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j0nx

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Everything posted by j0nx

  1. I don't see any difference at all when using the setting in DCS but with the rift SDK the change is quite noticeable. I think there may be some issues for some people with the PD slider in DCS even for those of us with a rift.
  2. So the pixel density slider in DCS is working? I don't see any difference when using the setting in DCS but with the SDK the change is quite evident. As far as the view problem I just modified the borked .lua files for each aircraft and it fixes that wonky problem. I'll have to try the aero enabled setting to see if that clears up my vegetation ghosting issue that is still remaining. The mesh issue on hills with floating textures has always been there and it would be nice to get that cleared up too. I only see it in 1.5.
  3. Not seeing any fps improvements here with 1.5.4. I am noticing terrible vegetation ghosting at low altitude though where it appears to pop in and out and leave ghosted remnants of itself as it does. Very distracting.
  4. Not sure if this was mentioned but the slider for pixel density doesn't seem to be making any quality adjustments that I can see. The setting in the dev kit works great though for clearing up the gauges. I'm assuming that the slider is there but isn't actually doing anything yet?
  5. Does the VR section go in the options.lua file? I put it in there on the 2nd line and it did nothing for me. Should it go some place else other than line 2 in that file? I also noticed I don't have a config.lua file in the same folder along with the options.lua. Maybe that's the issue?
  6. Tried this but it didn't do anything for me. The menu disappears whenever I make any config changes and I have to alt tab and kill the process.
  7. Anyone know how to make the kneeboard bigger? It looks like it was designed for 1080 instead of VR and the PDF pages I imported are all squeezed together on the horizontal axis. Also I have to hold down the k key constantly to keep it up. A toggle would be nice.
  8. Yes me too. I also have mesh issues where some textures appear to float over others particularly on hills and such. I also have a lot of vegetation flashing when close to the ground. Looks like ghosting almost. 1.5.3 does not have this problem.
  9. Is there a fix for the disappearing menu? I found a fix in another thread for the borked tracking by editing the views.lua of every aircraft. I am glad the kneeboard is there but I have to see if there is a way to stretch it out because it's very narrow and has the same problem as the one in surround has being that it is designed for a 1080p monitor.
  10. I am getting a ton of vegetation flashing when near the ground with the little bushes and grass that pops in and out. The flashing is pretty bad now. I do not get this with 1.5.3.
  11. I brought back the old folder with 1.5.3 and the issue is gone. Something very off with tracking on 1.5.4. I'll wait for a fix. No idea what old snap settings means. If that's an option I never configured it. The new update is definitely the issue.
  12. Best way I can describe it is moving forward and backward causes a rocking motion forward and backward in the cockpit like that of a boat on the waves. Very, very nausea inducing. Sitting in the cockpit the front of the aircraft is noticeably higher as well and makes it look like the front is 15 degrees higher than the rear. 5 minutes of that and I was ready to hurl. How to uninstall the update and go back?
  13. Oh man you aren't kidding. Move forward and backward and the whole aircraft rocks up and back like a boat. Seriously nausea inducing. This update is a major step backward for me. Is there a way to remove the update or do I have to uninstall everything and install the stable build? The beta is unusable like this for me. I feel sick after 5 minutes of that boat action.
  14. Hard to believe you guys don't see a difference. For me the gauges are night and day clearer with PD 1.5 and above. I don't see much past 1.5 myself but the difference from 0 to 1.5 for me is staggering.
  15. Yeah I used that program too Derek. There are a few kinks with it but it does convert the specific pages in the pdf you want and then you can copy them to the appropriate kneeboard folder for the aircrafts. Now if DCS would fix VR to support kneeboards...
  16. 40-60fps works fine for me with no issues because ATW makes it smooth. I prefer to set things high and let ATW handle the rest. I average 60-90 in 1.5 and 45-90 in 2.0. You will develop VR wings if you use it more. It took me about 4 or 5 hours to get used to it and now I rarely feel nausea and I am predominately helo with occasional jaunts in the P51 and L39. The Gazelle used to make me sick as a dog after 30 seconds because it's so twitchy and if it started rocking then that was it for me and the headset was off. Now I can fly it like I stole it and it doesn't bother me. A second 1080 will do absolutely nothing for you in DCS or VR as DCS does not function with SLI and even if it did SLI does not work well with VR due to latency issues.
  17. It should since the regular kneeboard in non-VR DCS does. As long as it shows the kneeboard then anything you add should show as well or at least it better or else it will be useless for me. :pilotfly:
  18. Without using the SDK to set the pixel density forget reading the dials. Changing the pixel density to 1.5 and above literally transforms the sim. You can easily do 1.8 to 2.0 with your 1080. I couldn't read the Huey at all until I used 1.5. I run at 1.8 now with my 1080. It's still not going to be as clear as your monitor but it's night and day clearer with 1.8 than with 0.
  19. Please release soon. Need that kneeboard!!
  20. The FFB2 arrived this week and it's ok. It took me a bit to figure out the axes and reversing them etc to make it work. There is no vibration in the stick from ETL transitions and when landing etc which I'm kinda bummed about. I was expecting force feedback but really got trimmer functionality and even then it's kinda weird in that the first trim bumps the stick over further than where I have it and I have to disable trim and then reenable trim and it's fine after that. I was hoping for much more active force feedback than what's programmed in these modules. I also wish I could exchange the stick for my X-55 stick since the buttons are much more realistic than what's on the FFB2. I do not have the technical skill to do that work like the linked thread above... I think in the end I'll probably stick with the X-55 stick.
  21. I'll try and get to it later this week mate since free time is very limited for me during the week. I have one machine that has a 4790k at 4.4 with the 980ti and my VR rig is the 6700K at 4.4 now with the 1080. Benchmarks are almost identical in both machines when running the 980ti within 1 or 2 fps so running the test should yield identical marks I would think. Best I can do is 1080p but at such a low rez you probably won't get any useful info since the card will probably not go above 50% utilization. The real tests for these kinds of cards are in VR, at 4k and in surround resolutions. edit: no idea what language that is in your settings so you'll need to translate so I can get the settings right.
  22. I can say that my well overclocked 1080 is not that much better than my well overclocked 980ti. 10-15% at best and only in some games. 0% better in VR or nvidia surround in DCS. I'm a little disappointed to be honest with you.
  23. I have the ctek rudder pedals and they are top notch kit. So much better flying helos with them than with the spring loaded rudder pedals. I looked at komodo as well but their wait times are astounding as well at over 6 months last I checked - with half up front. Sean at ctek was easy to deal with and the kit is all American made too if that matters to you. His turnaround was much more reasonable too. I think it took a little over a month for mine. I agree that ctek needs some more innovation with their products like komodo has in the replica of certain aircraft. I love that komodo huey replica cyclic but just can't and won't wait that long for one of their products.
  24. I still use my surround setup to practice startups and procedures that can't be done in the rift because there is no kneeboard in VR. the lack of a kneeboard is the number one issue for me right now. I am very happy with it other than that. Having to peak out under the nose bridge to see the pdf for startup procedures is lame. Easier to practice those in surround. 3D surround is still no competition at all to the immersiveness of VR either. I run all 3 technologies on my rigs and VR is complete immersion. Absolutely amazing and has its place but it will not replace my surround setup though.
  25. I did save it but I don't think the move position or resize functionality works in 1.5 or 2.0. The knee board doesn't work in VR anyway for some reason which is what I needed it most for so I don't have to peak out under the headset to follow the startup procedures. That needs to be fixed ASAP but that's apparently a VR functionality issue.
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