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antiload

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Everything posted by antiload

  1. H3 tower does not respond in Iraq, however, does respond on the return to base. Request start up Request taxi to runway Request take off (using easy comms)
  2. I have 2, the F/A 18c & JF-17 Love them both for different reasons
  3. In the latest OB patch of 22 July 2022 it states under Deka Ironworks; JF-17 that, CM802AKG abnormal behaviour if launched without DL pod. Does this mean that a DL pod is no longer necessary for the weapon?
  4. As a single player, a save function would be fantastic. One could actually use the warehousing system that is already built into the game
  5. Hi, I've been testing the B52 AGM86 cruise missiles & there is an issue with them colliding. For example if i drop 12 missiles, 7 will explode after release (sometimes the whole salvo will be destroyed). There surviveabilty is slightly better over land than sea. Only because they appear to get more spread out depending on terrain. maybe a not fixable, I dunno, but it would be great if this was looked into. Thanks. AGM 86C.trk
  6. Apologies, please see attached file. The scud vehicles move to the fire mission way point but then randomly disperse. They also do this if they are place as stationary on the map. Scud moves2.trk
  7. Hi all, I'm pretty sure that if you have a group of scud vehicles that are placed stationary in the ME, that they would stay still and fire their missiles, However i've noticed that when i give them a fire mission (fire at object), they all disperse, causing some not to start their launch sequence. I tried spawning them in late or having them drive along the road to the fire mission waypoint, however, as soon as they reach the waypoint they once again randomly disperse. Is this a bug or normal behaviour. Seems odd. Please see track file Thanks Scud moves.trk
  8. Interesting, I will certainly check this out - thanks for the info.
  9. I love the ME, however, it can be time consuming to create missions and templates without a 3D environment. I spend lots of time dipping in & out of actual game to check positions of assets to then realise that a EW radar is positioned right up against a large bush ot tree that i didn't see on the 2D editing map. It would be great to see not only a 3D editor but a stand alone editor that one could create on then transfer into the game , along with its triggers and/or lua coding.
  10. A Gripen would be great
  11. The dropping of dumb bombs I find really tricky. I always have to dive even in auto (CCRP) mode & sometimes they just don't drop. If it's a possible bug I hope it's looked at soon.
  12. I think Arma 3 does troop movements brilliantly. They have a great heat map and run from tanks when hit or if near explosions. If a similar AI routine could be implemented for DCS that would make a great sim fantastic.
  13. Hi I was just interested if anyone had any information or guidance to what this is about on the latest OB patch 2.7.11 March 17 2022. Added: support customized RWR symbol (see Doc\customerRWR_sample.lua) Thanks
  14. Thank you ghostmike, this was doing my head in - Much appreciated, got it working now
  15. Hi Admiral I hope you're well. I have the Admirals type 45 skin pack & HMS Duncan downloaded. I added the Duncan to a few mission. I did a clean install & the mod dependency will not allow me to open the mission. I cannot think of how I installed the Mod. Any instruction would be fantastic. Using 2.7 OB.
  16. Hi I was testing the Russian AI TU-160 bomber over Syria. I ordered it to release it's cruise missiles at waypoint 2, however, the missile tumble to the ground in all directions. I'm i doing something wrong? I released them under Pinpoint Strike/Bombing & tried Pinpoint Strike/Attack object on Map. Both displayed the strange behaviour. I also tried different altitudes & over land & sea. This happened on the Caucasus map too when released over land but worked over the sea. Please can this be looked at. Kh65 behaxiour.trk Kh65 behaxiour2.trk Kh65 behaxiour3.trk
  17. I've tested this missile many times & it can be very clumsy at hitting targets. As far as I remember it has never pitched down on the SPI or co-ordinates, which is very frustrating. It also used to have TV guidance in the terminal phase and was much clearer at seeing a specific target. Now it only has IR view which can be pretty foggy. ( I can't work out how to change the MIL from WHot to BHot). I love the weapon however, I too wish it would pitch to the target (like the SLAM). I don't know if this is what the missile does in RL or if this is a bug.
  18. Thanks for the information. That'll be useful
  19. Hi I would like to see a change in the SEAD actions for AI aircraft in mission. At this time when the AI are on a SEAD task they attack all radar and SAM systems that they detect. Is it possible for the AI just to attack a specific SAM system and return home without coving the whole map searching for targets.
  20. Thanks for the info, happy new year Dangerzone
  21. Yes, as many pilots fly single player missions that they've created themselves, It would be great to have a feature to fly a mission and be given the option when you land to save the game. Lets say one attacks a weapons factory in Syria, which is defended by SAM systems, One could fly a SEAD/DEAD mission, return to base (which maybe miles away), then save the mission to pick up from when last left off. With the assets on the ground still damaged or destroyed. This would allow the player to create large missions one could return to, Allowing day/night operations on the same mission. I've no idea if this is technically possible, however it would be a great addition if possible.
  22. I just tested this and got the same result. I fired an AK from 55 miles in DIR mode without a radar lock and it lofted to 40k feet, it then came crashing down on top of the ship, as you wrote, like a ballistic missile. If I locked on using the radar it seemed ok.
  23. Ground launched cruise missiles would be great. Also a more up to date modern scud system fir the reds.
  24. A SP mission save feature so one can pick up the mission. The feature could be added to airfields/airports. When one lands the option to save is available. This would allow the SP to utilise the 'warehousing' feature as well as continue long mission objectives. It would make DCS fantastic.
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