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Posted

Thanks for the stream Wags and nice music choice before the stream.

 

Q: How much parking positions will be there at Nellis/ Creech/ Groom Lake?

 

 

Best regards,

Fire

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Posted

Loved the stream. Very informative on what to expect. Nice lighting and the visuals are the best of any sim. Loved the demonstration of the Hornets on how the planes look far away. This bodes well for us prop nuts. Also the improvements on Ai. Matt I will forgive you if you release this Alpha version to us A-10 betas now. I promise to be objective and professional to give proper feedback to help with this release. :thumbup:

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Posted

Not much new as expected after the initial comment suggesting such, but another enjoyable stream. Really appreciate these! Hope they continue as planned, Sundays reputation for being boring is in danger if so.

 

As for feedback. I don't do twitch usually, is there a higher res option? I'm not sure what these are broadcast in but they don't appear to be full 1080p.

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Posted
Found more. There was a mission containing F117. Plus Iran as faction.

 

i did not watch the video yet, just saw your screenshot

there is probably a full DCS:F-15C Eagle more - with no serial, means beta

 

 

and i wish a youtube replay, twitch is awfully slow :(

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Posted

I really enjoyed that stream, thank you! It's great to hear you guys are looking at some new tech to get the mountains and textures at higher resolutions.

 

There's something off with the vegetation (tree, cactus), they look out of place. I'd say they're too saturated and contrasted in comparison to the background so they just pop right up instead of being part of the terrain.

 

But it's great to see it's coming along nicely, things are really shaping up to be good, I'll still spend a lot of time in Georgia for sure but it'll be just so refreshing to fly around Nevada.

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Posted

I thought the conifer forest looked a little sparse, and I think they "pop right up" in the video due to the low sun angle, which would naturally make any 3D object stand out more.

 

That aside, I must say I like what I see, and the solution for the distant aircraft visibility is very elegant. I also like the fact that lens artifact effects can be disabled.

 

I look forward to hearing the ATC updates, and any info that you have available regarding multiplayer server support that was hinted at in the past. We have a powerful server, and being able to run two Maps simultaneously on the server might be a huge benefit going forwards.

 

Frankly, I am impressed, and I see DCS 2.0 as a big leap forwards. Oh, and I'm available for testing too :music_whistling: :music_whistling:

Posted
Can somebody explain how the spoting system works? I wasn't able to see that part. THX

 

The stream was fine, but lacked variety and was a little bit stiff.

My understanding is when the object becomes only a pixel in size, it will be overlaid with an icon that is a little bigger than the object. As the object gets even farther out, the icon itself grows smaller.

 

There will be 3 settings. OFF - what we have now in DCS World 1.0, NORMAL - a smaller icon, ENLARGED - a bigger icon.

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Posted

My feedback after latest stream; (no spears were left unsharpened)

 

Create a self checklist that lists required items to do steam - example TrackIR program ;)

Practice removing "ums" from your vocabulary

Volume is still too low

Your TrackIR profile is twitchy. (I don't know what to suggest to fix it)

 

All in all, you're performance is much better than previous. I give you a Q1.

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