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Problems with the new UPDATE


Gvanlang

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guide for logs in my signature below.

 

Sounds strange have you made hardware or OS changes to your machine recently?

 

I think I have isolated the problem and it was me! Or at least I think so as the last update was fine.

------------

 

3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

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  • ED Team
Thank you for doing that fsgrin.png

 

Now with 2.5.0.15365.345 I thought I could move the Views.lua files into the user folder because of this line in the patch notes:

 

 

 

For example: C:\Users\Eldur\Saved Games\DCS.openbeta\Mods\aircraft\F-5E\Views.lua

But they won't load at all. And in some cases it won't trigger the IC (AV-8B for instance).

Also as already mentioned, putting the definitions into <user folder>\Config\View\Server.lua won't do it either (got that file from firmek, https://forums.eagle.ru/showpost.php?p=3136892&postcount=4 - to be exact it's this one: https://forums.eagle.ru/showpost.php?p=3305863&postcount=687).

 

 

-- View scripts 
-- Copyright (C) 2004, Eagle Dynamics.

-- Global view configuration
-- Update for DCS 1.5.3
local gEyePoint                 = {0.05, 0.08, 0.00}                    -- Front/back, up/down, lef/right {0.08, 0.10, 0.00} {0.16, 0.1}
local gCameraViewAngleLimits    = {30.000000, 90.000000}                -- Field of view, zoom min and max. consider setting it so that min + (max-min)/2 = default viewAngle (index 13) from snap views. This will result in the default zoom being located in the midle position of the zoom slider, for instance on the TM W . Note that Mi-8 is an exception from this rule as it uses a "Max FOV adjustment" from "Special" to override the max value. Setting max value to default FOV - viewAngle from SnapViews will remove the zoom-out effect at cokpit enter.
local gCameraAngleLimits        = {200.000000, -80.000000, 110.000000}  -- Maximum head movement angles: left/right, down, up. Not applicable for Mi-8
local gShoulderSize             = 0.15                                   -- 0.25 Shift head left/right when view angle is more than 90 degrees 

-- ORIGINAL VALUES from "default_fighter_player"
-- CameraViewAngleLimits        = {50.000000,140.000000},
-- CameraAngleRestriction        = {false       ,90.000000,0.500000},
-- Allow360rotation                = false,
-- CameraAngleLimits            = {200,-80.000000,110.000000},
-- ShoulderSize                    = 0.25,  -- move body when azimuth value more then 90 degrees

DisableCombatViews                = false -- F5 & Ctrl-F5
ExternalObjectsLockDistance     = 10000.0
ShowTargetInfo                     = false
CameraTerrainRestriction         = true
hAngleRearDefault                 =  180
vAngleRearDefault                 = -8.0
vAngleRearMin                    = -90 -- -8.0
vAngleRearMax                    = 90.0

dbg_shell    = "weapons.shells.PKT_7_62_T" -- 23mm shell
-- dbg_shell    = "weapons.shells.2A64_152" -- 152mm shell
dbg_shell_v0 = -1 -- Muzzle speed m/s (-1 - speed from shall database)
dbg_shell_fire_rate = 60
--reformatted per-unit data to be mod system friendly 
--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)

function default_fighter_player(t)
   local res = { 
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false, 90.000000, 0.500000},
       EyePoint               = gEyePoint,
       Allow360rotation       = false,
       CameraAngleLimits      = gCameraAngleLimits,
       ShoulderSize            = gShoulderSize,
   }
   if t then 
       for i,o in pairs(t) do
           res[i] = o
       end
   end
   return res
end

function fulcrum()
   return {
       Cockpit = {
       default_fighter_player({CockpitLocalPoint = {4.71,1.28,0.000000},
                               limits_6DOF       = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000}}),
       },
       Chase   = {
           LocalPoint      = {1.220000,3.750000,0.000000},
           AnglesDefault   = {180.000000,-8.000000},
       }, -- Chase 
       Arcade = {
           LocalPoint      = {-15.080000,6.350000,0.000000},
           AnglesDefault   = {0.000000,-8.000000},
       }, -- Arcade 
   }
end

ViewSettings = {}
ViewSettings["A-10A"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint    =  {4.300000,1.282000,0.000000},
                                 limits_6DOF       =  {x      = {-0.050000,0.600000},
                                                       y      = {-0.300000,0.100000},
                                                       z      = {-0.250000,0.250000},
                                                       roll =  90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.600000,3.682000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-27.000000,12.000000,0.000000},
       AnglesDefault   = {0.000000,-12.000000},
   }, -- Arcade 
}
ViewSettings["A-10C"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint      = {4.300000,1.282000,0.000000},
                                 limits_6DOF            = {x      = {-0.050000,0.600000},
                                                           y      = {-0.300000,0.100000},
                                                           z      = {-0.250000,0.250000},
                                                           roll =  90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.600000,3.682000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-27.000000,12.000000,0.000000},
       AnglesDefault   = {0.000000,-12.000000},
   }, -- Arcade 
}
ViewSettings["F-15C"] = {
   Cockpit = {  
   [1] = default_fighter_player({    
           CockpitLocalPoint    = {6.210000,1.204000,0.000000},
           limits_6DOF            = {x = {-0.05,0.45}, y = {-0.3,0.1}, z = {-0.22,0.22}, roll = 90}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {2.510000,3.604000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-13.790000,6.204000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Hawk"] = {
Cockpit = {
[1] = {-- player slot 1
 CockpitLocalPoint      = {0.000,0.000,0.000},
 limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.100000,0.100000},z = {-0.30000,0.30000},roll = 90.000000},
},
}, -- Cockpit 
Chase = {
 LocalPoint      = {0.200000,-0.652000,-0.650000},
 AnglesDefault   = {0.000000,0.000000},
}, -- Chase 
Arcade = {
 LocalPoint      = {-21.500000,5.618000,0.000000},
 AnglesDefault   = {0.000000,-8.000000},
}, -- Arcade 
}
ViewSettings["Ka-50"] = {
   Cockpit = {
   [1] = default_fighter_player({-- player slot 1
       CockpitLocalPoint      = {3.188000,0.390000,0.000000},
       --CameraViewAngleLimits  = {20.000000,120.000000},
       --CameraAngleRestriction = {false,60.000000,0.400000},
       --CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       limits_6DOF            = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-0.512000,2.790000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-16.812000,5.390000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["MiG-29A"] = fulcrum()
ViewSettings["MiG-29G"] = fulcrum()
ViewSettings["MiG-29S"] = fulcrum()
ViewSettings["P-51D"] = {
   Cockpit = {
   [1] = default_fighter_player({-- player slot 1
       CockpitLocalPoint      = {-1.500000,0.618000,0.000000},
       limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.200000,-0.652000,-0.650000},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["TF-51D"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {-1.500000,0.618000,0.000000},
       limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.200000,-0.652000,-0.650000},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-25"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000},
                                   limits_6DOF     = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000}}),-- player slot 1
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-0.348000,2.906000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-16.648001,5.506000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-25T"] = {
   Cockpit = {
       [1] = default_fighter_player({    CockpitLocalPoint    = {3.352,0.506,0},
                                       limits_6DOF         = {    x = {-0.05,0.36},y = {-0.20,0.08},z = {-0.20,0.20}, roll = 90}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-0.294000,2.866000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-16.594000,5.466000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-25TM"] = {
   Cockpit = {
   [1] = default_fighter_player({-- player slot 1
       CockpitLocalPoint      = {4.000000,1.000000,0.000000},
       CameraViewAngleLimits  = {20.000000,140.000000},
       CameraAngleRestriction = {true,90.000000,0.400000},
       CameraAngleLimits      = {160.000000,-70.000000,90.000000},
       limits_6DOF            = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {4.000000,2.000000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {4.000000,2.000000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-27"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint = {7.959000,1.419000,0.000000},
                                   limits_6DOF       = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {4.259000,3.819000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-12.041000,6.419000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-33"] = ViewSettings["Su-27"]
ViewSettings["Mi-8MT"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       ShoulderSize            = gShoulderSize,
       limits_6DOF            = {x = {-0.200000,0.400000},y ={-0.200000,0.25000},z = {-0.650000,1.0},roll = 90.000000},
   },
   
   [2] = {-- player slot 2
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       ShoulderSize            = gShoulderSize,
       limits_6DOF            = {x = {-0.200000,0.350000},y ={-0.200000,0.25000},z = {-0.400000,1.0},roll = 90.000000},
   },
   
   [3] = {-- player slot 3
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       ShoulderSize            = gShoulderSize,
       limits_6DOF            = {x = {-0.200000,0.400000},y ={-0.200000,0.30000},z = {-0.400000,0.4},roll = 90.000000},
   },
   
   [4] = {-- player slot 4
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CockpitLocalPointAzimuth  = 90,
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       limits_6DOF            = {x = {-1.8, 0.2}, y = {-0.6,0.5}, z = {-0.95,0.25}, roll = 90.000000},
   },

   
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.700000,1.400000,-3},
       AnglesDefault   = {0,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-20.000000,5.000000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["UH-1H"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {2.34, 0.37 , 0.0},
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       ShoulderSize            = gShoulderSize,
       limits_6DOF            = {x = {-0.100000,0.500000},
                                 y = {-0.200000,0.350000},
                                 z = {-0.200000,0.750000},
                                 roll = 90.000000},
   },
   
   [2] = {-- player slot 2
       CockpitLocalPoint      = {2.34, 0.37 , 0.0},
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       ShoulderSize            = gShoulderSize,
       limits_6DOF            = {x = {-0.100000,0.500000},
                                 y = {-0.200000,0.350000},
                                 z = {-0.750000,0.200000},
                                 roll = 90.000000},
   },
   
   [3] = {-- player slot 3
       CockpitLocalPoint         = {2.34, 0.37 , 0.0},
       CockpitLocalPointAzimuth  = -90,
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       ShoulderSize            = gShoulderSize,
       limits_6DOF            = {x     = {-3.0, 0.35} , 
                                 y     = {-0.6,0.5},
                                 z     = {-0.25,1.4},                          
                                 roll  = 90.000000},
   },
   
   [4] = {-- player slot 4
       CockpitLocalPoint      = {2.34, 0.37 , 0.0},
       CockpitLocalPointAzimuth  = 90,
       CameraViewAngleLimits  = gCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = gEyePoint,
       limits_6DOF            = {x     = {-3.0, 0.35},
                                 y     = {-0.6,0.5}, 
                                 z     = {-1.4,0.25},
                                 roll  = 90.000000},
   },
   
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-3.700000,2.400000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-20.000000,5.000000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["C-101EB"] = {
   Cockpit = {
   -- player slot 1
   [1] = default_fighter_player({
       CockpitLocalPoint      = {2.463,0.525,0.0},
       limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.100000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}}),
   -- player slot 2
   [2] = default_fighter_player({
       CockpitLocalPoint      = {1.052,0.70,0.0},
       limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.100000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       --LocalPoint      = {0.200000,-0.652000,-0.650000},
       --AnglesDefault   = {0.000000,0.000000},
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["M-2000C"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {0.00,0.000,0.000},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF             = {x = {-0.050000,0.30000},y ={-0.500000,0.100000},z = {-0.20000,0.20000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-10.0,1.0,3.0},
       AnglesDefault   = {0.000000, 0.000000},
   }, -- Chase
   Arcade = {
       LocalPoint      = {-21.500000,6.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}
ViewSettings["MiG-21Bis"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {3.00, 0.94, 0.0},
                                   CameraAngleLimits         = {180,-80.000000,120.000000},
                                   limits_6DOF               = {x = {-0.15, 0.28}, y = {-0.2, 0.06}, z = {-0.15, 0.15}, roll = 45.0}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-10.0,1.0,3.0},
       AnglesDefault   = {0.000000, 0.000000},
   }, -- Chase
   Arcade = {
       LocalPoint      = {-21.500000,6.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}
ViewSettings["MiG-15bis"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {1.829509 ,0.868164 ,0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.15,0.25},y ={-0.15,0.075},z = {-0.170,0.170},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}
ViewSettings["F-86F Sabre"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {1.677, 1.151, 0.000000},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.2,0.30},y ={-0.15,0.10},z = {-0.15000,0.15000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}
ViewSettings["SpitfireLFMkIX"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {-1.564, 0.567, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.071, 0.318}, y = {-0.375, 0.077}, z = {-0.155, 0.155}, roll = 90.0}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.0, -0.191, -1.146},
       AnglesDefault   = {0.0, 0.0},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

ViewSettings["Bf-109K-4"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {-1.03, 0.72, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.06, 0.35}, y = {-0.32, 0.08}, z = {-0.17, 0.17}, roll = 90.0}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.0, -0.191, -1.146},
       AnglesDefault   = {0.0, 0.0},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

ViewSettings["FW-190D9"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {-0.988,0.744,0.000000},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.050000,0.30000},y ={-0.350000,0.100000},z = {-0.12000,0.12000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.200000,-0.652000,-0.650000},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

ViewSettings["AJS37"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {4.802242, 0.720387, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.60,.60},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.200000,1.7000,-1.300000},
       AnglesDefault   = {0.000000,-5.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-27.000000,12.000000,0.000000},
       AnglesDefault   = {0.000000,-12.000000},
   }, -- Arcade 
}

ViewSettings["L-39C"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {3.04, 0.68, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.05,0.2},y ={-0.5,0.1},z = {-0.25,0.25},roll = 90.000000}}),
   [2] = default_fighter_player({    CockpitLocalPoint         = {1.5, 1.0, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.05,0.2},y ={-0.5,0.1},z = {-0.25,0.25},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

ViewSettings["L-39ZA"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {3.04, 0.68, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.05,0.2},y ={-0.5,0.1},z = {-0.25,0.25},roll = 90.000000}}),
   [2] = default_fighter_player({    CockpitLocalPoint         = {1.5, 1.0, 0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.05,0.2},y ={-0.5,0.1},z = {-0.25,0.25},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

ViewSettings["F-5E-3"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {3.022,0.860,0.0},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.05,0.21},y ={-0.10,0.08},z = {-0.19,0.19},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}    

ViewSettings["AV8BNA"] = {
   Cockpit = {
   [1] = default_fighter_player({    CockpitLocalPoint         = {0.00,0.000,0.000},
                                   CameraAngleLimits         = {200,-90.000000,90.000000},
                                   limits_6DOF               = {x = {-0.050000,0.30000},y ={-0.100000,0.100000},z = {-0.20000,0.20000},roll = 90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-10.0,1.0,3.0},
       AnglesDefault   = {0.000000, 0.000000},
   }, -- Chase
   Arcade = {
       LocalPoint      = {-21.500000,6.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade
}

 

 

Setting gCameraViewAngleLimits = {30.000000, 90.000000} is completely ignored for the planes that won't pass the IC with the Views.lua in the sim folder (

mods/aircraft/ajs37/entry/views.lua

mods/aircraft/av8bna/views.lua

mods/aircraft/bf-109k-4/views.lua

mods/aircraft/f-5e/views.lua

mods/aircraft/fw-190d9/views.lua

mods/aircraft/l-39c/views.lua

mods/aircraft/m-2000c/views.lua

mods/aircraft/mig-21bis/entry/03_views.lua

mods/aircraft/mi-8mtv2/views.lua

mods/aircraft/mig-15bis/views.lua

mods/aircraft/spitfirelfmkix/views.lua

mods/aircraft/uh-1h/views.lua

) -As mentioned, I can still take the Harrier in SP and the changed zoom limits apply, probably because of the different DRM system used. The others listed just above all get disabled and inaccessible as soon as I put those files in there.

 

Thank you for helping salute.png

 

 

Hi

 

Views are something that are protected currently, if I find anything out I will pass it on to you

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  • ED Team
I think I have isolated the problem and it was me! Or at least I think so as the last update was fine.

 

great news, please share with us :)

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  • ED Team
I will maintain my patience. However, I truly miss my A10c. I just did another update (haven't played in about 4 days) and still I get a message letting me know no joy with my modules. I have read some of the post requesting logs, removing files, re-logins and the like. I must admit that I am a qua

si-computer illiterate. For me, only a hot fix will do, or maybe a Bud Light. I am a grown ass man and I find myself hooked on a simulation--I just realized it. Is there any medication for this malady?

 

Post your dcs.log we may find some clues,

 

I have a guide in my signature

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Frustrated

 

At this point, I am thoroughly frustrated. Somehow I know, though not completely, that I may have done something or not done something to contribute to my problem. Nevertheless, the problem prevails. Could someone help me in contacting the DCS tech desk, if there is one, so that someone/anyone can walk me through a fix. This is now the second week I am unable to use either DCS A10C or FC3. I have already pre-paid for the F/A 18; how will it be affected by my present problem. Again, could someone tell me how to contact the DCS Tech to help me figure out why it says that my "serial numbers are already bound to a different acct. and what to do about it?"

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Hey Bignewy, this may help; I am also told that both A10C and FC3 are "already bound to a different account." How can I find out which account they are bound to? I don't think I have two accounts, but maybe I do.

 

login here and check your keys

 

https://www.digitalcombatsimulator.com/en/personal/licensing/

 

if you see a problem contact support

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At this point, I am thoroughly frustrated. Somehow I know, though not completely, that I may have done something or not done something to contribute to my problem. Nevertheless, the problem prevails. Could someone help me in contacting the DCS tech desk, if there is one, so that someone/anyone can walk me through a fix. This is now the second week I am unable to use either DCS A10C or FC3. I have already pre-paid for the F/A 18; how will it be affected by my present problem. Again, could someone tell me how to contact the DCS Tech to help me figure out why it says that my "serial numbers are already bound to a different acct. and what to do about it?"

 

Support can be contacted here, sounds like your issues are account related

 

https://www.digitalcombatsimulator.com/en/support/

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Hi

 

Views are something that are protected currently, if I find anything out I will pass it on to you

 

Hi

 

I actually found a way (finally) to get what I need within the given limits. Default Cockpit FOV is limited from 20° to 140°. In the AV-8B section I found some key mappings to set the STO Stop lever to either 50, 55, 60° or all the way back which just gave input values to the axis. Tried to do the same with Zoom and it works

 

Here's my code I now will add to all modules' \Input\[Module]\keyboard\default.lua files, or better to Config\Input\Aircrafts\base_keyboard_binding.lua (used by DCS modules) / common_keyboard.lua (used by FC3 modules):

 

   -- COCKPIT VIEW FOV / ZOOM PRESETS
   -- {action = iCommandViewZoomAbs                , name = _('Zoom View')},
   {down = iCommandViewZoomAbs                        , value_down = -0.833333, name = _('Cockpit FOV 30'), category =  _('View Cockpit FOV')},
   {down = iCommandViewZoomAbs                        , value_down = -0.333333, name = _('Cockpit FOV 60'), category =  _('View Cockpit FOV')},
   {down = iCommandViewZoomAbs                        , value_down =  0.166666, name = _('Cockpit FOV 90'), category =  _('View Cockpit FOV')},

So I just will have what I need and pass the IC. I just need to reestablish the default angle limits. This will also assure that tracks will have the correct angles then - until now when I used to zoom out to my maximum of 90°, the track playback would zoom out to 140° in any unmodified installation. Therefor I'm now sure there are quite some things dependant on the original given limits and it would not be easy to just change the limits to get the min and max zoom buttons to desired FOVs. Instead, it's a lot easier to just set the zoom to certain values directly. So if ED is going to do anything about it, they should add some mappings to the default files just like I did now. And until then, I'll just do it myself dealwithit.png


Edited by Eldur

dcsdashie-hb-ed.jpg

 

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Hi Eldur !

Thanks to your post, I finally made what I wanted for months : a button that zooms in when pressed, and zooms out when released...

Yes, like in BMS ;)

 

Here's the JSGME / OVGME mod.

 

Hope you like it !

Instant Zoom keybind.zip

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

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Howdy, I apologize if this question is in the wrong thread... first timer. When flying the Ka-50, I can blow up general traffic (cars on the road) in Nevada but not Caucasus. There are lots of other things I use to be able to blow up that don't anymore in Caucasus. Is it just me? Do I have a setting wrong?

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Howdy, I apologize if this question is in the wrong thread... first timer. When flying the Ka-50, I can blow up general traffic (cars on the road) in Nevada but not Caucasus. There are lots of other things I use to be able to blow up that don't anymore in Caucasus. Is it just me? Do I have a setting wrong?

 

Hi Steinbauer

 

the cars have been reported.

 

Feel free to make a new topic if you find anything else in the beta public test build.

 

and welcome to the forum! :)

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Hi Eldur !

Thanks to your post, I finally made what I wanted for months : a button that zooms in when pressed, and zooms out when released...

Yes, like in BMS ;)

 

Here's the JSGME / OVGME mod.

 

Hope you like it !

 

Sweet. I'll give this a try later, thanks for sharing. Love that function in BMS. :thumbup:

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Is it possible for you to give me a quick lesson on how to install and use your mod?

I've been struggling with vision clarity in VR wearing glasses and would appreciate the ability to zoom.

I'm fairly new to DCS and have had to go through multiple reinstalls to get to where I am now.

Merci

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Is it possible for you to give me a quick lesson on how to install and use your mod?

I've been struggling with vision clarity in VR wearing glasses and would appreciate the ability to zoom.

I'm fairly new to DCS and have had to go through multiple reinstalls to get to where I am now.

Merci

 

Wearing glasses - seriously!?

 

You have to look into the hardware, rather than the software. If you're not seeing clear, that has nothing to do with the software.

 

Electronic viewfinders (EVF) in mirror less cameras, when looking into the viewfinder with glasses, the distance to the screen is relevant. This is why you can adjust it to some extend. With some limitations on a scale +1 to -3.

 

While you can adjust the glass of the Oculus sideways, the distance to the glass is fixed.

 

You have to regulate the distance using the VRCover. They offer two different distances for the Oculus. The biggest issue of the Oculus is to wear glasses inside.

 

I would love to have some dioptr correction too.


Edited by muehlema

X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder

 

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Thanks, muehlema.

That gives me a starting point to adjust my vision and my expectations.

The zoom button feature sounds promising if I only knew how to apply the mod to the file and bind it to a button.

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Glasses or not, I like being able to zoom on my cockpit (real-life definition is of course so much better than in a game, we need the zoom to compensate) or outside, in the real world (actual pilots use binoculars for this).

I've prepared a new version of my mod, which I'll post tonight when I come back from work.

 

In the meantime :

 

I've added 4 commands to the list of commands available for you to map :

- instant 30 degrees (narrow) FOV that snaps back to normal zoom when you release the key

- same with 60 degrees (medium)

- 30 degrees FOV that stays until you press the "back to normal zoom" command (numpad enter by default)

- same with 60 degrees

 

You have to map these new commands in all the aircrafts you want to fly, to a key on your keyboard or a button on your stick (better)

Zip - VEAF :pilotfly:

 

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Fantastic! I look forward to your new mod pack.

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VR has a Zoom Button that Zooms in when pressed and out when released already under the UI Layer.

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I installed zoom button mod using OvGME in DCSW 2.5. The file system shows the files, dated 3/27 were installed in Config/Input/Aircrafts, but the "View Cockpit instant FOV" category does not show up in A-10C SIM or P-51D SIM Controls. Can't find the key bindings.

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That's because the first version didn't work for all aircrafts ; I'll push the new version as soon as I hit home ;)

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

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Here is the new version, as promised; sorry for the delay...

Please give me your comments!

Instant Zoom keybind.zip

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

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  • 1 month later...
  • ED Team
Game crashed during play. Attached is the log.

 

Hi

 

thanks for the log.

 

Please remove all unofficial modifications and run a cleanup and repair.

 

I have crash advice below in my signature

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