TwoLate Posted October 3, 2015 Share Posted October 3, 2015 If Ranger does not mind I can show the Lua entry file to fix this. I can make it in 30 minutes. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Lilkiki Posted October 3, 2015 Share Posted October 3, 2015 Feel free I guess ;) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
HOKUM52 Posted October 3, 2015 Share Posted October 3, 2015 If he allows then cool yh. Are you able to explain what you need to put in the entry lau? so i can make my own? Link to comment Share on other sites More sharing options...
TwoLate Posted October 3, 2015 Share Posted October 3, 2015 (edited) If he allows then cool yh. Are you able to explain what you need to put in the entry lau? so i can make my own? Here is an example I made for the WW2 Units. WW2 you had to make an entry.lua file one for each folder. Ranger has one folder and put with the other luas and point to the lua in the dofile line. I highlight in red you need to change. Testing now. Seems this one needs a slight folder tree structure change. declare_plugin(" German WWII)", { image = "SOO.bmp", installed = true, dirName = current_mod_path, fileMenuName = _("SOO"), version = "1.5", state = "installed", info = _("German WWII"), encyclopedia_path = current_mod_path .. '/Encyclopedia', }) ---------------------------------------------------------------------------------------- dofile(current_mod_path..'/bunker.lua') dofile(current_mod_path..'/flak37.lua') dofile(current_mod_path..'/horch.lua') dofile(current_mod_path..'/king-tiger.lua') dofile(current_mod_path..'/kub.lua') dofile(current_mod_path..'/mercedes-barrels.lua') dofile(current_mod_path..'/mercedes-aaa.lua') dofile(current_mod_path..'/mercedes.lua') dofile(current_mod_path..'/panther.lua') dofile(current_mod_path..'/sdkfz.lua') dofile(current_mod_path..'/tiger.lua') dofile(current_mod_path..'/uboat.lua') plugin_done() Edited October 3, 2015 by TwoLate [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
HOKUM52 Posted October 3, 2015 Share Posted October 3, 2015 cool man ive got nearly all my mods working this way Link to comment Share on other sites More sharing options...
TwoLate Posted October 3, 2015 Share Posted October 3, 2015 cool man ive got nearly all my mods working this way Also lot of the cockpit mods is just making a folder tree change [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
HOKUM52 Posted October 3, 2015 Share Posted October 3, 2015 Ah was gonna ask about that. My ka50blue/HD, Mi8eng/black cockpits arent working ill take a look myself THANKS Link to comment Share on other sites More sharing options...
TwoLate Posted October 3, 2015 Share Posted October 3, 2015 Ah was gonna ask about that. My ka50blue/HD, Mi8eng/black cockpits arent working ill take a look myself THANKS PM sent [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 3, 2015 Share Posted October 3, 2015 Hi Twolate. Are you going to post here the new entry.lua file for the objects pack? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Ranger79 Posted October 4, 2015 Author Share Posted October 4, 2015 If Ranger does not mind I can show the Lua entry file to fix this. I can make it in 30 minutes. Go ahead any help in getting this to work would be appreciated. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
TwoLate Posted October 5, 2015 Share Posted October 5, 2015 Thanks Ranger. Ok I have attached two files. I need someone to stress test this to work. I just did a test to see some objects in the mission editor. I do not use this mod so I am not totally familiar with this mod but this should work. I use the JSGME mod for this structure. 1. Move files and folders to the attached pic of file structure. 2. Put the entry.lua file with the rest of lua'sentry.lua 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Ranger79 Posted October 5, 2015 Author Share Posted October 5, 2015 (edited) Awesome, I will test this week, anyone else please feel free to test as well. Edited October 9, 2015 by Ranger79 [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
Skulleader Posted October 9, 2015 Share Posted October 9, 2015 Hello, I have a question for Ranger78, please can you tell me if your "Ranger79's Mod Pack" is compatible with v1.5 because this Mod is a real drug for me. Without your Mod my DCS is really poor, I can't live without your "Hesco Barriers" and "Concrete Wall" In advance a great thanks, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
zaelu Posted October 9, 2015 Share Posted October 9, 2015 (edited) Hi Olivier. The guys were just talking about it and they made it work. You have to go where your Mod is deposited in _MODS folder and create a new folder named "Ranger Pack" inside "Tech" folder from that tree of folders. Then put all the folders of this mod that normally were sitting immediately in "Tech" folder inside this new "Ranger Pack" folder. Then copy the entry.lua that TwoLate had attached just two posts above in the same "Ranger Pack" folder. That's it. Now you can activate the mod via JSMGE. an example Edited October 9, 2015 by zaelu 1 [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Skulleader Posted October 9, 2015 Share Posted October 9, 2015 (edited) Hello dear Bogdan, Super, your explanation is perfect as always. Now everything seems Ok. I wish you a very good day, Skull. EDIT: When I open my DCS World OpenBeta I don't have the folder _MODS, is it normal or I must created this folder ? Here the screenshot of my DCS World OpenBeta: Once again a great thanks in advance. Skull Edited October 9, 2015 by Skulleader [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
zaelu Posted October 9, 2015 Share Posted October 9, 2015 Is normal if you don't install mods in open beta with JSGME. Then you just need to make a copy somewhere on your desktop for example of the mod folder from 1.2.16 and make there the modifications I was talking above and then move the content of that copied folder in open beta folder. However. I do recommend you to use JSGME. to have a copy of JSGME to work with open beta you just need to copy the program folder somewhere then create a shortcut to the .exe on your desktop and edit in its properties the work in folder. like here: After that create the _MODS folder in the open beta folder and start JSGME from the newly just created shortcut. When it will start it will ask you where the Mods will be deposited and you write there _MODS. THen create a snapshot of the game files and finally you are good to go and place your Mods in _Mods folder and activate them. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Skulleader Posted October 9, 2015 Share Posted October 9, 2015 Is normal if you don't install mods in open beta with JSGME. Yes I always installed all my Mods without JSGME, so it's JSGME who create this _MODS folder correct ? Thanks again, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
TwoLate Posted October 9, 2015 Share Posted October 9, 2015 Thanks all for testing. Skulleader love your P-51 cockpit mod. Thanks for that one. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zaelu Posted October 9, 2015 Share Posted October 9, 2015 Yes I always installed all my Mods without JSGME, so it's JSGME who create this _MODS folder correct ? Correct [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Ranger79 Posted October 9, 2015 Author Share Posted October 9, 2015 Thanks to all for figuring out the file structure and great instructions on using JSGME in Open Beta. Download link updated for a 1.2.5 JSGME version on main post. Or HERE [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
GunfighterSIX Posted October 11, 2015 Share Posted October 11, 2015 Are these objects showing up in mulitplayer for people other than the host? HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/ Link to comment Share on other sites More sharing options...
Snoopy Posted October 11, 2015 Share Posted October 11, 2015 Are these objects showing up in mulitplayer for people other than the host? objects (to include ED stock objects) not showing in MP is a known issue in 1.5. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
GunfighterSIX Posted October 11, 2015 Share Posted October 11, 2015 Thanks. Some add on objects are and some are not. Just wondering if some more of Rangers objects were fixed. HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/ Link to comment Share on other sites More sharing options...
Punisher74 Posted October 14, 2015 Share Posted October 14, 2015 Awesome, I will test this week, anyone else please feel free to test as well. Double 256 wall falls into terrain on uneven surfaces. In DCS 1.5 OB Thanks, Lt. Commander Jason "Punisher" M Hardware: i7 10700K 5 GHz Quad Core, Water-cooled , 32GBs 2400 DDR4 RAM, MSI Intel Z470A GAMING MB, MSI RTX 3080 GPU W/10GBs GDDR6X, 512GB NVME.2 SSD, 1TB NVME.2 SSD, 2TB External SSD, 2 512Gb SSD's & 1 350 Gb HARDDRIVE, WinWing Orion 2 Stick Base and Throttle Base, Quest 2, Windows 11 (64bit) Link to comment Share on other sites More sharing options...
Ranger79 Posted October 14, 2015 Author Share Posted October 14, 2015 Double 256 wall falls into terrain on uneven surfaces. In DCS 1.5 OB Yeah don't use on uneven terrain [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
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