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Posted

I'm enjoying the Ka50 heli very much if that's any indication.

I don't like constantly fiddling trim buttons, so how good do the autopilots take away workload?

Why I want to look at the A10? I'm looking for more sophisticated fiddling around with maps and crazy ordnance while I fly. And I want something good for night missions.

Posted

It's actually quite easy to fly. It flies pretty much itself and the autopilot can do multiple things including holding bank+altitude so you can easily loiter around a point while fiddling with the buttons and displays :-)

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Posted

Ya, the autopilot is simple and reliable. Only has three modes - level flight, path hold, and altitude hold. The only things you have to watch for when engaging autopilot is bank and pitch angles, airspeed, and climb descent rates. If you're outside the acceptable parameters, AP won't engage.

 

As for your other question about system sophistication, no, you won't be disappointed. The A-10 can be as simple or complex as you want it to be.

Posted
It's actually quite easy to fly. It flies pretty much itself and the autopilot can do multiple things including holding bank+altitude so you can easily loiter around a point while fiddling with the buttons and displays :-)

 

Nice - I could make the stock SU25T work quite well, but there is just the Skhval for targetting, a Nav without colourful maps and I always crash the plane when I try to land. I do all the navigation and targetting with my bare eyes (except when I do SEAD).

Posted

The A-10C is super easy to fly and trimming is easy too. It has a pretty good AP but I rarely use it, the plane is just so stable that it isn't needed I find. The TGP is superb as well, far superior to the camera the Ka-50 has. It can also carry a ton of ordnance but when all is said and done, the Ka-50 can actually chew through targets quicker and safer thanks to the ability to hover.

 

The systems on the A-10C are a bit on the complicated side and making the switch from other aircraft takes some getting used to. It uses context based HOTAS controls, some of which appear to have been assigned by pulling them at random out of a hat. But it works and certainly involves lots of fiddling around with stuff. I think it's what you're looking for.

Posted
I watched some vids, too and it sure looks like fun. I guess there goes my money, then.

 

Great! You won't make mistake. I think it is currently the best value for money on ED store.

 

Also there is considerable amount of additional content there. Campaigns and missions. Check user files section on DCS web pages.

 

...and community support is great.

[B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Posted

As stated previously in the thread, the Warthog's sensors are decades ahead of the Blacksharks. Where Blackshark demands a lot of skill, Warthog demands knowledge and procedure. The airframe is much easier to learn and control, but the weapons and sensors are orders of magnitude deeper. If I had to rate these birds (1-10) on difficulty of flight control and investment in learning sensors I'd give them:

 

Blackshark:

Flight Control - 8

Sensors - 3

 

Warthog:

Flight Control - 3

Sensors - 6

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

There's plenty of high threshold skill demanded in flying the A-10, but its made enjoyable by the predictable and easy to use airframe. The A-10 doesn't like to stall and it handles beautifully at low speed. Its a real pig up high.

 

The systems are incredibly easy to use when you learn them. They're complex but simple. You save a huge amount of time and effort doing things with the systems compared to the Black Shark.

 

High threshold skill still exists for traditional bombing and gunnery techniques but thats the beauty of the A-10, you can use it like its the 21st century just as easily as pretending its still the early 90s.

 

The A-10 is weakest against other threats due to being speed and thrust poor. This just means being smarter but its not like the Black Shark where you can just hide behind a hill to defeat a missile.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

Well, I did it. Nobody lied in here - I never crashed once while trying to land (just gently bumped into the perimeter fence on the first try).

 

Super nice turn speed, too. The AP is workable - it just took my half a day to find out which button to press.

 

I just couldn't really figure out about Uncle Teamus and Deamus and their lot. Horrible ordnance delivery all week end long. I did best with the cluster bombs, lol

Posted
Well, I did it. Nobody lied in here - I never crashed once while trying to land (just gently bumped into the perimeter fence on the first try).

 

Super nice turn speed, too. The AP is workable - it just took my half a day to find out which button to press.

 

I just couldn't really figure out about Uncle Teamus and Deamus and their lot. Horrible ordnance delivery all week end long. I did best with the cluster bombs, lol

 

Did you run throgh tutorial missions? They are good and helpfull for those things.

[B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Posted
Did you run throgh tutorial missions? They are good and helpfull for those things.

 

I did them all, just like the Ka-50. But after ending them I felt like needing to repeat the first few again, lol.

There was something with the bombs consent mode and then CCIP and CCRP all looked alike. The whole weekend I bombed in CCRP. Didn't get a laser bomb on target once (and yes the laser fired - at least the indicator was blinking).

 

I like the adjustable seat and the general view, too.

There is no course autopilot, but who needs that if you got a colourful map. I mostly use the ABRIS map for navigation with the Ka-50, too.

Posted
I did them all, just like the Ka-50. But after ending them I felt like needing to repeat the first few again, lol.

There was something with the bombs consent mode and then CCIP and CCRP all looked alike. The whole weekend I bombed in CCRP. Didn't get a laser bomb on target once (and yes the laser fired - at least the indicator was blinking).

 

I like the adjustable seat and the general view, too.

There is no course autopilot, but who needs that if you got a colourful map. I mostly use the ABRIS map for navigation with the Ka-50, too.

 

For GBU-12 I change this profile settings: Auto Lase: ON, Lase time: 10 seconds, CCRP. Don't forget tu push 'Save' button. Drop it from altitude no less than 8000 feet.

Before dropping the bomb, set TGP as SPI, find target with cursor, push TMS up short to change in point targeting mode in case of moving target. When target following is operational, push TMS up long to lock on target. Than drop the bomb in CCRP mode and should hit the target.

Hope this helps.

[B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Posted (edited)

(re: Message #1) :

I'm enjoying the Ka50 heli very much if that's any indication.

I don't like constantly fiddling trim buttons, so how good do the autopilots take away workload?

Why I want to look at the A10? I'm looking for more sophisticated fiddling around with maps and crazy ordnance while I fly. And I want something good for night missions.

 

I fly the Ka-50 old school as BS1 had the trimmer function, I use no trim mods. I use quite a few other mods to enrich the experience using JSGME to manage my mods.

 

There are no Ka-50 MP missions of interest for me, anymore, nobody supports it, except as individual sorties like the 104th does it. I quit flying it. With FC3, the Ka-50 is a dead duck target for the F-15. Guys' interests migrate to the newbie stuff. The Ka-50 is a has been.

 

I fly mostly WWII and Korea eras lately. Just wish DCS had a dedicated company run server like Aces High has and a similar win the map type gaming objective. DCS currently has the best aircraft; Aces High has the best gaming and player numbers and see the other guy playability.

 

The Warthog A-10C is easy to takeoff, fly, and land. It is the weapons delivery and internal computer systems that get complicated, large learning curve. This is the best aircraft DCS offers---until they get the Hornet out in beta!

 

For learning and support the DCS forums archive are valuable. I use YouTube videos for all the DCS aircraft to learn from, starting with Matt Wagner's stuff.

Edited by DieHard

[sIGPIC][/sIGPIC]

Posted

The A-10C has a steep learning curve on it. You really need to master the HOTAS before going operational in it. The time you spent in the T looking out the window will really help you out in the A-10C. Try not to spend to much time looking in the pit and you will do great.

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

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Posted

Made a fictitious custom mission with UKR forces coming in force towards Krymsk. I had 2 A10C on each side, 4 Hind for UKR and 2 Ka 50 for RUS.

 

The UKR A 10s blew me out of the sky in my Ka-50, I hopped into the other, missiled away until I had Vikhr 4 left and the Hinds and BMPs were overrunning the forward strongpoint. Retreated and got shot by a Hind.

 

Meanwhile, the Russian A 10s had scrambled, I hopped into one and was shot 3 times by Hinds (I think it was missiles) - two engines offline, but still flying. I managed to ditch the plane in a field, breaking just one landing gear.

 

Hopped into the second A 10 that had expended it's ammo, landed, reloaded different ammo, scrambled, went for enemy airfield, realized I hadn't configured my new loadout, lol - no clue how to drop all those bombs!!!

 

Strafed the airfield with the 4 Hinds lined up neatly with 30mm fury.

 

10/10 would fly again.

Posted

Sadly the tutorials are miserably inadequate in terms of teaching you how to actually employ ordnance. It merely describes how to use the systems correctly in a general sense. Its akin to explaining how all the switches and knobs and trigger on a sniper rifle works without explaining any of the art of how to actually handle a rifle.

 

There is much art to CCIP bombing and handling of an aircraft in combat in general. You won't find the tutorials giving you any help there. The manual doesn't even adequately describe how to enter a combat dive. I presume many poor souls began their careers trying to get into 30 degree dives by pushing the nose down.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted
... I presume many poor souls began their careers trying to get into 30 degree dives by pushing the nose down.

 

Hey!

 

How else you gonna do it? Fly upside down and do a half-loop over target? Gives good view of the target, but I don't know if jets do this.

 

Or do you mean take thrust away? That's pushing down the nose, too.

Posted
Hey!

 

How else you gonna do it?

 

Now that you've asked the question, you should venture to find the answer. :smartass:

 

(Note: Anything that includes zero or negative G is probably a bad answer)

Posted

Roll and pull. Hardly a more basic concept in flying a (combat) aircraft than using the lift vector to direct the aircraft. That the DCS manual makes absolutely no reference to this speaks to its weakness as a basic flying instructional. In fact the only reference it makes to entering a dive actually describes pushing the nose down but this is referring to out of combat flying where you're making gradual descents. With respect to ordnance employment tutorials the game's narrator simply tells you to enter a dive without explaining how.

 

Roll and pull. Simplest way to understand it is to think of pulling the thing you want to dive at through your roof (or pull your roof through the thing, whichever is easier to conceptualize). Thats where the lift vector is pointing and thats where the aircraft wants to go more easily.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted (edited)

Generally I'm avoiding dropping an ordnance in CCIP mode because it brings airplane closer to the ground and enemy weapons, both equally deadly. CCIP mode is good for last resort or for targets with weak or no defense according my experience.

Edited by marluk
[B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Posted

I have found that CCIP on a good dive is quite precise for delivering Mk.82. A tank will need a direct or very close hit, but it can be destroyed when static.

 

It is also very useful for unguided cluster bombs on moving vehicles, but you will need to drop them ahead of the targets, of course.

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