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Everything posted by Talvid
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Downed Pilot can double time it to friendly lines
Talvid replied to Talvid's topic in DCS Core Wish List
yeah I would buy combined arms if that is the case. What's your callsign in the game? You're not Hogboy are you? -
Hello all, and to the developers who tirelessly improve DCS World, sometimes I can eject from a stricken virtual airframe and when my pilot parachutes safely to the ground I find it amusing sometimes to try and walk back to blue territory, by why walk when running would be faster? I would enjoy a feature , perhaps a toggle key that makes the pilot run and on that note can you add keyboard commands in the 'General' controls settings that allows pilot movement with the directional keys i.e. forward and back, and turn left/right Maybe the double forward keypress could make him run. It's also necessary to be able to wade across rivers w/o drowning. I know that's asking a lot but it would be an interesting challenge. Thanks for reading.
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Oh, so I have to memorize the channel programming if I want to flip through channels, or just look at the srs overlay.
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I want to access this page so I can get the comms presets to be cycled by the increment, decrement buttons on the ICP. it's called the CNI (Communications, Navigation, and Identification) page, but thus far I can't figure out how to bring it up on my DED. Any help is appreciated, thanks.
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Ok, I suppose I forgot the filepath exactly. Anyways, good luck getting your PC to work. As you say, I have my monitor set to full resolution in windows, and I simply tell it to show the icons at 175%, which is how I keep the interface manageable and keep it working with DCS simultaneously. Best wishes!
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It will be in your DCS World directory, Config/MonitorSetup/monitorconfig.lua
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the high-integrity / full-fidelity if you will, modules have .lua files you can edit to change the size of the controls indicator, so far I haven't found as many options in the FC3 mods folder.
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Need more improvement for throttle control
Talvid replied to flankerjun's topic in Controller Questions and Bugs
notice the second line THROTTLE_EXTERIOR_LIGTHS .. lights is obviously mispelled. Correct it and save, and the switch will begin working again -
If you're still having issues with this, here's a guide which will show you how
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Ok, I suppose your GPU is generating more image than you see on screenspace, but if that's what it takes to get the 2.7 graphics to work, then you do what you have to, right? I'll bet you can solve Detent's 666 problem now.
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How do you preload the edges, and, what is your preload radius? So tell me again the height and width of each screen, and particulars about where the side screens sit in relation to the top of the center screen (flush, or centered?) And the bezel (space in inches) between the viewable screen where your monitors meet, and tell me the max resolution of each monitor, I'll check if there's something to correct. see MNissens example below. Try setting your monitorconfig.lua so all the screens are the same size and resolution.
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Oh, so set the aspect ratio of your left screen back to 1920/1080, see if that fixes the proportion. To account for the bezel I would do dx=1+ 0.3"/26.6" =1.0112781955 for the left screen and Dx=-(1+0.8"/23.6") =-1.0338983051 for your right screen. this way your canopy struts should align seamlessly
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Standby
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can you give me the dimensions in inches for height and width of each of your screens, as well as the physical widths of the edges of your screens? Is your left screen centered vertically or flush with the top or bottom of the middle and right screen? Here are some edits I made, I wonder if they will make a difference with the graphics bugs. 3CamerasDiffSizes-IcemanEdit.lua
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I attached a .lua I think you might want to try to see if there's any improvement? What are the widths of the borders between your screens? ( so I can calculate a dx = for each side monitor) I'm sorry I couldn't be more helpful, many are encountering this issue. Did you read the thread shared by Flappie above? Maybe there's a fix in there. 3Cameras_Cus2-IcemansEdit.lua
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investigating Sea textures flubbled in multi monitor 2.7.xxx but not 2.5.6
Talvid replied to MNissen's topic in 2D Video Bugs
You guys need to enter the exact numbers in place of these: screenheight, screenwidth, and screen aspect, because their values default on the largest screen, pm me with your monitorconfig.lua if you would like assistance. -
Do you have multiple monitors? I fixed mine, I bet you can too.
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Will you tell me your monitors' dimensions and resolutions and share your monitorconfig.lua file? I want to see if I recognize any errors. Thanks.
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In my opinion, if your monitorconfig.lua viewports were to be configured like this, where you enter the actual number of pixels of height instead of (screenheight) it would solve your problem, because the screenheights are indeed not the same. Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; viewDx = -1; viewDy = 0; aspect = 1.77; }, Center = { x = 1920; y = 0; width = 2560; height = 1440; viewDx = 0; viewDy = 0; aspect = 1.77; }, Right = { x = 4480; y = 0; width = 1920; height = 1080; viewDx = 1; viewDy = 0; aspect = 1.77; } } Now, how wide in inches are the borders on the edges of your screens? you can use viewDx = 1.xxxxxxxx meaning .xxxxxxxxx is the fraction of the overall pixels that is the width of the screen border in pixels. this will align your screens to look like one seamless picture.
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POST FIX HERE - 2.7 update messed up my 3-screen setup
Talvid replied to ChuckIV's topic in Multi-Display Bugs
Here is a comparison of the effects of the FOV, useAbsoluteFOV, etc. lines in the .lua with FOV on the top and omitted on the bottom in 3 views. I see no difference. Do you? -
You have to use the newer 3 screen default monitorconfig.lua as a starting point for setting yours up. this may help too POST FIX HERE - 2.7 update messed up my 3-screen setup - Multi Monitor Bugs - ED Forums (eagle.ru)
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You need to edit your DCSWorld/config/monitorconfig.lua add these lines at the end: GUI = { x = screenwidth; y = 0; width = screenwidth; height = screenheight; } UIMainView = GUI Always edit a .lua in notepad++ to keep from corrupting it even better: add this instead UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center