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Showing results for tags 'airbase'.
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First off, a big thanks to the developers of the Sinai map. I posted nothing for a long long time.. but I'm kinda back i guess. Thanks to the Sinai map, and thanks to the incredible mission editor, the realistic sounds that we have now (love the distance sounds so damn much), and all those nice camera settings. The feeling is just "there". Honestly, this seems to be the first map that i'll keep. I've erased all other maps since I got the Sinai map. I bought all the other maps excluding the WW2 map (always hated WW2 stuff) so i skipped it. The Problem with almost every DCS map is that the Ground looks too simple, mostly no good Satelitte images, missing acsess ways to the building, missing or wrong buildings on every Airfield. A lot of "copy/pasted Buildings and many missing Parking lots for Vehicles, no main Gates, missing roads and so on. I've created tons of building after gathering hours and hours of informations from Nellis AFB, Falklands, and so on you name it, but i never finished one Model because the lack of ground detail in DCS was always frustrating. I started to use the scenery removal tool but this is also extremely limited and too much time consuming, more about this later. Looking on Bing maps/google, then back in DCS.. and the frustration was there and it was overhelming. I always wish that DCS will oneday use real Satelitte images to "create" buildings kinda like MSFS2020, but i don't wanne go into this topic right now. Another wish is that we (the community) will oneday be given the option to edit Airfields, add Landmarks etc much easier (MS2020 is a prime example here). Now we got DCS 2.8xx, and the Graphics have improved. Let me say that i can only play games or any Simulation in VR, looking on a screen no matter how big it is is too boring for me. There's still my room, and nothing is life size, the depth is missing etc. But in VR..one word, thrilling, insanely amazing. I've not yet made it to fly in DCS because i just "sit" outside the base with my VR Headset and big headphones on watchig everything like a spotter in real life.. simply astonished. Now... Tel Nof Airbase... again, a lot is missing, and i hope the Developers will hear me cause i really wanne push this Base to get more and more realistic. There's some stuff that could be erased from the map, and some simple stuff that the Developers could add. I would try to get as many buildings and stuff done as possible. Sure i need time, and time is rare cause i'm a full time artist and maybe i would need some support in the long run. Lets start with the Main Gate where i found a pretty good image on google, then i checked the spot in DCS... and sadly there's almost nothing at this place. Just the parking lot..and one lamp Pole...i was like.. anyway lets try it. I started with the Base guard "F-15", which is placed on some stands.. i played around with the Collision Shell and i was suprised to see that it finally worked out.. after that i was thrilled to create the 2 Spotlights on the ground which should illuminate part of the Bottom of the Eagle... and that also worked out pretty well..Call me nuts but to be honest, checking this location in VR is so damn nice, i played some chill out music and i was sitting for an hour on the fence watching the F-15 in VR from every angle.. incredible. Thanks to ED again, you bring a feeling back that i had the last time a very very long time ago. Next step would be to create the Main Gate buildings in the background As some of you may has noticed, the fence was from @Massun92, the palm tree and additional trees was done by myself, also the Light Poles on the Parking spot, you'll see much more later. The F-15 is the original Static Model from ED. Sorry for making this post so long but there's so much on my mind right now... Next post in a minute...
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ARP Pack - Airfield Signs Mod - official thread Current version: v2.1 About mod: It contains standing signs and horizontal patterns. The latest works included also additional illumination for standing signs, PAPI and arresting system. It was changed many times and tested, not to be seen as obstacle for AI. There's also template for a few Caucasus Airports which can be loaded in Mission Editor. Notice that I was made for Caucasus (it's mostly flat map). It can partially work on other maps. In the 'readme' file there're list of mods I use so you can just load template and have our work or load template and download other mods (not mine) which I use - that looks better. Developers: Valium1994 (main author, models, textures) Dare (models) Currenthill (models) Credits: Thank you for other people like western_JPN, crazyeddie from ED Forum and also my friends who work in Ryanair, Enter air, Wizz air, Polish Air Force (31st Tactical Air Base), Air4 in Gliwice, Aeroklub Śląski in Katowice. Editing and redistribution: At the beginning, this mod was planned as a private mod. After some time, we decided to share with it, so it’s public. Anyway, we spent many hours for creating, editing, improving all models and textures. Please, appreciate it. Many information were taken from the book which I use to learn for ATPL exams and from conversations with my friends who are real civil and military pilots. Redistribution and/or edition is prohibited. Donation: The mod was planned to be private but we decided to make it bigger, spending many hours, nights and share with you for free. It improves whole community. If you like our mod and/or you would like us to improve it, you can make a donation. https://buycoffee.to/valium1994 Thanks! Known problems/bugs: 1. Grass should be turned off because it rises through textures; this problem exists in many other mods and probably will be solved in future 2. Arresting system is just a static object (it doesn’t work – it was intentional). 3. PAPI shows 2 white and 2 red lights regardless of glideslope (perhaps it’ll be solved in future but at this moment most airports in DCS are using PAPI which also shows incorrect data). 4. All templates were tested with C-130. In case of bigger planes, there’s possibility that they’ll stop because of obstacle. 5. There’s probability that in some other cases, AI movement will be disturbed although there weren’t such problems during testing. 6. Ramps were created as patterns. There’s no additional parking sites but you can use it as ‘hot start’. 7. Illumination of standing lights is separated and it’s added to template. You can remove it one by one in case of computer with lower specification (if you notice that you have fps problem). What's more, depending to shaders, there may be some problems. If you notice any problems - let us know about it here. DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course. *** Log: 03/02/2024 - v1 12/02/2024 - v2 ⦁ changed standing signs illumination (2x stronger than before) ⦁ changed PAPI illumination (a little bit) ⦁ completly new ramps and rwy patterns with 3 background (old, concrete, concrete cube) ⦁ completly new models for pattern A, B, RWY intersection numbers ⦁ completly new TDZ models ⦁ added different lamps, they work at night ⦁ a few minor bugs solved, some objects replaced/removed to work properly with AI ⦁ KAFA pattern changed ⦁ new template to load 12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list).
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RAF Sukhumi - Airbase MOD - puts you right in the heart of a modern day RAF fast jet training base right here in Caucasus Map of DCS World. Sitting on the coastline Sukhumi airfield has been extensively upgraded via VPC MOD to host RAF Hawk T1, RAF F-5E, RAF L-39 and RAF F/A-18C squadrons. Use this mission as a base for training or LAUNCH one of two Low Level Training Sorties with a pair of RAF F-5E’s or Hawk T1 via COMMS F10 MENU. Blast off from a foggy, atmospheric sunrise at RAF Sukhumi in this fast and exciting mission - similar to my earlier Low Level Sortie with RAF Tornado - DCS MISSION The F-5E has been used here in DCS as it is similar to the Bae Hawk T2 which is currently used by the RAF to qualify its fast jet pilots before they move onto frontline squadrons and operate aircraft like the EUROFIGHTER TYPHOON or F-35. Take in the amazing lakes, rivers, valleys and mountains of the Caucasus Map in DCS as you maintain formation in this thrilling and exciting low level flying training mission lead by RAF F-5E fast jet trainers. Point to point, tactical, low level aviation and navigation with real comms from your flight lead as he guides you around this awesome route. Visit the local low level flying area AKA The Kutaisi Loop, a series of tight, winding valleys similar to The Mach Loop training area in the UK. This mission gives you a full and enhanced DCS flying experience and includes ON SCREEN MESSAGES, COMMUNICATION MENU ITEMS and CUSTOM PILOT AUDIO WELCOME TO RAF SUKHUMI - Upgrades include... • Upgraded Tower • Squadron apron and hangars • Squadron aircraft and liveries. • Base support vehicles • Fire station • Visiting Aircraft • Cold War Aviation Museum • BUNDLED PDF with links to MODs/skins & install instructions Available Aircraft Slots (Players) • RAF F-5E - 29 Sqn (x4) • RAF L-29C - 208 Sqn (x2) • RAF F/A-18C - XIII Sqn (x3) Support: Single Player and Multiplayer Easy and fun for beginner and pro alike Mission Time: Around 40 mins FEATURES: - HOT START AIRCRAFT - CUSTOM AUDIO FROM LEAD PILOT (229 AM - Pre-tuned in aircraft) WARNING - AUDIO/ON SCREEN MESSAGES!!! Make sure HELMET AUDIO VOLUME is turned up ON-SCREEN MESSAGES and COMMUNICATIONS MENU (F10) USED THROUGHOUT MISSION!!! I will update this mission to iron out any bugs or to add more functionality Cheers and all the best for the holidays Stevie Thanks
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As per title, Nicosia airport doesn't exist in the ME, but it does for SSE and warehouses during the mission. And basically you can access is using the SSE, with Airbase and Warehouse class. This could lead to SSE errors when you're using any kind of code that handles items or spawn things over airbases. I discovered that cause I have a code that look for the nearest airbase and spawn aircraft (if available): the code breaks or go nil when it looks for parkings, cause Nicosia doesn't have them. Not urgent, but imho might be better to remove it from the SSE availability till it's fully integrated
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