

Pyroflash
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Everything posted by Pyroflash
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Professionally done 3d external and pit models? $20 sounds more than reasonable, and I'd probably go a bit higher than that even. Though I would much rather they just do away with it altogether and make more DCS modules (which, all things considered, isn't all too unlikely in this case). P.S. I'd blink at the cost, but only because I would be looking at screenshots and crying about how beautiful they are whilst hitting the "buy" button. P.P.S. It seems ED is like a very pretty woman. You have to keep spending your money to keep her in line, but at the end of the day, she never fails to satisfy ;). Okay, you can delete the last comment if it proves to be too inappropriate. I understand.
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Lock On Digital Download
Pyroflash replied to mingocr83's topic in Lock On v.1.0x and Flaming Cliffs v.1.1x
Trust me, even if it was available elsewhere, you wouldn't want to get it from them. You are only permitted to download it once, and download support is non-existent. You have to pay extra money for an "extended download service" that lets you re-download the game for a couple of months after you buy it. Even then there is no guarantee that they will even keep you in their purchase history so that you can get your CD key back if you lose it. Absolutely terrible service if you ask me (purely personal experience). -
Technically to have balance, all you need to do is to put the same aircraft on opposite teams. And the F-15C is NOT getting an AFM in FC3. I don't know where you read this, but it simply isn't true. And if it was, would you still criticize it? People will make what they want to make, and ED products have never been about balance. If (or most probably when) ED compiles enough information on modern CIS aircraft to make a decent sim of it, then they will probably do so, but in the meantime there is plenty of information abounding about many western airframes. ED devs made the Ka-50 because they had contacts within Kamov OKB. The thing that made A-10C largely possible was cooperation with the USAF, and Fairchild/M7/Elbit. What is that saying? "The show must go on". Also, now that we have 3rd parties, nothing is stopping you or anyone else from attempting to make more Russian aircraft much like Beczl is trying to do. Possibly a more important point though, war doesn't have a balance. The ideological balance to the F-15C might be the Su-27, but that doesn't make it the F-15C's equal. They are each their own aircraft.
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What about Su-25 and Ka-50? They developed those two aircraft before the A-10C came out. Strictly speaking, ED has given "love" to 3 Flanker games, LOMAC (which is primarily Russian aircraft), Ka-50, A-10C, P-51D, now upgrades for all aircraft with some touchups to the models of the F-15C in FC3, plus some hundreds of ground units that you can control from all sides in CA. Not counting the numerous other upgrades to the game that FC3 allowed to happen (most of the things that FC3 promises would flatly not be available if they weren't developed for FC3), that leaves us with 11 "effective Russian aircraft" compared to the 6 "effective NATO aircraft" (5 if you don't count FC3 as a "F-15C only upgrade", as most of the FC3 nay-sayers are doing). In my opinion, this leaves U.S. aircraft at the disadvantage in terms of attention, and I welcome what ED are doing. Not saying that I wouldn't welcome some new additions to current Russian aircraft, or simply new Russian aircraft, however to say that NATO planes have been given all or even most of the attention is plainly wrong.
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Some DLL's and stuff that are needed to get the aircraft working properly in DCS:W are not going to export all that well from FC2
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AFAIK this was a WIP cockpit for use in DCS: A-10A before they got the green light to make the fully fledged A-10C. But still, this would be a nice inclusion into FC3 if it was finalized (unlikely).
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As a primarily F-15C (okay, this is pretty much ALL I fly) pilot, this really excites me. Especially these three points Improved takeoff and landing flight dynamics. New, advanced flight dynamics for air-to-air missiles. Updated and improved HUDs and other cockpit systems. I wonder what "improved' flight dynamics there are, or if they finally allowed missiles to take advantage of the launching platform (or better yet, gave them a full AFM). Improved HUDs and other systems also sounds like a much needed upgrade, and I can't help but wonder if they added some new RADAR modes or a DL to the F-15C. But really, thanks ED, the new 15 looks gorgeous, the new cockpit is simply a pound of icing on a cake. In case any of you missed it, http://forums.eagle.ru/showpost.php?p=1541527&postcount=1
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The real question is how the glass can get broken, but the people survive despite the intense pressure and heat that those engines generate. I mean, they kind of just stood there in horror, not getting burned or blown away or anything..
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At least Top Gun used real planes for the flying shots. IIRC the only movie up to that point, and since then to have actual footage of planes maneuvering close in close proximity that isn't a documentary. But yeah, if radio calls are usually terrible and unrealistic in English movies, I don't stand to see a reason why that would change if the movie is South Korean. Not to say that I would want it to change, actual air combat in movies would be boring for most people to be sure. "nails, 27, my two'" "check 45' right" "2, bandit 322, 35, angels 65" "Go line abreast" "5 minutes later" "2, 90 right, notch him" "lead, fox 3" "bandit, missile launch on lead!" "missile trashed" "2, pincer plus 2,000" "dragging left" "2 fox 2" "tally visual, 2, your six is clear" "2 guns, guns, guns" "bandit splashed" Total run time for one scene, 35 minutes. Total cost to film that one scene, $350M. Box office earnings for the first 24 hours, $50M (probably because of the one scene that cost so much). It sounds fun until you consider the time people would have to spend watching all of this "inaction". A lot of it is just planes flying around and "not doing anything". This is because most people don't understand the complexities behind it all and expect air combat to be all shooty shooty.
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I blame the teachers. They let kids get away with far too much nowadays, and this has led to a lack of appreciation for the finer things in life.
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SimHQ interview - DCS Q&A with Matt Wagner
Pyroflash replied to 159th_Viper's topic in Community News
Stuff like this, you shouldn't have to worry, from the looks of it, The Virtual Patriots, VEAO, Beclz, and others are producing quality products that are at least on par with ED's simulation of the Ka-50. Just because they are a 3rd party does not mean that they will not produce fantastic modules. And while it is true that the environment itself is rather complex, you as a user are free to choose what you do within this environment, so if you don't want to bother with something, don't put it in your mission. -
Sometimes this happens, but usually it is a simple matter of clicking the pinky button to reset your refueling status. Then refueling continues, usually without incident.
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Did this actually happen or is it just propaganda nonsense?
Pyroflash replied to marcos's topic in Military and Aviation
For those who are still arguing about how TVC can help with high altitudes. Surely because you are going at around M2.5 at 80,000', you won't have any airflow issues for your control surfaces right? Well, the problem with that is that Mach is relate able to true airspeed and temperature, however control surfaces are largely dependent on INDICATED airspeed, which drops significantly at higher altitudes, even though true airspeed continues to climb, and temperature, in general, drops. So at higher altitudes you are going faster, but there is still less air moving over your controls, leaving you with reduced authority. TVC helps with this by somewhat alleviating the dependency on control surfaces for maneuvering. The other thing about energy is that once you are in a stall, there is pretty much 0 energy for your aircraft to use. Much like the F-15C is more maneuverable than the Su-27S at higher speeds, the F-22A can still turn faster than most planes when it is flying in its own regime. The minute it is caught down in low speed turning fights with the Tiffies or Sucke.. ahem, Sukhois, it is done. However that does not mean that the F-22A is lacking in its ability to turn, or that its TVC is useless, however there is a time and place to use it, because once you lose all of your energy you end up having to drag yourself out of a stall, then back up to combat speed, before you can stand a chance at winning again. The Su-35S has the SAME problem. The only difference is that it doesn't have as much speed that it needs to pick up, whereas the F-22A has a lot of smash it needs to generate afterwards. However the F-22A has some pretty big engines to help with this. But what for lack of available information, I'd say that the Su-35S will have an easier time climbing out of that hole than the F-22A will. -
I wonder if there are going to be any eye strain problems with this like with earlier adaptations of commercial VR solutions. If there are, it could really influence whether or not I decide to purchase this. if I can't see well enough outside of a cockpit in real life because of a sim, then the whole point of a sim becomes pretty paradoxical.
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In general, yes, you would have to buy a second copy of the game, however there is work being done on developing a dedicated server, so you shouldn't have to hold your breath for too much longer.
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This is not true. Many may use it as a preparation or learning tool, in which case it would cease being a purely entertainment oriented product. Though I would agree with you in that the vast majority of customers probably don't have any vested interest in real life military piloting.
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They need to put up road signs for that stuff. U-turns are really dangerous when you are going that fast. TBH I hope they fix MWS functionality for the jets in FC3.
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No, it works like any other SOI, except it is attached to your head. The real question is though, will we be getting it in DCS?
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Yes, the Ka-50 has designated A-A modes that can be used with the Vikhrs. The Su-25T however, does not.
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The reference command is iCommandGZoomIn, however I don't know where exactly it is located as I don't have time to help you with it further because I have to leave to get my car. Maybe someone can help you in the meantime.
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Post a track? When my aircraft hits 100 KIAS, I pull back very steadily until my nose lifts off, then shortly after at around 120 KIAS the aircraft lift off the ground. Depending on the load though, your nose may not lift off until you reach around 110 KIAS, however it should not be "lifting off of all three gears at the same time". The P-51D however, is a completely different story :D I've attached an example TO for you to look at (It's not very good, please ignore the shoddy landing :D). TOL.trk
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Yeah, there is not a single air force in the entire world that sorties CAP flights of 1 aircraft.
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The ILS system in DCS is broken to begin with, so it doesn't even work as it would IRL. To add onto that, it is possible to land using the ILS under 0-0 conditions, however the A-10C does not have CATIII certification. Nor do I think that any of these airports have CATIII approaches either, even if the system worked right to begin with.
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Good luck mate.
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I would love to see a mid-course update JDAM, but I wonder if such a thing would replace LGB's or not. Also, I didn't know that the F-35 had supercruise. I thought that was only the F-22A.