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CommandT

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Everything posted by CommandT

  1. Hi all, Does anyone have any good suggestions for a collective for DCS that would be a good all-rounder for different helicopters? For me it would be for the Huey, Bo-105, Kiowa, OH-6 Mod. So nothing too complicated like the Apache. I have 1 main desire though - I would really like to have a zoom axis of some sort on the grip if any of them have something like that? I currently use a Virpil CM3 throttle and it has a nice zoom axis at the front of the throttle which I can use without taking my hand off the throttles. Do collectives have something like this? And I have 1 major constraint: the collective has to be mounted directly onto a wooden panel below it. I had a look at Virpil's collectives - they look good but they have a base plate on the right side to be mounted to your seat, I can't do that, so I need to have the base plate/ bracket either directly under the collective or to the left of it, definitely not to the right as it will not slide under my seat. Unfortunately Virpil's ones don't have the option to switch the base plate from the right side to the left side Any ideas? Cheers!
  2. I mean this should really be called the "Vietnam Mod with a flyable OH-6A" and not the "OH-6A" mod Looks insane. Can't wait
  3. Я не очень понимаю… ED просто игнорируют всё это и думают, что всё как надо, или знают, но ничего по этому поводу не делают?
  4. Ну как скажете. Я в принципе и не говорю как должно быть правильно. Я просто замечаю, что так как сейчас - это не правильно. И видео это хорошо демонстрирует. То есть там ясно видно, что большие передвижения РУСа по тангажу на посадочной скорости не заставляют самолёт рыскать носом как в DCS. Это не «ощущения». Тут просто сравниваешь один к одному. Как именно должно быть по математике - не знаю Да, я сам свой профиль сделал. Попросил Максима тоже - сравню с его профилем. У нас слегка разные версии форс фидбэка поэтому будут слегка разные результаты при одном и том-же профиле. Кривой по тангажу особенно не сделаешь поскольку джойстик с форс фидбэком триммируется в разных продольных положениях по оси, и не возвращается в центр оси как обычный джойстик.
  5. Всем привет, Хочу спросить вопрос на счёт форс фидбэка по МиГ-29. Среди вас тут есть кто-нибудь кто летал или знаком с управлением на МиГ-29? А именно какие должны быть нагрузки на РУС? Я слышал, что управления относительно лёгкое, и лётчику особенно не надо много усилий двигать РУСом? А ещё, есть ли какие-нибудь увеличения сил на РУС при увеличении скорости? И как себя чувствует РУС по центру, в триммированом состоянии - в смысле на сколько «чётко» стоит РУС? Есть какой-то эффект пружины который держит РУС под каким-то напряжением в центре? Или он легко с центра двигается? Просто мне интересно как более реалистично настроить форс фидбэк. Если у кого есть какие ещё заметки на эту тему, было бы здорово это услышать. Благодарю!
  6. Yeah apparently it's in this mod!
  7. Ааа… то есть всё как в реале, да? В смысле на видео из кабины и передвижения РУСа в настоящем МиГе можно и не смотреть даже… я просто забыл, что все модули в DCS идеально моделируют реальность. Больше не буду никогда сомневаться в правильности симуляции
  8. Hi all, Could someone tell me what MiG-29S HARM mod is available? The only one I could find is this Mig-29 Weapons Mod V1.32 https://www.digitalcombatsimulator.com/en/files/3325726/ The problem is that the AGM-88 HARM does not show up as an available weapon and I have no idea why. Other weapons seem fine but no HARM available. Does anyone know what mod does have it available for a player-controlled MiG-29S? Many Thanks!
  9. То что надо!! Спасибо большое!!!
  10. Всем привет, Хотел заметить, что на небольших скоростях (при посадочных скоростях), самолёт чрезвычайно чувствителен по тангажу. Только коснёшься ручки, и он сразу носом вверх/ вниз рыскает. И это как и на обычном джойстике, так и на джойстике с форс фидбэком. Мне кажется что-то не то… даже на видео в реальной жизни не так. Чиж, у вас есть какие-нибудь заметки по этому поводу? На Су-27 кстати есть похожая проблема, но на большой скорости… у МиГа всё наоборот… на большой чувствует себя чётко, а на посадочной прям слишком «нервным». Ещё хочу у вас всех спросить, а нету ли какой-нибудь информации или правильной схемы захода на посадку МиГ-29 (или даже Су-27)? Типо стандартного захода по кругу? Такое есть? Ну типо как на Ф-18 - 800 футов, 350 узлов итд? И ещё вопрос - как правильно рассчитать посадочную скорость на МиГ-29 и на Су-27? Нужно правильный угол атаки выдерживать? Если так, то какой именно? И вообще, если есть какой-нибудь манул или схемы по манёвром или боевому применению МиГ-29, может кто скинет? Благодарю!
  11. Could I ask, the main rotor animation - is that temporary or that's how it's gonna be? I'm not complaining at all, literally can't wait for this mod and think you guys are amazing. Just thought the rotor animation could maybe look a tiny bit more fluid. Just a minor constructive criticism, if that's ok
  12. Whilst I agree that a number of things with the F-18 have definitely been improved, there are still 2 main issues which IMO are not great: 1. It feels just as sluggish in roll as it did before. The newsletter stated that there should be more stability in both roll and yaw axis... that doesn't seem to be the case at all, unless other folk can see it? I can't. Real Hornets sure seem to roll sharper and have less residual roll once the stick is centered - this was the one thing I really hoped would get fixed... and I see no difference. 2. The crazy nose wobble is still a thing in some certain scenarios with rapid roll changes with a certain amount of alpha. This has plagued the FM since day 1... and it's still there Whilst I appreciate the much greater nose-down elevator authority and better ground physics and handling, and flaps and AoA characteristics, I feel like a key part of the FM is just not right. All IMO. Still very much appreciate the improvements
  13. If we are planning on going as far as having giant chain saws, can we please get the ability to hook up Christmas trees and load them onto trucks too?
  14. Thanks! I'll post here on the forum if and when I figure it out
  15. I'm sorry but this really is just not true. What I'm trying to solve by calibrating my joystick is a completely unrelated problem. It's part of the testing and set up process. It's completely as expected. This is not some issue that I don't know how to solve. If I wanted to, I can leave it as it is just now and never have to recalibrate or reboot it mid-game. DCS not picking it up is a completely separate issue. Like I said, imagine I don't have any issues with my stick. Imagine I just forgot to put the power switch on before loading DCS (I understand this might be a foreign concept to anyone who uses normal center spring-loaded sticks but this is more like a sim racing steering wheel which has a power switch)... how can I switch it on whilst DCS is running if I had forgotten to do it beforehand? Please don't say the solution is to eliminate the symptom... i.e. not forget to switch it on in the first place before loading DCS.
  16. Thanks, like I say - Windows knows the joystick is plugged in when I plug it in. DCS does not, unless it was plugged in and working before I started DCS. After that point the only way to get DCS to recognise it is to restart DCS, then it "sees" it. As far as your question as to why I am in a position to constantly have to "replug" my joystick mid-game, that is a completely separate topic and is not the issue at hand. Like I said, I'm testing out a new forc feedback stick and I had/ have to troubleshoot some problems with it. This requires it to be fully rebooted and recalibrated, which is effectively like unplugging it and replugging it. I just got sick and tired of constant;y having to quit DCS and restart it after I had to carry out a reboot/ recalibration of the joystick. The other issue is, because this stick has a power supply on/off switch, I occasionally forget to turn it on before starting DCS, and then have to restart DCS in order to get it to recognise the joystick because if I only turn it on when in game, it's too late for DCS to see it at that point. Has to be turned on before. I did a test with the Virpil throttles I have and they get picked up ok by DCS after I unplug/ replug them. I'll speak to the developer of the stick regarding the issue.
  17. What do you mean if Windows sees them? I mean I'm confused why it wouldn't? If I unplug and replug my joystick whilst in game, and it is no longer recognised by DCS, but upon rebooting DCS it's recognised again, then surely Windows has recognised it? When I plug something in I get the typical USB sound play to tell me I've just plugged something in. It's just that DCS won't recognise it - for example if I forgot to plug in/ switch on my joystick before starting DCS and only do it after DCS boots, or if I'm trouble shooting my joystick whilst in game and require it to be turned off/ on (I won't explain the details here, it's a new force feedback stick and I am trouble shooting some stuff which requires it to be rebooted and recalibrated, which makes it drop out of DCS). Hope that makes sense.
  18. Yeah hot plugin enabled. Does not recognise controllers upon rebooting or plugging them in whilst in game.
  19. No no, sorry I think you misread - I CAN re-scan for trackir no problem... it picks it up and starts working again. It's when a controller such as a joystick is unplugged, I have to quit the game and restart after re-plugging the controller as DCS loses it and clicking "rescan devices" does not pick up any joysticks or rudder pedals etc.
  20. Hi folks, I'm aware there is a "rescan devices" button in settings that picks up trackir when it drops out for whatever reason and you don't want to quite and restart the game, but is there a way of DCS doing the same for controllers that get unplugged or drop out? Like joystick, rudder pedals etc? The "rescan devices" button seems to have no effect on picking up controllers so I always have to restart DCS. Any way round this? Many Thanks!
  21. Thanks a bunch guys! yep, with the FFB joystick I now have I can simulate the stick not self-centering, and I can get the trim switch to have it "freeze" or find a new neutral point in that position which is pretty cool! But then it sort make me think that having a trim switch at all is pretty pointless if the stick has no tendency to move back and doesn't really have much resistance. Might as well just lightly keep your hand on it in the new position and keep going. Thanks again! I'll set up the force feedback so there isn't any natural self-centering effect... and I assume that doesn't really change much when flying at higher speeds?
  22. Hi all, I have a question for those who either know or have flown helicopters in real life. I'm setting up the force feedback for my new set up for the Huey and I'm wondering, how loose/ tight the cyclic generally feels in real life? On the ground, if you deflect it full in any axis, will it spring back to center or will it keep it's position where you leave it more or less? Might be a silly question but I've never flown any helicopter in real life so I'm wondering how I should set up the force feedback for my stick. I imagine the helo cyclics in general to be relatively free in terms of movement without having to apply much force, and without wanting to self-centre very much? Or am I wrong? Many Thanks!
  23. Sorry, what do you mean "so Aviation Nation is available"? You mean someone has built a template for DCS using the real world layout? Or do you just mean we have Nellis in game and hence that is already a real airshow location?
  24. That's perfect! Thanks a million!!
  25. Hi all, I propose a relatively small map based around an iconic airshow location - Oshkosh, Sun 'n Fun, RIAT? Please see my video below:
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