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Everything posted by [ED]Ben
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reported ACLS F18 CPL Autopilot not working as intended....my fault ?
[ED]Ben replied to Darkenmass's topic in Bugs and Problems
Ok, thanks. can you try it in a new mission? see if it works. Its a really odd one - we never saw this once in testing. -
reported ACLS F18 CPL Autopilot not working as intended....my fault ?
[ED]Ben replied to Darkenmass's topic in Bugs and Problems
can i just check that you have the supercarrier module installed? -
reported ACLS F18 CPL Autopilot not working as intended....my fault ?
[ED]Ben replied to Darkenmass's topic in Bugs and Problems
Odd one - i can not replicate in a new mission, but i can by taking control of your track file. Reported to find the problem -
Replicated and reported - Thanks
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investigating COOP Rocket is not working with Human CPG-Multiplayer
[ED]Ben replied to Solo_Turk's topic in Bugs and Problems
Hi, Can you check which WAS bind the CPG is using? Collective or handgrip? Thanks! -
SU-27 and J-11 slower to regain airspeed after maneuvering..
[ED]Ben replied to Blackhawk NC's topic in Su-27 for DCS World
The shaking is a bug releated to having turbulence in the mission. We have it reported. Thanks! -
Wrong cyclic Rotor blade movement with rotor stopped.
[ED]Ben replied to P3CFE's topic in Bugs and Problems
reported - thanks -
investigating Engine RPM stuck at 210% after getting shot
[ED]Ben replied to FalcoGer's topic in Bugs and Problems
I had something very similar happen to me last week - again with a complicated, long and therfore usleless track. I am trying to replicate in short track. If anyone else manages to grab one, it would be appreciated. -
reported F16C Wrong ACM missile selected after changing missile
[ED]Ben replied to yorenb0203's topic in Bugs and Problems
Reported - Thanks. The correct missiles are selected, the bug is that the sidewinder tone is heard when AIM-120 is selected. -
Hi - this looks like it is correct as is - looks like it is working as per the docs. If snowplow is selected with the radar in GM or STBY modes, the FCR cursors (SPI) are commanded to a position ahead of the aircraft ground track at zero azimuth and a distance that is half the selected radar range scale, and the direct aiming option is automatically selected. The cursor remains at this pre-designated position while the ground map video moves or “snowplows” down the display. When the pilot designates, the cursors become ground stabilized and the ground stabilized point becomes the currently selected steerpoint. After a point has been ground stabilized, the cursor can be slewed to other points such as the target or an aimpoint. In A-G mastermode only, all steering cues will change as the cursors are slewed. Designated points are remembered throughout mode changes until a new steerpoint is selected, FCR track is established, or a NAV position update is accomplished. If SP is entered when the radar is off or in A-A modes, the HUD steerpoint diamond and cursor positions are frozen (cannot be slewed/designated) at a point zero azimuth and 5 nautical miles ahead of the aircraft.
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reported Train health bar remains visible in F10 map after deactivation
[ED]Ben replied to Proper Charlie's topic in General Bugs
reported. Thanks- 1 reply
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reported Trains visible on F10 map before activation
[ED]Ben replied to Proper Charlie's topic in General Bugs
reported. Thanks- 1 reply
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Reported SEAD DED page being closed after TMS right. Thanks All.
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cannot reproduce sa page step function resetting
[ED]Ben replied to Coding's topic in Bugs and Problems
hmmm - cannot replicate that one. Check your bindings - are there any binds on the step OSB button? -
wip sa page step function not documented in flight manual
[ED]Ben replied to Coding's topic in Bugs and Problems
Thanks - We will be updating the manual soon. -
correct as is DED on markpoint page causes TGP TMS not to work
[ED]Ben replied to Underscore's topic in Bugs and Problems
This is correct - When in HUD Mark point mode, TMS is used for Mark regardles of SOI. -
reported Aim 9x sound after pressing jettison button
[ED]Ben replied to Vlad_Mig's topic in Bugs and Problems
already reported - thanks -
Hellfires K are not really considered a valid weapon for A2A engagements, so it is correct that they are not used first. They have a very low probability of hitting an air target, and this can result in the AI using all its A2G ordanance to no avail and being unable to complete primary mission. However if you really want them to be used, this can be forced by setting 'missile' in the attack options.
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reported Cycling (Normal/MRM/Dogfight) modes drops TGP A-A track.
[ED]Ben replied to Beamscanner's topic in Bugs and Problems
reported - thanks