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Posted

In the first entry of this post we have this:

 

Blank Template Mission with triggers set for 4 scenarios all with a 25% chance of occurring, but no two will occur at once. i.e make a mission where there are 4 different scenarios possible, with one being chosen randomly and the mission start.

 

But link is broken. Can someone create such mission and upload please?

I don't understand anything in russian except Davai Davai!

Posted

Grimes,,,

From the Wiki link you gave above -

"Once> Time Less than 5> Set Flag 1 Random Value from 1 to 5

This trigger sets a random value for flag 1 to inclusively within the range 2 and 5. Thus the options are 1, 2, 3, 4, or 5. It is similar to setting a random 20% condition, but not quite."

 

Is there a mistake in the part that says, "within the range 2 and 5."?

 

Shouldn't it be, "within the range 1 and 5."?

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

  • 2 months later...
Posted

---------------------------------------------------------------

Q: "Loading and testing takes too long time!!"

A: Efficient Editing 101 - view world while editing;

This method is very effective if you need to place units precisly.

You will run two instances of DCS - one SP and one MP.

Preparation; Set up DCS/FC2 to run in Windowed mode - set window size to 3/4 of your desktop.

  • Start a DCS:BS in MP mode, keep it ready for loading a mission
    (You need to start DCS in MP before DCS in SP if you plan on using TrackIR / Hotas that hooks into the DCS.exe)
    Do not close it.
  • Start DCS:BS Mission Editor secondly - edit your mission.
    SAVE the mission.
  • Without closing the SP
    - Load the mission in MP as Server, use F2/F7 etc to view your unit positions.
  • In the SP editor
    - Adjust your Units position. Or add new one's.
    - Do NOT save while mission is loaded and running in MP.
  • Disconnect from your MP Server mission.
  • SAVE your mission in SP Editor.
  • LOAD mission again to review changes.

[ATTACH]33926[/ATTACH] [ATTACH]33927[/ATTACH] [ATTACH]33928[/ATTACH]

(Fun-Fact: CoBa was killed by the Gepard 3 times without spotting it)

 

 

Does this still work?..

Man I could really use a navigator right about now.

 

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  • 2 weeks later...
Posted
---------------------------------------------------------------

Q: "Loading and testing takes too long time!!"

A: Efficient Editing 101 - view world while editing;

This method is very effective if you need to place units precisly.

You will run two instances of DCS - one SP and one MP.

Preparation; Set up DCS/FC2 to run in Windowed mode - set window size to 3/4 of your desktop.

  • Start a DCS:BS in MP mode, keep it ready for loading a mission
    (You need to start DCS in MP before DCS in SP if you plan on using TrackIR / Hotas that hooks into the DCS.exe)
    Do not close it.
  • Start DCS:BS Mission Editor secondly - edit your mission.
    SAVE the mission.
  • Without closing the SP
    - Load the mission in MP as Server, use F2/F7 etc to view your unit positions.
  • In the SP editor
    - Adjust your Units position. Or add new one's.
    - Do NOT save while mission is loaded and running in MP.
  • Disconnect from your MP Server mission.
  • SAVE your mission in SP Editor.
  • LOAD mission again to review changes.

[ATTACH]33926[/ATTACH] [ATTACH]33927[/ATTACH] [ATTACH]33928[/ATTACH]

(Fun-Fact: CoBa was killed by the Gepard 3 times without spotting it)

 

 

Does this still work?..

 

Going to try this tonight. The load times make my 'lua trial and error' mistakes costly :wallbash:

314-я смешанная авиационная дивизия

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  • 2 months later...
Posted
env.mission.coalitions doesn't really change which country is in which coalition. It *might* effect what is displayed in the briefing boxes, but that would be it.

 

 

What you are looking for is the table env.mission.coalition (note it has no "s" at the end. In there you have the tables

 

env.mission.coalition.blue.country

 

Each country has its own table containing the units within organized by group type. So you get something like this:

 

   ["coalition"] = 
   {
       ["blue"] = 
       {
           ["bullseye"] = 
           {
               ["y"] = 683857.14285714,
               ["x"] = -284857.14285714,
           }, -- end of ["bullseye"]
           ["nav_points"] = 
           {
           }, -- end of ["nav_points"]
           ["name"] = "BLUE",
           ["country"] = 
           {
               [1] = 
               {
                   ["id"] = 5,
                   ["name"] = "France",
               }, -- end of [1]
               [2] = 
               {
                   ["id"] = 16,
                   ["name"] = "Georgia",
                   ["plane"] = 
                   {
                       ["group"] = 
                       {
                           [1] = 
                           {

 

This is where you have to add countries. Empty countries can simply be in the format

               [1] =  -- Index
               {
                   ["id"] = 5, -- id enum
                   ["name"] = "France", -- id name
               }, -- end of [1]

 

It is also recommended to make sure the coalitions match the coalition table.

 

Hi all - i attempted to make this edit by creating the .zip extension and editing in Notepad+... here is the edit i placed in the mission file within the .zip archive:

                             ["y"] = 378185.14285715,
                               ["x"] = 30192.857142855,
                               ["name"] = "AI US C",
                               ["communication"] = true,
                               ["start_time"] = 0,
                               ["modulation"] = 0,
                               ["frequency"] = 124,
                           }, -- end of [11]
                       }, -- end of ["group"]
                   }, -- end of ["plane"]
               }, -- end of [1]
		[color="Red"]	[2] = 
			{
				["id"] = 18, -- id enum
                   ["name"] = "Abkhazia", -- id name
               }, -- end of [2] [/color]
           }, -- end of ["country"]
       }, -- end of ["blue"]

The stuff in red is the coalition i am trying to add but it doesnt seem to be workign ... note that I am adding this just after the USA units have all been listed and just after [1] is ended but before the country/coalition is ended.

 

Any help pointing out where i went wrong?

:helpsmilie:

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  • 2 months later...
Posted

I hope this is as simple and stupid as I think it is:

I want to add a picture for the mission briefing, but I can't select that picture. It is a 512x512 px *.jpg. I tried bigger and smaller resolution, but they still don't show up in the "choose picture" dialogue.

 

Thx,

Mav

Posted
I hope this is as simple and stupid as I think it is:

I want to add a picture for the mission briefing, but I can't select that picture. It is a 512x512 px *.jpg. I tried bigger and smaller resolution, but they still don't show up in the "choose picture" dialogue.

 

I've just taken a screenshot of the "changes picture for BLUE/RED coalition" dialog in action.

 

I noticed the filter next to the file-name field. In my installation, I can't select anything other than "Images (...)". Does it show that for you as well?

 

In the past I've accidentally added smaller and larger images (compared to 512 * 512) and they looked bad, but there was no problem actually adding them to a mission.

dcs_me_add_picture_dialog.thumb.png.3b0cc5db73d1726c0e0434edfbf3ee87.png

Posted

looks exactly the same, except some images I want to import don't show up. As you mentioned screenshots: I have some in the same folder, they do show up. The images I want to add are jpg aswell, just no screenshots but taken with the windows snipping tool and then edited and resized with Gimp.

But I fail to see why this should affect the selection dialogue / the appearance of the pictures...

Posted
looks exactly the same, except some images I want to import don't show up. As you mentioned screenshots: I have some in the same folder, they do show up. The images I want to add are jpg aswell, just no screenshots but taken with the windows snipping tool and then edited and resized with Gimp.

But I fail to see why this should affect the selection dialogue / the appearance of the pictures...

 

Sounds weird. A couple of wild guesses regarding the files in question:

  • Do the filenames contain any special characters or localized characters?
  • Are the JPEG files stored in RGB or CMYK?
  • Are DPI set to something other than 72?
  • If you edit a screenshot with Gimp, can it still be added in DCS?

 

I don't know the image requirements for DCS missions, but maybe it has to do with one of the above?

Posted
I hope this is as simple and stupid as I think it is

 

And here we go, can't be more stupid than it actually is:

snipping tool and afterwards gimp saved the images as JPG, capital letters. no problem at all until you encounter the DCS ME xD

Posted
And here we go, can't be more stupid than it actually is:

snipping tool and afterwards gimp saved the images as JPG, capital letters. no problem at all until you encounter the DCS ME xD

 

Haha, that's so simple I didn't even think of it. Especially given that Windows is usually not case-sensitive. :)

  • 1 month later...
  • 1 year later...
Posted

About 7°. I did an experiment where I put a flight path in at the ME's 0, 90, 270 headings and noticed a 7° difference.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted
About 7°. I did an experiment where I put a flight path in at the ME's 0, 90, 270 headings and noticed a 7° difference.

 

WC

 

Thanks mate!

Midnite Signature.jpg

Posted

Also it depends on how far away you are East/West from the map origin, which is in the middle of the Crimea. The deviation gets larger the further away it is. Its why there is a mist function "getNorthCorrection" :)

The right man in the wrong place makes all the difference in the world.

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  • 5 months later...
Posted

i want to create a mission in 1.5 where i can get a points for delivering cargo to a drop zone, the "unit\group in zone" trigger is not working, how should my trigger must look like? i have tried everything, please help or upload a miz example :(

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  • 5 months later...
Posted

I played with the Mission Editor settings, but there is one thing i don't understand how is working.

The Mission Options ( image bellow )

If i want to have " unlimited weapons " for example, do I have to check the box, on the left side, as well ?

Thank you

1177792712_MISSIONOPTIONS.jpg.ac878ee7b92908aadfd547a5ad072e46.jpg

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Posted
I played with the Mission Editor settings, but there is one thing i don't understand how is working.

The Mission Options ( image bellow )

If i want to have " unlimited weapons " for example, do I have to check the box, on the left side, as well ?

The checkbox on the left side says whether or not this setting is enforced for this particular mission. The checkbox on the right hand side says what to enforce.

 

So if you tick "Unlimited weapons" on the left side, but leave the right side off, then that means Unlimited weapons is not allowed (forced off) for the mission.

 

If you tick both boxes, then it will be enabled.

 

This allows you to e.g. force labels off, etc.

Posted

Thanks a million, i played with those boxes ticked and unticked, but i couldn't notice any differences.Anyway, i'll keep testing.

One more thing, please. I tested about 4-5 days, i can't find out.

Here, for example, i have a mission. 4 x F-86 ( and me ) versus some russian planes, etc

I tried to remove all those 4 x F-86, i want to play alone vs all those russian planes

But after i remove all of them ( F-86 ) nothing happent ( attached image )

I attached the modified mission, as well.

1344341101_missioneditor.thumb.jpg.8722539566e2c8b2cd7941f146e0d118.jpg

Dog.fighting_URSS.miz

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