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Sabre-TLA

DLC Campaign Creators
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Everything posted by Sabre-TLA

  1. Yes there are many: https://www.youtube.com/results?search_query=DCS+F-5E+BFM+ACM
  2. Did you update the campaign for 2.5? Check the mission briefing and if you see Mission Success Criteria at the end of the briefing text that should be the latest version. Will retest to see if we can reproduce the issues but the triggers are nearly identical to BFT04 so I'm surprised they are not working properly.
  3. When you quit the mission make sure the RESULTS is showing a number greater than 50. Then the campaign will progress to the next mission. Your logbook showed a score of only 50 for your last attempt. We have noticed that it may take a few seconds for the results to update when you hit ESC to end the mission. Just confirm the score before you exit to ensure the proper score is recorded in the logbook. You can manually adjust the campaign to advance to the next mission by doing the instructions in this post. Any other issues please post to the forums or email us at mapleflagmissions@gmail.com.
  4. Have you updated the campaign to 2.5 (if using 2.5)? We added a Mission Success Criteria at the end of the briefing section.
  5. Take care Sydy. Your videos are great. Here is an example for those not familiar with Sydy's work.
  6. That's up to ED to decide which languages and markets they want to sell into but we would certainly support porting our campaigns to support any language.
  7. Make sure you have updated the campaign to 2.5 and make sure you taxi as soon as you make the taxi call (that seems to trigger the AI to taxi instead of your jet moving). You can confirm you have the 2.5 missions as we added a Mission Success Criteria section to all the mission briefings.
  8. If this is 2.5 then make sure you have updated the campaign to the 2.5 version. You can tell by the Mission Success Criteria section at the end of the briefing text. It looks like you assigned the target correctly and if you do you should notice a diamond shape over your SPI indicating that the wingman has found the target. Then when you give him commands to attack he should carry out the attack as instructed. Anchor your wingman at CHEVY and then only engage one wingman at a time so they can deconflict. The AI can do strange things sometimes but if you maintain your altitude they will try and stay at the same altitude as you (except when making their attack runs).
  9. Once you reach IP ADDER you should hear the FE say the following: "COLT 1-1, COLT 1-2 Escort CHEVY flight to their LZ and provide SEAD support until they clear the area. Playtime will be 15 minutes. Engage any targets that threaten the MEDEVAC mission. You can contact 'MOONBEAM 2-1' or 'UZI 1-1' for assistance if necessary. Good luck!" So your role is to ensure CHEVY gets to the LZ without getting attacked and this is best done by contacting MOONBEAM. UZI should also work but we find MOONBEAM is more reliable at spotting the targets. You are providing SEAD support so you do have to listen if CHEVY reports any threats as well. Once you eliminate any threats to CHEVY then that should be a successful mission. Sorry I don't know how the game engine manages the mission log. I've only seen the results reported in game. If you save your .trk file you can use TACVIEW to review your mission and see what happened.
  10. The 2.5 mission briefings were updated to include Mission Success Criteria so if you met everything listed there then you would pass the mission. In your previous attempt you might have broke the hard deck or had some other problem you didn't notice. Without being able to compare both flights it's hard to say what was the thing that didn't trigger properly to cause the unqual. Since these missions are memory / flag based even some corrupted memory can cause the flags to get set incorrectly. In mission you can view the mission log before you exit. I'm not sure you can view it after the mission - anyone? The important thing for the TTQ campaign missions is to review the briefing material including the flight plan and any diagrams. We have added that information to the in-game kneeboard so you can bring it up while in flight (especially good if you fly VR).
  11. Or you could just open them in the Mission Editor and select the fly button. Saves from having to copy them somewhere else. Not sure why ED removed the folder choice option from the Missions menu - it seemed a better way before that change. Unfortunately with the way the campaign packages the missions we can't put them in any other folders.
  12. The trigger surrounds the whole airfield so you should be able to park anywhere within the airfield bounds. We did away with the 2 min shutdown procedure in the AAT campaign since you already passed it in the BFT campaign we didn't feel it was warranted in this more advanced campaign.
  13. Someone had reported that the A-10C pilots never set QFE (I'll post a link if I can find it again). Try flying with 29.92 and that should work for the triggers. EDIT: Here is the link. It's an old thread but some of the more recent comments confirmed that it wasn't realistic to set QFE for the A-10C.
  14. We retested both missions and can confirm that the FE Humvee behavior has changed - likely in the recent patch update. The Humvee does do a circle instead of just turning down the runway so if you keep 3 or 4 Humvee lengths back he will turn in front of you and keep going. In our test he did stop on the runway as the fire truck approached but then proceeded and we were able to complete the mission. Maybe the AI is getting confused if you get too close so we recommend keeping about 3 or 4 Humvee lengths back. On the 2nd mission we were not able to reproduce your issue but we did notice that when you call taxi the AI wingman immediately starts to roll so you should proceed as soon as you call taxi. We suspect if you call taxi but then don't move the AI will get in front of you and block the runway. In our test they didn't drive into the back of us - again likely because we got to the runway first - so don't call taxi until you are ready to actually taxi as it appears the taxi call is triggering the wingman to move instead of your movement. Attachment shows us parked at the runway threshold and the wingman waiting behind us.
  15. For the TTQ campaign make sure you download a new copy of the campaign for 2.5. We updated all the missions. Check the briefing and see if it has a Mission Success Criteria section at the end. We did have to make some adjustments as some of the targets were obscured by the more dense tree coverage.
  16. There were some reports that the 2.5 update reset the logbook for many players but you can edit the logbook to reset the campaign to the appropriate point. This thread has details on how to do it but if you need help email us at mapleflagmissions@gmail.com and we will be happy to assist.
  17. We highly recommend that you try the practice missions first before trying the BFM campaign missions. It will be extremely frustrating to fly all the way to the range only to get killed on the first engagement. The BFM missions are designed on purpose to be nearly identical as we really want the different aircraft to be the deciding factor (true DACT engagements). That way if you have trouble against a particular aircraft type you can replay the mission numerous times without affecting the campaign storyline. It may seem repetitious but this will improve your BFM and Dogfighting skills against a wide range of aircraft. Once you have your tactics, techniques and procedures figured out in the practice missions it's very satisfying to fly to the range and then kill the bandits to complete the campaign mission successfully. The ACM campaign which we recommend after this campaign is even harder as you get a wingman and IR air to air missiles in 2 vs 2 engagements. The last campaign (which we hope to release soon) is a Red Flag campaign with multiple flights and multiple engagements including Air to Ground actions. So the previous BFM and ACM experience will really be necessary to complete the Red Flag missions. If you have any other questions continue to post to the forum or email us at mapleflagmissions@gmail.com and we will be happy to assist.
  18. That sounds like the older version of the campaign mission as we fixed the erratic AI behavior for the 2.5 release. Try uninstalling and reinstalling the campaign module and report if you see similar behavior after updating.
  19. You don't actually fly to STUDENT GAP - he is just pointing it out as a significant landmark - if you review the flight plan in the briefing you will see that once you fly over HIKO you turn south and your next point is TROUTT. There is some dead reckoning required as HIKO isn't a TACAN Nav point but it is a clearly visible town so if you fly on a heading of 080-090 from BELTED PEAK you should see it and then get the instructions to turn to TROUTT. We included heading directions as an aid for new players but once you have TACAN navigation understood just hit the NAV points and you should be fine. Not sure why STUDENT GAP is not working for TACAN - other's have reported it even from higher altitudes. We have added all the mission info into the in-game kneeboard so if you are flying in VR you can bring it up which makes it really handy to review the flight plan and mission details.
  20. We have heard you and have added Mission Success Criteria to each mission briefing making it clearer what needs to be done to accomplish each mission. For the issues with AFT05 - Illumination Flare Employment - we reworked the triggers to make detection of the flare drop better. Please try it and let us know if you agree that the new changes are an improvement over the previous triggers.
  21. We play in VR all the time too now! Yes the deferred shading at night is problematic at present but I'm confident ED will get it corrected at some point. Night missions without deferred shading look much better and more consistent with earlier versions of DCS World. Did you experience the same mav issues in the practice mission? We didn't have issues in testing prior to the release but will retest to see if we can reproduce what you are experiencing.
  22. I would expect it would move to whatever the next stage number is and you would fly the mission associated with that. Report back what you experience as it might be helpful for others too.
  23. I don't think so because the mission scripting is looking for specific flags to be set to have the FE respond. If it could replicate the F10 menu key commands then it would work as it would trigger the appropriate flag to be set when executed. The Game Commander 2 program that we use can do it as each voice command is mapped to a set of key commands. We don't have any specific radio frequency checks (except in the Tactical Campaign).
  24. I'm not sure how VAICOM works but we have used a similar program (Game Commander 2) for many years. As long as it can produce the appropriate comms menu sequence then it should work. For example the COPY command would be F10,F1 We have kept the commands consistent from mission to mission so voice command software can work properly.
  25. Check the F10 Menu items as there is one called "READY START-UP". You can use that to inform the FE that you have completed the start-up so you don't have to wait the full 15 minutes. We recognize that some players might be slower or faster with the start-up procedure so this gives the user the option to start when they are ready and not wait for the full 15 minutes.
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