PeterP Posted August 14, 2012 Share Posted August 14, 2012 (edited) Hi - It's me again! :) - encouraged by Viper I decided to open this wish-thread >>> http://forums.eagle.ru/showthread.php?p=1530794#post1530794 I ask for a function to manipulate the View angles settings directly in the GUI instead of fiddling around with the DCS World\Config\View\SnapViewsDefault.lua or have to set-up own snap-views while the simulation is running. (there are many,many threads of people asking where these functions are hidden). What I have in mind should look similar like this following edited screen-capture and should be available for each plane separately - I think its self-explanatory but feel free to ask for details: Let me explain - what is working nice on a 1280x1024 screen can look awful at 2560x1440 - and much worse and unusable at a Triple head setting. Also please think at all the customers that use a second screen with Helios and MFCD exports... - this is when the Vertical View Angel slider comes into play - ... they may want to look a little more up - as they don't need having the half screen filed with the cockpit avionics. That's why they have their exports for. I hope you catch my point and see the benefit in this. :) Edit: this relates : Here are some tests and a explanation: Would someone please be so kind as to post before and after screenshots as per my previous post detailing why the procedure leads to an unacceptable result, keeping in mind a resolution greater than 1920x1200 (as it has been shown to be favourable on said resolution and I am assuming will stay so on lesser too. If not why not, with attendang screenshots please) with a single-monitor setup which I assume is the more generally prevalant amongst the majority of users. Zoom in to out DCS World 1.2.0 A-10C.txt : Ten tests of zoom "in" to "out" at mission start with time duration Tests where made with DCS:World with the default view angle limits and snapviewsettings of the A-10C. 1a before 1024x768 1b after 1024x768 1 seconds - 4:3 2a before 1280x1024 2b after 1280x1024 0 seconds - 5:4 3a before 1360x768 3b after 1360x768 4 seconds - 16:9 4a before 1400x1050 4b after 1400x1050 1 second - 4:3 5a before 1680x1050 5b after 1680x1050 5 seconds - 16:10 6a before 1920x1080 6b after 1920x1080 4 seconds - 16:9 7a before 1920x1200 7b after 1920x1200 5 seconds 16:10 8a before 2560 x 1440 8b after 2560 x 1440 4 seconds - 16:9 9a before 3840 x 1024 9b after 3840 x 1024 7 seconds - 15:4 (3x 5:4) 10a before 5760 x 1080 10b after 5760 x 1080 10 seconds - 16:3 (3x 16:9) 15-08-2012 -PeterP Download: http://www.mediafire.com/?yxqf62a1qji68kk (9.7 MB) and further: Ta Peter OK - Humour me for a second: Apart from the obvious problem that it causes with 3840 x 1024 and 5760 x 1080 (which I am sure falls into the very lower minority of users bracket), what exactly is the problem for the majority of users, apart from a couple of seconds wait? How does one justify allocation of valuable Dev time to a feature that on the face of it does not need change/has little benefit? Don't get me wrong: I'm neither for or against. I am however at a loss as to how to formulate a constructive and more importantly, a persuasive argument to put to the devs in requesting a feature-change. I pull out the 16:9 example - please use my attached screens to compare and bring them to full-screen at you Monitor or use also the 1:1 pixel-size to understand fully what follows: It's like this: on a 16:9 1360x768 the actual zoom level is at the edge what is usable during a mission - you don't want to zoom out any further in normal use as the HUD becomes to fuzzy/small to read properly. - you will end up often to change your zoom/FOV during combat employment. on 16:9 1920x1080 it is OK - HUD is good readable and you can make out details in the terrain without excessive use of zoom/FOV. on 16:9 2560x1440 you will have the feeling that your head is in the HUD. You want to zoom out further to a FOV of around 120° (instead of the default) the HUD will be as good readable as on 1920x1080 but you will profit from the higher immersion and situation awareness - you simply have enough pixel to "spend". So I think what the people bugs most is that most of them don't know how to edit the Default [KP-Enter] FOV/set up their own cockpit view - to get instantly to their preferred FOV and they simply wait first once that the image has stabilised and than have to adjust their FOV to a value that they can use. Edited September 1, 2012 by PeterP Link to comment Share on other sites More sharing options...
Ironhand Posted August 15, 2012 Share Posted August 15, 2012 Excellent suggestion. Rich 1 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Bushmanni Posted August 15, 2012 Share Posted August 15, 2012 I'd like this. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted August 15, 2012 Share Posted August 15, 2012 I'd add a tick box to that for enabling the saving of Snapviews too. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Rivvern Posted August 15, 2012 Share Posted August 15, 2012 +1 [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
cichlidfan Posted August 15, 2012 Share Posted August 15, 2012 I would agree with all of the above, but would be happy with a 'Guide to DCS Configuration Lua Files' from the devs. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
PeterP Posted August 15, 2012 Author Share Posted August 15, 2012 I would agree with all of the above, but would be happy with a 'Guide to DCS Configuration Lua Files' from the devs. ;) ...well - that's another wish....;) feel free to post/subscribe here : Annotation in frequently user-changed Files I think that comes close to your wish. :) Link to comment Share on other sites More sharing options...
docfu Posted August 15, 2012 Share Posted August 15, 2012 Here here! Or is that Hear hear! Either way, let it be so ED. Link to comment Share on other sites More sharing options...
Echo38 Posted August 16, 2012 Share Posted August 16, 2012 Word. Link to comment Share on other sites More sharing options...
zzzspace Posted August 16, 2012 Share Posted August 16, 2012 I'd add a tick box to that for enabling the saving of Snapviews too. Nate AMEN! ||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules ||| Link to comment Share on other sites More sharing options...
Aries Posted August 16, 2012 Share Posted August 16, 2012 I'd like... [sIGPIC][/sIGPIC] ...the few, the proud, the remaining... Link to comment Share on other sites More sharing options...
sotosev Posted August 16, 2012 Share Posted August 16, 2012 I like your suggestion PeterP! That's what I ask for:smilewink: System specs below Case - Antec Three Hundred PSU - Corsair AX750watt Board - MSI Z170A GAMING PRO CPU - Intel i5 6600K 3900MHz Cooler - CoolerMaster Hyper 212 Plus Memory - Kingston HYPERX 16G DDR4 2400Mhz CL15 Graphics - MSI GEFORCE GTX 980 GAMING 4G SSD - Samsung 950 PRO 256GB M.2 NVMe Monitor - Philips 277E 27" 1920x1080 60Hz OS - Windows 10 Home 64bit Flight Controllers - Thrustmaster HOTAS WARTHOG, Saitek COMBAT RUDDER PEDALS, TrackIR 4, Track Clip Pro [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wolf Rider Posted August 16, 2012 Share Posted August 16, 2012 'Guide to DCS Configuration Lua Files' is a good idea. It sorts out the "advanced" users needs and keeps things uncomplicated for the newbies City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
PeterP Posted August 16, 2012 Author Share Posted August 16, 2012 (edited) Yes - and adding the possibility to do a walk-around before entering the cockpit is a good idea too. ... But it is not the topic of this wish. As I wrote already Cichlidfan in post #7: Want to make yourself heard and reach the DEVs - open a appropriate wish with a meaningful Title. Most of the Devs are native Russian speaker and I wouldn't expect them to catch up every single post in the "wish" - I would considering myself lucky if they read the first 10 postings. To make my self clear: Everyone is free to post more wishes in another "wish" thread... but you shouldn't expect that this get noticed by the Developers when it is not directly relating to the thread topic. further: I will catch up some of the already mentioned suggestions and edit posting #1 to interoperate them and bump this thread every time a new DCS version is released and don't have any of this wishes included. Edited August 16, 2012 by PeterP Link to comment Share on other sites More sharing options...
Terrorvogel Posted August 29, 2012 Share Posted August 29, 2012 +1 Regards Terrorvogel ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens... Link to comment Share on other sites More sharing options...
YeaImRota Posted September 1, 2012 Share Posted September 1, 2012 Extremely well presented. I would love for this feature to be added! 1 http://www.reddit.com/r/hoggit Hoggit 1st Fighter Wing Weekly training missions on Tuesday nights, missions on Saturdays! TS3: hoggit.us Link to comment Share on other sites More sharing options...
PeterP Posted September 2, 2012 Author Share Posted September 2, 2012 (edited) For all that stumble across this thread and want to change some settings and don't want to wait until this "feature" is implemented in the gui: Get a proper Editor (Notepad++) and edit it to your needs : The min/max FOV (aka zoom) for each plane is controlled by the DCS World\Config\View\View.lua starting at line #124 > CameraViewAngleLimits = {} CameraViewAngleLimits[su_27] = {20.0, 120.0} -- {Min°, Max°} ... The Vertical View angle is controlled in DCS World\Config\View\SnapViewsDefault.lua and/or the SnapViews.lua if you have set UseDefaultSnapViews = false in the View.lua And this list helps you to identify the cockpit snap-views "[?][13]" for each plane: taken from the View.lua line #8 = PlaneIndexByType = -- indices in snap views table { [su_27] = 1, [su_33] = 2, [su_25] = 3, [su_25T] = 4, [su_39] = 4, [MiG_29] = 5, [MiG_29G] = 5, [MiG_29C] = 5, [MIG_29K] = 6, [A_10A] = 7, [F_15] = 8, [KA_50] = 9, [A_10C] = 11, [P_51D] = 12,So this are the corresponding lines in the SnapViewsDefault.lua: A-10C #1060 Snap[11][13]["viewAngle"] = 75 -- FOV for [KP-Enter] #1065 Snap[11][13]["vAngle"] = -23 -- Vertical view Ka-50 #960 Snap[9][13]["viewAngle"] = 89.777544238285 -- FOV for [KP-Enter] #958 Snap[9][13]["vAngle"] = -15.592758472369 -- Vertical view P-51D #1074 local default_viewAngle = 80 -- FOV for [KP-Enter] #1073 local default_vAngle = -9.5 Su-25T #430 Snap[4][13]["viewAngle"] = 90.0 -- FOV for [KP-Enter] #435 Snap[4][13]["vAngle"] = -18.382137298584 -- Vertical view And so on... Edited September 2, 2012 by PeterP Link to comment Share on other sites More sharing options...
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