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Talvid

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Everything posted by Talvid

  1. Hello, I'd like to act as GCI for my blue team and I'd like to know how to get SRS working with the blue team, but remain as spectator. if that's now how it works, how to I enter the Observer slot on the blue side?
  2. Is there a key combo to turn off the chat window notification that looks like an envelope? For the sake of filming without any interface showing?
  3. One solution I found is to just use the Degrees , Minutes and decimal minutes coordinate system. It's compact enough that the info bar doesn't cover it up. This won't be compatible with PP mode in the Hornet, but can be used with TOO mode if you punch your target coordinates in as a waypoint and use waypoint designate.
  4. It's this line here that does it. If you change the value of local size_x it will change the size of the entire controls indicator window. There's no need to change the local size_y as you can see because it's equation includes size_x as a coefficient.
  5. Hello, with multiple monitors the controls indicator size increases in proportion to the overall number of pixels, which increases as you add monitors. Is there a line item in the .lua that will allow me to set the size of the controls indicator?
  6. Talvid

    Fuel leaks

    Does shrapnel damage / fuel leak manifest itself while parked on the ramp? Like is there a white mist falling out of the aircraft?
  7. That was it. Each plane has to be on a sequence of waypoints or set to 'orbit' because when they reach their final waypoint they RTB and all roles go inactive.
  8. Hello, I have set up missions with four tankers, 3 western and one IL-78 but I can't see them on the Comms Menu, no F6 option to call the tanker. What do I need to set?
  9. Checking the box in the Misc settings tab for 'synchronize cockpit controls at mission start' makes the F-16 roll left and pitch down to the maximum at full throttle, even when my HOTAS is neutral and the throttle is at idle. (This is only about 10 iterations with the Thrustmaster Warthog HOTAS) Unchecking the box made it go back to normal. it would pleasant to get a fix with the next patch, thank you.
  10. Is it functional now? ALQ -165 Airborne Self Protection Jammer (ASPJ) is the onboard Electronic Countermeasure (ECM) system . The ALQ -165 detects and deceives threat pulse fire control and guidance RADARs and has four operating modes : standby, receive, transmit, and built in test . This ECM system detects, processes, and transmits a simulated target echo for deception when a RADAR signal is received . The simulated echoes are recognized by the enemy RADAR as true target returns . Tracking RADAR then tracks a false target and breaks lock from the true target . Threat RADAR indications are indicated as both indicators lights and the RADAR Warning Receiver. Note : the ASPJ is not yet implemented in Early Access . This section will be updated once it is available .
  11. I know you can set the probability of specific failures with this setting, but on this note, If I select Random System Failures in the settings menu, does anyone know what the default probability / frequency of a system failure that it entails? I mean, I would leave it on if it reflected the real world % of system failures, but I'm not looking for a system failure like every time I go up, if you know what I mean.
  12. Oh, while I'm able to edit the missions I can indeed change the map options, I thought I had to go in to each individual unit and check the hidden box. Thank you.
  13. are you saying there's an options menu (where in the campaign section or settings?) that makes the mission criteria appear, since the purchased campaign files always have the logic and triggers etc. hidden?
  14. I have purchased the F18 Aggressors campaign as well as the Serpents Head 2. I noticed that they have multiple difficulty options, like Easy Medium and Hard which I think only determines the skill of the AI, and for Serpents Head 2 there is an easy A2A refueling version of the campaign. I'm throwing this out because I would like to see an ultra-difficult option for campaigns like Raven One, where I won't even see my blip or other friendlies on the F10 map. Nor even any F2 outside views. I'd like to play through campaigns with the same settings they have on the DDCS server, which is maximum fog of war type settings, and disabled F2 aircraft view. Will ED consider adding a file to the campaigns downloads which has these ultra-difficult settings? (as user editable files are out of the question because they would render their campaign products vulnerable to intellectual theft)
  15. I flipped my ADF switch to COMM1 and punched in 000.525 MHz, to set up nav to an NDB beacon, and pressed enter, all I got was ERROR on the UFC display. I also tried COMM2 and 000.718 MHz, while rolling the channel to Manual, and still got the ERROR message. I remember this working before the last stable update, it placed a bubble on my HSI showing the direction of the beacon. Bug? or am I doing something wrong?
  16. Oh, I see you're right. If my nosewheel is turned to one side, and I do let off the NWS button, I can simply hold it down again and move the rudder pedals as far as they can go in either direction, and at some point along that range it will catch the nosewheel no problem. At first I thought it was much more tricky than that.
  17. how can I edit the new kneeboard .lua to keep it the exact size and position I want?
  18. Hey all, I'm so needy, I have another issue. I was cruising along with two bombs, one M117 one the right pylon and one An-M64 on the left pylon. I had the reticle switch set to bomb, and the altimeter/ timer on the top left of the dash set to "bomb" ( I dunno if this is necessary in manual release mode, but It seems like it can't hurt) and I had the right side bomb selected to drop. Well it did. the M117 fell off the rack easily, but then I switched the release side to the left and I couldn't get the An-M64 bomb off the rack. I even went through all the switches and double checked and saw I was indeed on sight &camera selector switch, and I had the left bomb selected and I had 'bomb' selected on the sight selector. I even tried it again with 'All' selected but the bomb still didn't come off the rack. Any other instances of this happening?
  19. ok, after reading the manual, and another thread which I probably should have searched for before starting a new one I found out that with this plane if you press the NWS button you must not let it go until the nosewheel is in the neutral, straight position, otherwise it won't engage again until you have the rudder pedals in the same position as the nose-wheel is in. Whenever I let up on the NWS button (because of laziness) it disengaged and wouldn't engage again until the rudder pedals were in the same position as when I let up the button. Problem solved. Pmiceli I see your solution, the only difficulty with using the wheelbrakes to steer is it doesn't work effectively from a full stop, only when rolling. So the solution is. press the NWS button to engage nosewheel steering only when the rudder pedals are neutral, and only let off the NWS button while the rudder pedals are back at neutral, otherwise you will have to 'catch' the nosewheel by turning the rudder pedals in the direction the jet is turning, and try pressing the NWS button to see if you had it aligned right. This is a nightmare if you are careless enough to let off that button while turning. Whew. I was able to go in to the 4YA server and I taxied around no problem. thanks for the help all.
  20. It's true, because I went in to my F-86 settings and checked the box for realistic nosewheel steering, and now I have the same problem in single-player, how do I steer the Sabre on the ground, I'm holding down the NWS button and I still can't correct the nosewheel.
  21. I can taxi and use nosewheel steering just fine in single player, but in multiplayer I can't get the nosewheel to move reliably. has anyone noticed this same issue?
  22. Mission 12: I couldn't hit the Tanker. Everytime I send 'ready pre-contact' they call out "Enfield 1-1 this is [tanker] with two chicks in tow, but they don't send " cleared contact" and even though I swear I catch the basket it doesn't latch. was anyone able to take on fuel in mission 12.
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