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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Not a bug - by design. Press M to remove it. Nate
  2. Power-line interaction has been part of ED sims since Flanker 1 - helicopters react badly to power-lines, as you will no doubt find out, just as I did, while nearing completion of a near perfect auto rotation. Nate
  3. Also the intercom uses a different button to the radio to access the menu IIRC. Nate
  4. Ahhh - I forgot - Cockpit shadows only apply to the fully 3D 6DoF cockpits Nate
  5. If you have 32bit Windows, some options like Cockpit shadows are disabled. Nate
  6. Such a shock! RIP Jim. Nate
  7. I'd prefer gentle reminders rather than tiresome pestering. The only thing I can say is it isn't being ignored. Nate
  8. Drop the issue when you get the fix :) Nate
  9. Nothing to do with 32-64 bit - and yes they are aware of the issues with CBU's Nate
  10. But then people will complain that they aren't getting info. Can't win. Nate
  11. That was good. Nate
  12. Hover to Cruise is fairly straight forward, the reverse however, is not. Nate
  13. Heheh there's your first mistake :) But yeah, you'll get it in the air, what happens after that should be entertaining. Just Dropping the collective is Cheating :) Nate
  14. OK GENTS - as with the P-51 I want to see videos of your first take off attempt. Should be fun :) Nate
  15. That looks really good! Nate
  16. Things will always get broken with continuous updates, it is the nature of the beast. I'll still collect info on odd AI behaviour though. Nate
  17. No please don't get the impression that I'm saying nothing is wrong, there clearly is. I'll check out the second track, thanks for uploading it. Nate
  18. Thanks - the problem in that one is the formation, as he goes to manoeuvre to engage he nearly collides with the player and will break off the attack - if you choose a different formation like trail, and then tell him to attack the Datalink group he engages. That said I've spotted a few other problems, and will report them. Nate
  19. I am happy to take a look at any simple track or simple mission you provide. That way I can see much clearer what it is you are seeing. Nate
  20. Not quite, currently there are issues with the placement of some objects (Like Hud Symbology) from 2 different viewpoints. It will take a bit of work to get it operating correctly. Nate
  21. TSSAA in the DCS options, AAA in the ATI options, or Transparency anti aliasing in Nvidia options should not be enabled when using Clutter. Nate
  22. Correct - trees in towns are part of the town templates, not the forest templates. Nate
  23. Trees are the same for all clients. Nate
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