ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 And sometimes button/key assignments are deleted with a patch due to a change in iCommand that aren't caught until a mission is being played. Again, it's a "nice to have" feature that if available only during a host pause would be beneficial without causing issues. Its just not possible right now, no amount of pleading will change that right now. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 Uh-oh.... they removed the "...will be available September 2015" statement from the Albatros page here. :( There goes the mood... Its coming, but they adjusted the timeline with the new info they have, quit trying to stir the pot... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
lanmancz Posted September 29, 2015 Posted September 29, 2015 Its just not possible right now, no amount of pleading will change that right now. True, but I think I read somewhere that everything is subject to change :music_whistling:;) [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
Coxy_99 Posted September 29, 2015 Posted September 29, 2015 Think they need a bigger spoon and pot hahaha :megalol:
ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 True, but I think I read somewhere that everything is subject to change :music_whistling:;) But you have your current answer. 'Not at this time" ;) so lets move on to what we are getting ok :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
jester_ Posted September 29, 2015 Posted September 29, 2015 New Options for setting rudder and aileron trim tabs in options menu Man, who was the guy who kept saying that trim tabs weren't a thing and won't be added to the 109 in DCS? :)
ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 Man, who was the guy who kept saying that trim tabs weren't a thing and won't be added to the 109 in DCS? :) Everything is subject to change ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 How long will this smoke testing take? Depends on how many problems they run into Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
gospadin Posted September 29, 2015 Posted September 29, 2015 I don't get this whole 'responsible pilot' argument. It popped up in the thread in wishlist section as well. I don't understand why to limit that option at all if there is a possibility of having it in game. The engine limitation is that the sim needs to be paused to change keys, fine, but if it's not too much trouble to implement I would for sure welcome the option to allow my friends to change their keys on my private server. Not that I personally need it as I have everything pretty much setup but it has happened to me many times that I started a game for my friends with a simple training mission to teach them DCS and it would be very useful if they were able to change keys, I wouldn't mind at all. That's the whole point of our MP session, to teach them and to help them set everything up. The thing is that new player does not know which keys he needs to map to his joystick and so on and I also don't remember everything to tell them in advance. So in the end it's more distracting to both of us when he needs to quit in order to change keys. I don't really see any other than a technical reason to not allow this. That is but one point of MP. Many other people have different reasons to MP though. I believe (just a guess, not an expert in this) it would be a huge architectural change to how they run their multiplayer simulations now. I believe the system today acts with a "trusted" client, and the lack of inputs from a client (e.g. alt-tab) causes wierd behaviors and glitching/jumping around. If they moved to an untrusted client, essentially they'd need a mini flight model on the server with real time updates to all clients, and force each client to adapt to the server's new position information continuously, as a response to control surface inputs sent. We'd lose a lot of the flight model detail if we did that, but we'd gain a more "fair" multiplayer environment. Definitely possible, but a major change (I believe) from what I believe to be how they're running it today. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
mjmorrow Posted September 29, 2015 Posted September 29, 2015 Good list of changes, just be sure to release it Wednesday afternoon and not before. Why? I have a math test on Wednesday morning. I don't need the distraction.:smilewink: Or...release it before King Hrothgar's test and we will all promise not to play with it, until after his test is over. :smilewink: [sIGPIC]http://i688.photobucket.com/albums/vv250/mjmorrow76/SPAD%20of%20a%20new%20generation_zpshcbftpce.png[/sIGPIC]
Cibit Posted September 29, 2015 Posted September 29, 2015 That is one heck of a change log being added to. Must be some work going on to incorporate all these changes and updates together at once:thumbup: Respect:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Vitormouraa Posted September 29, 2015 Posted September 29, 2015 Smoke? Do you mean contrails? Yes.. of course. SplashOneGaming Discord https://splashonegaming.com
lanmancz Posted September 29, 2015 Posted September 29, 2015 (edited) ... Yeah, sure. That's why I wrote "if it's not too much trouble" and that "I would welcome it". And I guess that's enough OT for me for one day :music_whistling:;) Edited September 29, 2015 by lanmancz [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
sebas1977 Posted September 29, 2015 Posted September 29, 2015 gosh all those questions about when it will be released. We are lucky with such a patient guy like SiThSpAwN here answering that. DCS world (and therefore EDGE) is for FREE so give them a break.
ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 gosh all those questions about when it will be released. We are lucky with such a patient guy like SiThSpAwN here answering that. DCS world (and therefore EDGE) is for FREE so give them a break. But the L-39 is coming with it, I understand everyone is eager to get it and worried about any delay no matter how small, but ED really is trying their best to get it out as soon as possible. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Backy 51 Posted September 29, 2015 Posted September 29, 2015 Oxygen - 100% :D I know the changelog is exciting, but please guys, make sure you remember to breath, I think some of you are experiencing hypoxia ;) I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Hummingbird Posted September 29, 2015 Posted September 29, 2015 (edited) It has already been answered before. If I recall, Wags answered that question on one of the Q&A streams. He said at the present moment there were no plans for changing settings/controls within multiplayer. Oh, well that's a bummer :( It's very annoying not being able to change controls in MP, and I really can't understand why this isn't made possible. They could simply implement it the same way as in other MP games, where the game keeps running whilst in the controls menu. Hope they add this soon, cause it really is a pain not being able to learn new aircraft and fly them along with your friends in the process. Edited September 29, 2015 by Hummingbird
jester_ Posted September 29, 2015 Posted September 29, 2015 Everything is subject to change ;) I will toast to that. I love messing with you sithspawn, pls no bannerino :D I'm just happy that it was added, that will be a great improvement for the 109.
Manuel_108 Posted September 29, 2015 Posted September 29, 2015 How long will this smoke testing take? Days, months, years, decades, centuries.
kontiuka Posted September 29, 2015 Posted September 29, 2015 Days, months, years, decades, centuries.That's the spirit. :music_whistling:
BSS_Sniper Posted September 29, 2015 Posted September 29, 2015 I don't get this whole 'responsible pilot' argument. It popped up in the thread in wishlist section as well. I don't understand why to limit that option at all if there is a possibility of having it in game. The engine limitation is that the sim needs to be paused to change keys, fine, but if it's not too much trouble to implement I would for sure welcome the option to allow my friends to change their keys on my private server. Not that I personally need it as I have everything pretty much setup but it has happened to me many times that I started a game for my friends with a simple training mission to teach them DCS and it would be very useful if they were able to change keys, I wouldn't mind at all. That's the whole point of our MP session, to teach them and to help them set everything up. The thing is that new player does not know which keys he needs to map to his joystick and so on and I also don't remember everything to tell them in advance. So in the end it's more distracting to both of us when he needs to quit in order to change keys. I don't really see any other than a technical reason to not allow this. That's why you go into options and look at your controls while you have them do the same to set it up before you go in game. It's not really a big deal. Our group has to do it each time one of the guys get's a new module. The way it is now may not be so bad since it keeps people out of MP sessions that are holding up slots to fix things they should have already fixed in single player. Having said that, I would prefer to be able to do it in MP, but it's not really a big enough deal to complain about. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
Dingo_Bob Posted September 29, 2015 Posted September 29, 2015 should have called it the Smoke and Mirrors test, can't wait feel like the kid in the back seat "are we there yet are we there yet" [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
ED Team NineLine Posted September 29, 2015 Author ED Team Posted September 29, 2015 Days, months, years, decades, centuries. Thats what I have trouble deciding on when I want to ban someone for delay jokes.... Hmmm Days, months, years, decades, centuries.... ;) 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
BSS_Sniper Posted September 29, 2015 Posted September 29, 2015 That is but one point of MP. Many other people have different reasons to MP though. I believe (just a guess, not an expert in this) it would be a huge architectural change to how they run their multiplayer simulations now. I believe the system today acts with a "trusted" client, and the lack of inputs from a client (e.g. alt-tab) causes wierd behaviors and glitching/jumping around. If they moved to an untrusted client, essentially they'd need a mini flight model on the server with real time updates to all clients, and force each client to adapt to the server's new position information continuously, as a response to control surface inputs sent. We'd lose a lot of the flight model detail if we did that, but we'd gain a more "fair" multiplayer environment. Definitely possible, but a major change (I believe) from what I believe to be how they're running it today. TBH, MP has problems with glitching/jumping around and is one of my groups biggest complaints. Trying to fly formation can be hard when people are slewing around. Spawn too close to another plane can kill you because of the jumping around. Before you say, it's your computer/internet, we don't have these problems in other sims. Not complaining, just pointing out that what you are saying could be a problem, already is and we're hoping 1.5 is going to fix it. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
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