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  1. Flying in different Maps and getting variations in Rudder at Takeoff. Sometimes it pulls heavy to the Right and other times it pulls hard to the Left. Other times it is not so aggressive. Before Takeoff, I reset the FCS and Rudder Trim but it keeps happening. I found it more prominent in Syria map. Any ideas would be great. I thought about my pedals as maybe an offset but with it pulling either left or right, I cant see that they are at fault.
  2. HI, I am trying to do ACLS CASE III traps, but it is attempting to kill me. I use default load of weather called Summer & Rain. No idea what is going on, it attempts to trap way way far to the left and way way far too short.
  3. I have encountered the following and it is easy to reproduce: In flight, i jumped from the pilto seat to the CPG seat. I set my acq to GHS. After some engagement, i return to the pilot seat. George wouldn't slave anymore. I got back to the front seat, tried to go to wpn page, the ase on the LEFT mfd; I could se the wpn button the left mfd being activated constantly. I accessed the wpn page on the right mfd, there no issue. There i set the acq back to PHS: no more issue; George slaved again!. I re-tested this, the issue is reproducable.
  4. Anyone know what I could be doing wrong? I set up my plane in the loadout page in the ME and whenever I select Mavs for loadout, they don't seem to make it to the DSMS. When I go to turn them on and set them up, there's just red rectangles on their loadout positions. I remember this issue from a while back when it would happen after you landed and reloaded. But that was with the older A10-C. I am pretty sure that it's something on my end that I am not doing correctly. I am relatively new to the A10 C II but don't recall having this issue when I was flying it last year. Oh....Yeah.......I haven't flown DCS in a while so it absolutely could be something on my end. Thx
  5. Hi everybody, we recently discovered the bug, that simultaneously activated S-3Bs (starting from parking position) block each other from launching on CAT 1 and CAT 2 after taxiing. I tried blocking one from hooking up to CAT 2 while the Viking on CAT 1 was doing so and it worked. After CAT 1 was clear the second one also launched as intended. They just do not seem to launch when both are hooked to the cats. Should be pretty easy to reproduce. The Ship was CVN-71 in case that is important. Let me know if additional information is needed Just wanted to let you guys know that this exists, because this could ruin a day or night on the ship pretty easily. I’m sorry. To be clear. It is CAT 1 and CAT 2. I can’t change the title anymore.
  6. Not sure if this is a bug or a new feature. In the F18 I have a target locked on the FLIR but when I fire the AGM65F goes after a near by target, not the one I have locked. I have only noticed this since the last up dates. Am I missing something? Is this a bug? Is this a new realism change?
  7. Hi everyone. I am pleased to note that every time the program is updated, it is necessary to study procedures that are already widely known again. Really funny!!! So, up until the DCS 2.9.1.48111 Open Beta update the following is the procedure I used SUCCESSFULLY to engage multiple aerial targets with the F-16C's TWS function: 1) AA mode selection; 2) AIM-120C selection; 3) TWS selection; 4) as soon as all tracks appear on the radar (there are three MIG-29s ahead), TMS right short and all selectable tracks are listed (from solid symbols they become empty); 5) TMS right short again, the closest track is locked; 6) launch of the first AIM-120C; 7) TMS right short again and the second track is locked; 8) launch of the second AIM-120C; 9) last TMS right short and the third track is locked; 10) launch of the third AIM-120C. At 90% all bandits were shot down. After the last update, with the first TMS right short I can only select and hook the first bandit. The other two, although visible on the radar in TWS mode, are not selected (their symbol remains solid). Then, after launching the first AIM-120C, I have to switch to the RWS and manually lock on the remaining targets (making the TWS useless!!!). The question is: what happened?!?! Is this a bug or has the TWS target selection process changed? Thank you in advance for your kind attention.
  8. Setting fuse delays seems broken again . 8.5 second delay was instant . Another 7,5 second delay on dive bomb when released instant blew up my 190. What is going on . The only fuse i got working was 3 minute delay . Yes can confirm delays are broken in 190 . just taken a 8.5 fuse delay and instant blew up on contact with ground low level attack .
  9. Hi all.. I am experiencing an issue whereby when I start up and have everything going and all the HUD switches set I have no HUD display... I turn up the dial on the UPC on upper left console to turn the brightness up and it does come up and display but once I click away from that wheel the HUD disappears.... nothing... am I missing something or is it a known issue?... tks very much Mike
  10. Before 2.9 when the 82xt was programed for FF mode, if one selected target with a flir pod, the timing of the drop was good for a regular dumb bomb. Now it is timing the drop for RET parachute drop even in the bomb is programed for FF. Main reason this is a problem is I'm trying to finish a mission in which the 82XT is already loaded. And the AAA in the area is to thick for low level full burner runs.
  11. As the normal rudder axis is over sensible I tried to set a curve but with no luck. No matter what curve I set the rudder feels always the same. i use the TH tfrp. In other modules this works fine but in the Apache not
  12. I have an 80-mile trip built into one of our multi-player missions which an Mi8 must fly. Several issues have come up while testing. During the first few tests, the Mi8 ran out of fuel approximately 65-70 miles into the trip (tried several flights with the same result). The aircraft starts out with 100% fuel showing. About 12:36 minutes into the flight (flying @ 92% power, 97% main rotor, level flight, on autopilot, engine temp show about 82 on the gauge with an airspeed of about 180-190), I get a "Main Fuel Tank Failure" warning. About 15:30 into the mission I sometimes have the tail rotor stop mid-flight for no assignable reason, while all else appears normal. This results in a loss of control and a crash. I have not turned on Random Failures (I have double-checked). The tail rotor stopping has been sporadic - every 2nd or 3rd flight. Fuel failure is constant AND fuel dramatically lowers at some point in the flight giving me an Emergency Fuel level warning. Aircraft cannot make the 80-mile trip even though leaving the FARP with 100% fuel. Running the latest Beta version. I've tested this several times. There are some other random bugs that have been showing up as well. Am I missing something obvious? Again, this is a highly repeatable problem.
  13. I don't know if it's realistic behavior but HMCS is off while taxiing and comes on only after wheels up. The thing is that sometimes it won't switch on during flight even if I fiddle with the brightness knob or the long press of the DMS.
  14. Before 2.9 I used to hit 9/10 targets with toss bombing, now after the "fix" my cbu-97s are falling around 100m over.
  15. Around 4 or 5 HAD lock/unlocks without firing HARM will cause HAD not to work, cannot see cursor/unlock/lock targets..
  16. Hi guys, as attached the mission. I made an JACT bombing mission for F 18. And I would use LST mode for flare to find the target with the help of the on ground target guider, which is a hammer. For the first target, I can bomb it accurately with the laser guiding. Then the guider would say "shift", but the target he was guiding still is the same artillery, which has been destroyed. Can someone help to find out what I made wrong? thanks JACT boming.miz
  17. In rain/fog at low altitudes, HMCS is not working/visible. Even when parked.
  18. When radar is in expand mode jamming targets are in their original position instead on top of hsd page Digital Combat Simulator Black Shark 2023.10.28 - 14.22.51.04.mp4
  19. Noticed that in air refueling with KC130 and F18 is very slow. Almost to the point that I am burning just as much fuel as I am taking in...
  20. HUD shows in range, but HAD shows out beyond white line - buy a lot ( 5-15nm).
  21. SOI the HMCS, designate a target, SOI TGP and refine target, TDC-depress to redesignate/update target, go in on a gun run, the target designation box in the HUD will not be on the target, making it very hard to spot your actual target. Is it supposed to be this inaccurate, or am I doing something wrong?
  22. i move to cpg, and ask to george to stop (set 0 velocity)...but he cointinues to fly at the same velocity, he want stop
  23. This pertains to to the latest 2.9 OB hotfix. I have been flying single player missions with a flight of four A-10C II’s, three obviously being ai. When I locate, for example, a platoon of tanks while searching a killbox with the TGP, I’ll set the group of tanks as SPI. I’ll pull up my comms menu, select ‘Flight’ then ‘Attack with’ ‘Armor’ ‘Missile’ ‘From my SPI’. Here have been my results: IF the flight even responds, they will all acknowledge, followed by flying around aimlessly for 5-10 minutes, then, after several repeated calls of targeting the tanks, they will each take turns targeting the same tank I set as SPI. I would think the flight members would sort all the tanks in the group? If not, how can I have the flight sort targets? Another issue is with AI use of CBU-105s. When Ai drop CBU-105s, they do so many times than not about 50 meters away from the target. Are there known issues with Ai completing simple tasks such as being told to attack armor, etc? I did not attach a track because these issues are easy to replicate.
  24. I’m having a recurring issue with a dedicated server mission and the behavior of the AI. At various times, and for no obvious reason, units go “dumb” and fly or sail on a continuous path until they get stuck on land OR fly off the map. I have no obvious entries in my log file of any indications, that is every entry that is present is always there… and this problem is intermittent. This behavior shows up mostly in my KC-130, KC-135, or E-3. Behaviors seen: 1. aircraft took off from Kutaisi and continued on takeoff heading until off the map. 2. aircraft took of and upon reaching waypoint 1, began a very small circle orbit. 3. aircraft continued straight while in race track orbit and flew off map. 4. Carrier continued sailing on path rather than turning to next waypoint and stopped at land. to counter this, I set up a trigger zone to destroy the tanker if it left a general area however it seems like the game loses track of the unit as it didn’t die (yes, the trigger was set correctly). This leads me to think the game is just going “dumb” and dropping assets. id like to know if anyone has seen this behavior before and what might be causing it. I see this behavior whether playing the mission on a server or single player on my gaming cpu. ive tried isolating the issue but I cannot, there are no correlating events that seem to trigger this behavior.
  25. Probably opening a can of worms I'm sure, but I feel the FLM of the DCS Viper is lacking. It's unresponsive and sluggish, probably because the side stick is simulated? But even realsimulator users report the same. I know other games have simulated the FLM from Nasa and wind tunnel tests with further refinements. There's a lot of articles and forum posts about this. I really wanted to play the new Viper campaign in 2.9, but I cannot tolerate the FLM, so I'll patiently wait and hope it gets improved.
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