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Posted

I confirm.

 

I have it also mapped on HOTAS and is not working... I needed all the runway for all my landings since 1.5. Once I needed a tractor also :D

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

I use the standard "P" key and it works like a charm. You can also loose your parachute in mid-flight if you push the appropriate button.

 

Landing and coming to a stop within the runway length without chute is not impossible. But the option of the parachute always feels very safe to me.

Happy Flying! :pilotfly:

Posted

Does it happen after today's morning mini-update? Because yesterday it was working as always, used it many times during my MiG test flights, didn't even have to reassign my HOTAS config (I use old config copied from stand alone version).

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

OK, I think is clear now. It works but only if you press the keyboard command. If you press the HOTAS command it will do nothing and also pressing the cockpit button does nothing.

 

 

here is a test

 

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

Far from clear I'd say :D. I just flew two missions, and chute deployed correctly both times by pressing assigned button on my Warthog Throttle. Actually, since installation of 1.5 I've never had drag chute failure even once.

 

I'm beginning to think the problem must be somehow related to controller profile.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
OK, I think is clear now. It works but only if you press the keyboard command. If you press the HOTAS command it will do nothing and also pressing the cockpit button does nothing.

 

I just deployed it using the pinky button on my TM Warthog trottle. This time I did pay attention to L/G lever position trying not to waste air pressure.

Posted
Far from clear I'd say biggrin.gif. I just flew two missions, and chute deployed correctly both times by pressing assigned button on my Warthog Throttle. Actually, since installation of 1.5 I've never had drag chute failure even once.

 

I'm beginning to think the problem must be somehow related to controller profile.

 

Works fine for me too, keyboard, cockpit button and controller button (CH throttle).

Posted
Far from clear I'd say :D. I just flew two missions, and chute deployed correctly both times by pressing assigned button on my Warthog Throttle. Actually, since installation of 1.5 I've never had drag chute failure even once.

 

I'm beginning to think the problem must be somehow related to controller profile.

 

It could be something like that.

 

I observed 2 strange behaviors.

 

1. some controls did not worked until I reassigned the control to HOTAS... even the same button/axis

2. sometimes the options/controls menu "freezes" in a way that if you press assigned controls you will not have the list jumping to that control. To unfreeze it you need either to restart DCS or to change the plane in control list then get back to Mig21.

 

 

This might create a false "assigned" control. I will check again. However the clickable button failed everytime for me and no there was no case of empty aircanister... unless it is pierced somehow. :)

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

Zaelu, do You use some external profiler software, or assign controls directly in the game?

 

On the other hand, clicking the deployment button with the mouse should work no matter how the HOTAS is set up. Looks like it doesn't for some of us though... I've no idea what the source of the problem might be.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

No I don't use profilers for my G940 (I dislike the idea of emulating complicated keyboard commands instead of simple "direct X input buttons").

 

I tested again after reassigning the chute to same button and now works... several times in a row... so...

 

The fact that the clickable button doesn't work is a mistery.

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted (edited)

Do you notice the constant bleed of the main air system gauge even when gear is neutral and brake is not depressed? What else is consuming the air?

Edited by Zomba

I don't test for bugs, but when I do I do it in production.

Posted (edited)

I've just been doing a few tests and found something interesting. In prestart there is no air being consumed in the pneumatic system. On a standard startup this does not change. On pulsing the brakes a few times there is a measured consumption of air. Leaving the aircraft in idle the air is still consumed at a constant rate. On shutting down the engine and all electrics the air is still consumed at the same rate. It looks as though as soon as you use the brakes it invokes a constant bleed of main air.

 

Also on startup the chute will deploy the normal way. Obviously once all the air is depleted the chute can no longer deploy.

 

Can anyone else replicate this?

Edited by Zomba

I don't test for bugs, but when I do I do it in production.

Posted

Interesting. I'm going to do some tests as well because the only thing I can be sure of is that the drag chute never works when I've been flying for a some time while it does work in a fresh aircraft.

I hope LN can fix this in the next update



CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2

Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
 
Posted
I've just been doing a few tests and found something interesting. In prestart there is no air being consumed in the pneumatic system. On a standard startup this does not change. On pulsing the brakes a few times there is a measured consumption of air. Leaving the aircraft in idle the air is still consumed at a constant rate. On shutting down the engine and all electrics the air is still consumed at the same rate. It looks as though as soon as you use the brakes it invokes a constant bleed of main air.

 

Also on startup the chute will deploy the normal way. Obviously once all the air is depleted the chute can no longer deploy.

 

Can anyone else replicate this?

 

 

Yes, I replicated it. The air is consumed until main reaches bottom of the scale.

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

I think I found the reason.

 

Using the keyboard key command(W) the air is only consumed while the key is pressed. But as soon as one uses the wheelbrakes with an axis of the joystick, the air is constantly consumed from the first application of the wheelbrake. And you can´t stop the consumption then.

After the air is consumed, the chute won´t deploy.

It seems the axis command for the wheelbrake is buggy

 

Fox

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

Posted

Nope. My lever on my Warthog is asigned as the brake lever. Air pressure gauge only moves when applied and goes back to normal when released. On my 1.5 anyway..

 

 

Posted

Also on top of this the brakes still work despite there being no available air.

I don't test for bugs, but when I do I do it in production.

Posted
Nope. My lever on my Warthog is asigned as the brake lever. Air pressure gauge only moves when applied and goes back to normal when released. On my 1.5 anyway..

It works for you since lever on TW is no an axis. When you assign wheel brakes to one of axis, you will loose air constantly.

Posted
I think I found the reason.

 

Using the keyboard key command(W) the air is only consumed while the key is pressed. But as soon as one uses the wheelbrakes with an axis of the joystick, the air is constantly consumed from the first application of the wheelbrake. And you can´t stop the consumption then.

After the air is consumed, the chute won´t deploy.

It seems the axis command for the wheelbrake is buggy

 

Fox

 

 

I also think this is the case. And could be linked to the fact that the brake axis needs to be pushed once to the max to actually start working. Also I think at the last drop of air the system emits the brake sound again like it's dying out :).

 

Also on top of this the brakes still work despite there being no available air.

 

Could it be that the brakes use the secondary air circuit?

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted
Nope. My lever on my Warthog is asigned as the brake lever. Air pressure gauge only moves when applied and goes back to normal when released. On my 1.5 anyway..

 

Both, the main and the auxiliary air pressure gauge know only one direction. And that is the way towards Zero. It does not go back until the ground crew refills the air.

 

Is braking bound to a button or an axis on your Warthog? Corvus is pointing to that. I don´t know the Warthog.

 

attachment.php?attachmentid=123650&d=1444284641

 

I also think this is the case. And could be linked to the fact that the brake axis needs to be pushed once to the max to actually start working. Also I think at the last drop of air the system emits the brake sound again like it's dying out :).

...

Yes, I hear that too. The air pressure gauge does not drop to Zero. It stays slightly above 5

 

 

...Could it be that the brakes use the secondary air circuit

 

The application of the brake lever does not consume air from the aux air, even after multiple applications.

 

attachment.php?attachmentid=123653&d=1444286925

 

 

 

 

Only with the use of the emergency brake handle aux air is consumed. I think the brake lever at the stick can not use the aux air for braking.

 

attachment.php?attachmentid=123652&d=1444286925

 

 

Fox

4719089_airpressuregauge.thumb.PNG.17697e3c49a61ddc12c0888dcd447faf.PNG

368626630_airpressuregauge_aux.PNG.f90073bbd09de2e1a16085a4f311c48b.PNG

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

Posted

It is a button, I use it too with no leaking and no other problems.

 

Permanently leaking air on brake axis controls sure sound like bug.

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