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Posted

I noticed that as soon as I launch the F-14 using Oculus Rift the position of the pilot is very advanced compared to the visual references provided by the seat, it is as if I were sitting on the tip of the seat.

can anyone tell me if this is how it should be or if there is a way to fix the pilot position correctly?

Posted

Just lean forward. Reset vr view lean back.

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Posted

I noticed the same Boyzflyer

 

Just lean forward. Reset vr view lean back.

 

I also use this trick for now

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Posted

You can change and save your default position:

 

Right CRTL+SHIFT and Numpad / to move view back

Right CRTL+SHIFT and Numpad * to move view forward

Right CRTL+SHIFT and Numpad 8 to move view up

Right CRTL+SHIFT and Numpad 2 to move view down

 

RAlt +Num0 to save the postion

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Posted
You can change and save your default position:

 

Right CRTL+SHIFT and Numpad / to move view back

Right CRTL+SHIFT and Numpad * to move view forward

Right CRTL+SHIFT and Numpad 8 to move view up

Right CRTL+SHIFT and Numpad 2 to move view down

 

RAlt +Num0 to save the postion

 

The new view position never saves for me, it always resets to the original default when I get in a new plane.

Posted
The new view position never saves for me, it always resets to the original default when I get in a new plane.

Did you enable "Allow user snap-views" in the option menu?

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Posted

I had it as well that it did not save in the F/A-18C. Read somewhere that it can sometimes be fixed by deleting the C:\Users\Username\Saved Games\DCS\Config\View\SnapViews.lua file.

 

I have not tested the Hornet since then, but it sure did save for the Tomcat.

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Posted

Guys, the view isn't wrong. You're not taking into account the giant helmet on your noggin. I've tested this, pause the sim, in cockpit press free cam. CTRL-F11, all of a sudden you see two eyeballs in your pilots head. It's the correct placement for your head for the Tomcat.

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Matt "IceFire" Schuette



Commander In Chief United States Atlantic Command

Virtual Carrier Air Wing Eleven

Posted
Guys, the view isn't wrong. You're not taking into account the giant helmet on your noggin. I've tested this, pause the sim, in cockpit press free cam. CTRL-F11, all of a sudden you see two eyeballs in your pilots head. It's the correct placement for your head for the Tomcat.

 

Just trying to understand your logic sir. You could be wearing the Taj Mahal on your head, your eyes are still in the same place, so not sure what you are referring to re. the helmet, makes no difference to your view point?

 

Sitting in the Tomcat, my viewpoint in VR was positioned at the front edge of the seat pad (almost hitting the glareshield) - hence too far forward. I don't think you need any special 'experience' to know when your point of view is positioned too far forward in a seat - most people have sat in a seat before. Personally I have many hours of sitting in fighter jet seat, and IMHO it was too far forward.

But each to their own. VR is also a bit tricky as it depends greatly on your head position when you 'reset' the view. Can be pretty touchy - i.e. reset 4 times and you will get 4 diff positions while not even thinking you are moving.

Vampire

Posted (edited)

Not entirely sure where the hostility is coming from there. If there was none intended, disregard and my apologies. I never claimed to have experience of any kind. I simply stated the viewpoint is precisely where the pilot model in the cockpit is. that's it. so if you tell me, from your experience sitting in fighter seats, that the pilot model is too far forward then you may be correct. I have no idea. i'm simply stating the fact that the viewpoint in VR is positioned exactly where the pilot models eyes are, and a simple way to test it.

 

enjoy your day.

Edited by IceFire

[sIGPIC][/sIGPIC]

 

 

Matt "IceFire" Schuette



Commander In Chief United States Atlantic Command

Virtual Carrier Air Wing Eleven

Posted

The size of the helmet impacts how far away your head is from the headrest

Your scalp isn't resting on the headrest the helmet is. Probably 2 inches ?

 

Sent from my SM-G960F using Tapatalk

Posted (edited)
Not entirely sure where the hostility is coming from there. I never claimed to have experience of any kind. I simply stated the viewpoint is precisely where the pilot model in the cockpit is. that's it. so if you tell me, from your experience sitting in fighter seats, that the pilot model is too far forward then you may be correct. I have no idea. i'm simply stating the fact that the viewpoint in VR is positioned exactly where the pilot models eyes are, and a simple way to test it.

 

enjoy your day.

 

Woah, no hostility implied (thought I covered that in my first sentence?). Granted the Taj Mahal was probably a bit too much hyperbole.

Just genuinely interested in your thoughts that led you to make the statement "It's the correct placement for your head for the Tomcat." I mean that is a pretty 'final' statement - was just wondering if it was based on anything a little more solid than just "eyeballs floating in space?".

 

The size of the helmet impacts how far away your head is from the headrest

Your scalp isn't resting on the headrest the helmet is. Probably 2 inches ?

 

Edit: Agreed, your head isn't located at the headrest - but why would you be using the headrest to locate your viewpoint? Hence it makes no difference what's on your head.

Edited by VampireNZ

Vampire

Posted
Not entirely sure where the hostility is coming from there. If there was none intended, disregard and my apologies. I never claimed to have experience of any kind. I simply stated the viewpoint is precisely where the pilot model in the cockpit is. that's it. so if you tell me, from your experience sitting in fighter seats, that the pilot model is too far forward then you may be correct. I have no idea. i'm simply stating the fact that the viewpoint in VR is positioned exactly where the pilot models eyes are, and a simple way to test it.

 

enjoy your day.

 

 

Well, I always evaluate the position of my head comparing it to the rest of the surroundings, whether it means the pilot body, like in the F-18, or the backrest of the seat, like in the F-14. In both cases, I see that my head (or my buttocks, in the 'Cat's case) is too far ahead of where it was supposed to be.

 

 

I believe (only my opinion, of course) that devs do it to offer a more clearer view of instruments in VR, where, notoriously, there's a readability problem. In my personal opinion, in the F-14 cockpit, positioning the head further back doesn't subtract much from the readabilty of the frontal panels and helps a lot with the instruments in the lateral consoles.

 

 

Anyway, regardless of what we think should be the right head position, it would be nice to be able to permanently save a custom head position, so to accomodate everyone's need.

 

 

Therefore, I ask: does the above outlined procedure work to that end?

Posted

Therefore, I ask: does the above outlined procedure work to that end?

 

Yes it does, works well. Might take a few tries to get it saved - just move, save, then reset cockpit view to check it doesn't move.. Just make sure you have the option to use snap views enabled in options.

Vampire

Posted

The pilot wears a lot of gear, survival vest, harness, parachute, ect. That stuff takes up room, but I have no idea if it takes up enough room to account for the gap I can see between my real body and the seat back. At a rough guess it looks like I have about 8"-10" of room between where my phisical back is in real life to where the seat back is in VR.

Posted

In my opinion to me it felt like my view in VR seemed too high up as if I was sitting on books on the pilot seat. I'll have to play around with the position.

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Posted
Guys, the view isn't wrong. You're not taking into account the giant helmet on your noggin. I've tested this, pause the sim, in cockpit press free cam. CTRL-F11, all of a sudden you see two eyeballs in your pilots head. It's the correct placement for your head for the Tomcat.

 

The crew models are quite hunched, they have plenty of space behind their heads. If anything, your observation confirms that the default viewpoint is a bit too far forward.

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F-14A_Tomcat_of_VF-84_in_flight_in_1986.jpg

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Posted

what i did to fix the issue...

put myself in the tomcat, pressed Ralt+Num0. shut down dcs, went into

 

user/saved games/dcs/config/view/snapviews.lua

opened the file and edited the relevant section accordingly:

 

[14] = {--default view - VR

viewAngle = 90.000000,--FOV

hAngle = 0.0,

vAngle = 0.0,

x_trans = 0.0,

y_trans = 0.0,

z_trans = 0.0,

rollAngle = 0.0,

 

 

 

 

setting all the values to 0 feels pretty perfect for me.

Posted
what i did to fix the issue...

put myself in the tomcat, pressed Ralt+Num0. shut down dcs, went into

 

user/saved games/dcs/config/view/snapviews.lua

opened the file and edited the relevant section accordingly:

 

[14] = {--default view - VR

viewAngle = 90.000000,--FOV

hAngle = 0.0,

vAngle = 0.0,

x_trans = 0.0,

y_trans = 0.0,

z_trans = 0.0,

rollAngle = 0.0,

 

 

 

 

setting all the values to 0 feels pretty perfect for me.

Is this file holding all the snapviews for all aircraft?

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Posted

It's probably better to just do it in-game to save the trial-and-error. However checking that file can be very handy as you can delete/zero out any unwanted L/R U/D movement you may have accidentally put into the system.

Vampire

Posted

Yeah my thoughts too, it's just annoying to do it in VR. When I take off my headset and put it back on to make sure I hit the correct keys for saving, sometimes I end up saving the wrong snapview.

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Posted (edited)
Yeah my thoughts too, it's just annoying to do it in VR. When I take off my headset and put it back on to make sure I hit the correct keys for saving, sometimes I end up saving the wrong snapview.

 

Ha yea ur telling me! I have to get out of my rig and go over to sit at my desk to use the keyboard to set my views lol. Used to peek down through the nose gap to see the keys to push, but I have a bit of foam there now so just move back and fwd, then take off and RAlt + Num0 save view...which usually saves the view about 75% of the time.

 

The pilot wears a lot of gear, survival vest, harness, parachute, ect. That stuff takes up room, but I have no idea if it takes up enough room to account for the gap I can see between my real body and the seat back. At a rough guess it looks like I have about 8"-10" of room between where my phisical back is in real life to where the seat back is in VR.

 

Generally in fighters you don't wear a great deal on your back, the Mae West and hoses etc is mostly bulky at the front. In an aircraft if you 'wear' your parachute you are usually sitting on it. In fighters the parachute is more often than not stored in the ejection seat.

Edited by VampireNZ

Vampire

Posted
Woah, no hostility implied (thought I covered that in my first sentence?). Granted the Taj Mahal was probably a bit too much hyperbole.

Just genuinely interested in your thoughts that led you to make the statement "It's the correct placement for your head for the Tomcat." I mean that is a pretty 'final' statement - was just wondering if it was based on anything a little more solid than just "eyeballs floating in space?".

 

 

 

Edit: Agreed, your head isn't located at the headrest - but why would you be using the headrest to locate your viewpoint? Hence it makes no difference what's on your head.

 

Gotcha, no worries. All of my particular info comes from the guys that worked on it in the group here. They didn't seem to think it was an issue. I don't have any Tomcat pilots to ask, maybe Victory would chime in for us?

 

I should have chosen my words a little more carefully. "The head position in the Tomcat is correct to the pilot model" is what I should have said. My apologies for the confusion Vampire :)

[sIGPIC][/sIGPIC]

 

 

Matt "IceFire" Schuette



Commander In Chief United States Atlantic Command

Virtual Carrier Air Wing Eleven

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