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Sabre-TLA

DLC Campaign Creators
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Everything posted by Sabre-TLA

  1. In the last update 2.5.1.16978 the F-4E units got replaced with A-10Cs. We have updated the missions to have the correct F-4E unit designations. ED has the fixed files so this should be corrected in the next update.
  2. The mission triggers are testing your heading so you should fly to the heading indicated. The waypoints are to help but they can be on a different heading depending on when and how you make your turns. Do you hear any of the following messages once you are established at 040 angels 7 at 220 knots? 'Well done! Maintain 040 angels 7 at 220 knots.' 'Fly heading 040, angels 7 at 220 knots.' 'Maintain angels 7.' 'Maintain 220 knots!' For the next trigger to fire you need to hear the ''Well done! Maintain 040 angels 7 at 220 knots.' message. We will retest again to see if something changed in the latest patch release.
  3. What version of DCS World are you playing? Does it happen in the practice mission too (as the shutdown triggers are the same)? Have you tried a DCS Repair?
  4. For your first question use the TMS short left action to clear the Notes. In the manual it's called WCN (Warnings, Cautions and Notes). For the 2nd issue if you are getting the end of vul message then you haven't killed all the targets in the time required. Try attacking with more urgency and complete the kills as quickly as you can. The knock it off comes if you exit at the wrong range gate or you exit before your overall vul time has expired. Try flying the mission again and see if its repeatable and we can investigate further.
  5. ED has the updated files so they should be in the next patch release.
  6. It appears the latest patch changed the altitude values again so now our trigger ranges are too high. Try flying 200' to 300' higher and you should hit the appropriate range (using altimeter setting 2992). We are updating all the altitude triggers with new values so they should be updated soon.
  7. We just retested and it appears ED has adjusted the altitude values again. Even at 2992 it appears you have to fly 200' - 300' feet higher to get within the trigger range we currently have set. We will do more testing and determine new altitude values for all the triggers. Found this online: http://www.aopa.org.il/userfiles/files/AIP/cd/2010-06-03-AIRAC/html/UG-ENR-1.7-en-GB.html There is three altimeter setting regions in Georgia: Tbilisi TMA; Kutaisi TMA; Batumi TMA. Transition altitude for Tbilisi TMA is common. It is 7600 FT. A common transition level is established for Tbilisi TMA. It is FL 90. Transition altitude for Kutaisi TMA is common. It is 7000 FT. A common transition level is established for Kutaisi TMA. It is FL 90. Transition altitude for Batumi TMA is common. It is 7000 FT. A common transition level is established for Batumi TMA. It is FL 90. Typically you fly with altimeter set to the airport altitude(ie your altimeter shows 0 altitude when on the runway) and then set it to 2992 once above the transition altitude however someone posted that A-10 pilots never set it and leave it at 2992. So we are setting all the altitude triggers based on 2992.
  8. It's a little hard to read but is your altimeter set to 2992? This is the standard altimeter setting when above the transition altitude. You can read about it online. Someone had posted that A-10 pilots don't change their altimeter setting so try flying with it at 2992 and see if you still get the failure. We will also try and reproduce it but we didn't see it in testing for 2.5 with 2992 set at the time.
  9. Can you post a screen shot so we can see the message and your altimeter and HUD settings?
  10. All the missions both Campaign and Single Player Practice missions are available under this path: <your drive letter>:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\campaigns\F-15C Aggressors BFM Campaign Use the mission editor to open them.
  11. Sorry we don't know yet. If we hear anything we will post an update.
  12. Reported: https://forums.eagle.ru/showthread.php?t=207256 Hopefully fixed in the next update.
  13. You need to update to OpenBeta 2.5.1 for the new module.
  14. @Hatefury - thanks for the feedback, please continue to post your thoughts and comments. I'd be interested to hear from players that don't have the F-5E Campaign if they notice the Tacan voice over truncation. If it's a problem we can try and smooth them out so they sound better. Yes we are planning an F-15C ACM and Aggressors Red Flag campaign as well - similar to what we are doing for the F-5E. We love the Aggressor aircraft and hope these campaigns help everyone become great Aggressor pilots!
  15. That's been reported - sorry should have posted a notice when we found out. ED missed including the docs in the initial release. They will be available in the next update. The SPINS and other docs are in the mission briefing screens so you can still see them just the PDF copies are not available. You can also use the in-game Kneeboard to view the IFG and Mission Data card.
  16. Like mwd2 indicated, please update to the latest OpenBeta release 2.5.1.
  17. Can someone provide more details like the mission name and what triggers are not working as expected?
  18. @Baltic - Thanks for the feedback! This campaign like the F-5E BFM campaign will give you lots of practice in ACT and DACT BFM. You are flying against the best the computer can provide so it can be very challenging even in the Eagle. @Charley - Yes the F-15C BFT campaign is still being developed. The BFM campaign came out quicker as we were able to leverage much of the F-5E BFM campaign programming and voice overs. The F-15C BFT campaign has a whole new set of voice overs plus testing against all the recent game engine changes has been challenging.
  19. The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures, you will fly as Red Air against Blue Air Forces. Upon arrival, you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft. Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21. Additionally there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures. There are over 1000 voiceovers and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards. You will need DCS 2.5, the Flamming Cliffs-3 or F-15C Module and the NTTR Map Module for this campaign. All the missions both Campaign and Single Player are available under this path: <your drive letter>:Program FilesEagle DynamicsDCS World OpenBetaModscampaignsF-15C Aggressors BFM Campaign We also placed the practice missions in their own campaign so you should see them in the campaigns folder. Documentation for the campaign can be found under this path: <your drive letter>:Program FilesEagle DynamicsDCS World OpenBetaModscampaignsF-15C Aggressors BFM CampaignDoc Hints and Tips: Study the documents and review the mission briefings which are critical to mission success. Make sure you drop your center tank before engaging. Use the F10 Menu to communicate when you are READY to start the engagements. You can exit the missions after the final mission message or continue to fly and land - it's your choice. We hope you enjoy this campaign. We believe it will make you a better pilot helping you to succeed in future combat missions. Good luck! Please watch our blog for updates: http://mapleflagmissions.blogspot.ca/
  20. Looks great! Good job :thumbup:
  21. That's one of ours: https://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_aggressors_bfm_campaign/
  22. Probably best to open a support ticket with ED. We don't have any control over how ED releases on STEAM vs their store with respect to the DRM used.
  23. Yes ARCO is the SARDOT - The search and rescue point and is the rendezvous point for the downed pilot. Once you hear the pilot has gone down you should start searching around the ARCO area for any enemy units. It helps if you instruct your wingmen to engage any AAA units. The downed pilot will make his way to the ARCO area and once you authenticate him and know he has not been compromised and you are confident any enemy nearby have been eliminated then you can send in the choppers for the pickup. You should also check the roads around ARCO for any enemy units moving towards the area. They are also hunting for the downed pilot. This is another challenging mission because if you send the choppers in too early they will get attacked ruining the rescue.
  24. I was referring to this one: http://navyflightmanuals.tpub.com/P-821/Chapter-Nine-Basic-Fighter-Maneuvering-Theory-191.htm
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