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j0nx

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Everything posted by j0nx

  1. I find it very difficult to transition between both. Fly the gazelle for an hour and the Huey is a lumbering ox. Fly the Huey for an hour and the twitchyness of the gazelle will have you seriously over compensating on the controls. This is seriously evident when flying them in the rift. The gazelle reacts the same as the Huey with about 1/4 of the control movements which makes it very sensitive to fly and requires a light touch. The Huey is, well, about the total opposite of that.
  2. Wait, there was an update to the gazelle? I didn't notice anything on my end.
  3. I tried it this morning set at 2. It's a world of difference for me. Gauges are much more readable and the ones that aren't are easily readable by leaning forward. Before, I had to lean forward and get right up on them to read them. This is definitely a rift 1.5 upgrade. Same performance and no issues that I could see. I actually flew for about 20 mins like this with only minor motion sickness too which I haven't been able to do in the 4 days I've had my rift. Devs should really give users the option to select their own graphical settings to improve visuals instead of hiding it under sdk settings like this. This is a huge improvement for people with the hardware to run it, particularly with the gtx 1080 coming out next week.
  4. Cool tips Derek. Hope the fps shows since afterburners doesn't.
  5. Well mine was supposed to come May 26th-June 6th and it came Tuesday. You might get it early. Thanks for the heads up on that sdk trick. I'll have to try that if I get some time this weekend.
  6. How to turn on fps counter in rift? afterburner overlay doesn't show in rift screen. It shows in the monitor window but not inside the rift.
  7. I get the same fps myself and am having no performance issues with everything on high settings in game. I don't notice jutter myself so ATW must be doing its job. Everything flies smooth as silk. I am getting severe motion sickness though even after minor use. I am getting it even in lucky's tale as the camera moves forward and that game is pegged at 90fps so it's not jutter causing my motion sickness I don't think. Over the desert in the mustang at 90fps I was still getting queasy too so I don't know. Makes it very hard to use for more than 10 mins at a time. I'm hoping this goes away as I get my VR legs...
  8. Also one of the things that's happening to me is that when OH is running and I am surround on my desktop, any time I try to change the rez of my desktop or the rez of a non-VR game my PC instantly goes black and reboots. If I disable surround then no problems. I have to make sure I change all resolutions before OH is launched if I know I will need to do that otherwise it reboots. OH and nvidia surround are definitely NOT playing well together. I will test this behavior on my 6700K machine because the 4790K machine does not like OH and resolution changes when running surround.
  9. Speaking of rez, how do you change the rift rez in the game or is it set automatically? It shows the surround rez in the game settings of 5760x1080 because that's what I run in surround. I thought it would show 2160x1200 in game but it doesn't. The immersion looks amazing but man it makes me nauseous. I def need to work on some VR legs. The sense of height, speed etc is incredible. I never knew the Huey sat so high off the ground even in 3D surround it doesn't really portray that sense of size inside the cockpit and depth that the rift shows. I basically have to learn how to fly these things again because it's so different in the rift - 10 minutes at a time because any more than that and it's queasyville...
  10. The mouse is the only thing that works for me in DCS with my rift. How else are you supposed to click stuff if the mouse doesn't work? Can you map a joystick button to clicking switches and menus? I find the mouse to be odd to use with the rift.
  11. Well I need another high end card for my daily gamer PC because I have to pull the 980ti out of it to put it in my VR rig which will be a dedicated VR/sim machine when my rift arrives tomorrow. I am taking that machine and putting it in my Volair simming cockpit that I am picking up next week. That leaves me with a single 970 that won't cut the mustard on my daily driver 3D surround PC that I use for all my other games. I don't mind spending money but I refuse to throw it away on gimmicky FE overpriced cards. I know, first world problems...
  12. Doesn't look like currently the 1080 will offer much over the 980ti even in VR. My Gigabyte gaming 980ti runs all day at high 1400's at 67c with my 75% fan curve. It will run 1500 easily and I have but choose not to do it on a daily basis because it didn't give me anything over what I feel is safe. I recently sold my 970's and have some change in my pocket from those so upgrading to the 1080 would only cost me $300. I just don't think the price/value proposition is there with this card at $700. I'll revisit this when the AIB cards come out next month. $550-600 is all this card is worth.
  13. We'll see about that. They've been 'planning' on fixing these issues for a looooong time now...
  14. Poly Roie: please forgive me if this was already mentioned somewhere in this thread but if you say that RW Gazelle pilots said the FM was accurate and the ship flies like it does in real life then what kind of controls were the actual pilots using and what kind of curves to get it that way? Are they all using long stick cyclics, X55's, etc. Thanks mate.
  15. I currently use 3D Surround and have used triple screen since matrox first released TH2G 10 years ago. My rift will be here in 2 or 3 weeks and will report back in here on how these two solutions compare to each other. Thanks for your write up mnemonic!
  16. Steam 1.5 doesn't work with VR yet?? First I've heard of this. Bummer because I run 1.5 Steam myself and my Rift is incoming in 2-3 weeks.
  17. I had already edited the loadout to remove everything and add 35% fuel so I'm pretty sure I was within the airspeed and angle that I needed to do this maneuver. The ship just dropped like a rock and carried no lift at all when the fuel and collective were dumped. It reminded me exactly of what those cheap FSX helo addons do when the collective is dumped which is totally unrealistic. I'll keep trying and see what happens.
  18. I tried it by rolling the fuel lever and the bird just dropped out of the sky at 150kph and slammed into the ground even with full collective flare near the ground. I would expect some continual forward motion since the rotors are basically wings but it drops quickly out of the sky and the collective was unresponsive. I'm sure it was due to something like rotor RPM etc but this helo just does not react like any other helo I've flown in any sim. It reacts more like one of those unrealistic addons from FSX that just drop like a stone to the ground when collective is dropped. What speed do you have to maintain to maintain rotor RPM for an auto in this bird? I would think that 125-150kph would be about right but maybe not? I just can't help but feel that something is just not right with this FM.
  19. What is with that crashed plane model? It almost looks like a sprite? I noticed that the other day when I shot one up and they look terrible. Definite WIP there.
  20. Cool writeup. Can't wait for mine when oculus sees fit to remove their head from their rear end and actually ship it to me later this month... I've been playing in 3D surround for years and have a Gear VR so I may not be as blown away as you but still looking forward to it. I'll have to dig up my HDMI to DVI adapter for my single monitor that I plan on using for the rift.
  21. My thoughts exactly on both counts. I have crashed 2 or 3 times now because when entering ETL the Gazelle likes to take a noser into the ground unless you are pulling more back pressure on the cyclic as it hits transition. This is the opposite of what I would expect based on years of helo simming and some ground school training I've had (even though I've never taken actual lessons). I also see tendency for the gazelle to drop like a stone, albeit a forward moving stone, when you drop the collective. I would imagine that a real helicopter continues to maintain forward flight at same altitude until airspeed bleeds off and you start to lose altitude - like the Huey does in DCS. I can drop the collective in the Huey at 100 knots and pull back on the cyclic to bleed speed and gain or maintain altitude and then pull the collective as needed when slow enough near the ground. When I drop the collective in the Gazelle at 100 knots and pull back on the cyclic the ship still drops to the ground like a rock! Once again not having flown it this is not what I would expect and certainly not what other helos in sims do that I fly. (dodo, mi-8, Huey, Blackshark, etc)
  22. I see ZERO difference from my 2600K my 4790K or my 6700K systems all at 4.6GHz running DCS as long as same video card is used. FSX is the only thing that sees any difference between these 3 systems. Intel, like Apple has made little to no innovation or advancement in the past 7 years beyond smaller, cooler, more efficient.
  23. Well you could have mentioned that first before you spun everyone up thinking why someone with an order number so far higher than theirs was shipped first :music_whistling:
  24. It is still manageable for sure but yes very light touch. Only time it got away from me was the initial launch when my collective axis was reversed. Only been in it for about 15 minutes but had no issues landing it or controlling it overall but it's going to take some serious practice to get the feel for.
  25. Yeah agreed. Homey don't modify curves. The other choppers will be a breeze to fly after getting used to this one with this level of sensitivity. I always heard the Robinson R22 was like this and now I think I understand!
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