco2002

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Everything posted by paco2002

  1. I've been doing testing, and I think the issues are on ED side, not on Deka Ironworks team hand… Every one of us we're fine befor the 2.5.6, but with the 2.5.6 patch the issues appeared.
  2. It turns on the CMBT mode on the AAP?
  3. Not sure if it's that easy xD
  4. I know it's out of focus, and, at least for me, it doesn't lower my FPS :doh:
  5. Here you got the screenshots, note the JF is turned off, and is a really demanding plane when you tuned it on due to the screens and all the lights it has. In VR fps are really important, when FPS vary in VR the user can suffer sickness, and thats not Good:( Other planes Works with higher FPS, that's why I speak about the cockpit, because I think that there's the problem. PS: I know that FPS may vary between aircrafts, maybe something between 4-5 FPS, but having 10, or even more than 10 FPS difference is quite a hard hit in VR.
  6. Please, delete this thread, I think it's not in the right place. :doh:
  7. Hello all. I've been flying the JF-17 since day 1, and I never had this FPS issues with the Cockpit, the big issue was with the last update of the Cockpit, that just ruined my FPS and experience. May I ask for a solution? Or a quick fix? Maybe a way to roll back to the older cockpit? Not sure if that's posible, but just letting you know that there are some FPS issues with the latest cockpit update of the JF, loving the plane! Thanks Deka Ironworks!!! (I'm in VR)
  8. If DCS would have the Smoke issue simulated, i'm sure you woulddn't want to have the rockets in pylons 5/3
  9. It doesn't have AFAIK
  10. It is a fixed add-on to the plane It's like the M2000C.
  11. paco2002

    GB-6

    GB-6 = Cluster ammo GB-6 HE = Impact Bomb GB-6 SFW = Intelligent Sub-munitions cluster
  12. Smoke of the BRM rockets would get inside the engine, and thats a big no no, basically because that means that you're going to kill the engine
  13. The Viggen can sink carriers with only 2 missiles, that's too powerful and unbalanced, also, the 802AK is a Little bit weak, i think it needs more damage
  14. Please add this to the JF-17 module
  15. Honestly, never knew that, but I Will take a look.
  16. Thanks!!!!
  17. Hello! I was trying to launch GBUs without using the Auto or CCIP I want this for buddy lasing purposes, for example, I need to launch a bomb, but I can't launch it because I don't have a CCRP point, and I don't wan't to use CCIP. Is there any way to launch it without using that?
  18. Following that rule we should remove all missiles because they're not realisticly simulated xD. Be honest, DCS is a Simulator, but it doesn't mean that it Will stick to reality.
  19. That's logical, many things in DCS are not "1:1 Ratio" with real life, and they're tweaked a bit for have a better experience. Thanks for telling that you're going to add GBUs!
  20. Maybe, but aswell maybe not, if you look at the images, and the place where the bomb joins with the plane and pod, it has the same longitude and possitions. And I asked that because the GBU is prepared to be mounted and used with everything that can carry the Mk bombs :book: :thumbup:
  21. Hello!! I've been thinking for a while why the C101 doesn't have GBUs in the bomb lists, I mean, I know that the C101 doesn't have any TGP, but the M2000 also doesn't have a TGP, and can use GBUs. IMO if the plane can carry Mk82/84 bombs it should be able to carry GBUs aswell, because they're the same bombs, with a kit to allow the searching of Lasers, and the Laser Code Setup could be done while on parking for example. (As in real life) I think this could be a massive change for the plane and capabilities. Don't know if it's possible, but I really ask to AvioDev to think about that. Thanks for the module!!!
  22. +1 XDDDD
  23. I can only say that is WIP, so problably they will change something in the future
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