Alpenwolf Posted December 3, 2017 Share Posted December 3, 2017 For having smoke at a pickup zone the following line is required, right?: { "pickupzonered", "red", 12, "yes", 1 }, "red" should be the smoke colour For some reason it's not working for me... Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
flanker0ne Posted December 3, 2017 Share Posted December 3, 2017 (edited) It's just the smoke or the pickup zone as a whole? Check this line ctld.disableAllSmoke = true -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below Edited December 3, 2017 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Looney Posted December 4, 2017 Share Posted December 4, 2017 It's not pickupzone, but pickzone. Here's the extract from the github page: --pickupZones = { "Zone name or Ship Unit Name", "smoke color", "limit (-1 unlimited)", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )", flag number (optional) } ctld.pickupZones = { { "pickzone1", "blue", -1, "yes", 0 }, { "pickzone2", "red", -1, "yes", 0 }, { "pickzone3", "none", -1, "yes", 0 }, { "pickzone4", "none", -1, "yes", 0 }, { "pickzone5", "none", -1, "yes", 0 }, { "pickzone6", "none", -1, "yes", 0 }, { "pickzone7", "none", -1, "yes", 0 }, { "pickzone8", "none", -1, "yes", 0 }, { "pickzone9", "none", 5, "yes", 1 }, [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
Alpenwolf Posted December 4, 2017 Share Posted December 4, 2017 It's just the smoke or the pickup zone as a whole? Check this line ctld.disableAllSmoke = true -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below It said "true". Changed it to "false". Bless you, buddy! Works fine. It's not pickupzone, but pickzone. Here's the extract from the github page: The name of the zone doesnt matter. In the "green line" (explanation line) as you've quoted Ciribob yourself it says pickupzone so I left it that way. Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
D4n Posted December 5, 2017 Share Posted December 5, 2017 Hey who wants to join me in setting up a CTLD PvP server 30 slots (or more if possible), DCS 1.5 ? :) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted December 9, 2017 Share Posted December 9, 2017 Hi Ciribob. I need to test something with your help, or any other here who wants to help me. Since Open Alpha 2.2 i cant open the "Open" option to add Sound to Country in the mission editor. I was testing the Mist and CTLD, with Add Script File Mist and Add Script file CTLD, but when im trying to open Sound to country - Open to search the audio files is doing nothing, no window to clic on the .ogg files. So i cant add both ogg files and i cant use the beacons option from CTLD. Could you be so kind to try yourself or any other here please? Thanks in advance " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
ESAc_matador Posted December 9, 2017 Share Posted December 9, 2017 (edited) Hi Ciribob. I need to test something with your help, or any other here who wants to help me. Since Open Alpha 2.2 i cant open the "Open" option to add Sound to Country in the mission editor. I was testing the Mist and CTLD, with Add Script File Mist and Add Script file CTLD, but when im trying to open Sound to country - Open to search the audio files is doing nothing, no window to clic on the .ogg files. So i cant add both ogg files and i cant use the beacons option from CTLD. Could you be so kind to try yourself or any other here please? Thanks in advance I found this problem in the 1.5.8 beta. Did not test in the 2.2. There should be something.... Edit. Tested in 2.2 works fine. Edited December 9, 2017 by ESAc_matador Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted December 10, 2017 Share Posted December 10, 2017 It seems a problem with the .ogg files. I´ve just found new morse code .ogg files to be used that the mission editor is able to open. The former ones from Ciribob´s web page cant be opened in the editor in 2.2, i dont know why. But i´ve a problem, with the new .ogg files i´m able to open them and edit the mission with beacon.ogg and beaconsilent.ogg but then inside the mission is not working. The ADF is not able to pick up de signal in the correct Khz frequency. So, Ciribob, could yo be so kind to test it yoursefl and make a test mission in 2.2 ( Nevada or Normandy ) with working beacons please?. I´m trying to make it work but the things that are ok in 1.5.7 are not good for 2.2. Thanks a lot. EDIT: Matador, coould you share your mission test here with WORKING beacons? I´m not able to pick up the signal with the ADF even in the correct frequency. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
flanker0ne Posted December 10, 2017 Share Posted December 10, 2017 It work for me. Just reselect the previous column to "drop" the line you are finished to work on SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted December 10, 2017 Share Posted December 10, 2017 Could you attach the mission here please? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
flanker0ne Posted December 10, 2017 Share Posted December 10, 2017 Sure :smilewink:Groom Lake.miz SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted December 10, 2017 Share Posted December 10, 2017 You´ve tested the droped beacons are working? The ADF is pointed to the Khz frequency listed in the CTLD message? Thanks a lot for your kind reply. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
flanker0ne Posted December 10, 2017 Share Posted December 10, 2017 You´ve tested the droped beacons are working? The ADF is pointed to the Khz frequency listed in the CTLD message? Thanks a lot for your kind reply.Yes I've heard the right Morse code and the pointer works as it should Inviato dal mio SM-G930F utilizzando Tapatalk SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted December 10, 2017 Share Posted December 10, 2017 May i abuse a little more? XDD Could you do the same in Normandy for me? Thanks a lot mate.... " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
flanker0ne Posted December 10, 2017 Share Posted December 10, 2017 (edited) I don't have Normandy, so I cannot. Sorry Edited December 10, 2017 by flanker0ne 1 SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted December 10, 2017 Share Posted December 10, 2017 Dont worry. I´ve just opened you mission, extracted both ogg files and tryed myself and now is working also on my side. Invaluable help flankerone. Really appreciated. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
D4n Posted December 11, 2017 Share Posted December 11, 2017 Btw is it normal to not get a reply on github after a week? :P https://github.com/ciribob/DCS-CTLD/issues/31 https://github.com/ciribob/DCS-CTLD/issues/32 DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Sedlo Posted December 13, 2017 Share Posted December 13, 2017 CTLD Autolase - Can you lase static objects? Hey all! I'd like to make a JTAC unit lase a building in a mission I'm trying out.. I can lase troops, and vehicles, but I can't figure out how to make it lase a static object? Is this possible? If so, can you give me a hand? My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
flanker0ne Posted December 13, 2017 Share Posted December 13, 2017 Try to put an enemy unit over the building to be targeted by the JTAC SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Sedlo Posted December 13, 2017 Share Posted December 13, 2017 Perfect, thanks very much! Try to put an enemy unit over the building to be targeted by the JTAC My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
Sartori86 Posted December 31, 2017 Share Posted December 31, 2017 Hello. I have a problem with embarking/disembarking troops. I pick a Huey/Mi8 (regardles) and select embark in advance waypoint options and pick the infantry unit that is supposed to be transported. I also create an infantry squad (consisting of just 1 guy). I also make them transportable. I then select the same embark option and unit that is supposed to transport this brave guy. So far everything exactly as per numerous tutorials I found on the net. Here is where the issue start: 1. There is no "disembark" option for the infantry. At all. 2. Infantry does not embark on the transport, while the heli has landed nicely and await it's cargo. Troops either proceeds to the next waypoint, or stands still if there is no other waypoint. I tried using a sample mission sombody created to see if I'm missing something, but the same thing occured. Is it a known bug? Or did the mechanics change lately and different set of command is needed? Thanks for advice. Link to comment Share on other sites More sharing options...
flanker0ne Posted January 1, 2018 Share Posted January 1, 2018 Hello. I have a problem with embarking/disembarking troops. I pick a Huey/Mi8 (regardles) and select embark in advance waypoint options and pick the infantry unit that is supposed to be transported. I also create an infantry squad (consisting of just 1 guy). I also make them transportable. I then select the same embark option and unit that is supposed to transport this brave guy. So far everything exactly as per numerous tutorials I found on the net. Here is where the issue start: 1. There is no "disembark" option for the infantry. At all. 2. Infantry does not embark on the transport, while the heli has landed nicely and await it's cargo. Troops either proceeds to the next waypoint, or stands still if there is no other waypoint. I tried using a sample mission sombody created to see if I'm missing something, but the same thing occured. Is it a known bug? Or did the mechanics change lately and different set of command is needed? Thanks for advice.Probably wrong thread?! The script this thread is discussing is a workaround to avoid to depend from the internal DCS transport functionality. Inviato dal mio SM-G930F utilizzando Tapatalk SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
dooom Posted January 2, 2018 Share Posted January 2, 2018 is there a way to get JTAC reaper to prioritize sam? i looked at script and can only see option to name a single group as priority.... what if there are multiple groups i want to prioritize? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
Ciribob Posted January 2, 2018 Author Share Posted January 2, 2018 is there a way to get JTAC reaper to prioritize sam? i looked at script and can only see option to name a single group as priority.... what if there are multiple groups i want to prioritize?Just add hpriority to more than one group, as long as the hpriority groups are in range, they'll be targeted first before the JTAC moves on to the unit closest to it which is the default behaviour :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
dooom Posted January 2, 2018 Share Posted January 2, 2018 I see... so the script accomodates additional characters in the unit name? i.e. i name Strela #1 as unit name=priority, then Strela#2 will become unitname= priority #0001 in ME and thats OK? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
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