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Showing results for tags 'can not reproduce'.
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Hello all, not sure if this is a bug or not or if I'm just doing something wrong. I'm trying to get some cinematic shots for a video I'm making. The shot is I want an AI F18 to pass half way over the carrier deck and than break off. I set three way points, one right where the break is to happen, one to the left, and another one further down. all way points are set to flyover, even when i have it selected for turning point, either or, the AI breaks before even getting to the carrier and want's to land despite I've given no instruction in the way points in the mission editor to do so. Again this a bug or just something I'm doing wrong?
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I have a training mission I created for the Ka-50 III and it has worked fine for weeks. I have noticed recently that sometimes the B-13L rocket pod is present and correct on the inner pylons and other times it is missing! I thought it may have just been a VR issue but I have tested in both VR and 2D and some days the rockets are there and some days they are missing! The only mod I have installed recently is the JAS39 but I have removed it and tested again and I still have the issue. Any ideas? Thanks 4 - AG Training (laser guided).miz
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I noticed a very strange performance bug. When the player aircraft is inside the hangar that has the parking space 24, performance drops significantly (from 60 to 11 on my PC). I assume it's physics related, because when pausing the game, FPS goes back to normal. As soon as the aircraft is out of the hangar FPS normalizes. When turning and driving back in, the FPS goes bad the moment the AC is completely inside the hangar. Tested on stable version, MT build. Wake turbulence on. Tested with F-16 and F-5. To reproduce spawn at Ramat David, parking space 24. Check performance, especially CPU frame-timing (as it seems physics-, or at least CPU-related). Drive out of hangar, watch performance. Turn and drive back in, watch performance.
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No crash log was generated because the game simply froze up. But tonight in M/P, I was selecting QTY of 2 from two racks and as soon as I di so, the game locked up and I had to Ctrl/Alt/Del to close it.
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1) Often when driving my F18 on the carrier deck the NWS doesn't work properly and instead of turning away from the edge of the deck it goes straight, sometimes into the ocean. It's random. 2) Sometimes, after landing on a carrier and rearming and refueling the crew ignores me at the catapult and wont hook me up. Are they bugs? (This is the Stable Version)
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Hey guys! I've just bought the A-10C II, and upon trying to start it it just doesn't work. In the log look for the "weapons.nurs.AGR_20_M151_unguided" unhandled descriptor error, I believe that's what caused it. I haven't modified the files in any way, and the normal A-10C works fine. I've also included the crash file if that's any help to anyone. Thanks ahead of time! KinneticSand dcs.20210213-224650.crash dcs.log
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Map is caucasus, mission is "instant action" - "Close air support" Link to track: https://www.file-upload.net/download-14482889/bugtrack.trk.html
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Hi ace pilots, I wanted to tell that the F-18 Hornet speed brake has a bug. When the speed brake on the Hornet is extended, it can no longer be retracted. I have tried every button config (OFF, Retract/OFF, and retract bound to STRG+B or to various of my HOTAS buttons) but the speed brake does not respond anymore after releasing, and stays fully or half extended. Please fix this bug because I need the speed brake at all landings. I wish you a wonderful christmas time, kind regards JetCat
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Hi, Since the last BETA update, 3 days ago, and just after the installation of the Mosquito, nothing but troubles... In multiplayer, i can find hardly a compatible server, and can't see any airplane any longer. Is this a known bug? Is this dbecause of the latest version or caused by the Mossie? Kind Regards, Eric
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I have noticed a strange thing with the AWW13 link with slam on the wep option , whatever the station choosen, the AWW13 will link the slam correctly. for exemple, if i choose to fire a slam on station 8 and i choose the station 2 on the wep option , the link works I think it's a bug otherwise the wep option wouldn't give us the choice of the station Another thing , i can link the AWW 13 even after the slam has been released. i would have thought i had to link BEFORE the release . Is it like that in IRL ? Thanks for your reply
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Most noticable when watching the F18 from the front in outside view. Starting max zoomed in its ok. Then, zooming out you'll start hearing propellor engine sounds. Only hearable when flying btw. start happening above mach 0.7. slower than that is fine. above it increases in volume and pitch
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In the last few updates, the Consoles and Inst Pnl light knobs won’t turn using my mouse. The cursor will indicate I have focus on the knobs when I hover over them, but the knobs won’t turn.
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DCS 2.7.8.16140 Open Beta While testing for another issue, I noticed that two HARMs I fired in PB mode disappeared mid-flight. Track attached. HARM disappear.trk
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can not reproduce HARM POS EOM and PB modes weird behavior
desertowl posted a topic in Bugs and Problems
Hello, weird behavior in POS EOM and PB. Two SA6 SAM sites located apart from each other. Launching in either PB or EOM on the first site (SP1) with ASL on target, then switching over to the next site (SP2), bringing FPM to the ASL and launching the second HARM - the two missiles go for SP1. I attached a track with a reproduction utilizing EOM, but it repeated with EOM as well. also attached the MIZ file. please confirm if it is a bug or operation error. Mike HARM test.miz HARM POS Bug.trk -
So installed the Hind and mapped the axis controls as usual. Sticks all move and the collective goes up and down in the right direction, even the swashplate on the hub can be seen moving on the outside views, BUT the thing will just not lift off or move at all? A google search shows a few other people had this problem and the one who has replied to me cannot remember how he fixed it. Any suggestions?
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I'm playing the "persian gulf freedom" capmaign by ground pounder sim. Already with 2 missions I experience that JDAM's (GBU38) misses its target by several hundred feets. Wind data is entered into the LASTE (CBU97 drops accurately). THe bombs does not fall short, they fall usually port side of the target. Bombs are dropped when MAN REL mode is open. Any idea?
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When you try and stop a dcs dedicated server it will crash out Stopping via either taskkill /IM dcs.exe or right clicking the window and then using close window results in this 2021-08-10 06:59:59.255 INFO Dispatcher: Stop 2021-08-10 06:59:59.271 INFO Scripting: event:type=mission end,t=28.946, 2021-08-10 06:59:59.368 INFO Config: netview stopped 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 WARNING LOG: 1 duplicate message(s) skipped. 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 WARNING LOG: 1 duplicate message(s) skipped. 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.571 INFO TERRAIN: lSystem::CleanScenes() 2021-08-10 06:59:59.572 INFO NET: simulation stopped, state=ssIdle 2021-08-10 06:59:59.704 INFO EDCORE: (dDispatcher)enterToState_:3 2021-08-10 06:59:59.709 INFO DCS: application shutdown 2021-08-10 07:00:00.944 INFO NET: server has stopped 2021-08-10 07:00:00.952 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2021-08-10 07:00:00.959 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2021-08-10 07:00:00.960 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2021-08-10 07:00:01.134 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2021-08-10 07:00:01.289 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2021-08-10 07:00:01.300 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2021-08-10 07:00:01.304 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2021-08-10 07:00:01.309 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2021-08-10 07:00:01.309 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2021-08-10 07:00:01.322 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2021-08-10 07:00:01.322 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2021-08-10 07:00:01.324 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2021-08-10 07:00:01.324 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2021-08-10 07:00:01.325 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-08-10 07:00:02.003 INFO EDCORE: try to write dump information 2021-08-10 07:00:02.030 INFO EDCORE: # -------------- 20210810-070003 -------------- 2021-08-10 07:00:02.045 INFO EDCORE: DCS/2.7.4.9847 (x86_64; Windows NT 10.0.14393) 2021-08-10 07:00:02.068 INFO EDCORE: D:\games\DCS_dedi_beta\bin\ed_sound.dll 2021-08-10 07:00:02.083 INFO EDCORE: # C0000005 ACCESS_VIOLATION at FBCE5266 00:00000000 2021-08-10 07:00:02.114 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\games\DCS_dedi_beta;D:\games\DCS_dedi_beta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'dcs' 2021-08-10 07:00:02.130 INFO EDCORE: OS-Version: 10.0.14393 () 0x110-0x3 2021-08-10 07:00:02.748 INFO EDCORE: 0x0000000000015266 (ed_sound): SND_speaker_layout_get_info + 0xBF6 2021-08-10 07:00:02.769 INFO EDCORE: 0x000000000001478E (ed_sound): SND_speaker_layout_get_info + 0x11E 2021-08-10 07:00:02.784 INFO EDCORE: 0x000000000000392A (ed_sound): SND_exit + 0xEA 2021-08-10 07:00:02.817 INFO EDCORE: 0x00000000007E78A2 (DCS): SW + 0x4F6DA2 2021-08-10 07:00:02.833 INFO EDCORE: 0x0000000001C6A7AF (DCS): AmdPowerXpressRequestHighPerformance + 0xE777AB 2021-08-10 07:00:02.848 INFO EDCORE: 0x0000000000A0A24E (DCS): SW + 0x71974E 2021-08-10 07:00:02.868 INFO EDCORE: 0x0000000000008364 (KERNEL32): BaseThreadInitThunk + 0x14 2021-08-10 07:00:02.884 INFO EDCORE: 0x0000000000067091 (ntdll): RtlUserThreadStart + 0x21 2021-08-10 07:00:02.976 INFO EDCORE: Minidump created. 2021-08-10 07:00:02.985 INFO Lua::Config: stack traceback:
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I noted this morning following the recent update that there appears to be a bug with Navigation/waypoints After start and standby alignment in the F16 I entered the coords for the runway threshold to help get me home especially when low on fuel. Usually the HUD reads 1 mile to WP while parked. However today it reads 55 miles/WP. The figure of 55 miles does not change regardless of the distance from the Airfield. I have undertaken this procedure many many times in the past and am confident this is not operator error. Worth investigating please. Many thanks in advance Nuggetz
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Is anyone else experiencing this? I have the G2 and great graphical settings. Whenever I switch over to the aiming station in VR, it seems like it's rendering the exact same image in both eye instead of offset images (as if you closed one eye, and then the other). This makes my brain freak out and is impossible to focus. It's pretty killer on my eyes. Anyone else?
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Trying to build a multiplayer mission and cannot get a Blue F-5 to spawn at Novorossisk. Other aircraft (A-10A, UH-1) work fine and the F-5 happily spawns at other bases. Any ideas please?
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Has anyone noticed the speed brake light on all the time even when closed? I saw it once. Was not able to reproduce it. That was right after the previous update. Then last night I saw it again. I know last night was a hot start on the cat. I could swear the first one was a cold start at night on the boat. Both times the track was too big to send so I will see If I can grab one if I see it again.