

jocko417
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Drop tank and pylon names for the .lua file
jocko417 replied to 39th_Bloke's topic in Spitfire Mk. IX
:wallbash: ARRGGHH...I should have known that! Working now :) I plan to re-release those cockpit textures as separate DLs, for use with the F-86 Custom Cockpit selector in the options menu (once I can get it working), including all the cockpit textures with each skin burns way too much disk space. -
Drop tank and pylon names for the .lua file
jocko417 replied to 39th_Bloke's topic in Spitfire Mk. IX
Thanks! Playing with the roughmet files for the Spit right now, once the Sabre is PBR ready I’ll be redoing my camo skins for the F-86. As for the torpedo tank, I used the EDM extractor by uboats to get the description.lua nomenclature, extracting the tank_1.edm (I think, away from my computer right now) from the Shapes folder in the Spit directory. BTW, how do I get the Spit ordinance choices to show in the mission builder? Been selecting Ground Attack, etc., as a mission role but still shows only EMPTY as a choice of armament. -
The problem is the alpha needs to be fixed for "F-86F_Cockpit_Texture6". This file includes the textures for the circuit breaker panels, the altimeter setting baro window text, and airspeed indicator drum (10s digits) text. That pipe is for the canopy defrost system and it's texture runs along the left bottom of the above mentioned file and the corresponding section of the alpha is white instead of black, so the pipe "illuminates" when the cockpit instrument light rheostat is used. Here is a replacement... https://www.dropbox.com/s/a521fyvbm6g3jzg/F-86F_Cockpit_Texture6.dds?dl=0 ...if you want to try it, first navigate to Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-86\Cockpit\Textures\F-86F-35-CPT-TEXTURES Unzip the F-86F-35-CPT-TEXTURES file. Do NOT delete the zipped file after you unzip it, these are your back up cockpit textures. Inside the unzipped F-86F-35-CPT-TEXTURES folder you will find F-86F_Cockpit_Texture6, you can replace it with the one from the Dropbox link above. Should fix the issue.
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Drop tank and pylon names for the .lua file
jocko417 replied to 39th_Bloke's topic in Spitfire Mk. IX
Have you tried this from the extracted Spitfire_tank_1.lua {"bac_1", 0, "spitfireix_tank_diff", true}; {"bac_1", 1, "spitfireix_tank_nm", true}; {"bac_1", 2, "spitfireix_tank_diff_roughmet", true}; -
As someone whose grandfather was stationed at Tangmere with No. 1 Squadron (Hurris at that time), I too would like to see some major improvements to the English portion of the Normandy map.
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We can dream :)
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I’d like that, but I’d also like an E model. While I think the -30 F model was a good all around choice (dual pylons = mud moving without having to leave drops behind) for DCS, the single pylon, slatted E model is the classic Sabre, imo.
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I had no idea! I should spend more time flying :) Any human scope dopes handy?
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Correct, the tech order in question included the course indicator instrument but the glideslope needle and marker beacon light were inop. The page in the T.O.s is dated 1964, at least in the digital copy I have. My line of thinking was, if we were to upgrade what was intended to be a Korean war era fighter bomber module (circa 1953?), why not bend the truth even more and give us simulated GCA capability, something that did exist in the early fifties, but (I think?) would be tough to add to the game (adjusting flight path based on verbal instructions received over a comm freq from an approach radar operator). I’m not a programmer so I’m not sure if simulating GCA would be as easy to implement as just giving us a way to access the existing ILS’s in game and let us simulate our own GCAs. An old F-86 module for an even older sim had just that type of thing years ago. While I’m a fan of historical accuracy wrt aircraft modules, we don’t have a Korea map either :) Definitley an interesting idea, got my wheels turning :D
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I’m also for this, and my reason why has to do with a capability that’s always been missing from the DCS:F-86 experience thus far... in real life, Sabre pilots could depend on Precision Approach Radar in various theatres of operations and be “talked down” during a Ground Controlled Approach (GCA). This allowed approaches in bad weather down to much lower limits than when just using NDBs. Having the course indicator/RMI/DME installation would allow us to simulate GCA approaches at various aerodromes by using ILS.
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North American F-86F-35NA serial 53-1164, FAP serial 5357, of Esquadra 52 "Galos" (Roosters), based at BA5 (Base Aérea Nº 5), Monte Real, Portugal. DL link in original post.
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RAF - Generic Bare Metal scheme Canadair Sabre F.4 of the RAF Ferry Training Unit/147 Squadron/etc. A generic bare metal skin for the RAF based on the delivery scheme as flown on Operation Bechers Brook by the Long Range Ferry Unit, and later by 147 Squadron. Pilot texture has 147 Squadron heraldic patches and RAF flying gear. DL link in original post.
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Canadair Sabre Mk.6 #381, coded "AC", Eskader 1, SAAF, based at AFB Pietersburg. Updated metal effects for DCS 2.5, new normal map to simulate Canadair-built Sabre with Orenda 14 engine, SAAF pilot texture (exterior view). Afrikaans stencils (as many as I could find). Based on these schemes: DL link in original post.
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Original post updated, waiting for DL links.
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The problem with using today’s colour references (ie. Federal Standard 595) is the stated “equivalent” colours to the old BS381 colours are NOT equivalent at all, but rather the closest approximation, with only a couple of exceptions that are actual matches.
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Hi guys, typing this on my phone as my modem crapped out... skins are ready so once I get a replacement modem installed on Tuesday the skins will be uploaded ASAP. Please watch the initial post in the thread, I'll update it when the skins are accepted by ED. Thanks for the nice comments, I'd meant to update my stuff for 2.x a while ago. No, these are not PBR ready, simply updates while we wait for the roughmet files. I'm not going to bother updating my camo schemes just yet as the paint really doesn't look good in the new lighting engine when using SPEC files. A bit of colour here and there on the aluminum skins is passable. I've made a generic RAF bare metal scheme so the Brits have something to fly while we wait for the roughmet files :) I may make a bare metal Italian scheme, and I'll update my Pete Fernandez F-86F-1 skin as well. SAAF bare metal skins will be delayed as the fuselage stripe is a pain in the butt... Santus, attention to detail is all I can offer as I'm no artist :) One question before I post a bug report elsewhere, is the customizable cockpit option broken in 2.5? I can't seem to get it to work in game, it's selectable in the F-86 special options but default cockpit still exists when launching missions. My goal is to rerelease my black and Canadair grey cockpit textures as separate downloads, for custom cockpit use, so I can exclude them from skin downloads, thus keeping the skin files as small as possible.
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Watching this project with interest!
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Somewhat unrelated to the topic, but I always liked this scheme :D Very much W.I.P. This is Esk. 2, red fuselage stripe to be added. I think there is already a version of this skin somewhere, so I may do Esk. 1 with blue trim instead. Sorry, leading edge slats not included...
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RAF Natural Metal Finish I'd wanted to do a bare aluminum RAF scheme for a while, this is a generic delivery scheme based on the Long Range Ferry Unit that flew the new Sabres from Canada to the U.K. There were variations in the markings but most had some version of the red search markings for "Arctic Conspicuity" applied. Haven't decided if I'll keep the wingtips only version or the longer span one as featured in the RCAF schemes above. Other improvements for 2.5 include reworked normal maps for greater panel seam and rivet detail, plus I finally got around to adding my speed brake panel details to the NM, so the holes in the structure look 3D in the new lighting engine now.
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See what happens if you put your file into the core P-51D Textures file instead of your liveries file (back up your original first)...When I did my cockpit textures for the F-86F there were certain panels that would NOT change, regardless of what the description lua file said. I had to overwrite the original texture in order for the new stuff to show up in game. Experiment at your own peril ;)
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Looks great! Can't wait for the F-86 to become PBR compatible too!
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Yeah, I can definitely do that, was also thinking about using the Japanese style bort numbers to see if I can get dynamic numbers on the nose of the OTU skins. I really wish we still had the decals file, would make life SO much easier.
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Sister ship to above, 23110 of No.438 (Wildcats) Squadron, RCAF (Aux), St. Hubert, Quebec.
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New RCAF bare metal skins uploaded (401 and 438 Squadrons), awaiting approval from ED. New versions of previous bare metal skins to be updated over the next few days, including new normal maps, metal effects. "Pete" Fernandez's F-86F-1. Includes all-black cockpit textures as seen in early F-86s. Ignore the drops in the above pic, older textures now updated for 2.5. Download HERE: https://www.digitalcombatsimulator.com/en/files/1447127/ 438 RCAF “Wildcats” https://www.digitalcombatsimulator.com/en/files/3301176/ 401 RCAF “Rams” https://www.digitalcombatsimulator.com/en/files/3301175/ Esk.1 SAAF https://www.digitalcombatsimulator.com/en/files/3301177/ RAF No. 147 Squadron https://www.digitalcombatsimulator.com/en/files/3301178/ FAP (Portugal) 52 Squadron https://www.digitalcombatsimulator.com/en/files/1445931/
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Made myself a new seat for my computer
jocko417 replied to Eaf602_puff's topic in PC Hardware and Related Software
Flare cartridge storage. Amazing looking seat!