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Posted

Leatherneck has 3rd Party Status into DCS: World by ED licence. Your models has maked by 3DS MAX 3D models to give compatibily to import into DCS: W.

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Posted

Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM.

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Posted
Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM.

 

Which I do as I am a better modeler with Maya than Max ;)

 

When model is fully done (UVs, textures, bakings etc etc) > export to Max via FBX format and voiiilààà :)

 

How did they get plans to realize 3d models of f14 and other dcs planes?

 

Blueprints are in general an excellent source for scales & shapes in a fist time

Posted
Leatherneck has 3rd Party Status into DCS: World by ED licence. Your models has maked by 3DS MAX 3D models to give compatibily to import into DCS: W.

 

Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM.

 

I don't believe the question was about model creation but rather about source material for that creation.

 

EDIT: *sniped*

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Posted (edited)
I think the OP is wondering where you get your blueprints from, not what software you use.

 

I often wondered the same thing. I would like to know some good sources.

EDIT: *sniped also* Got caught up in a minor firestorm at work.

 

Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM.

 

Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc??

Edited by Raven68

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Posted
Most drawings are incorrect in one way or another, but you can use them as a start.

 

As someone who creates and deals with tech drawings for a living, I refute your accusation and bite my thumb at thee! *HHHIIIISSSSSS*

 

Ah who the hell am I kidding, they rarely match the damn ships and I'm sure aircraft aren't too far off in this problem either.

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Posted
As someone who creates and deals with tech drawings for a living, I refute your accusation and bite my thumb at thee! *HHHIIIISSSSSS*

 

Ah who the hell am I kidding, they rarely match the damn ships and I'm sure aircraft aren't too far off in this problem either.

 

I'm mostly referring to consumer grade (e.g. found in books) drawings. :P

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Posted
I often wondered the same thing. I would like to know some good sources.

EDIT: *sniped also* Got caught up in a minor firestorm at work.

 

 

 

Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc??

 

Most of those tools do not have the requisite toolset to produce models for realtime applications. That said, you could probably export something usable and finish it in another tool.

Nicholas Dackard

 

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Posted

Modelling with Cross Sections is magical, almost too easy at times.

 

Then again, how many aircraft have detailed cross section drawings, lol

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Posted
Most of those tools do not have the requisite toolset to produce models for realtime applications. That said, you could probably export something usable and finish it in another tool.

 

Thanks for the reply Cobra. We just got upgraded to Creo 2.0 at work and I have a student version at home. Might be worth while to do some exploring.

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Posted (edited)
Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc??

 

These are for CAD 3D drawings, Rhino (Nurbs modeling > I work every day with this american one) is another one, DCS is a "game" and needs polygonal (to get correct mesh for multi-layered textures, baking etc) modeling tools like Max, Maya or similar.

Edited by Lilkiki
Posted
Modelling with Cross Sections is magical, almost too easy at times.

 

Then again, how many aircraft have detailed cross section drawings, lol

 

Not many, unless you ask the company...:D

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Posted
These are for CAD 3D drawings, Rhino (Nurbs modeling > I work every day with this american one) is another one, DCS is a "game" and needs polygonal (to get correct mesh for multi-layered textures, baking etc) modeling tools like Max, Maya or similar.

 

FYI...There are some snags of course but it seems very feasible to me.

 

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Posted (edited)

Mmmmh the mesh shown in this video is not polycount & FPS friendly ;) which is the case in general when you export precise models from CAD softs.

 

Though it can be very usefull for some specific 3d objects, for example, I modeled the Flak in the German Mod WWII with Rhino (it could have also been very easy to model it in Max)

Edited by Lilkiki
Posted
I often wondered the same thing. I would like to know some good sources.

EDIT: *sniped also* Got caught up in a minor firestorm at work.

 

 

 

Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc??

 

I will tell you this, Catia is one CAD program we use for the real Life Jets at Boeing. -Woog

Posted
I will tell you this, Catia is one CAD program we use for the real Life Jets at Boeing. -Woog

 

It's a very good tool for surfacing/styling. Here at Volvo/Mack it is the primary tool for designing cab and cab interior. Creo has some nice functionality as well for surfacing.

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Posted

yep i wanted to know what is the source used to do those models of DCS or Leatherneck. I'm a 3d modeler with Rhino, Max and others and i just want to begin modeling something for fun but i need a blueprint or a cross section.

 

If i got flaming cliffs is it possible to find something in the installation folders? And if yes.. is it possible to import in 3dmax or rhino?

 

Thank you guys!

Posted

I would say no..

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Posted

F-14 has no data on the network, comparable in quality with the F-16, for example.

But something decent, you can find it as well.

1. http://www.aerospaceprojectsreview.com/catalog/airdwg55.jpg (the hi-res version can be purchased for $ 5)

2. There are some documents on NASA programs, such as this: http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19880003073.pdf

3. There are flight manuals on the Web, such as NAVAIR 01-F14A-1 or same for a few tens of dollars.

4. The need to remember about some more details:

4a. the nose of the cone is a body of revolution with a downward slope.

4b. Wing has a geometric twist.

4c. Engine and nozzle are in mounting position, which is nonzero.

4g. The wheel of main landing gear has a plane of rotation which is deflected by a few degrees from the vertical.

This is something that is not visible in the current 3d-model by LS...

Good luck!

Posted

4b. from which view

4c. please clarify

4g. in other words, main gear wheels have camber?

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