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CommandT

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Everything posted by CommandT

  1. Hi all, I tried to post this in a few of the sub-sections of the forum but got no replies so trying here. Could someone tell me how to make the camera slew slower when using the Ctrl+F2 view? I understand you have to use the W,A,S,D keys to move around but that causes relatively fast movements... I see in some videos people somehow manage to slew around at a slower rate when in the Ctrl+F2 view. Could someone please tell me how to do that? Can't seem to figure it out! Many Thanks!
  2. That's an interesting way of dealing with it! A bit of a compromise but definitely should keep the action going for a little longer. Thanks for that. I will test my new mission with this idea
  3. Any more updates on the choppa? Any plans for a 3D pilot model in F1 view? Sorry for being very impatient. I know you guys by this point have had an absolute myriad of requests for various supporting assests, but given your crazy skills, would there be any chance at all of including maybe 1 or 2 ground crew personnel to have on the ramp? Especially in civilian clothing would be great. At the moment all we have are the Massun ground crew in military uniform. Basically makes any sort of civilian/ police scenes very empty on the ramps with no people that we can really place Anyway, thanks very much for your hard work! You guys are absolute legends
  4. Oh I see, thanks for clarifying! Interesting that AI gunners aren't counted as the player unit.
  5. Hmmm, at least in the mission I made, my Huey AI gunners cannot kill any enemy units which are set to immortal Thanks though! That's a pretty good idea! Thanks for that!
  6. Hi folks, Is it possible to make an AI unit IMMORTAL to all other units except the Player? Basically I'm trying to create a firefight on the ground, but I don't want everyone to kill themselves in 15 seconds... I want them to keep shooting at each other, however I still want the bad guys to be able to die from my own aircraft/ heli. Is that possible to do somehow? Many Thanks!
  7. Hi folks, When you use the "GoPro" camera Ctrl+F2 and then use the W,A,S,D keys to move around, is it possible to make the camera translate (move) slower somehow to have a bit more precision of where it stops, every time you press one of those keys? Many Thanks!
  8. Hi folks, When you use the "GoPro" camera Ctrl+F2 and then use the W,A,S,D keys to move around, is it possible to make the camera translate (move) slower somehow to have a bit more precision of where it stops, every time you press one of those keys? Many Thanks!
  9. No, players aircraft are just clients. When you reload, it's up to you (and your friends in multiplayer) to take the slots or not. If the slot isn't taken then the said aircraft does not exist in the first place. Exactly the same as loading any normal MP mission.
  10. Will it be possible to use this saved game feature for multiplayer? So load up a mission from a saved point? And similarly, save the mission in multiplayer?
  11. Thanks for the response! Very excited to fly it. Do we have a ballpark release date-ish?
  12. This looks phenomenal. Crazy that DCS didn't offer something like this in the first place. Thanks so much for doing this! When can we expect this to be released?
  13. Handling qualities look promising! Any plans for a VR pilot body in the pit?
  14. Could I ask t BIGNEWY, could I ask, are there any plans at all to have different weather conditions at different parts of the map? Or at the very least different surface winds at different locations on the map? Many Thanks!
  15. Guys, this looks truly outstanding!!! I'm not sure I've been this excited about a new "module". We have a serious lack of little fun helicopters in DCS. Something you can throw around between the trees! Absolutely can't wait. Could I ask, is there a virtual pilot body planned? And with regards to the flight model - is this built from the ground up or is it limited in some way by DCS's code as it's a mod? How close to the real thing would we expect it to handle? Huey being a benchmark in terms of a realistic FM, would this be in the same ballpark? Many Thanks! Please keep up the great work! Can't wait to make some videos with this
  16. I've noticed the tail fins on the mod are wrong geometrically compared to real-life. I thought something looked funny as soon as I downloaded the mod but now after doing some analysis compared to real life it's fairly obvious the fins are just plain wrong. Fin chord at the bottom is too short - needs to extend past the elevons significantly, and it doesn't in the mod, the rudder extension plates in real life taper and stick out significantly more at the bottom in real life, and the tails are too tall (obvious when looking at the distance between the top edge of the rudder and the marked/ painted part of the tail fin. Are the developers aware of these obvious discrepancies?
  17. For anyone interested, I solved this problem by removing the Su-35 mod.
  18. Hi all, I need some help. I can't seem to launch DCS with the Su-30 (V2.7.3b) mod. As soon as I take it out of the mods folder, DCS boots up fine. I'm using the latest OB multithreading version. Anyone else have this issue?
  19. I'm totally with you on this. Since DCS is missing so many basic units, the game literally wouldn't be the same without some of the quality mods by the community. So it's not entirely true that ED don't benefit financially from "supporting" mods, they do. By attracting a wider audience and more gameplay. However I get that it's difficult to expect them to bug test every patch to see if any mods screw it up. However definitely in their interest to support the modding community, which they generally do and appreciate.
  20. Sorry, don't think I have this one any more as it's so old but all my missions from a year ago or so till now are available for Patreon supporters.
  21. Oh thanks! This helped a lot! I removed the Su-30 mod and it all works now!
  22. I had this issue. Removed Su-30 mod. All works now.
  23. Hi folks, Not gonna lie, I'm raging and kind of upset. Spent countless hours perfecting a mission I built in the Mission Editor (see screenshot attached as a reference) but now after downloading the latest OB patch 2.9.2.49629, after loading the mission the majority of units just don't load/ spawn (they are not set to late activation or anything like that and worked perfectly prior to the latest patch)! They are all still there in the ME but just totally missing in the actual game after loading. This is the case for both some statics and for the majority of AI ground units which are totally missing... my firefight is now, well... not happening as I have no units spawning/ loading upon mission start... I tired re-saving the mission and just moving some of the units about a little bit... but nope, still no units spawning. How bizarre! Never had this issue. Any help appreciated!
  24. Can't believe I missed that! Thanks so much
  25. 100% dump the current look and rebuild. I'm sorry. It's awful. I think satellite imagery could work super well if done right with complex and detailed terrain mesh like in MSFS, but the way it is now in DCS on the SA map, it's just outrageously bad. So if if you have to have a more synthetic look, that's fine. Anything will be better than what it is now. Given the location, it should be one of, if not the absolute best map for low level flying, and it's the exact opposite. It looks fantastic from 20,000ft, and completely unflyable below 3000ft. The feeling I currently get is similar to the satellite imagery add ons for FS2002. The SA Map is my biggest disappointment in DCS. And I really wished it would be one of my favourite locations. Anyway, I hope you guys make it work in the end. Highly appreciate your efforts. Just thought I'd be honest and up front about my feelings, since you're looking for feedback. Many Thanks! T.
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