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Showing results for tags 'reported earlier'.
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During the F16 ECM mission i get to a point where I launch the AGM88 at the SA8 then continue forward waiting for the other SAM to lock onto me so I can pop chaff. The moment the RWR detects a lock, the game crashes. I've tried it probably 5 times. I cant post a track because of the CTD but i attached the log. I did a slow repair and deleted all mods and additional files so I could run a clean DCS. Didn't work. dcs.log dcs.log.old
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reported earlier Corsair Landing Gear appears down in Multiplayer
bitboy posted a topic in General Bugs
Hi, Ever since the release of the Corsair, in Multiplayer the landing gear is down when you're in flight (despite having retracted the gear). While this doesn't appear when you view your own airframe, other players will see your gear down. Also this appears to have an effect on airspeed. Please fix this pretty obvious bug as it wrecks immersion. Hopefully this will be fixed in the next update, although I see no mention of it in the Friday newsletter. Thanks -
When flying the F-4U in MP, the aircraft is impossible to get above 200 knot indicated. A check of the external view of other player F4U's shows the landing gear extended on all of them. This is despite the gear appearing up on the players own F2 view as well as according to cockpit instruments. Suspect that the sim is seeing player landing gear as down and thus limiting maximum speed.
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Hey all, I've been trying to build a table of Units that have radars. I created a simple test mission (attached) that has a bunch of Groups (AWACS, Fighters, Transport Heli, Ticonderoga, EWR, Hawk Battery, NASAMS battery, etc). The mission simply iterates the various Groups and runs Unit.hasSensors( Unit.SensorType.RADAR ) on the various Units within. The results all seem correct for the Aircraft and Naval Units, but incorrect for the Ground units. For example, all of the NASAMS and EWR units (including the NASAMS Search Radar and the two versions of the EWR AN/FPS-117 Radar Unit return FALSE for the radar check. On the other hand, every Unit in the Hawk Group(including the Launchers and C2 vehicle) returns TRUE for the radar check. Edit: After some more investigation, it appears that the function only evaluates the FIRST UNIT in the Group. If the first unit has a radar, then EVERY unit in the group returns TRUE even if it doesn't actually have one. Similarly, if the first unit DOESN'T have a radar then each of the subsequent units is also regarded as being "radar-less." I would assume that this isn't the intended behaviour since it clearly returns incorrect results. @Flappie for visibility. Radar Network Test 01.miz
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Even if the spawning slot 2 is selected for the helicopter in the Mission Editor, it will spawn in slot number 1. And if there is two helos on the ship, first spawn in slot 1 and second spawn on top of the first one---> A big crash. In sp slots seems to work ok.
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- helicopter slot
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When the generator (SGS-30U) is switched off, the "generator #1/2" failure light does not light up, based on the manual, the failure light shouldn't light when the generator is switched on and should light when it is switched off or when the generator fails (on the screens I have specially written the gen1 failure). A tip: on left correctin, the alternator failure should not light up. On the right correction and with the generator switches off, the failure should light up.
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Pilots heads Position mismatching between internal and external views. in single player only for pilot and in multiplayer for copilot and crew chief.
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When loading multiplayer replays game crashes or drops to to desktop. Tried 2 servers, clean install, file integrity checks nothing helps and the problem is reproducible. Attaching replays and a crash log. Cold-War-Syria-v182_DME1-20231228-015508.trk dcs.log-20231228-072742.zip
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Hello, We noticed an issue with GBU-16 in loft bombing on the F-18: the unguided ballistics is so long (2000') that the bomb never acquires the laser spot if we try to guide it. Therefore the bomb is always long and unguided. By comparison, an unguided GBU-12 in loft bombing is approximately 700' long, and can easily be lased to its target. Self-lasing loft bombing with GBU-12 is indeed quite effective. The attached tacview track will illustrate this issue: first pass is guided GBU-12 (direct hit), second pass is unguided GBU-12 (700' long), third and fourth passes are unguided GBU-10 (2000' long, laser ont target, climb 25° and 40°), last pass is guided GBU-12 (direct hit). Tests with GBU-10 are pending. Did anyone notice this issue already? Did anyone managed to do loft bombing with GBU-16? Thanks! Test GBU-12 and GBU-16.zip.acmi
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Hey you guys at ED have been doing some really good work with the new maps and improving performance, but the issue with the A-10 pitching up needs to be addressed once and for all. I was coming in to land and as I come off the overhead break and drop my landing gear the jets starts pitching down then I add a ton of trim to keep the nose up and once I get about to the overrun bam all that trim, I put in catches up and the jet starts pitches up almost stalling. I'm close to 1,000 hours in the A-10 at this point so I've seen the issue more times than I'd like... I would have sent a track but the file was too big besides there have been a number of reports on this.
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Any chance of having the PDL lights get reworked for night time? Or a radio option to bump up the brightness, these are LEDs after all. Left side (forward and aft)is fine. But the right side (elevation) is really really tricky to see at night. Or even have the aircraft turn the white lights on pointing to the middle of the aircraft. I know there is a mod, but I don't think everyone in my community wants to download a mod for a night time flight. The real deal.
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My brother (@Brother_Leb) and I repeatedly fly a very lite mission on a self-hosted server with no mods and only 2 jets and like 5 static objects. Recently we both are receiving the following error when trying to load Replays of our flights: Here is the Track file: server-20250520-204029.trk Here is the crash log: dcs.log Here is the miz file: Paphos_Airshow_FILMING_v5.miz Here is a related issue, but I believe they may be different: https://forum.dcs.world/topic/343255-dcs-crash-when-loading-replays/#comment-5380922 Does anyone know why this could be happening? I flew a solo flight (on a multiplayer server I hosted with the same details as the logged flight) the other day, and I can replay that flight just fine. Its only when my brother flies with me that the issue occurs.
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reported earlier Disperse under fire issue
Ramses823 posted a topic in Ground AI Bugs (Non-Combined Arms)
I notice that disperse under fire isn't working for AI for some reason, this is a command I use often but now it isn't working; basically I have ground units I want to stay in a particular position but once they are fired on now they are moving around heck even my ground crew that I have at the airfield changes position once the firing starts although they are nowhere near any combat action very strange behavior. this is happening on the Afghanistan map I'm not sure if its happening on any other maps. I tried to upload the track file but even after letting the mission run for less than two minutes it says it's too big to upload. -
828 radio will now automatically tune to selected channel, there is no need to press tune button.
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reported earlier AAR event S_EVENT_REFUELING not triggered in MP
A101Wayz posted a topic in General Bugs
In capturing events on a dedicated MP server, I've found that there are several world.event events that either don't get triggered, or only get triggered occasionally. These same events are triggered very reliably in single player. Specifically (but not limited to): S_EVENT_REFUELING - NEVER triggers S_EVENT_REFUELING_STOP - unreliable - triggers less than 50% of the time S_EVENT_PLAYER_ENTER_UNIT - unreliable S_EVENT_PLAYER_LEAVE_UNIT - unreliable -
I have seen on the Apache, the Gazelle and the Mi-24, the windscreen wipers actually wipe off the rain. And it looks cool and it's very immersive. Unfortunately, the Mi-8 and the Huey don't have that at the moment. The wipers work, but the rain stays on the windscreen. Will this be available for the Mi-8 and Huey soon? Could you please forward this as a question to the team? That would be very kind.
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for about 1.5 years, in an update of the Huey, the fuel consumption was changed and also the flight pattern was touched. The helicopter is now too reactive, even when fully loaded (armament and fuel) the aircraft takes off and flies too fast. Also in the hover, it requires too much left pedal. Reading online, watching various UH-1H videos on youtube and also talking to real pilots, all confirmed that the current flight model of the huey is wrong. It requires too much left pedal and is too powerful currently. In the various virtual groups, we all edit the .lua file named FM, setting from “TRUE” to “FALSE” in order to return to the old flight model which was much better. Please check and have the flight model analyzed by some real Huey helicopter pilot (so he can confirm the figure), also check the manuals where the flight data and performance are present. This is a bug. I hope it will be reported and corrected or at least restored to the old flight model.
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They sont work at all. Tested before September 30th Patch and after. Raindrops don't appear to even blow away from the movement of the aircrafts anymore either. Just makes it harder to fly in the rain, especially the Paradise Lost campaign. Thats all. I can provide a video if needed. Thanks in advance.
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reported earlier Nights extremely dark at times.. lighting issue
unclesneep posted a topic in VR Bugs
I only play in vr.. and at times .. not all the time, the nights are EXTREMELY dark to the point where the game is unplayable. There is no rhyme or reason as to when this happens.. it can be fine in one mission, but impact another, even on mp servers. When it's happening it looks like the lighting bloom level inside the cockpit is set to burn your eyes out mode.. I can see the displays and everything inside the cockpit, but the reflections from the glass inside the cockpit are horrible and it's pitch black outside.. no lights can be seen from city lights or stars.. even the moon is gone. If taking off from a fully lit carrier tou can only see it's lights if you are very close to it.. otherwise you can't see ANYTHING. Switching to f2 external view it looks similar.. no stars, no city lights etc.. like there's a pitch black cloud obscuring the view. this hasn't happened often.. but when it dies it's extremely frustrating.. especially after I purchased the fear the bones campaign and can't get past the first mission due to this. I tried starting the mission without vr and noticed that everything was very dark as well. Turning up the gamma from 2.2 to max just washes everything out, turning the pitch black background..with invisible stars and city lights grey instead. Heres what it looks like in 2d.. external views.. in vr its even worse.. as everything outside the cockpit is just pure black. -
reported earlier Su-25 shaking during taxi
miromurin posted a topic in Flaming Cliffs Bugs & Problems
Hi, both Su-25T and Su-25 shaking on the ground during taxi. Is it going to be fixed in future? This is old issue.