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Posted

I have created a simple mission to play around with the Huey's transport capability. I get 13 men onboard and fly them to a location near enemy troops. The idea being something like vertical envelopment - hit the enemy where they least expect it.

 

The problem is, that once my troops have made contact with an inferior number of enemy soldiers (4) they fire a couple of rounds and just stay there. So a puny enemy soldier heroically keeps my 13 men at bay. Am I doing something wrong or is this a limitation of the game?

 

Another thing I find strange, is that the other three enemy soldiers fail to recognize that there is a battle going on and don't rush in to help the other guy...

 

Track and mission enclosed there is no need to watch it all - it's me mostly making bad landings - scroll to the end.

UH-1H Landings.trk

Troop Transport Test.miz

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Posted

Something is definately wrong - either with my mission building skills or with DCSW - even without the UH-1H - when two groups of soldiers make contact they exchange a couple of shots and then just sit there... Track file attached.

Temp.trk

AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24'

Posted
I am sorry - English is a foreign language to me - I have no clue what You meant by that...

 

ENO built missions for DCS. Apparently he has stopped with mission building and is not missing it.

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Posted

This is a known and old problem. You just need to work around it somehow. Essentially don't expect infantry to actually fight each other but to just move into contact. Aircraft or ground vehicles then need to actually kill the enemy. You can force infantry to advance by changing alarm state to green but then they will ignore the enemy and possibly get shot to pieces.

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Posted

This is sad. :-(

 

Have the developers said anything about addressing this issue? I understand, that they have their hands full with all the yummies coming up, but this really kills earthbound mission building.

 

P.S. I am not complaining - just asking ;-)

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  • ED Team
Posted
This is sad. :-(

 

Have the developers said anything about addressing this issue? I understand, that they have their hands full with all the yummies coming up, but this really kills earthbound mission building.

 

P.S. I am not complaining - just asking ;-)

 

I'll look around and see if its been reported, I reported a couple other infantry issues, but not sure this is related or not.

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Posted

The disperse on contact feature seems to add additional time.

The infantry troop takes a hit disperses (hunch down in firing position) wait the disperse time, get up and hit, and start over again, until all enemy soldiers are dead, then wait another disperse cycle and move on to the next contact... as said before: green state helps plus deactivate "dispersal under fire". Then you might consider making them immortal and only switch it of when necessary or they run into peril all the time.

I really hope DCS World introduces a complete AI overhaul as well as the nice eye candy.

Currently we have accumulated so many little issues and annoyances that it is utterly painful to build a working mission, apart from a simple armor advance or defence. Even that is only possible with no bridges to cross...

I respect the decision to put all resources into DCS 2.0 and stop wasting man hours on fixing bugs, parallel in 1.2.xxx! I just hope we see this fixed in 2.0 as the AI and the Mission Editor/script system is what enables us to do more than simply fly around and bomb dumb targets.

We've seen so many brilliant missions, already. Each proving the possibilities the ME opens up through community mission builders, it would be a shame to see this fading into the void...

Shagrat

 

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Posted

I second what was said here - ME is a brilliant tool but to work properly needs a creative mind, especially when it comes to infantry... I found out that sometimes the only option is to spawn or de-spawn some troops, like in one CSAR mission where the pilot refused to hold in place until the chopper came so I had to spawn a new one the moment helo arrives who would run to the spot (and make the original one immortal at the very same moment not to break some triggers should he get accidentally killed). Usually you will be able to do most of the thing you like, but a general word of advice is: don't count too much on troops AI when building the missions.

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