recoil17 Posted December 2, 2015 Posted December 2, 2015 I've had about four landings now at Nellis AFB. I was instructed by ATC to land on runway 21 (always picked 21L) each time I've landed. When I set my angle of attack and I'm coming down the glide slope everything is great, I trim the aircraft and continue descending. At least two or three separate times now right before touchdown the nose of the aircraft flares up at least 5-10 degrees on it's own. Anybody experience this? Now that I type this, I remember on one landing I tried to trim the nose up more but after pressing the trim button at least four times, the nose didn't rise. Not long after this is when I started to touch down and the nose shot up into the air as if it took the game a few seconds to register the trim input? I have a track saved that shows it if anybody is interested. I didn't have any problems like this in 1.5 and I haven't changed any controls or habits. "Simultaneous selection of fuel dump and afterburner during high AOA maneuvering may cause fuel to ignite with resulting fuselage damage."
GurbY Posted December 3, 2015 Posted December 3, 2015 Haven't experienced it myself. However, from IRL flying, there is a so called ground-effect. A sort of cushion of air that increased your lift when you reach a certain altitude above the ground. It doesn't result in more flaring (as in: more nose up) but does result in a little more lift, thus resulting in less sink rate. It COULD be that it's implemented in the flight model; not sure because I haven't experienced it myself in the A10C. Will try to test.
SturdyWings Posted December 3, 2015 Posted December 3, 2015 I've actually had that happen to me as well. Maybe they made the ground effect effect more noticable. I thought it was my second notch of flaps coming down at first but they were already down. It's definitely different than in 1.5
Corrigan Posted December 3, 2015 Posted December 3, 2015 Weird. You guys should really post a track. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
recoil17 Posted December 3, 2015 Author Posted December 3, 2015 (edited) I'll see if I can get a track up tonight. It's an hour long flight so I may try and make a new one that's short and to the point. I did read somewhere that they were changing the landing physics. I landed on runway 3R last night and didn't have this happen. EDIT: Haven't experienced it myself. However, from IRL flying, there is a so called ground-effect. A sort of cushion of air that increased your lift when you reach a certain altitude above the ground. It doesn't result in more flaring (as in: more nose up) but does result in a little more lift, thus resulting in less sink rate. It COULD be that it's implemented in the flight model; not sure because I haven't experienced it myself in the A10C. Will try to test. It very well could have been more lift versus pitch. At the time I felt like it pitched up but I'll have to review the track and pay closer attention. I've actually had that happen to me as well. Maybe they made the ground effect effect more noticable. I thought it was my second notch of flaps coming down at first but they were already down. It's definitely different than in 1.5 That's exactly what it felt like, it felt as if my flaps extended and I gained lift. I maybe getting the TVV confused with pitch increase. I think the TVV rose when it happened and I assumed my plane pitched up. Here's where it was mentioned about the landing physics: http://forums.eagle.ru/showpost.php?p=1931682&postcount=3 *2015 + DCS:World (1.2.16.43180/Beta 1.5.1.47285/Alpha 2.0.0.47610.34) * Environmental / 3D / FX improvements: - Take off and Landing Physics (in progress) Edited December 3, 2015 by recoil17 "Simultaneous selection of fuel dump and afterburner during high AOA maneuvering may cause fuel to ignite with resulting fuselage damage."
Peter22 Posted December 3, 2015 Posted December 3, 2015 I've had about four landings now at Nellis AFB. I was instructed by ATC to land on runway 21 (always picked 21L) each time I've landed. When I set my angle of attack and I'm coming down the glide slope everything is great, I trim the aircraft and continue descending. At least two or three separate times now right before touchdown the nose of the aircraft flares up at least 5-10 degrees on it's own. Anybody experience this? Now that I type this, I remember on one landing I tried to trim the nose up more but after pressing the trim button at least four times, the nose didn't rise. Not long after this is when I started to touch down and the nose shot up into the air as if it took the game a few seconds to register the trim input? I have a track saved that shows it if anybody is interested. I didn't have any problems like this in 1.5 and I haven't changed any controls or habits. Yeap ..same here My Rig:I7 4790K OC to 4.5 GHz .Memory ram 16GB 64 Bit MOB Asus Maximus hero VII Nvidia NVIDIA GeForce GTX 1080 T Asus Monitor 4K at 3840x2160 Windos 10 64-bit on SDD 500 and DCS on separate SSD drive. Thrustmaster Hotas Warthog CH pro pedals
Chief1942 Posted December 3, 2015 Posted December 3, 2015 Took the A-10C on the Instant Action mission "Nevada Vegas Tour". Took off from McCarrin and landed at Nellis. Was definitely an exaggerated ground effects situation on landing at Nellis. Since this is all "Alpha" I sense this issue will get it's fair share of attention as the ED folks find the time. Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT
ratherbegliding Posted December 3, 2015 Posted December 3, 2015 Is it dependent on the time of day? Eg I would expect any thermal effect to happen between 10:00 and 20:00, say, but ground effect would be there all the time. RBG ------------------------------------------------------------------------------------------------- Intel i5 / 16gb RAM / Nvidia GeForce 1080Ti / Viewsonic 28" monitor / TM Warthog / TM Elite rudder pedals / TrackIR5 First flight sim: Psion 'Flight Simulator' (ZX Spectrum 48k)
skouras Posted December 5, 2015 Posted December 5, 2015 same here after i select the NEVADA Vegas tour mission and decide to land i experience a 3-5 degree flare that makes me go around no payload the aircraft had at this time... 1 [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
jcbak Posted December 5, 2015 Posted December 5, 2015 It's clear that the warmer temperature is affecting performance which is very realistic. Take off rolls are much longer. 1 [sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]
GurbY Posted December 5, 2015 Posted December 5, 2015 It's clear that the warmer temperature is affecting performance which is very realistic. Take off rolls are much longer. I certainly noticed that too, much more runway needed! 1
noobsbane283 Posted December 6, 2015 Posted December 6, 2015 I too had the same experience in the Vegas Tour mission. I also encountered what my pilot brain told me was severe down-draughts shortly after over-flying Hoover, but what my gamer brain told me was some kind of input bug, a phenomenon that felt connected with the weird flare later on in the flight. I needed a massive amount of elevator trim to keep the nose level after Hoover and clearing the mountains didn't alleviate the need for that trim so some kind of 2.0 airflow realism didn't seem to be the cause.
Scaley Posted December 6, 2015 Posted December 6, 2015 I had similar happen n 1.5, but now you mention it I can only think nk of it happening with a relatively light load. There also appears to be a similar effect around other aircraft - a big pitch down when crossing under another fighter for example. I assumed it was rather aggressive wake modelling. 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Frusheen Posted December 6, 2015 Posted December 6, 2015 I too had the same experience in the Vegas Tour mission. I also encountered what my pilot brain told me was severe down-draughts shortly after over-flying Hoover, but what my gamer brain told me was some kind of input bug, a phenomenon that felt connected with the weird flare later on in the flight. I needed a massive amount of elevator trim to keep the nose level after Hoover and clearing the mountains didn't alleviate the need for that trim so some kind of 2.0 airflow realism didn't seem to be the cause. There is an area of turbulence under the bridge at Hoover dam. Fly a Huey under it and you'll see it straight away. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Cykyrios Posted December 6, 2015 Posted December 6, 2015 It's not really turbulence, it's the same kind of glitch you can already find in some hangars and oil rigs in 1.2 and 1.5. More details and a track here: http://forums.eagle.ru/showthread.php?t=154325 Whether it's related to what is described here, however, I do not know.
noobsbane283 Posted December 6, 2015 Posted December 6, 2015 Frusheen it wasn't immediately after Hoover, it was more in the next couple of minutes that followed, as you fly through the canyon and break over the ridge, but the problem remained after that section.
rrohde Posted December 6, 2015 Posted December 6, 2015 Same here, and just as skouras said, it happened for me in the Nevada Vegas Tour mission. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
ctannell Posted December 6, 2015 Posted December 6, 2015 (edited) I had the same issue in the Vegas tour. I've posted a bug report with a track in the flight dynamics bug section of the A-10C. http://forums.eagle.ru/showthread.php?t=154018 It's very strange. I needed to go almost full stick forward despite being perfectly trimmed before until I could get the trim reset again. I think noobsbane was onto something. If you look at the trim setting using the control position window (Rt Ctrl + Enter), before flying under the hoover dam the trim setting is about the big diamonds height above neutral. After the hoover dam at the same speeds the trim ended up around the neutral position as if it was compensating for a nose down force. At flare it's as if the nose down force disappears causing the nose to pop up. You can see that after the go-around caused by the attitude change, the trim gets set to the same position as before the hoover dam. Edited December 6, 2015 by ctannell
Yurgon Posted December 7, 2015 Posted December 7, 2015 I had the same issue in the Vegas tour. I've posted a bug report with a track in the flight dynamics bug section of the A-10C. http://forums.eagle.ru/showthread.php?t=154018 I watched the track and saw it happen. I then flew the mission myself (from the Instant Action menu, not from the track file), landed at the same runway at McCarren and everything was fine. So maybe something changes over time, or it does have to do with visiting a certain area, or it might have to do with time of day or temperature (the tour takes what, 30 minutes or so? My take-off and go-around was only 5 minutes, so the outside air temperature might in fact be different).
ctannell Posted December 7, 2015 Posted December 7, 2015 I watched the track and saw it happen. I then flew the mission myself (from the Instant Action menu, not from the track file), landed at the same runway at McCarren and everything was fine. So maybe something changes over time, or it does have to do with visiting a certain area, or it might have to do with time of day or temperature (the tour takes what, 30 minutes or so? My take-off and go-around was only 5 minutes, so the outside air temperature might in fact be different). I'm pretty sure that the glitch gets triggered as you fly under the dam (or just a bit past the dam). If you follow the route in Vegas tour I expect you'll get it. The landing part (which is the more noticeable part by far) is, I suspect anyway, just the glitch returning to normal.
Donut Posted December 8, 2015 Posted December 8, 2015 I can confirm this as well. Flying multiplayer tonight with my brother, he was ahead of me on final to Groom Lake. As he crossed the threshold, he reported significant ground effect/flare which caused him to go around. I continued my approach and experienced the same thing. I could not get the aircraft to land due to the ground effect and just floated down the runway. I did a go around as well and neither of us had any issues with landing the second time. There must have been something added in 2.0 that amplifies the ground effect in certain situations or simulates the heat rising from the ground in the hot desert sun. i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
GurbY Posted December 8, 2015 Posted December 8, 2015 It looks indeed as if there is some turbulence simulated. On final with an empty plane, it's difficult (or, more than in 1.2/1.5) to keep the plane on glideslope or the TVV on the runway. After trimming the plane, setting up the right AoA etc, you notice more movement. Constant adjusting is more needed than in previous versions.
Ragtop Posted December 8, 2015 Posted December 8, 2015 Had the same thing on 03L at Nellis AFB. After a goaround I just used less input for my final flare and the jet plopped down nicely. I'm guessing it's just an increased ground effect providing a thicker cushion of air in that final 50-100ft of descent. 476th vFG Alumni
codefox Posted December 8, 2015 Posted December 8, 2015 It definitely feels like some things changed. When flying under/over objects you can feel a significant change in lift. Additionally, while I was holding short of the runway, a 109 passed low over a friend of mine and myself. We both noticed our planes shook a bit. Awesome to see this stuff modeled, even if it still needs some fine tuning I guess. [sIGPIC][/sIGPIC]
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