Jump to content

Talvid

Members
  • Posts

    399
  • Joined

  • Last visited

Everything posted by Talvid

  1. Museum Relic is very entertaining. I started it first to learn the Sabre and that's proved to be a good starter campaign. The missions are very manageable, and immersive in nature with a charming plot. I'm now looking forward to the Yalu campaign.
  2. and it's undesignate that does that in TWS. Thanks for the info. Sorry for posting in English in the Russian forum.
  3. I apologize, I didn't realize I was in the Russian part of the forum, I thought all languages were in the same forum like the old site. Sorry!
  4. good to know, mapping it now to my TMS left button, thanks
  5. Hello all, When I have a bandit approaching at close range, or I'm engaged in ACM, I like to press SCS right in A/A to turn on AACQ which means Automatic Acquisition mode. Sometimes this gets me locked on to an aerial target that is 30nm or so in the distance, while I'd much rather it get a lock only on the nearest aircraft to me, like the one trying to shoot me down in close proximity. What is a good way to break the lock with the contact far away? Is there a button to press that will cycle targets, or should I back out of AACQ mode and do SCS Up to enter ACM Bore, and then SCS Down to enter ACM Vertical scan mode? What do you do to track bandits in a dogfight?
  6. Does SCS Depress do anything?
  7. Kirrasdad, have there been any improvements since you posted? What is it exactly that isn't working? Is the main screen showing DCS? you might need to update the individual LUAs in your Mods\Airframe\Scripts folder. have you seen my post: https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/multi-monitor/290864-mfd-hsi-ded-ifei-ufc-etc-screens-on-second-monitor It will explain how to make MFD screens appear inside the cockpit screenspace
  8. I've now used in during squadron missions, it works between the F-16, A-10, F-18 etc. Much thanks to everyone for coaching me on this
  9. Yes, now that you guys explained it to my I get it. I just tested it. My assistant turned on 38X and I 101X and I saw his distance from me very accurately. thanks for helping me understand!
  10. Elevation input is not accepted on my tgt ufc . I tried to enter 4880 ft but the ddi page only showed 0 and the slams hit the ground far short of the pre-planned target
  11. I was online yesterday, Jesto in a hornet was on 20X A/A TR, so was I, and there was innaccurate range info on the HSI. The Tacan 3 alpha code wasn't even there nor a way to set it.
  12. Today's findings on the mission editor: I was able to get distance info on my HSI in both the F16 and F18 using the Tacan to tune in to 16X, 18X, 39X, and 41X. Like you said, Nealius, the bearing info isn't available but I was able to see the nm range to the aircraft. Now I'm curious as to whether it will work in multiplayer
  13. From what I can see on the UFC / DED is I can only punch in one Tacan number at a time. I'll see if I can get range info that matches the F10 map distance between blips, to figure it out.
  14. I went back into my mission and tried receiving TACAN 79X for the F-16 and TACAN 81X for the F-18, which I calculated to be 63 MHz higher than the stations I set them to transmit at. Still the TCN symbol on the HSI was just spinning. Maybe it only works in the A-10C.
  15. I heard Mover (C.W. Lemoine) talking about navigation and formation flying in inclement weather. He said that F/A-18s can activate their TACAN and use it to track each other. I tried this in stable, mission editor, and I was able to track a KC-135 tanker with TACAN 65X, but I also set an AI F-16 to activate TACAN 16X as well as an AI F-18 to activate TACAN 18X, and I am only able to get the tanker plane's TACAN up on my HSI/HSD. It would just be a pretty nifty feature to be able to track a flight lead, or wingman with TACAN Air/Air! Thanks already Eagle Dynamics, for an awesome sim, that keeps getting more awesome.
  16. Hello, there are bits and pieces of the solution for how to get MFD and IFEI, DED, UFC windows to show up on your monitor. They are scattered throughout threads, I'm consolidating the info here. Know the name of the [indicator ]window you want to add to your screen and search for it in your DCS directory folder: 1) Find the [indicator]_init.lua in the Mods\aircraft\[airframe]\cockpit\scripts folder 2) right click and select edit that .lua with Notepad++ so as not to corrupt it. Only edit .lua files with Notepad++ which is an app you can download for free 3) under the first dofile... line at the very top, add the line: dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") 4) press enter twice to skip to the next line and the next to leave a blank line and add the line: indicator_type = indicator_types.COMMON 5) next if there isn't a line starting with "purposes" add it: purposes = {render_purpose.GENERAL , render_purpose.SCREENSPACE_INSIDE_COCKPIT} (that part after the comma is crucial, here's a hint: erase render_purpose.HUD_ONLY_VIEW from here if you want your alternate F1 HUD only view to not have MFDs on it) 6) add this line if it isn't already there: try_find_assigned_viewport("[indicator name]") make sure that here you replace [indicator name] with the title of the indicator you want to show up on your screen. For example: if I want to add the F-16C Data Entry Display try_find_assigned_viewport("F_16C_DED") <-- make sure whatever is typed inside the quotation marks matches the item for which you enter x,y,height,width in your monitorconfig.lua example: F_16C_DED = { x = 1360, y = 1875, width = 300, height = 135 } <-- in the monitor config.lua if you are trying to add an A-10 screen you might name it A_10C_RWR and make sure your monitorconfig.lua has the line A_10C_RWR = { x = 1360, y = 1875, width = 300, height = 135 } please let me know if this brings good results
  17. is the finished autoexec file supposed to be a .lua?
  18. I ran the clear registry and my X52 started working just fine. It can be found on the Saitek / Logitech support page.
  19. I learned to use JDAMs for loft bombing with pre-planned coordinates. set the mode to auto-loft, 30 degrees, and get up to around 500kts, and pull-up at 5 nm from the target, I hold the flight path marker at the 30 line, and a bomb-fall line with release cue will appear, as well as the words 'in-zone' on the right side of the HUD. It's a press and hold on the pickle and the bomb releases when that cue line meets the FPM.
  20. Hello all, if you have experienced a bug when exporting the F18C_1_DIFF.psd as a .dds to a livery folder in your coremods\f18c folder (the nose and tail sections show up as all black) you can fix this by first exporting the F18C_1_DIFF.psd as a .bmp file and then close your active window, open that F18C_1_DIFF.bmp file in your program again and export it as the .dds file into it's livery folder in your coremods\f18\liveries\f18_hornet file path. It will now show the nose and tail with the livery/skin you designed. I also read at the DCS: Livery Art Group, on Discord, that you can do the thing where you select your main layer, merge all layers, and then right click and select "new from visible" this will make a new layer at the top labeled "new visible" with this selected you can export to .dds into your coremods folder and it will work this saves you a step- skipping the above procedure.
  21. Thanks for your responses I'll look into that
  22. A missile blast knocked my HUD around- I lost heading, speed, and alititude, and my center MFCD wasn't working at all. Is there a procedure for in-flight computer reboot?
  23. For all those who have a second monitor / multiple monitors who would like to put MFD screens or Indicators on one and the game camera on the others you can edit your monitor .lua in DCS game folder\config\monitorsetup\[file_name].lua to do exactly that since your PC and DCS recognizes all your connected monitors as one screen with a combined number of pixels in width by a combined number of pixels in height, you first need to set the resolution in DCS settings to the overall width/overall height. The last option on the drop down menu for resolution in the DCS settings is automatically the overall dimensions. Next you'll code your monitors' .lua file to show the gameplay screen within the dimensions of pixels you want, which will allow you to place mfcd screens,etc in the portion of your displays that isn't covered by gameplay cameras, without getting obscured by the cockpit view, which is shown across the whole center display by default. for example: say you have two screens, one on top with resolution 1920 x 1200 and one on bottom with resolution 1920 x 1080 the combined resolution is 1920 x 2280. but we only want 1920 x 1200 of the total monitor space to be gameplay screen, so we configure the height of the Center viewport to be only 1200 instead of 'screen.height' (which is 2280 with both monitors connected) also notice how no code is needed for the 2nd monitor screen size/location. all that's required to get your MFCD screens to show is to set their y coordinate below the height limit of your gameplay monitor (usually 1200) for example: set your LEFT_MFCD = {x=60, y=1260, width=399, height=399} is about the perfect settings for the Left MFCD screen to show up inside a Cougar MFD controller which is fastened at the top left of a monitor screen If you want to export indicators (AMPCD, UFC, IFEI, DED, EHSI, etc) you must add a line of code to their .luas found in Mods\[airframe]\cockpit\scripts\indicator\[indicator.lua] according to the instructions on this thread https://forums.eagle.ru/showthread.php?t=70716 and/or this one: https://forums.eagle.ru/showthread.php?t=242228 I suggest you subscribe to these threads for easy reference. Viewports = { CENTER = { x=0; y=0; width = screen.width; height = 1200; --[[<- see the change I made? (1200 instead of screen.height)--]] aspect = 1920/1200 --[[<- for the aspect just put in the dimensions, width / height, of the size of the gameplay screen you desire. * If you don't update the aspect the picture will be compacted, out of proportion.--]] } } LEFT_MFCD = {x=_, y=1260, width=_, height=_} --[[<- make sure the y coordinate is greater than the screen.height of your top monitor --]] RIGHT_MFCD = {x=_, y=1260, width=_, height=_} F_16C_DED_ = {x=_, y=1660, width=_, height=_} F_16C_EHSI_ = {x=_, y=1260, width=_, height=_} FA_18C_CENTER_MFCD = { x = 2648, y = 1284, width = 461, height = 428 } FA_18_IFEI_ = {x=_, y=1660, width=_, height=_} FA_18_UFC_ = {x=_, y=1600, width=_, height=_} GUI = { x = 0; y = 0; width = screenwidth; height = 1200; } UIMainView = GUI the above .lua code puts the cockpit/ gameplay view on the monitor above and a blank background on the monitor below where you can position cockpit items like MFCDs, IFEI and UFC in the Hornet, or EHSI and DED in the Viper, and you Hawgdrivers know what you want to add etc. it works for 3 screens too. Once again, you don't have to write code for the extra /4th monitor screen , just set the height on your viewports to only cover the height of your gameplay view monitors (usually 1200) and make sure the y= coordinate, of your MFCD or IFEI etc., is greater than 1200 (so it will get positioned on your extra /4th monitor) Viewports = { Left = { x = 0; y = 0; width = screen.width / 3; height = 1200; viewDx = -1; viewDy = 0; aspect = 1920/1200; }, Center = { x = screen.width / 3; y = 0; width = screen.width / 3; height = 1200; viewDx = 0; viewDy = 0; aspect = 1920/1200; }, Right = { x = screen.width * 2 / 3; y = 0; width = screen.width / 3; height = 1200; viewDx = 1; viewDy = 0; aspect = 1920/1200; }, LEFT_MFCD = {x=_, y=1260, width=_, height=_} RIGHT_MFCD = {x=_, y=1260, width=_, height=_} F_16C_DED_ = {x=_, y=1660, width=_, height=_} F_16C_EHSI_ = {x=_, y=1260, width=_, height=_} FA_18C_CENTER_MFCD = { x = 2648, y = 1284, width = 461, height = 428 } FA_18_IFEI_ = {x=_, y=1660, width=_, height=_} FA_18_UFC_ = {x=_, y=1600, width=_, height=_} GUI = { x = screen.width/3; y = 0; width = screenwidth/3; height = 1200; } UIMainView = GUI I included the GUI code and UI mainview here so you won't open DCS and get a loading screen that is blown out of proportion/ skiwampus, and you'll be able to see all the menu options etc. you can set the x and y coordinates to whatever works for you, so the MFCD screens will show up inside your Cougar MFD controllers I hope that helps some of you wanting to make your own totally awesome pit.
  24. For all those who have a second monitor / multiple monitors who would like to put MFD screens or Indicators on one and the game view on the others you can edit your monitor .lua in DCS game folder\config\monitorsetup\[file_name].lua to do exactly that since your PC and DCS recognizes all your connected monitors as one screen with a combined number of pixels in width by a combined number of pixels in height, you first need to set the resolution in DCS settings to the overall width/overall height. The last option on the drop down menu for resolution in the DCS settings is automatically the overall dimensions. Next you'll code your monitors' .lua file to show the gameplay screen within the dimensions of pixels you want, which will allow you to place mfcd screens,etc in the portion of your displays that isn't covered by gameplay cameras, without getting obscured by the cockpit view, which is shown across the whole center display by default. for example: say you have two screens, one on top with resolution 1920 x 1200 and one on bottom with resolution 1920 x 1080 the combined resolution is 1920 x 2280. but we only want 1920 x 1200 of the total monitor space to be gameplay screen, so we configure the height of the Center viewport to be only 1200 instead of 'screen.height' (which is 2280 with both monitors connected) also notice how no code is needed for the 2nd monitor screen size/location. all that's required to get your MFCD screens to show is to set their y coordinate below the height limit of your gameplay monitor (usually 1200) for example: set your LEFT_MFCD = {x=60, y=1260, width=399, height=399} is about the perfect settings for the Left MFCD screen to show up inside a Cougar MFD controller which is fastened at the top left of a monitor screen If you want to export indicators (AMPCD, UFC, IFEI, DED, EHSI, etc) you must add a line of code to their .luas found in Mods\[airframe]\cockpit\scripts\indicator\[indicator.lua] according to the instructions on this thread https://forums.eagle.ru/showthread.php?t=70716 and/or this one: https://forums.eagle.ru/showthread.php?t=242228 I suggest you subscribe to these threads for easy reference. Viewports = { CENTER = { x=0; y=0; width = screen.width; height = 1200; --[[<- see the change I made? (1200 instead of screen.height)--]] aspect = 1920/1200 --[[<- for the aspect just put in the dimensions, width / height, of the size of the gameplay screen you desire. * If you don't update the aspect the picture will be compacted, out of proportion.--]] } } LEFT_MFCD = {x=_, y=1260, width=_, height=_} --[[<- make sure the y coordinate is greater than the screen.height of your top monitor --]] RIGHT_MFCD = {x=_, y=1260, width=_, height=_} F_16C_DED_ = {x=_, y=1660, width=_, height=_} F_16C_EHSI_ = {x=_, y=1260, width=_, height=_} FA_18C_CENTER_MFCD = { x = 2648, y = 1284, width = 461, height = 428 } FA_18_IFEI_ = {x=_, y=1660, width=_, height=_} FA_18_UFC_ = {x=_, y=1600, width=_, height=_} GUI = { x = 0; y = 0; width = screenwidth; height = 1200; } UIMainView = GUI the above .lua code puts the cockpit/ gameplay view on the monitor above and a blank background on the monitor below where you can position cockpit items like MFCDs, IFEI and UFC in the Hornet, or EHSI and DED in the Viper, and you Hawgdrivers know what you want to add etc. it works for 3 screens too. Once again, you don't have to write code for the extra /4th monitor screen , just set the height on your viewports to only cover the height of your gameplay view monitors (usually 1200) and make sure the y= coordinate, of your MFCD or IFEI etc., is greater than 1200 (so it will get positioned on your extra /4th monitor) Viewports = { Left = { x = 0; y = 0; width = screen.width / 3; height = 1200; viewDx = -1; viewDy = 0; aspect = 1920/1200; }, Center = { x = screen.width / 3; y = 0; width = screen.width / 3; height = 1200; viewDx = 0; viewDy = 0; aspect = 1920/1200; }, Right = { x = screen.width * 2 / 3; y = 0; width = screen.width / 3; height = 1200; viewDx = 1; viewDy = 0; aspect = 1920/1200; }, LEFT_MFCD = {x=_, y=1260, width=_, height=_} RIGHT_MFCD = {x=_, y=1260, width=_, height=_} F_16C_DED_ = {x=_, y=1660, width=_, height=_} F_16C_EHSI_ = {x=_, y=1260, width=_, height=_} FA_18C_CENTER_MFCD = { x = 2648, y = 1284, width = 461, height = 428 } FA_18_IFEI_ = {x=_, y=1660, width=_, height=_} FA_18_UFC_ = {x=_, y=1600, width=_, height=_} GUI = { x = screen.width/3; y = 0; width = screenwidth/3; height = 1200; } UIMainView = GUI I included the GUI code and UI mainview here so you won't open DCS and get a loading screen that is blown out of proportion/ skiwampus, and you'll be able to see all the menu options etc. you can set the x and y coordinates to whatever works for you, so the MFCD screens will show up inside your Cougar MFD controllers I hope that helps some of you wanting to make your own totally awesome pit.
  25. oh, thank you, this is great, I was able to place MCFD screens on my 4th monitor.
×
×
  • Create New...