Irishlad200000 Posted July 23, 2012 Share Posted July 23, 2012 Hi I am running DCS A10 on a Phenom 1100T x6 at 3.4 ghz with Ati 6070,s in XFIRE. Using SSD and 3 24" monitors . 8Gb of Corsair ram also. I'm currently running all high In GUI with HDR off. Xfire turned off. Getting avg 30 50 fps. Any tips on gaining further performance? What are other eyefinity users running and getting performance wise? Cheers Gary Link to comment Share on other sites More sharing options...
MTFDarkEagle Posted July 23, 2012 Share Posted July 23, 2012 Hello, Let me get this straight: you are getting 30-50 FPS on a tripple monitor setup and you want a better performance? Cheers, Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread Link to comment Share on other sites More sharing options...
PeterP Posted July 23, 2012 Share Posted July 23, 2012 :P to be more "constructive":D MTFDarkEagle just want to say that you are very lucky to have 30-50 FPS in DCS with a TH setup. There are many topics about gaining performance on this forum. >> use the forum-search ...Well, most of them are about to isolate a single culprit of a individual system... But as a starter have a look at this thread - I have optimised my system using this instruction - and now I'm very happy to run everything on "HIGH" (and beyond -using some file edits) on 3840x1790 while (almost) never drooping underneath of 30FPS. Got stutters? Odd lag? This helped us! - ED Forums Further - also visit both threads in my signature! Link to comment Share on other sites More sharing options...
macedk Posted July 23, 2012 Share Posted July 23, 2012 damn spoiled brat ;) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
PeterP Posted July 23, 2012 Share Posted July 23, 2012 (edited) damn spoiled brat ;):P Also not a very constructive reply - but I chuckled also! :) BTW: @Irishlad200000 welcome to your first steps using a "game" that really calculates flight-physics and other stuff like the avionic-systems under the hood in real-time without using scripting or using GPU shaders just for the look. Edited July 23, 2012 by PeterP Link to comment Share on other sites More sharing options...
macedk Posted July 24, 2012 Share Posted July 24, 2012 :P Also not a very constructive reply - but I chuckled also! :) Not meant to be constructive and yes it was borderline. And the ;) is very important and is meant with a smile :) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TurboHog Posted July 24, 2012 Share Posted July 24, 2012 The average human eye can't detect individual frames after 24 fps. Im running 20-25 fps depending on the mission. No stutters. It's fine. 'Frett' Link to comment Share on other sites More sharing options...
Teapot Posted July 24, 2012 Share Posted July 24, 2012 Lucky f@%*king bugger ... :crash::rolleyes: "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking! Link to comment Share on other sites More sharing options...
winz Posted July 24, 2012 Share Posted July 24, 2012 The average human eye can't detect individual frames after 24 fps. Im running 20-25 fps depending on the mission. No stutters. It's fine. That's nonsense, human eye/brain aren't computers working in cycles, so speaking strictly in fps terms in relation to what is precieved as fluent motion, and what not, is nonsense. The image itself, sharpness, contrast..etc play a huge role. I.e. the eye will detect a totally white frame that is much shorter then 1/24 of a second. Yes, a movie appears fluent in 24fps, but that's because it's blurred, so the brain has bigger problem distinguish between individual frames, then in sharp pictures/movement generated by computer. And even in movies people have no problem to distinguish a 24fps movie from a 48fps one. I personally see the difference between 24fps and 60fps. The Valley A-10C Version Revanche for FC 3 Link to comment Share on other sites More sharing options...
PeterP Posted July 24, 2012 Share Posted July 24, 2012 (edited) :)Before this starts to turn into one of these "but I can see also that it is not fluent at 60hz".....thread : Short: TurboHog and winz , you are both right... in a way or another! :) And here is the long version about the "why": First: Human seeing system can easily distinguish if a information is brought to it at 24FPS or at 60... beyond this it gets really hard to be aware of a higher frequency. And here is a demonstration that we only see what we want to see - keep it in mind when reading following Q/A - so there are many other factors that are influencing how we see something ...: Q: Why 24 FPS for a movie is enough to look fluent/smooth? A: the live pictures of a movie have motion-blur . So the change from one picture to another is blending into another - and our brain gets tricked - so we (believe to) see a fluent movement. It's getting even better when the Movie is interlaced - you see between the picture change both at the same time blended in to each other . So it is even more smooth than just one picture after another. Q: Why is 24FPS not sufficient in computer generated image for a fluent movement ? A: Each frame is very sharp and crisp - our brain sees each frame without the "info" that it is moving.(missing motion-blur) . So to get a absolute fluent computer generated image we have to use at least 60FPS or use some tricks in the post-processing. Yes - you guessed right! we have to simulate motion-blur. But this technique is still very resource hungry and isn't always matching our real-live experience and seems not to "fit". - so its only practical to do it for CGI movies - but we will have still to wait some years until it will be satisfying rendered in real-time applications. But when this is done - there should be no problem that a real-time CGI image will look also very smooth at only 30FPS. Q: what can I do to overcome this dilemma in dcs ? A: I have locked my FPS at 30 via a file edit in the Eagle DynamicsDCS WorldConfiggraphics.cfg line # 329 >>> MaxFPS = 29; So I don't see big jumps between frame rates - a steady 30FPS can look much more smooth as a moving image that jumps often between e.g. 30-50. So I just "trained" my brain to "learn" that 30FPS is a smooth picture. <I just have to stop to think about it all the time... But when I have not locked the FPS I get always distracted and reminded that 30FPS isn't fluent... because I get distracted by the change in FPS (but I don't get this irritation when locked on 30FPS...) I hope you get my point. :) - don't know how to explain it better. Edited October 15, 2012 by PeterP Link to comment Share on other sites More sharing options...
112th_Rossi Posted July 24, 2012 Share Posted July 24, 2012 Be happy with the performance you have. Its about as good as you're going to get. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 24, 2012 ED Team Share Posted July 24, 2012 Holy crap ! I missed him ! nice example lol Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Wolf Rider Posted July 24, 2012 Share Posted July 24, 2012 (edited) First: Human seeing system can easily distinguish if a information is brought to it at 24FPS or at 60... beyond this it gets really hard to be aware of a higher frequency. So to get a absolute fluent computer generated image we have to use at least 60FPS or use some tricks in the post-processing. Yes - you guessed right! we have to simulate motion-blur. except there will be a distinct difference between looking at something @ 60Hz and something @ 100Hz The 60Hz mentioned in the (A) refers to CRT monitors and the headaches caused by looking at the monitor running less than 60Hz for 20 minutes or more. The "flickering" at less than 60Hz on a CRT is apparent even on a static desktop screen, possibly because of the way the CRT draws the image onscreen. Earlier LCD screens (all had, and some later ones still do have "Judder" when they run at less than its native refresh rate.. this is particularly noticeable when viewing terrain travelling horizontally (L > R or R < L) across the screen. LED backlit LCD's are marginally better, but the judder remains. --------------` and yeah, if the OP is getting those rates with that setup, I'd be happy with that. Edited July 24, 2012 by Wolf Rider City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
PeterP Posted July 24, 2012 Share Posted July 24, 2012 (edited) yes you are right! :) But this is exactly why I wrote it gets really hard to be aware of a higher frequency... I should have made it bold from the beginning. ;) edit: a CTR darkens out between each frame build > The electron-beam that refreshes the image is also responsible for the illumination. ...even if we are not really aware of it - the eyes getting very tired because of this. That is causing the headache - as the eyes have to fight with a image that changes light intensity very quickly between each frame. Something that isn't happening with a LCD screen. A LCD has always the same illumination > only the "LCD" refresh while the back-light stays on. Conclusion : We can't compare 60Hz of a CTR with 60Hz of a LCD. Edited July 24, 2012 by PeterP Link to comment Share on other sites More sharing options...
Jinja Posted July 24, 2012 Share Posted July 24, 2012 Peter Jackson's having a real challenge with filming The Hobbit, because he's filming the 1st ever Hollywood blockbuster @48FPS, and test-audiences sure as hell can tell the difference between that and 24FPS... not that they like the results, but that's a different conversation. i7@3.5Ghz, ATI 5870, 16GB RAM, win7 64bit, TH2GO, Track-IR, 4screen pit, TM WArthog HOTAS Link to comment Share on other sites More sharing options...
Wolf Rider Posted July 24, 2012 Share Posted July 24, 2012 that's because a whole image is flashed up on the screen and the 48fps (from memory) gives a sharper HD type quality to the film. Trouble is, when shooting at 48fps twice the film stock is needed... and it certainly ain't cheap. Its not "hard" so much Peter P, it just depends on the method of which the images are presented on. Film, Television, CRT and LCD are all different. City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
PeterP Posted July 24, 2012 Share Posted July 24, 2012 (edited) when shooting at 48fps twice the film stock is needed... and it certainly ain't cheap.. :D Even if Peter Jackson is from new-Zealand....I hope he is clever enough to use digital-cameras.... Because shipping the movie-reels to each cinema on this planet from down-under will probable very expensive.:D Its not "hard" so much Peter P, it just depends on the method of which the images are presented on. Film, Television, CRT and LCD are all different. Yes you are right! :) But that is exactly why I wrote also this: And here is a demonstration that we only see what we want to see - keep it in mind when reading following Q/A - so there are many other factors that are influencing how we see something ...: :D I get the slight feeling that I should have named them all....;) But than I would still writing at posting #10. Back on topic: :)It is something like this: "30-50 FPS aren't enough to have fun with DCS !? How to get more!?" Edited July 24, 2012 by PeterP Link to comment Share on other sites More sharing options...
Wolf Rider Posted July 24, 2012 Share Posted July 24, 2012 Conclusion : We can't compare 60Hz of a CTR with 60Hz of a LCD. True :) , except that both have inherent faults at less than 60Hz for the CRT and native refresh rate for the LCD ;) 1 City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
PeterP Posted July 24, 2012 Share Posted July 24, 2012 (edited) Yes ! You are right again:) ..but I get the slight feeling that I get also some serious "inherent faults" when I start to write another reply in this thread.... ;) ..and I'm not talking about my eyes - I'm talking what's behind them....:P (..or still left..) ..whatever: Have a good day! Edited July 24, 2012 by PeterP Link to comment Share on other sites More sharing options...
RaXha Posted July 24, 2012 Share Posted July 24, 2012 Trouble is, when shooting at 48fps twice the film stock is needed... and it certainly ain't cheap. Hardly a problem since the movie is shot and distributed in digital format so theres no film stock being used at all... :P Link to comment Share on other sites More sharing options...
Wolf Rider Posted July 24, 2012 Share Posted July 24, 2012 (edited) :P well there ya go It was an older 60fps attempt, I was recalling... so thanks for the jog Edited July 24, 2012 by Wolf Rider City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
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