

Pyroflash
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Everything posted by Pyroflash
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Consider myself corrected then. Though perhaps the aircraft's computer senses that your angle of bank would inhibit the RWR's ability to receive pings, and keeps the lights on for longer than normal in anticipation that the signal will return.
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f22 Raptor- Hypoxia raptor cough- 60 minutes
Pyroflash replied to MadMonkey's topic in Military and Aviation
No, there is no oath of secrecy that prevents them from taking up potential safety issues that could result in the failure of their mission. In fact, in the aviation world, it is encouraged that pilots and maintenance crews report potential incidents up the chain before they result in hazards. The real triggers of these investigations, as well as the anger behind the hazards were the crashes that happened as a result of the pilots blacking out from lack of oxygen. No, in fact, Lockheed Martin and the USAF are looking very heavily into trying to resolve this issue as quickly as possible in order to return the F-22A fleet to full operation status. The issue is even more important because there are fears that it could further complicate F-35 production (the problem could also be present in the F-35 as well) if it is left unchecked. -
f22 Raptor- Hypoxia raptor cough- 60 minutes
Pyroflash replied to MadMonkey's topic in Military and Aviation
This is an old issue and most indications point to a contamination/malfunction of the F-22A's OBOGS system. Kind of, the issue being reported is one of a contaminated oxygen supply which is causing Hypoxic effects in the pilots. because of the contaminated air, some other symptoms may present themselves, but the main issue is the lack of air being absorbed by the pilots. If you want to know what this means in terms of medicine, go to these two links from the FAA, and they will provide some very important details. http://www.faa.gov/pilots/training/airman_education/topics_of_interest/hypoxia/ http://www.faa.gov/pilots/safety/pilotsafetybrochures/media/hypoxia.pdf The AOPA also has some wonderfully helpful brochures for people who are relative new to the subject as well. -
I assume that it is actually that the RWR is still showing a target that isn't actually being picked up. Try doing it with a shallow bank ~15 degrees and see if it is still doing that. If not, then it is probably because the RWR is displaying threats from memory. The beeps only happen when a radar signal actually pings off of one of the sensors. If the sensors aren't picking anything up, but have picked something up before, the lamps will still be lit for about 15 seconds. The reason that you will pick signals up on the reverse is because the relative angle is less when your back is turned, rather than the sensors on your wings, which in a steep bank are either way up or way down. At any rate, I don't believe that this is a bug.
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In real life you would have no time to react if an enemy A-10C came over your base and shot a missile at you.
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The question is who it will be more of a challenge to, them, or the pilots?
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Honestly, you'd be surprised. It's not about quick access. The kids want to be in complex simulators because it makes them feel like they are doing something awesome and important. However, once they've played for 15 minutes and get frustrated at their own inability to kill things, they resort to cheap thrills to satisfy their lust for carnage. Usually this turns into Tking, or worse, hacking. Pilots are a smart bunch, so usually their tricks are of a more complex practical nature such as making a hat out of a refueling basket to give to the guy who accidentally broke it during training. :D
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Hopefully the DCS version isn't too far behind? Eh, it was only a hope after all.. :D
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Aircraft stress and failure, cause and effects.
Pyroflash replied to sam777777's topic in DCS: P-51D Mustang
I think he is talking more about flying an aircraft with non-essential systems broken because he did something stupid in his last flight. Though I would agree with you there, the plane isn't going to go very far without an engine. This could perhaps work into some sort of mercenary campaign, where you get money that you need to buy weapons and fix your aircraft. Not exactly realistic, but it would sure be fun. -
Now off to the O-club before the crew chief finds his plane :D.
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Too much effort IMO for something that would be essentially going backwards.
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Find somewhere to download LEAVU2/GEAR. As to my knowledge though, this application is no longer officially supported by Yoda. Cheers, Pyro
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Neither is better than the other. They were designed for different purposes and will be serving side by side, so no real point in comparing them on a general level the same way you would compare the F-16C and the F-35A.
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Need playtesters: Operation Gardbrace
Pyroflash replied to dooom's topic in User Created Missions General
With just me, I didn't get very far past just looking at the mission to see the general validity of it. Sorry for that, though I will probably take a closer look at it later today to make sure everything works right, though again, with just me testing it, it might not pan out correctly (i.e. I would be using a single A-10C with unlimited weapons). Another idea for the mission though, if you are really interested in the immersion factor is to stick some American CAP flights out to the southwest as well as Russian flights coming in from the north. In a realistic situation, this would be the most plausible from a militarily strong threat like an empowered emirates. More likely than not they would have access to a lot of semi-modern Russian, and American hardware that they would be using to try and defend the fuel. A few F-16 and MiG-29 flights (Emirates) being countered by F/A-18E and Su-27S's (Amerorus coalition) would be a likely scenario. -
I didn't know that the A-10 had afterburners :huh:
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So what if I knew that Half-Life 3 is slated for release next week? :D
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It does, it was a joke because it really doesn't do anything once in burnthrough, in addition to, as you said, taking 15 seconds for it to activate. Though to be honest this is an oversimplified implementation, so the fix was equally as simply arbitrary.
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It works, though even though you COULD turn it down, why would you want to? It provides valuable audible cuing information that you cannot get otherwise.
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Indeed it will be, and if you are really that interested in knowing what sorts of areas will be represented by this terrain pack, while not conclusive or comprehensive by any means, the A-10C beta Nevada map should give you some clues as to what area is encompassed by the terrain in-game.
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Any bombs, however usually it is not needed for things like CBU-105/103's or any GBU series weapons as they have guidance kits that will preclude anything the LASTE calculations can provide them. If it is REALLY windy (and you are using a high HOF, >1600 ft.), and you are using CBU-103/105's though, I would suggest putting the info into the LASTE. It will let your submunitions drift towards the target instead of away from it.
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In the new updates for DCS, and consequently, FC3, it does stay with the pilot after you eject, so you could say that the problem has already been fixed for future updates.
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Sadly, although it has been asked for multiple times, and although such charts would exist if the U.S. had any actual bases in the area, there currently exist no LER, HER, or approach plates for airfields in the area. Furthermore, until ED gets around to fixing the operation and placement of the ILS antennae, it is extremely hard to imagine many precision approach plates to be even applicable to the sim as it stands (right now, the ILS system does not work as it does IRL). Granted, as long as the VORTAC beacons are located in the right spots, it should be possible to execute non-precision VOR, TACAN, and GPS (You may be able to execute precision GPS approaches in the A-10C, though I have not looked into whether or not it is possible for the A-10C to get glide slope information from GPS waypoints. i.e. ADI steering bars) approaches without any complications.
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Pretty much any industrial software application, that is to say, rendering, video editing, sound mixing, etc. will make use of multiple cores pretty effectively, so if you are doing a lot of that, it might be worth it to get an I7. They aren't all that much more expensive, and you will see the benefits in those fields. However, having HT enabled will slightly hurt your performance in DCS, so keep that in mind. As far as the specific proc goes, assuming you want an Ivy bridge, this would be a decent pick. Though I do recommend that you either go with a suitable ASUS or Intel mobo. When it comes to OCing your RAM though, I would advise against it. RAM does not really benefit from overclocking in the same way that a CPU does, and 1600 MHz is more than enough speed. The thing that really matters when you are talking about RAM when it comes to gaming are the access timings. If I were me, I would make sure the timings are 9-9-9-24 or below to ensure the best possible performance. Cheers, Pyro
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A squadron that says it is true to reality, yet has a training period, is contradicting itself. The training never stops. Hopefully neither does the learning. I hope you find that you are looking for though, and good luck. Also, be prepared for memorization, repetition, and precision.
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Need playtesters: Operation Gardbrace
Pyroflash replied to dooom's topic in User Created Missions General
Cool mission, however can you switch the predator from AM to FM? it will make communications on guard easier for people if they don't have to constantly be switching their AM radios between frequencies. Especially for those that use TARS. And to make it easier for others to edit your mission, you should probably not hide each individual unit. Rather if you want people to be able to not see them in game, there is an option for F-10 views in the map settings tab that only allows people to see the map, but nothing on it. Edit: Also, to make it easier on the A-10C guys, you could add a tanker that orbits in a N-S track just to the west of the Ka-50 FARP. This would allow them to take realistic fuel loads i.e. not 100%, and stay on station for as long as the mission requires. in addition, since they have the take such a roundabout route anyways (over the sea and then back north), a tanker may be helpful to some people who have used a lot of gas getting to the Ka-50 FARP in the beginning. Also, just my 2c, but given the situation you have outlined, wouldn't it be more plausible as well as practical for the A-10C's to take off from Krasnodar instead of Gelendzhik? It would be take just as long to get to the targets, and it would fit much better to the story if they took off from an airbase that wasn't behind enemy lines. To be honest, the most practical choice would probably be to put them at Maykop or Mineralnye Vody, however time wise, I can see how many people would not want to make that long of a Journey. And if the planes were stationed at Mineralnye Vody, then a tanker would be required (again, assuming people can't conserve fuel, and take ~50%) as well as the Ka-50's having to wait for the A-10C's to get there.