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Hi, Just finished for the second time, raven one and decided to jump to this new set of mission. A bit disappointed because it seems that i could not have cajun move from the tanker...so i could not refuel myself. Not enough fuel for the case III recovery with everyone... I missed something or AI messing up again ?
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Hey, Apologies if this has been reported already, but I did a search and didn't find this one: Following screenshot is taken from the Fighter Intercept Instant Action mission. The AI wingman seems to fire AMRAAMs from station 1 and 9 even when stations 3 and 7 still have some loaded. Should this not be the other way around (because of flutter), such as with player-controlled F-16s? Thanks!
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Our current Auto Flap Up FCS implementation is using sideslip feedback to control the rudder, which I consider as a bug, because the feedback is erroneously applied to the rudder rather than to the aileron and differential stabilators. The sideslip and sideslip rate feedback should be fed to the aileron and diff-stab above 20 deg AOA, as in FCC OFP v10.7 IRL. For now, I'm seeing rudders move with sideslip changes even if AOA < 20°. Test procedure: 1. Set an extremely turbulent weather. 2. Flaps to auto. 3. Press F4 to get a closer look at the rudder 4. Check if the rudder is moving with turbulence/sideslip changes. Use active pause so that there's no lateral acceleration and yaw rate interference to the rudder. Test with AOA below or above 20 degrees. References: 1. Park, David J., "Development of F/A-18 Spin Departure Demonstration Procedure with Departure Resistant Flight Control Computer Version 10.7. " Master's Thesis, University of Tennessee, 2004. https://trace.tennessee.edu/utk_gradthes/2312 2. Mitchell, Eric John, "F/A-18A-D Flight Control Computer OFP Versions 10.6.1 and 10.7 Developmental Flight Testing: Out-of-Controlled Flight Test Program Yields Reduced Falling Leaf Departure Susceptibility and Enhanced Aircraft Maneuverability. " Master's Thesis, University of Tennessee, 2004. https://trace.tennessee.edu/utk_gradthes/2372 3. Simulation Model of a Twin-Tail, High Performance Airplane, NASA TM 107601, including a set of FCC OFP v10.1 block diagrams (https://ntrs.nasa.gov/api/citations/19920024293/downloads/19920024293.pdf) 4. NATOPS manual which is not quoted here but contains relevant info. According to the Directional Auto Flap Up CAS block diagram from reference 3, there's no sideslip or sideslip rate feedback in v10.1 as there was no sideslip measurements available to the aircraft. The feedbacks were only included in v10.6.1 (a test version of 10.7) and v10.7, together with the sideslip estimator. From reference 2 describing the sideslip estimator: From reference 1 describing the sideslip and sideslip rate feedback: Also from reference 1: Hronet rudder moves with sideslip.trk
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reported S-300 Missile Flight Path Issues
Shadow KT posted a topic in Ground AI Bugs (Non-Combined Arms)
When defending against HARMs (I suspect the result will be the same against other weapons as well), the SA-10 consistently flies its missiles substantially higher than their target. Meaning the SA-10 missiles arc high, when engaging incoming AGM-88Cs (difference between missiles and target altitude increases with range). The delta can be in the tens of thousands of feet. I've attached two tracks (with stationary and mobile radars), as well as an example Tacview file. SA-10 Miss High #1.trk SA-10 Miss High #2.trk Tacview-20231118-173404-DCS-VX NTTR .zip.acmi- 20 replies
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- investigating
- s300
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So the S300 detection/tracking range is still very low...at my example it detects a F16 at ~30k ft, Mach 1,7 only at 22km and engages at 18km an that over bone flat terrain..the patriot SAM for comparison detects and engages the F16 at 52 km regardles of skill level....something seems still wrong here with the S300 Performance. S300 detection attack at 18,4km.acmi S300 low tracking distance.trk patriot SAM.trk
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- surface to air
- s300
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I ran into this issue working on another mission, then made this simple mission as a test to verify the problem, and the problem persisted. I asked a buddy to check it out and it was happening for him, as well. The mission has 10 aircraft in it, each with their own DL IDs. When you load into any slot and go to the MBR DIR to add other members to a preset group, you should see 2 pages of members; 8 on the first page, and 2 on the second page. Instead, you only see one page available, showing you 8 members. The last 2 members would be on page 2, but there is no option to flip to page 2. If you add an 11th aircraft to the mission and try again, you get the option for the 2nd page, and it contains 3 members, as it should. The same problem repeats itself if there are 17-18 aircraft in the mission which should overflow to 1 or 2 members on a 3rd page, but the page is not available. Mission is attached for testing. Data Link MBR DIR Test.miz
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As already raised and explained by @Sadhu, the WPT data shifts when pressing TMS aft to CZ. while the coordinates stayed consistent in my test, the elevation data after pressing CZ was off compared to what the DED WPT entry says. i understand this to be the case when area track or point track is commanded as it measures true elevation, however not when the pod is just slaved to the steerpoint. Sadly the previous post was locked, so i made a new one. TGP_TMSaft_shift.trk
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Hi There, Any updates for utilizing AUTO mode in crosswinds? It seems that the ASL is still not correctly calculating the offset required to track to the proper release point, and instead has the pilot fly a curved path (with seemingly unsafe bank angles) in order to meet the release criteria. This was reported back in 2021, but seems to still be present. Attached are two tracks made after today's most recent update. In both tracks, I attempt a level pass with 82Y in AUTO, to clearly demonstrate the present issues with the ASL calculations as TOF is increased in these conditions. Winds are 10kts at the surface, which aren't exactly 'gale-force' by any stretch of the imagination, and should be well within the capabilities of the jet to properly calculate the required steering. In the first pass, I attempt to follow the ASL as closely as possible (~500KIAS with ATC at 2000' MSL for both), and end up in a significant bank angle just to stay on the ASL by the release point. In the second pass, I attempt to 'Kentucky Windage' where the ASL should be steering (read tracking) me to, and can consistently get a better hit rate on the targets. F-18C 82Y AUTO Crosswind_1.trk F-18C 82Y AUTO Crosswind_2.trk
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While using NCTR, JF-17 is never recognized as that, but always as Unknown. f-16_NCTR_jf17.trk
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investigating When in PAN and using CAQ, FRZ gets deselected
FalcoGer posted a topic in Bugs and Problems
When pressing CAQ the TSD freeze option is automatically selected. This is normal. When CAQ is done, the TSD unfreezes. However before the last few updates, when using PAN, which also freezes the TSD and then using CAQ, the display would stay at the panned to position. Now the display FRZ is disabled when CAQ is done. To reproduce On TSD press PAN PAN TSD to a cursor selectable item (for example a TG point) Press CAQ Use the cursor to select a point Expected result: When FRZ is active before CAQ is selected (for example by using PAN or FRZ), then finishing CAQ will not reset the FRZ option. Actual result: FRZ is always reset when finishing CAQ. I'm not sure of that is correct, but I find it annoying and it was different before, so maybe it got broken? When I use this feature, I typically zoom in on the TSD on a cluster of units and then use CAQ to engage each one in turn. Having to PAN over to that area again and again makes this process much more time consuming, even when using the LAST PAN option. Of note: When using "Point" or "Route/DIR" to select a point on the TSD with the cursor, the display does not get unfrozen. CAQ_unfreezes.trk- 1 reply
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Hi, Basically when using the DMS shutdown page to do a master shutdown of ALL or just TADS all that happens to the video in the pilot seat on the MFD is that the crosshairs disappear, video still remains despite the external model showing the TADS stowed. Curiously if you re-enable the TADS from the DMS shutdown page it does an animation as if the video feed is coming to life as the TADS is un stowing. APP (Main): Command line: "H:\DCS World OpenBeta\bin-mt\DCS.exe" APP (Main): DCS/2.9.2.49940 (x86_64; MT; Windows NT 10.0.19045) Track attached Cheers James TADSIssue.trk
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From a Cold Start, the altimeter, in Electric or Pneumatic, show a progressively larger error the higher you go. At sea level, it matches. As you increase altitude it is off by about 600 feet for every 10,000 feet up you go. It reads too low. External views, tacview, F10 map, and other airframes all the show the correct altitude (Flying in formation to test). This was tested on multiple clients by multiple users on different maps.
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Hi! Starting learning the Apahe. Running DCS World Steam Edition in MT Preview Starting the Apache in training mission I've found: No Master Warning Light on when it tells me to push to off even if I've the flashing square indication to do it Low Rotor RPM indication in EUFD appears only when I start pushing levers to FLY position.... is that right? The Wiper knob is in PARK position as described, but when starting COLD START I cannot put in Park Position I can't understand if it's a bug or I'm loosing something, but the Tail Wheel... once unlocked becomes uncontrollable. I suddendly start twisting and even if I try to go strait forward to align it before lock again... it doesn't. I've the indication in EUFD as locked but it moves again...
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When the DCS F-16 picks up a jamming target, the datalink symbol for that target warps under the jamming symbol and you lose all the ranging information your datalink had for the target. In the video linked below, you can see the effect of the jamming on the datalink symbol as I switch from NORM to SILENT and back. The datalink info has no business warping to under the jam symbol. It should be entirely separate, as the jet would have no idea that the jamming target is the same target as broadcast on datalink. The jet lacks ranging information due to the jamming, so it would not have enough data to correlate the two tracks. The datalink should continue to come in displaying the information from Link-16, and the jammer symbol should show at the top of the display. The current implementation is just not logical. I'm sorry I don't have a track right now, but I sure do have a video showing off the issue and I hope it is sufficient to demonstrate it. This is 100% reproducable, and all you need to do is pick up a jamming target from beyond burn through range and look at the datalink symbol.
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Flew Mission 2 part A. Great mission again! Fantastic script, really educational and I like the back and forth very much. A few items I noticed (time stamps and chapter markers included below) 1:06:30 Steerpoint toggle switch (using it is not practical while in VR and Steerpoints are displayed in the HUD) 1:18:52 FL displays a bizar braking power to get in Trail (which he already was in) I wish I could use this! 1:37:55 Instructed to contact ground, changed freq but the contact did not happen (probably pushed the spacebar too early) 1:39:45 Departure hold short voice-over started again?!
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Hi, Love the campaign so far. For some reason I Never get permission to go RTB after the 30 minutes. SA-15 part goes fine. Monster does it's thing. So does Banshee. Splashing some bandits as well. After the F5's are downed I go back to station but never get the message to return to RTB. Watched some video's of the campaign and in those they do get the the RTB message. The videos are years old by now. The last time I flew the mission I checked the F10 map and found an F-15E (Banshee?) sticking around in the FEBA. So my guess is that all flights have to leave the FEBA in order to trigger the RTB message. So all I can do is ask to RTB because of Bingo fuel. I do get permission then but the mission ends in a Draw. Will try again to see whether I can get it done this time. I don't wanna skip a mission.
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I have been flying this mission over and over, and every time I drop the bomb just off target it does not explode. It only explodes when it was a direct hit, and I'm not good enough to keep that up (1:30). when I go into mission editor, the bomb will explode so I don't know what the problem is.
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@BIGNEWYthe level of detail of this module is exceptional, so this is a detail that should be corrected, likewise the cable should be seen and animated with the movements of the head in the external and internal view of the cockpit with the pilot activated, please ED team not reduce realism ignoring this.
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investigating AI Apaches Crash on Takeoff
Teeps posted a topic in Aircraft AI Bugs (Non-Combined Arms)
It's like they never went through basic training or something! This is on the built-in mission 'AH-64D Scud Busters'. The AI don't seem to be able to work out how to take-off from the parking spots without crashing. AI Apaches.trk -
The FCR should be in STBY *IN THE A-G mastermode(?) when weight is on wheels. The freeze submode is indeed a non-radiating mode, but after the FCR BIT (which isn't implemented) the FCR should go into STBY, unless another mode is commanded (but I don't think you can command any other mode since all other modes are radiating modes). I think you can deduce it's wrong because when you cycle through the A-G submodes is when you select CCIP, the FCR will be in AGR, which is a radiating mode (it shouldn't be possible). I can provide evidence if required, track is attached. Steps to reproduce: 1. Get weight on wheels 2. Get into A-G mastermode, and cycle through all submodes, you will see it will go into AGR and GM FZ, which is likely incorrect. You can also figure it if it's correct checking if (for example) you're in AGR in the AIR, and you set the R/F switch to QUIET, it should go into STBY/OVRD, but it doesn't. FCR should be in STBY with WoW bug.trk
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Hello! I have noticed that there is no difference in fuel quantity between 50 gal and 100 gal external tanks. Both types take same amount of time to deplete before outer tanks get into play.. I checked flight manual- Fuel System section, Cruise Flight and Limitations section. Nothing mentioned there about it. Am I doing anything wrong, such as flying above certain altitude or is it just pending bug? Thank you for help.