mj23wizards Posted March 11, 2015 Posted March 11, 2015 How did they get plans to realize 3d models of f14 and other dcs planes?
Silver_Dragon Posted March 11, 2015 Posted March 11, 2015 Leatherneck has 3rd Party Status into DCS: World by ED licence. Your models has maked by 3DS MAX 3D models to give compatibily to import into DCS: W. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
-Rudel- Posted March 11, 2015 Posted March 11, 2015 Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Lilkiki Posted March 11, 2015 Posted March 11, 2015 Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM. Which I do as I am a better modeler with Maya than Max ;) When model is fully done (UVs, textures, bakings etc etc) > export to Max via FBX format and voiiilààà :) How did they get plans to realize 3d models of f14 and other dcs planes? Blueprints are in general an excellent source for scales & shapes in a fist time [sIGPIC][/sIGPIC]
VincentLaw Posted March 11, 2015 Posted March 11, 2015 I think the OP is wondering where you get your blueprints from, not what software you use. [sIGPIC][/sIGPIC]
cichlidfan Posted March 11, 2015 Posted March 11, 2015 Leatherneck has 3rd Party Status into DCS: World by ED licence. Your models has maked by 3DS MAX 3D models to give compatibily to import into DCS: W. Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM. I don't believe the question was about model creation but rather about source material for that creation. EDIT: *sniped* ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Cobra847 Posted March 11, 2015 Posted March 11, 2015 Most drawings are incorrect in one way or another, but you can use them as a start. You can find many drawings here: http://www.airwar.ru/other/drawe.html You'll need to heavily use photo references to ensure the accuracy of your shape. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Belphe Posted March 11, 2015 Posted March 11, 2015 Best I've ever seen: http://www.military-meshes.com/forum/showthread.php?5148-F-14&highlight=tomcat Never say never, Baby! [sIGPIC][/sIGPIC]
Raven68 Posted March 11, 2015 Posted March 11, 2015 (edited) I think the OP is wondering where you get your blueprints from, not what software you use. I often wondered the same thing. I would like to know some good sources. EDIT: *sniped also* Got caught up in a minor firestorm at work. Some modelers use other programs and then import them into 3DS Max to finish off work, such as animations, and exporting to EDM. Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc?? Edited March 11, 2015 by Raven68 Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Grim_Smiles Posted March 11, 2015 Posted March 11, 2015 Most drawings are incorrect in one way or another, but you can use them as a start. As someone who creates and deals with tech drawings for a living, I refute your accusation and bite my thumb at thee! *HHHIIIISSSSSS* Ah who the hell am I kidding, they rarely match the damn ships and I'm sure aircraft aren't too far off in this problem either. "Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down; To bottomless perdition, there to dwell; In adamantine chains and penal fire" (RIG info is outdated, will update at some point) i5 @3.7GHz (OC to 4.1), 16GB DDR3, Nvidia GTX 970 4GB, TrackIR 5 & TrackClip Pro, TM Warthog HOTAS, VKB T-Rudder Mk.IV, Razer Blackshark Headset, Obutto Ozone
Cobra847 Posted March 11, 2015 Posted March 11, 2015 As someone who creates and deals with tech drawings for a living, I refute your accusation and bite my thumb at thee! *HHHIIIISSSSSS* Ah who the hell am I kidding, they rarely match the damn ships and I'm sure aircraft aren't too far off in this problem either. I'm mostly referring to consumer grade (e.g. found in books) drawings. :P Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Cobra847 Posted March 11, 2015 Posted March 11, 2015 I often wondered the same thing. I would like to know some good sources. EDIT: *sniped also* Got caught up in a minor firestorm at work. Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc?? Most of those tools do not have the requisite toolset to produce models for realtime applications. That said, you could probably export something usable and finish it in another tool. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
SkateZilla Posted March 11, 2015 Posted March 11, 2015 Modelling with Cross Sections is magical, almost too easy at times. Then again, how many aircraft have detailed cross section drawings, lol Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Raven68 Posted March 11, 2015 Posted March 11, 2015 Most of those tools do not have the requisite toolset to produce models for realtime applications. That said, you could probably export something usable and finish it in another tool. Thanks for the reply Cobra. We just got upgraded to Creo 2.0 at work and I have a student version at home. Might be worth while to do some exploring. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Lilkiki Posted March 11, 2015 Posted March 11, 2015 (edited) Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc?? These are for CAD 3D drawings, Rhino (Nurbs modeling > I work every day with this american one) is another one, DCS is a "game" and needs polygonal (to get correct mesh for multi-layered textures, baking etc) modeling tools like Max, Maya or similar. Edited March 11, 2015 by Lilkiki [sIGPIC][/sIGPIC]
joey45 Posted March 11, 2015 Posted March 11, 2015 Modelling with Cross Sections is magical, almost too easy at times. Then again, how many aircraft have detailed cross section drawings, lol Not many, unless you ask the company...:D The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Raven68 Posted March 11, 2015 Posted March 11, 2015 These are for CAD 3D drawings, Rhino (Nurbs modeling > I work every day with this american one) is another one, DCS is a "game" and needs polygonal (to get correct mesh for multi-layered textures, baking etc) modeling tools like Max, Maya or similar. FYI...There are some snags of course but it seems very feasible to me. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Lilkiki Posted March 11, 2015 Posted March 11, 2015 (edited) Mmmmh the mesh shown in this video is not polycount & FPS friendly ;) which is the case in general when you export precise models from CAD softs. Though it can be very usefull for some specific 3d objects, for example, I modeled the Flak in the German Mod WWII with Rhino (it could have also been very easy to model it in Max) Edited March 11, 2015 by Lilkiki [sIGPIC][/sIGPIC]
Woogey Posted March 11, 2015 Posted March 11, 2015 I often wondered the same thing. I would like to know some good sources. EDIT: *sniped also* Got caught up in a minor firestorm at work. Rudel, or anyone that's familiar with the process, do you know of any using modeling/design tools such as Creo, Solidworks, Catia, etc?? I will tell you this, Catia is one CAD program we use for the real Life Jets at Boeing. -Woog
Raven68 Posted March 11, 2015 Posted March 11, 2015 I will tell you this, Catia is one CAD program we use for the real Life Jets at Boeing. -Woog It's a very good tool for surfacing/styling. Here at Volvo/Mack it is the primary tool for designing cab and cab interior. Creo has some nice functionality as well for surfacing. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
mj23wizards Posted March 11, 2015 Author Posted March 11, 2015 yep i wanted to know what is the source used to do those models of DCS or Leatherneck. I'm a 3d modeler with Rhino, Max and others and i just want to begin modeling something for fun but i need a blueprint or a cross section. If i got flaming cliffs is it possible to find something in the installation folders? And if yes.. is it possible to import in 3dmax or rhino? Thank you guys!
joey45 Posted March 12, 2015 Posted March 12, 2015 I would say no.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
ED Team Skylark Posted March 13, 2015 ED Team Posted March 13, 2015 F-14 has no data on the network, comparable in quality with the F-16, for example. But something decent, you can find it as well. 1. http://www.aerospaceprojectsreview.com/catalog/airdwg55.jpg (the hi-res version can be purchased for $ 5) 2. There are some documents on NASA programs, such as this: http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19880003073.pdf 3. There are flight manuals on the Web, such as NAVAIR 01-F14A-1 or same for a few tens of dollars. 4. The need to remember about some more details: 4a. the nose of the cone is a body of revolution with a downward slope. 4b. Wing has a geometric twist. 4c. Engine and nozzle are in mounting position, which is nonzero. 4g. The wheel of main landing gear has a plane of rotation which is deflected by a few degrees from the vertical. This is something that is not visible in the current 3d-model by LS... Good luck!
-Rudel- Posted March 13, 2015 Posted March 13, 2015 4b. from which view 4c. please clarify 4g. in other words, main gear wheels have camber? https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
ED Team Skylark Posted March 14, 2015 ED Team Posted March 14, 2015 4b. from which view 4c. please clarify 4g. in other words, main gear wheels have camber? No problem...
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