Jump to content

DISCUSS: Upcoming Video and Q&A by Wags - Sept 6th 2015


Recommended Posts

  • ED Team
Posted (edited)
Ok, review the 6 September Q&A, can someone confirm wags talk about a new AI Air to Air combat logic in progress? (based on the new AI acrobatic logic).

 

Other point, Wags talk about Normandy Map, that last talk about someone of a "new 3rd party" centred about them (not sure if the Spitfire entered into them), the old remains of RRG Studios with a new name? that can be a new 3rd party developing product on DCS: World sphere as BSK (part of ED in the past).

 

Only the Normandy map, the Spitfire and remaining planes are still ED's (units and such are ED's as well as far as I know). What or who the team is has not been revealed as of yet.

Edited by NineLine

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted (edited)

Thanks SiThSpawn. A new 3rd party on the road. Interesting :) Await news about the name of the new team.

 

I see a new 3D object on the simulator, the L-39 drop tanks (350L drop tanks?)

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • ED Team
Posted
Thanks SiThSpawn. A new 3rd party on the road. Interesting :) Await news about the name of the new team.

 

I see a new 3D object on the simulator, the L-39 drop tanks (350L drop tanks?)

 

I never said it was a new 3rd party team, I dont know either way.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted

The old RRG Studios Team?

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted
The old RRG Studios Team?

 

What or who the team is has not been revealed as of yet.

 

:huh:

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

BFM means basic fighter maneuvers, vulgo dogfighting.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
BFM means basic fighter maneuvers, vulgo dogfighting.

 

ah, indeed :doh: another 3 letter word :)

 

While a very cool feature, the even more exciting result will be a much better AI BFM behavior.

 

yeah, ▲ my excitement came too quick and sudden :D but the reason is the same: smarter AI brain :bounce:

sign-pic4.jpg

Posted

Good to hear that ED is looking at AA missile behavior. I hope AI BVR behavior can be improved to go with it!

 

BFM is cool and all, but blowing up little dots on a radar can be fun too!

Posted
The old RRG Studios Team?

 

Certainly not a confirmation, but this is an interesting and potentially salient quote from the recent LNS September update:

 

Theatre development has been a learning process for us. We've already grown proficient with working with terrain in DCS world and we look forward to applying our new knowledge to continuously expand the world of DCS, whether it is to complement our own aircraft modules or those in development by other DCS developers.

 

Best Regards,

Leatherneck Simulations

 

-Nick

Posted (edited)

Having a 3rd party work on Normandy is the best news I 've heard on the DCS WW2 front for quite some time. The optimist inside me would like to think that this could be the first step in a WW2 map development process, where a dedicated team would acquire expertise on this period and keep expanding on new theaters after Normandy is released. Judging by Chizh's post, someone is working on period units as well, would it be this team?

 

DCS WW2 has tremendous potential if the proper period maps and aircraft sets appear. I would like to see DCS move to the idea of the original Kickstarter. DCS WW2 doesn't have to be a different install.I think that it would attract many more people if a part of DCS development was officially dedicated to it.

 

Q : would this mean that SOH and Normandy are being worked independently, hence we won't have to wait for the former to be released before we see the latter?

 

thanks

Edited by airdoc

The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time.

Posted
Certainly not a confirmation, but this is an interesting and potentially salient quote from the recent LNS September update:

 

 

 

-Nick

 

P-38 and Normandy map ?? :music_whistling:

Posted
Q : would this mean that SOH and Normandy are being worked independently, hence we won't have to wait for the former to be released before we see the latter?

 

Since ED still doesn't have a new map working correctly in EDGE, I suspect that any third party is going to have a very large learning curve.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

  • ED Team
Posted (edited)
Since ED still doesn't have a new map working correctly in EDGE, I suspect that any third party is going to have a very large learning curve.

 

NTTR is working in EDGE (in fact the tools themselves render and view the map in EDGE), a third party could be doing a lot of work on a map without worrying about getting it into the game. NTTR is purely in a refinement and bug squashing phase, no different than any other module added to the game.

 

SOH is being worked on by ED, in fact the work continues by the team responsible for building the map, while the other part works on addressing getting the maps in and the issues that arise with that. (logic dictates that most of these issues wont follow for the 2nd map, and maps to follow)

 

The tools have a big learning curve its true, but the people getting access to them are very intelligent skillful people. Many maps could be close to complete in the building phase, or atleast a ways along.

Edited by NineLine

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted
NTTR is working in EDGE (in fact the tools themselves render and view the map in EDGE), a third party could be doing a lot of work on a map without worrying about getting it into the game. NTTR is purely in a refinement and bug squashing phase, no different than any other module added to the game.

 

SOH is being worked on by ED, in fact the work continues by the team responsible for building the map, while the other part works on addressing getting the maps in and the issues that arise with that. (logic dictates that most of these issues wont follow for the 2nd map, and maps to follow)

 

The tools have a big learning curve its true, but the people getting access to them are very intelligent skillful people. Many maps could be close to complete in the building phase, or atleast a ways along.

 

Thank you!

 

Love the insight. :)

 

-Nick

Posted

thanks Sith

The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time.

Posted
Since ED still doesn't have a new map working correctly in EDGE, I suspect that any third party is going to have a very large learning curve.

 

 

NTTR is working in EDGE (in fact the tools themselves render and view the map in EDGE), a third party could be doing a lot of work on a map without worrying about getting it into the game. NTTR is purely in a refinement and bug squashing phase, no different than any other module added to the game.

 

SOH is being worked on by ED, in fact the work continues by the team responsible for building the map, while the other part works on addressing getting the maps in and the issues that arise with that. (logic dictates that most of these issues wont follow for the 2nd map, and maps to follow)

 

The tools have a big learning curve its true, but the people getting access to them are very intelligent skillful people. Many maps could be close to complete in the building phase, or atleast a ways along.

 

I appreciate the insight as well. Cichlidfan statement is pretty much spot on. The new map is working, but not working correctly. Are the issues in large due to the ATC and ground AI still? I would hope these problems are "layered" so to fix them would be easily carried over and imported into the maps that are currently being constructed.

Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4

GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System

Windows 11 Professional

HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...