Winston60 Posted January 7, 2015 Author Share Posted January 7, 2015 (edited) Dunno, I see some pretty heavy reflections in this vid, in release its only really bad in certain angles with the sun, which I think would be expected, atleast with a fighter from this time... not sure there were as many innovations in glass as we have now... It's not the reflections that are disliked, the reflections are great.... it's the dirtiness/opaqueness of the glass. Edited January 7, 2015 by Winston60 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 7, 2015 ED Team Share Posted January 7, 2015 It's not the reflections that are disliked, the reflections are great.... it's the dirtiness/opaqueness of the glass. I dont see an issue personally with those issues, not that I noticed... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Zeke Posted January 7, 2015 Share Posted January 7, 2015 It's not the reflections that are disliked, the reflections are great.... it's the dirtiness/opaqueness of the glass. I totally agree. The smudgy dirt or whatever makes it very difficult to keep your eyes on targets/planes near the ground. I would rather have a clean canopy. Link to comment Share on other sites More sharing options...
gavagai Posted January 9, 2015 Share Posted January 9, 2015 It's not the reflections that are disliked, the reflections are great.... it's the dirtiness/opaqueness of the glass. +1 P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria Link to comment Share on other sites More sharing options...
nick10 Posted January 15, 2015 Share Posted January 15, 2015 Please fix the guns smoke. It's over the top and causes frame rate performance issues. And it wouldn't hurt for the ground crew to clean the canopy. Link to comment Share on other sites More sharing options...
King_Hrothgar Posted January 15, 2015 Share Posted January 15, 2015 DCS:W, now with all guns using black powder instead of smokeless! Seriously, ED needs to fix that nonsense. It applies to all aircraft but is especially problematic for the Sabre. Link to comment Share on other sites More sharing options...
Mowgli Posted January 16, 2015 Share Posted January 16, 2015 Please fix the guns smoke. It's over the top and causes frame rate performance issues. And it wouldn't hurt for the ground crew to clean the canopy. maybe add a request in the mod thread for one of the guys to make a JSGME compatible mod? [sIGPIC][/sIGPIC] Intel i5 4690K | ASUS Z-97PRO Gaming Mobo | Nvidia Gigabyte GTX970 3.5/0.5 GB Windforce3 | G.Skill Ripjaws-X 2x8GB DDR3 1600Mhz | Samsung Evo 120GB SSD | Win10 Pro | Antec 750w 80 Bronze Modular Link to comment Share on other sites More sharing options...
Invisibull Posted January 17, 2015 Share Posted January 17, 2015 maybe add a request in the mod thread for one of the guys to make a JSGME compatible mod? I've had such a mod up for a few weeks. You can get it here: http://www.digitalcombatsimulator.com/en/files/1169830/ This will remove cockpit shimmering when zoomed out, and also replace the current canopy with a clearer one. Enjoy, Bull i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5. Link to comment Share on other sites More sharing options...
Yurgon Posted January 19, 2015 Share Posted January 19, 2015 How to fix the ponderously opaque canopy: Swap the F-86F_Cockpit_glass.dds file from Grizzly's superb cockpit mod with the one found at C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F-86\Cockpit\Resources\Model\Textures\F-86F-35-CPT-TEXTURES.zip and Voila! you can see again. That works like a charm, great suggestion! :thumbup: Link to comment Share on other sites More sharing options...
Dunravin Posted January 24, 2015 Share Posted January 24, 2015 (edited) I uploaded a file called F-86F Sabre No Gun Smoke Mod - JSME ready which is being checked by a moderator but in the mean time for those who cant wait simple edit the F-86.lua (found in CoreMods) Change line 47 "SmokeEffect" to something like "NoSmokeEffect" which is better than deleting the texture file as it just calls a non existent one. I'm Dunravin' now but the file is uploaded as user plugnplay Edited January 24, 2015 by Dunravin' The FALSE is real, but it's not THRUTH right? Intel i7 8700K OC4.4GHz | 16GB | GTX1080Ti | Logitech G940 | TrackIR5 | Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted January 24, 2015 Share Posted January 24, 2015 this aircraft is so nice in its simplicity but the cigar that gets into my lungs makes firing guns undesirable. In Mig-21, I like how the bullets are smokeless (perhaps I'm exaggerating) but my FPS does not go down that dastardly as with the P-51/F-86. ED, please solve this smoke enigma, soonish! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Dunravin Posted January 25, 2015 Share Posted January 25, 2015 this aircraft is so nice in its simplicity but the cigar that gets into my lungs makes firing guns undesirable. In Mig-21, I like how the bullets are smokeless (perhaps I'm exaggerating) but my FPS does not go down that dastardly as with the P-51/F-86. ED, please solve this smoke enigma, soonish! Did you read the previous post I made yesterday? There's a simple fix one message above yours :D The FALSE is real, but it's not THRUTH right? Intel i7 8700K OC4.4GHz | 16GB | GTX1080Ti | Logitech G940 | TrackIR5 | Link to comment Share on other sites More sharing options...
Tantalwz88 Posted January 26, 2015 Share Posted January 26, 2015 I uploaded a file called F-86F Sabre No Gun Smoke Mod - JSME ready which is being checked by a moderator but in the mean time for those who cant wait simple edit the F-86.lua (found in CoreMods) Change line 47 "SmokeEffect" to something like "NoSmokeEffect" which is better than deleting the texture file as it just calls a non existent one. I'm Dunravin' now but the file is uploaded as user plugnplay Thank you very much ,mod works great on Beta.:clap_2: Link to comment Share on other sites More sharing options...
streakeagle Posted January 26, 2015 Share Posted January 26, 2015 I have been avoiding the F-86 waiting for a smoke and canopy glass fix, but having replaced the glass file and disabled the smoke, I am finally back to having fun in the Sabre. Love this plane. Wish they would patch the remaining glitches. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SFC Tako Posted January 27, 2015 Share Posted January 27, 2015 You CAN fly this bird without fixing the canopy and gunsmoke...but it's hard ;) My Semi-Pro Youtube Channel Link to comment Share on other sites More sharing options...
Buzpilot Posted January 29, 2015 Share Posted January 29, 2015 (edited) I think Belsimtek needs to hire a new window cleaner, thats not using dirty water, and get some soap into it, for gods sake! I just remembered after online play today, how we used to pay kids in Las Palmas, to NOT clean the window, when we drived into the City. On holiday many years ago. Edit; Just to make it clear, the server I was in used Labels, so it wasn't too bad, but I guess this also explains why I was alone playing there, only F-86 vs MiG-15's in this mission. And you start thinking how smart the guy doing this is, maybe he read the A-10 smoke is awesome? And think it's still 'awesome' with 50 cals? Edited January 29, 2015 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
Buzpilot Posted January 29, 2015 Share Posted January 29, 2015 (edited) Just to do a comparison between the 30mm on A-10 and 6x 50cal on a F-86, you see big difference. Kind of a coincidense but the propellants in those two cartridges has 153g in 30mm, and 15.3g in 12.7 or 50 cal. 30mm x 173mm vs 12.7 x 99mm. up to 4200rpm on A-10 gun, so I use 4200 in this example 50cal are about 1200 rpm. 4200rpm x 153g = 642,6 Kg/m 6 x 1200 = 7200rpm 7200rpm x 15.3g = 110,16 Kg/m Seems fair if the propellants produce about the same amount of smoke pr Kg, the A-10 would produce 6 times more smoke, or ~35 times over 1 single 50 cal. Edited January 29, 2015 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 29, 2015 ED Team Share Posted January 29, 2015 Wow, nice fancy figures, but did you notice earlier in the thread I stated this is not an issue in EDGE/2.0 internally right now? Remember, the Sabre is still in Beta, so no need to fight so hard for something that is already fixed internally ;) Just to do a comparison between the 30mm on A-10 and 6x 50cal on a F-86, you see big difference. Kind of a coincidense but the propellants in thos two cartridges has 153g in 30mm, and 15.3g in 12.7 or 50 cal. 30mm x 173mm vs 12.7 x 99mm. up to 4200rpm on A-10 gun, so I use 4200 in this example 50cal are about 1200 rpm. 4200rpm x 153g = 642,6 Kg/m 6 x 1200 = 7200rpm 7200rpm x 15.3g = 110,16 Kg/m Seems fair if the propellants produce about the same amount of smoke pr Kg, the A-10 would produce 6 times more smoke, or 36 times over 1 single 50 cal. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Buzpilot Posted January 29, 2015 Share Posted January 29, 2015 Wow, nice fancy figures, but did you notice earlier in the thread I stated this is not an issue in EDGE/2.0 internally right now? Remember, the Sabre is still in Beta, so no need to fight so hard for something that is already fixed internally ;) EDGE 2.0 was postponed , or was it only the Nevada Map? i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 29, 2015 ED Team Share Posted January 29, 2015 There is no official release date right now, its expected some time in the first half of this year. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Buzpilot Posted January 29, 2015 Share Posted January 29, 2015 (edited) There is no official release date right now, its expected some time in the first half of this year. I was reading in here, maybe I misunderstood about the Hormuz map, or it has been edited. Now it says 99% ready. I don't seem to be able to find it now, but I read earlier it was still work on AI road mapping, and collision models on buildings and trees. http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/ Edited January 29, 2015 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
kontiuka Posted January 29, 2015 Share Posted January 29, 2015 I was reading in here, maybe I misunderstood about the Hormuz map, or it has been edited. Now it says 99% ready. http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/No, Wags is saying 99% of the work left to do on NTTR is integrating it into DCS World. Not that it's 99% complete. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 29, 2015 ED Team Share Posted January 29, 2015 I was reading in here, maybe I misunderstood about the Hormuz map, or it has been edited. Now it says 99% ready. http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/ No, Hormuz is about 60% done according to that intervew, the 99% is this: Unlike the Hormuz map, the NTTR map is now operating within DCS World 2 and 99% of the work on this map now involves getting the map to function correctly within that environment. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Buzpilot Posted January 29, 2015 Share Posted January 29, 2015 No, Hormuz is about 60% done according to that intervew, the 99% is this: So it could still be a year until it's released, and you meant we should be patient and live with the F-86 like it's now? i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 29, 2015 ED Team Share Posted January 29, 2015 So it could still be a year until it's released, and you meant we should be patient and live with the F-86 like it's now? Alpha could be soon, it wont be a year unless something major happens, and yes... be patient. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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