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Posted

Practicing carrier ops now.. As sterile as it feels, there is a challenge everytime, and I wish the seas could flip the deck and to have a deck crosshair approach camera for this. Would be a great multiplayer slot.

 

Anyways, I usually touchdown at 240 -250 km/h and hear a cracking sound (like something happened to my gears)... what is the recommended approach speed and landing speed on the 33?

 

Oh, and yes, I checked FC2 manuals for that table, and I know that its not mentioning landing speeds for Su-33.

 

Oh, is a triangle a friendly or is it the circle? HUD shenanigans if you will..

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Red means too low/slow.. You should have a recommended speed and alt on the HUD with the to circles....

 

Triangles.. Do you mean the ILS indicator.?

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Posted

250 is fine. That cracking sound you hear is the hook catching the wire. Ill touch down somewhere between 250 and 270.

 

Circles are friendlies on the radar.

  • Like 1
Posted (edited)

Land using the Nav-Landing mode. It should display proper height and speed in the upper section of the HUD. Train with that and get a feeling for it after that you can try it without the HUD or at night etc.

 

You can also check the Su-25T manual because it's the same system.

If you want to go even deeper into that you can read some of the Falcon BMS manuals on ILS Landings which are very in detail (it's pretty similiar to the russian system more or less).

Edited by Zabuza
Posted

thanks guys. I guess I have to have the doughnut every time on final. Off to some radar/AAR/landing practice now...

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

its tough to even know that I'm asceding or descending without a particular hud mode. that seems random to spawn unless the K for Kuznetsov (?) appears

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

I did but the slope demands I trim down nose and offset with stick pull otherwise its trim up nose and push down stick. Any ways to fine tune the trim button sensitivity?

  • Like 1

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted (edited)

I follow the ILS circles and approach the Carrier with 300 km/h (enough speed the manouver gently and to see the Carrier properly), and set the throttle to idle round about 10 sec before touchdown..so I impact on the Carrier with ca 270 km/h. Allways works fine

Edited by Lizzard
  • Like 1

My Specs:

I don`t care..it is a Computer..a black one..

Posted
I did but the slope demands I trim down nose and offset with stick pull otherwise its trim up nose and push down stick. Any ways to fine tune the trim button sensitivity?

 

No need for trim: Don't over-think things, just put the wee circle in the big circle, marry the aircraft datum to it all and you're golden. Most important, anticipate and think 'ahead' of any inputs made: Don't over-correct.

 

Line everything up and fly her sweet a$$ into the deck :D

 

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  • Like 1

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Posted

I was watching some players land in multiplayer. They made me nervous because they kept coming in really low at like 400 km/h, and basically flying down instead of "landing." They caught the cables every time though. I guess in the end that's all that really matters.

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Posted

Not in real life it ain't ;) If you come too fast, you may either miss the wires (incorrect angle of attack), or possibly break a wire (or even slip off the deck) because the tension was set for a certain speed and weight.

 

Doesn't really matter for now in FC3, though. But the normal way to do it is to use the AoA indexer. You can combine that with the ILS for the slope (either on the HUD or the HSI), because the Fresnel lense doesn't really work.

Posted (edited)
;2023640']Possibly the worst advice ever?? :D ;)

 

What?

 

Don't trim?

 

All trimming does is lessen pressure on the flightstick - nothing more. In this instance, as per the OP's statement, trimming over-compensates and accordingly is a hindrance, ergo don't trim.

 

Don't be lazy - fly her down hands-on :)

 

 

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Edited by 159th_Viper

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Posted
Anyways, I usually touchdown at 240 -250 km/h and hear a cracking sound (like something happened to my gears)... what is the recommended approach speed and landing speed on the 33?

 

The exact approach speed depends on your return weight(how much fuel and ordinance you are carrying) - the maximum allowed return weight(real life) on the carrier is some 25 tons.

 

240 - 250 km/h sounds about right for a lightly loaded aircraft - IIRC the minimum approach speed(IAS) is around 240 km/h for the Su-33.

JJ

Posted

Great work bro. Just spectacular. Really was an eye-opener.

Just finished this training page if anyone's interested in real world US Naval procedures for carrier landing:

VFA-113 Carrier Qualification

 

It goes into a lot of detail on flying carrier approaches

 

carrier_scan.jpg

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
Thanks Bill, it's basically NATOPS manuals made a bit easier to read. :)

 

you should consider doing some of these for the A-10C range weaponry (hawgsmoke)

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
Your landing speed will also depend on your aircraft's weight. Fully fueled and loaded weapons your speed can be between 290 and 315.

 

if you fly the same On speed AOA (10alpha in the SU33) the weight will be taken care of. The AOA indexer should effectively do the same thing.

IAS will vary but AOA should always be the same regardless of weight ... thats one of the neat things about using AOA for approach (and Range and Endurance flying).

Posted
if you fly the same On speed AOA (10alpha in the SU33) the weight will be taken care of. The AOA indexer should effectively do the same thing.

IAS will vary but AOA should always be the same regardless of weight ... thats one of the neat things about using AOA for approach (and Range and Endurance flying).

 

could you post an illustration?

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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