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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Black Shark 1 :) Nate
  2. EDIT:- I misunderstood - no - 1 command per button assignment. -------------- Yes - you can assign buttons as Modifier "Shift" buttons, so for example Button 5 + Hat up can be assigned a command. I use 4 Modifier Buttons on my Joystick, giving 16 commands possible on the HAT. Nate
  3. Apologies, yeah I admit that wasn't clear - admittedly they're called "cockpits" in the Files that define the customizations between the vehicles. A basic file framework if you will. Each Vehicle has its own framework in this manner, allowing to be built further upon, unique for each vehicle.. Nate
  4. Note most CA units have custom "cockpits", this took significant work, well after CA was released. Don't expect 1st person perspective units, if any, to be polished. Nate
  5. Remove any FFB device and restart and try again. FFB is stuck on. Nate
  6. I think FFB in on by default in 1.5.4, I can't turn it off. Nate
  7. Air is the medium both travel in. They should remain aligned with the medium, the smoke is being aligned instead to a fixed point in space, rather than a point in the moving medium. Nate
  8. I've wanted this for some time. I remember a disabled chap also asking for this feature too, it was the only way he could use the sim (he was quadriplegic). I did ask for it to be looked at, but alas heard nothing. Nate
  9. The Anisotropic filter is the setting that controls that. Try adjusting in DCS and/or the video card drivers Edit:- sniped :) Nate
  10. I'd guess that each pulse signal could be modulated in such a way to keep it distinct, or even have encoded data in it. When returned it would be identifiable. In fact I can't see how it would work without something like this. Nate
  11. The Nevada Airstart mission in trunk. Nate
  12. I've gotten the P-51 to 30K on my first try in Nevada. Anybody got a mission to show this 17K ceiling behaviour? Nate
  13. Much Obliged! I'll have shot with that and see if it helps. Nate
  14. FFB is not compatible with input curves - I discovered that very early on. Non-FFB only if you use curves. Nate
  15. I think it been this way since Flanker 2 - I've never given it a second thought :) Nate
  16. Looks like you guys got some Exclusive screen-shots too! :) Nate
  17. Are you sure? I could have sworn that was in the release version. Buildings shadowing other buildings was definitely there previously. Nate
  18. €742 delivered to Ireland. Ugh. Too much. :( Nate
  19. Nope, 1.5 doesn't work, it seems VMware does not support DX11 yet - Hyper-V is the way to proceed I think. EDIT:- Isn't Hyper-V part of Win-8/10 now? Could someone give it a go? Nate
  20. You could try Hyper-V server 2012R2? EDIT:- Disregard - I note no GPU in the server. I might test 1.5 in a VMware VM using server 2012 R2 or 2016 - I had 1.2 working no problem. Nate
  21. I agree - but it satisfies "Dynamic shadowing of the terrain and mountains" as is. I am not for one second saying that Shadow/Ray Casting won't return however. Nate
  22. Does this illustrate the dynamic part better? Nice edit to your post BTW :P . iUUTqH2uhO8 Nate
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