Charly_Owl Posted November 14, 2014 Posted November 14, 2014 The ability to map our controls while in multiplayer would also be very much appreciated, especially when we're training new guys. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
112th_Rossi Posted November 14, 2014 Posted November 14, 2014 The ability to map our controls while in multiplayer would also be very much appreciated, especially when we're training new guys. Oh my word! This! A multiplayer log book would be good. Friends lists Favourite Server lists See whos on the server when you click it Asset downloads while in game, such as player skins etc (IL2 did this) Lock airfields to certain registered players. Allow squads to start at certain airfields.
sedenion Posted November 20, 2014 Posted November 20, 2014 (edited) A Linux based dedicated server... and a Linux based dedicated server, and ho yes.... a Linux based dedicated server... hum... Ha ! another thing: A Linux based dedicated server... At least, if ED don't want to release a public dedicated servers, please create a network infrastructure (that ED hosts and maintains) that allows players to join several games with generic more or less realistic theaters (guns only, capture the flag, and so on...) DCS World is very cool, but IS WASTING MONUMENTAL POTENTIAL because of poor gameplay design and particularly, multiplayer infrastructures Edited November 20, 2014 by sedenion
ChoSeungWan Posted November 26, 2014 Posted November 26, 2014 (edited) DCS REALLY needs a built-in VOIP system and a squad menu system. Games like Arma are completely ruined by neglecting this aspect and forcing people to join clans and use teamspeak. An example of a realism game that gets pubbies using teamwork really well is the project reality mod for Battlefield 2 that uses a mumble system that loads with the .exe. The mumble squad system breathes so much life into the teamplay aspect and some people don't want to have to join clans, they just want to jump into the game. The problem of new players who aren't clued up in project reality is solved by a commander, squad system and (for valuable assets like aircraft) temp bans telling them to practice offline. Some random example videos of complete strangers working really well together because of mumble squads. Edited November 26, 2014 by ChoSeungWan
AegisFX Posted November 26, 2014 Posted November 26, 2014 I can agree with ChoSeungWan on this. Arma actually has the BEST VOIP/ and VOIP management I have seen in any game. Using 3rd party chat software totally breaks the order/chain-of-command, but the game itself as created by the devs is FANTASTIC. Direct/ambient chat for characters standing side by side or "near". Group/squad chat personal Vehicle chat to talk to everyone in your vehicle. Command chat (Squad leaders, commanders, etc all on one channel only they can hear) so actual leadership slots can work on higher level planning and cooperation within the field side chat, for your whole team and global for the entire server. Arma's got many problems. VOIP is NOT one of them. Owned: Ryzen 3900x, MSI AMD 470x mobo, 32gb 3200MHz ram, Gtx 1660 Ti, 970 Evo Plus 500GB, MsFFB2, TIR5, TMWH+18c Stick, MFG Crosswinds, Buttkicker/SSA, WinWing F-18C . Next is VR for simpit Art Of The Kill:
AJaromir Posted November 26, 2014 Posted November 26, 2014 (edited) Well, for multiplayer I want just only two things. Properly working dedicated server software which does not burden the graphics card and multicrew support. :) Edited November 26, 2014 by AJaromir
ChoSeungWan Posted November 26, 2014 Posted November 26, 2014 I can agree with ChoSeungWan on this. Arma actually has the BEST VOIP/ and VOIP management I have seen in any game. Using 3rd party chat software totally breaks the order/chain-of-command, but the game itself as created by the devs is FANTASTIC. Direct/ambient chat for characters standing side by side or "near". Group/squad chat personal Vehicle chat to talk to everyone in your vehicle. Command chat (Squad leaders, commanders, etc all on one channel only they can hear) so actual leadership slots can work on higher level planning and cooperation within the field side chat, for your whole team and global for the entire server. Arma's got many problems. VOIP is NOT one of them. I meant the squad system in arma, it wasn't very good for teamwork. The ACRE mod was good but underused.
Red Dragon-DK Posted November 26, 2014 Posted November 26, 2014 Custom skin option: I would like, if it would be possible to see other players custom produced skins in multiplayer, even if you do not have it downloaded and installed in your own sim. I played IL2 and you could see other people's skin, after it was downloaede to your chach folder. In this way, it would also be possible for groups to better and find each other to operate as a unit. The only minus is that you can experience a little delay just in the second you receive a skin in your folder. But I think it's negligible compared to the benefits and the diversity it can bring to the dynamics of the DCS. Cheers Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind
Slazi Posted December 3, 2014 Posted December 3, 2014 Radio commuunications built into the game by standard would be huge. Armas teamspeak / acre implementation would be the best example. This is even more important for multicrew. The ability to hear the crew talk over the intercom and overhear them using radios would be great. On a side note, has multicrew been confirmed for edge's release?
Gargoyle1 Posted December 3, 2014 Posted December 3, 2014 +1 new netcode :) Wanna see my latest DCS: World movie? Follow this link! My YouTube channel- https://www.youtube.com/user/Gargoyle792nd [sIGPIC][/sIGPIC]
Haukka81 Posted December 3, 2014 Posted December 3, 2014 LAbel settings imported froms host. +11000000000 for this Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Shaman Posted January 19, 2015 Posted January 19, 2015 (edited) Wish for quite big update in DCS 2 Multiplayer is requested here. Hop-in hop-out multiplayer for planes just like Ground Commander has for ground vehicles. And if there's no client driving it, AI takes over aircraft control. In editor: Instead of selecting a "skill" for the flight and choosing a "client", just check-mark box for "player can drive/fly", similar as for CA units. ED please start treating pilots as entities and dividing them into AI pilots and Human pilots. Where AI pilot always replaces human pilot in case client looses connection or quits in his current state (Alive, unconscious or dead) and immediate takes over vehicle routines. I'm totally not going to discuss how annoying it is to see plane disappear mid air or see how people quit when getting shot down not allowing me to confirm their vehicles crash. Thus solution also adds hop in hop out multilayer, as any client can replace AI pilot (in flight too, mission designer controlled). This will also allow airplanes to be spawned already on ramp, and be part of environment while awaiting for client human pilot or be available to be dispatched by Ground Commander as AI on request. DCS 1, creating all these separated human flights and AI flights is just ridiculous in time in editor, and aircraft static objects just to add environment on ramps (yet blocking ramp slot) imitating human planes, where these could actually be planes ready and waiting for human to take or AI to take on request of GC? Get it ready for multi crew as in current state pilots are only an editor setting of flight, not own AI object or human entity and GC resource, whether limited or unlimited. So units not fed by AI or human crew are basically as current static units instead of separate static unit routine, unless it's just a shortcut to place crewless unit on map. Edited January 20, 2015 by Shaman 1 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Patchwork Posted February 3, 2015 Posted February 3, 2015 (edited) My biggest wish for multiplayer (with multi-crew being something ED and 3rd parties are working on) would be to be able to extract an ejected player pilot and be able to take them back to base in a UH-1h or Mi-8. It would give the Mi-8 and UH-1h more options within multiplayer if you could rescue downed player pilots and take them back to base for redeploy. Edited February 3, 2015 by Patchwork Clarity
Slazi Posted February 3, 2015 Posted February 3, 2015 Csar is in already via mods. Good job, modders! 1
Patchwork Posted February 3, 2015 Posted February 3, 2015 (edited) Csar is in already via mods. Good job, modders! Thank you so much for letting me know something like that exists. I can't thank you enough. If anyone else is interested you can find the link here http://forums.eagle.ru/showthread.php?t=110837 and here is some more scripts if anyone is interested: http://forums.eagle.ru/showthread.php?t=118935 Edit: The above script seems to be out of date, I recommend checking out Ciribobs GitHub page here for an alternative: https://github.com/ciribob/DCS-CSAR Edited August 6, 2015 by Patchwork
Slazi Posted February 3, 2015 Posted February 3, 2015 Anything for a fellow rotorhead! Thank you for sharing your findings with others, too!
Lennoxonnell Posted February 4, 2015 Posted February 4, 2015 My biggest wish for multiplayer (with multi-crew being something ED and 3rd parties are working on) would be to be able to extract an ejected player pilot and be able to take them back to base in a UH-1h or Mi-8. It would give the Mi-8 and UH-1h more options within multiplayer if you could rescue downed player pilots and take them back to base for redeploy. +1 :thumbup: Ryzen 1700 @ 3.7ghz | GTX 960 | 16gb Crucial Ballistix F/A-18C | Ka-50 | FC3 | A-10C | P-51D | UH-1H Youtube Channel [sIGPIC][/sIGPIC]
Dappman Posted February 6, 2015 Posted February 6, 2015 I wish I had reason not to make my flights a one way trip. I would like some form of punishment for dying or ejecting. Rewards for kills. Someone said online logbook. That would be cool.
Ultra Posted March 5, 2015 Posted March 5, 2015 I'd like a way for mission editors to place a textbox or something that would display the currently active waypoint or target area. It could be accessed possibly through the briefing screen at any time, instead of periodic updates on screen. I remember in some games you could ask AWACS what the active waypoint was and the direction to it. I found it helpful. Of course a human AWACS would solve this too. ;)
Ultra Posted March 6, 2015 Posted March 6, 2015 Oh, well then more people should use this. I find that the periodic updates on-screen are too few and far between.
HiJack Posted April 6, 2015 Posted April 6, 2015 Now that new net-code seems to be on it's way then please start work on in-game voice. I would like to see radio for vehicles, ground units, downed pilots, and of course all the aircrafts :thumbup:
NECK Posted April 9, 2015 Posted April 9, 2015 Now that new net-code seems to be on it's way then please start work on in-game voice. I would like to see radio for vehicles, ground units, downed pilots, and of course all the aircrafts :thumbup: Aries works very good in this role. In the 132nd combined events, we have participants flying A-10C, KA-50, UH-1H, SU-27, F-15C. In addition, we have JTAC's using combined arms and ATC/AWACS controllers using LotATC. All participants communicate by using Aries. Ranging from 10 to 30 participants on each mission. Link to Aries website "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward for there you have been, and there you will always long to return" 132nd Public documents - Want to apply? - 132nd Youtube channel - 132nd Discord Channel
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