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Overview Several months ago, @tobi and @Eight Ball released a little gem known as the OH-6A Cayuse. Immediately my small group of DCS friends downloaded and consumed it like someone was going to take it away. We already had a Marianas playground mission we used for all things Vietnam era and naturally dropped this helo down and started cruising through the jungle on make believe jungle ops missions in a multi-player scenario. It didn't take long for us to brainstorm a random environment providing unexpected encounters centered on the South portion of Guam simulating the jungles of Vietnam. From those early ideas, the original "Into The Jungle" mission concept was born. Since then, we've played this mission for 100's of hours and it remains fresh. No exaggeration. Over the past 10 months we've refined the experience and at this point, have something we're proud to share with the community. Anyone following @Devil5O5Youtube channel knows what I mean as he often posts videos our MP Jungle experiences. Download For those who want to jump right in, the TLDR experience is right here - Get the download here [https://www.digitalcombatsimulator.com/en/files/3342301/] Required Mods OH-6A: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Vietnam Assets Pack: by EightBall & Tobi - https://github.com/tobi-be/DCS-OH-6A Seaking: by EightBall - https://forum.dcs.world/topic/346587-ai-seaking-mod-sh-3h-mk48/ A-4E-C: by Community Project - https://08jne01.github.io/community-a4e-c/#installation OV-10A: by Split Air - https://splitair.gumroad.com/l/fwzxn Simple Mission Restart - https://forum.dcs.world/topic/308147-simple-mission-restart-smr-server-script-to-simplify-mission-restart/ [Required for your Dedicated Server, not Client installs] Civilian Asset Pack - Naval by 8Ball - https://forum.dcs.world/topic/270558-civilian-objects-and-vehicles/ Vietnam Boats by upaut - see this video for instructions on wh ere to download https://www.youtube.com/watch?v=EdqoourYGw8 Original forum post from 2014 - https://forum.dcs.world/topic/103564-addon-tents-watchtower-uh-1-cargo/ Details First and foremost, this is designed for MP dedicated servers. Yes, you can play this solo if you want and it’s pretty fun that way, but I highly recommend sharing it with friends on a local or public server. You'll have an absolute blast. If someone wants to toss this up on a public server, please do. Have fun with it, make changes, let us know how its received. From the beginning, we wanted to create a dynamic jungle environment where we could take off from a Jungle FARP and scout the surrounding area for "VC" soldiers and equipment. 8Ball's Vietnam Assets Pack (VAP) made an excellent source of period appropriate assets. Using the Cayuse to mark and attack these random groups drove collaborative cooperation – there’s nothing better than marking targets for your buddies coming in with firepower. Concentrating both helo and fast movers on targets in a real-time randomized environment just never gets old. This cooperation fueled our weekly MP experiences and fed our desire to improve the mission and ultimately share with the community. Currently, this mission supports 18 different "groups" ranging from some "VC" soldiers in the brush all the way up to village level camps. Each group has a probability of spawning at mission start. It is rare for back to back missions to start with same number of spawns which makes scouting an important element of this experience. More on spawning below. All the action is centered on the southern portion of Guam [inside the yellow box on the map below]. This box is roughly 85 square miles of territory making it large enough to require scouting, yet small enough to experience action almost immediately. Most of the activity takes place in the general vicinity of Fena Lake which is the only significant water landmark on the island. This results in an easy to reference directional aid for all players. Additionally, there are two significant spawn points on the lake. They are labeled Alpha Hill and Bunker Hill and again aide in MP coordination. You’ll hear ejecting pilots reference these landmarks further assisting players in finding them if they’re interested in CSAR. CSAR The more we played, the more we longed for the ability to perform CSAR on the map. This was mostly driven by us getting shot down and thinking it would be cool to go and rescue ourselves. It didn't take long for us to find @Ciribob's excellent CSAR script from all the way back in 2015. It still works brilliantly today! Immediately on insertion, we were getting CSAR missions spawned whenever we'd crash/die making the experience comical as we'd getting missions to rescue ourselves - often over very hostile areas. From there, we wanted the ability to ensure CSAR missions that didn't rely on us dying and creating one ourselves. This idea fostered the concept of random CSAR events similar to the random group spawns at the beginning of the mission. Now, along with CSAR being naturally triggered by players getting killed, we added random F4-E shootdowns occurring periodically over the first 2+ hours of gameplay. Once we got those working, we went back in and added custom voiceovers for any random spawned CSAR event to further liven up the mission experience. Lastly, along with the base CSAR text messages in Ciribob's script, we added pilot voiceovers for all relevant CSAR messages. With all these gameplay elements we've managed to create a darn compelling Jungle experience that hasn't gotten old – at least for us it hasn’t. We've had so much fun with this mission we felt obligated to share with you. But before doing so, we wanted to put a little more icing on the cake. That icing comes by way of assets. From our original hidden jungle FARP we expanded gameplay into 4 jungle FARPS, a militarized airstrip, a carrier strike group and Andersen AFB. Each is a spawn point and each is as authentic as we could go without overtaxing our PCs. With the exception of the VAP, all assets are base DCS. Lastly, with recent announcement on immersive weather and fog coming to DCS, we tested the legacy fog option and were pleasantly surprised/pleased with the results and included that as a final piece of eye candy for you. I sincerely hope you get many hours of fun out of this mission. My only ask, in return for this, is your feedback in this thread. We plan on building on this experience and would love to hear thoughts from folks who've played. Additional Details Performance The guys in our small group all play exclusively in VR (Pimax 8K, 8KX, Crystal) and are lucky to have fairly beefy machines including RTX4090s. We have not experienced any issues playing this mission (I host on a private dedicated server). If you experience performance issues, we'd appreciate hearing about it, so we can adjust accordingly for future updates. Supported Aircraft - A-4E-C Skyhawk - OV-10A Bronco - F-4E45MC Phantom II - F-5E-3 Tiger II - OH-58D Kiowa - OH-6A Cayuse - UH-1H Huey Contributors A huge thanks to my partners in crime here Devil505 and @Wulf103. This creation is the result of many different play sessions over many months. Couldn’t have happened without the three of us. Known Issues There are a handful of known “issues” or limitations in the mission. None are show stoppers. - Some [N.Jungle] spawns are blocked due to static placement. This happened late in the development and we've opted to leave it "as-is" until we get the ME grouping features in the next patch enabling a cleaner debugging environment. Hopefully this won't be too difficult to correct. Corrected. - Not an issue per se, but something players should be aware of. Whenever a random CSAR spawn happens, I block future random CSAR events from triggering so we don't oversaturate the AO with downed pilots. When players return CSAR pilots to MASH locations, the mission resets the trigger allowing new random CSAR events. [see F10 Radio options] - A4 Tacan needs LUA update to work - https://forum.dcs.world/topic/290302-community-a-4e-c-v22-october-2023/page/41/#findComment-5556247 - OH-58D in state of limbo due to "half patch" release by ED. Should be fixed whenever official patch from PC released properly. ED corrected. MASH locations There are two MASH locations on the map. When rescuing downed CSAR pilots (random spawns or fellow players), the CSAR helo player must deliver the rescued pilot to one of these two locations to get credit for rescue (and resetting the CSAR trigger flag). After playing the mission a bit, you'll know exactly where these locations are on the map. Until then, use the map below for guidance (the 2 locations have ** after the name). Note: the MASH tents are identified by the + marking on the tent and is easily identified from the air. F10 Radio Menu There are a handful of player options available via the F10 radio menu. - Restart Mission: Using a handy script from @cfrag, this menu option restarts this mission on the server. This ONLY works in a dedicated server environment and requires his script on the server itself. See [Required Mods]. - How many groups: This is a handy way to see how many active groups exist on the map. This number is the real time count of groups remaining on the map. Once all originally spawned groups are eliminated from the map, all remaining groups spawn. - Spawn all groups: The number of groups that spawn at the beginning of the mission is based on a probability calculation made for each group (18 total) in the mission. If, at any time, players want all possible groups on the map, this option brings them all in. - Reset CSAR spawns: As described in the Known Issues section, random CSAR spawning is turned off until a rescued pilot is returned to MASH. If, for any reason, a player can't return a pilot to MASH (most often due to death), this option resets the trigger and enables a new CSAR spawn chance - CSAR: This is the base CSAR menu from Ciribob Random Spawning All random spawn are handled in ME triggers (not LUA code). Within the mission itself, there are 2 types of spawns, enemy ground units and friendly ejecting pilots. Enemy Ground The probabilities of each group's spawn are handled in the initialization trigger in the ME. For example the probability of Group 1 [RANDO1] spawning is 50%. At the beginning of the mission each random unit is assigned a random number between 1-100. The group will spawn if that random number is greater than the probability percentage number. If you wish to change the probability of spawning, you simply have to change the spawn percentage number. Whenever an entire spawn group is destroyed the mission creates an explosion and smoke marker over the main unit of the group. This is an easy indication that the group is dead and to move onto other areas of the map. Ejecting Pilots Whenever a pilot survives an ejection, the CSAR script creates an event. Unlike the random ground units, this mission always spawns at least one downed pilot. This event always happens 25 minutes after the mission begins. There are 4 total downed pilot events that can trigger during gameplay but come with a degree of randomness to minimize redundancy. During play testing there were times when we had far too many pilots raining down on us and I added a governor to the trigger system to reduce the number of CSAR missions. Some features of the governor are: - Scripted downed pilots are paused until a pilot is rescued and delivered to MASH. - If players decide to leave downed pilots in the field and forego rescuing, the mission ceases generating downed pilots. Should players get shot down, the CSAR script will generate a rescue event regardless. - If a player dies while carrying a rescue pilot to the MASH and the death doesn’t trigger a CSAR event, there’s a chance the governor logic never triggers another random CSAR. There’s an F10 radio option allowing players to re-start CSAR events to cover this condition. Scripts included in mission - Splash Damage 2.0 by Grimm from Dec 2022 + small power nerf by me - MIST v.5.126 - CSAR v1.9.2 plus some changes by me. All my changes are mod marked and commented - Simple Mission Restart: a tiny server script that allows any mission to restart when they set flag "simpleMissionRestart" to 1 by Cfrag Installation Run it on a dedicated server like any other mission. You can also play solo by running this like any other mission. Recommend you play the mission as a multiplayer option, however. Future expansion(s) We have lots of ideas for future expansion which may or may not see the light of day. We’ll see where this goes and what type of feedback we receive. Below are some ideas we’ve discussed. -New Fog: When this is released, I want to revisit the fog settings and have the fog dissipate as the sun comes up. We can definitely make this happen along with re-appearing sometime in pre-dawn for those that keep the server up and running. Released -CAS on my location: We’ve kicked around this concept a time or two. When no one wants to hop into a fast mover and perform CAS, we imagine it’d be nice to spawn in an AI CAS flight to attack units near the helo that called for CAS on the F10 radio menu. I am no scripting guru, so this may be something beyond my skills and/or not worth the time and effort. -Logistics: If/When ED gets this into the base game, there might be value in resupplying weapons to FARPs. We’re thinking we could limit weapons stores at FARPs and require replenishment from Chinhooks from time to time. Might be an interesting gameplay element. - Further CSAR randomness + voiceovers: Depending on staying power of this mission, the spawned downed pilots might become redundant and while there is randomness to them, there’s only 12 possible outcomes. I may opt to add additional planes and appropriate voiceovers to expand replayability. - SEAD: We do have 2 SA-2 batteries up at Tinian if anyone wants to venture up there with Phantoms or Skyhawks. You can spawn up on Saipan if you want to engage via helo’s. There’s really nothing else up there which makes the experience pretty light. We’re considering expanding gameplay to those northern islands and may focus on SEAD for that expansion. Have fun!!
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Hello dear flight enthusiasts, I am posting / linking the ASENA mission here. For feedback - improvements, general suggestions etc. . The goal was to create a relatively simple mission - which entertains through voiceovers - and requires spotting with the TGP. The mission should offer beginners a causal start and give a rough feeling for CAS missions. It is a close air support mission. A JTAC provides various information to you so that you can support the to ground forces. TGP & GBU-12 are in focus. I thought about processing complete 9liners - but this seemed too overwhelming for beginners, even if you only listen to them via audio. That's why I simplified it. No scripts or mods. Triggers, flags and voiceovers were used. If one or the other has any feedback. Thank you very much. ______________ https://www.digitalcombatsimulator.com/en/files/3335476/
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untilSuccessful attacks on Soviet logistics including the port of Latakia and the train depot at Raqqa have hampered their advance. At long last they have organized their forces to launch an attack against Palmyra and its oil fields, the main target of their forces. Soviet troops are attacking over the mountains north of Palmyra, but the main thrust of their attack is a large tank force from the East from Deir ez-Zur. They have heavily shelled from the mountains to the North of Palmyra damaging much of the city including the ancient Roman monuments. Unlike in Deir-ez Zur, Syrian troops have been mobilized in large numbers and are prepared to defend against the attack. However, the Soviets have learned from their mistakes and this time have brought SA-6's along with the SA-8/13/15s and Shilkas. They have also timed their attack to coincide with remnant cloud layer from the storm several days prior that will force allied aircraft into the threat rings of those SAM systems. USAF crews have been flown into nearby Tiyas AFB and are capable of rearming and refueling aircraft. 555 Objectives CAS of advancing Soviet armor from the East. You will need to use LGBs or Mavs to stop them. 224 Objectives Primary: SEAD of SA-6 and to remain on station looking for mobile SA-8/13/15s Secondary: CAS of troops advancing from north. 492 Objectives Primary: Established air supremacy over Palmyra (CAP) Secondary. Find and Bomb artillery positions. Note: It would be useful to have a JTAC or someone coordinating ground strikes in this mission. A10s or Apaches could also do this.
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В операции участвуют только российские самолёты Su-25T/Su-25 выполняют штурмовку. Их задача уничтожать наземные цели под прикрытием истрибителей. Su-27/Su-33/Mig-29 прикрывают штурмовиков от враждебных Su-30/Mig-31. Стоит одной стороне опорофениться, другая не сможет выполнить свои задачи, так что придется работать коллективно. Играем на 162 Vipers Training 1
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Misión Oficial: Valientes por Tierra y por Mar.
Ala12Rv-Skyfire posted an event in Community Calendar
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Hi all, first post here on the DCS forums but have been at DCS for a while with the Hornet, Harrier and Viper, I'd like to share one of my creations! Should bring some nostalgia to some of you!
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Hi guys, I wanted to introduce you to our new server. If you are not yet familiar with RotorOps, here's the short of it; we started with a gameplay script that brings the battlefield to life and puts the focus on the ground war. Helicopter operations are essential for supporting the ground war and winning the mission; CAS, ground attack, logistics and troop transport. Then we wrapped it in a powerful mission generator. Most missions are a gametype called conflict, where the aggressive side's ground forces push the front line forward to the next conflict zone. It's all dynamic, so you can drop troops into the conflict zone and they will join the battle. There's some gamey elements like a lot of voiceovers and such, but in other ways it's the most realistic in terms of the AI -- troops and vehicles actually move and engage with each other automatically. Troops are VERY useful in RotorOps. These are not grueling campaigns. They are relatively short missions on small areas of the map. I think you'll find it's a unique experience! Currently the server is running on a weekly schedule; starting Sundays at 6pm PST (0200-1500z) and we'll be ramping this up. All are welcome to join! RotorOps website: https://dcs-helicopters.com Please join us on our discord for more info: https://discord.gg/axV72dZrvY
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Hi all, I hope this post finds everyone well. I'm not really a big-time poster here on the forums, so apologies if this post is in the wrong area or not the right thread. With the pending releases of the Afghanistan and Iraq maps and the introduction of Global War on Terrorism ground unit participants (insurgents, insurgent-type vehicles, etc.), I wanted to offer my experiences as a USMC JTAC to any of those who are looking to get a more realistic experience with JTACs in their campaigns, missions, or even to Eagle Dynamics (who I'm sure have a long list of individuals with a wealth of knowledge regarding this topic). While DCS does an okay implementation of an AI JTAC, it leaves a lot to be desired. Ranging from Air Control Measures, actual communications and their meaning, the execution of the 12-step process for CAS, rotary wing 5-lines, to Gunship/Apache Call for Fire, I'd be more than happy to advise on the implementation of such unit types to get the highest level of immersion. Having completed my first campaigns (FIWOS and Debden Eagles Campaigns) and seeing how much room there is for customization and scripting, I think there could be a lot to explore with JTAC implementation within campaigns and missions. I'm sure there are more JTACs/TACPs/CCTs in the community that would also be willing to chime in, but I figured I'd get the ball rolling as I haven't found any sort of posts for advisement/implementation. In short, I'm here to help the DCS community get the most immersive experience when flying campaigns and missions. Let me know if I can be of any assistance. Thank you for your time and happy flying!
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JF-17 Will not attack moving targets within Search then engage in zone. After long testing and testing, i finally came to the conclusion that CAS JF-17 airplanes are not attacking moving targets. As soon as vehicles stand still CAS JF-17 airplanes will engage and destroy the static targets. Can you please fix this bug? Attached my Testing Mission. Ins Instructions: - Join Spectator mode - Observe AI JF-17 behavior - Observe AI MiG-29S behavior Observed behavior: - CAS JF-17 Airplanes will first attack the static target within the zone - CAS JF-17 Airplanes will circle / go in to route pattern while tanks / units are moving - CAS JF-17 Airplanes will engage tanks / units as soon as they've stopped moving Also added 2 MiG-29S with rockets, they perfectly attack also the moving targets. Isn't this maybe an AI issue with the JF-17? CAS - Example - 5 - Clean.miz CAS - Example 5 - Clean.trk dcs.log
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This script can RANDOMLY generate CAS missions in a specific zone. "Random" means the location is randomly chosen, the 9-line is randomly generated and the target is also random.(However in finite choices actually...but you can customize it.) There is a demo mission with radio voice generated by AI in the attachment below. You can use those sound files in your own missions freely with the script(change 'miz' to 'zip' if you don't know how to see things inside a miz file). When you use the script in your own mission, you'll need to create zones and groups like what I did in the demo mission...So it's very important to check out the demo mission first if you want to customize the script. All of the interactions are through the F10 radio menu. You need to enter the mission zone first, and then use radio menu to get yourself assigned with a mission. Then follow the 9-line briefing, report IP inbound. After you have been cleared hot, kill the target and request BDA. The JTAC will tell you if the mission has been accomplished. If you want to try it in an online server, you can go to 36.150.108.238:10320. But the radio commands are in Chinese. Below are some screenshots (the 9-line is telling you that the target is marked by laser and red smoke, this is also randomly generated) null null null null null CAS-demo.miz InfiniteCAS_Release_v1.0.lua
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Hi, I've created a couple videos going into some detail about conducting CAS or close air support. I am testing the waters to see if there is a number of people that would like to see something like this continue. Its my first attempt at making a Youtube video and my two videos do have a watermark until I see if others can use this info or even care to take their DCS experience to another level. Thanks for your time! Rifle.
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