sze5003 Posted January 22, 2018 Posted January 22, 2018 2.2? I have that problem in 2.2. Its like the green 'overlay', is twice the opacity. If that makes sense? I havent tried in 1.58.Are you using the nods? I believe there is a brightness control for night vision. Try adjusting that..I wish I could remember exactly where it is. On the a10 it's by the lighting panel. If that doesn't help try adjusting brightness in 2.2 to a lower value in settings. Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz
Knock-Knock Posted January 23, 2018 Posted January 23, 2018 Are you using the nods? I believe there is a brightness control for night vision. Try adjusting that..I wish I could remember exactly where it is. On the a10 it's by the lighting panel. If that doesn't help try adjusting brightness in 2.2 to a lower value in settings. Nope, no mod in use. Using default 2.2 gamma. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
sze5003 Posted January 23, 2018 Posted January 23, 2018 (edited) Nope, no mod in use. Using default 2.2 gamma.Not mods, night vision goggles. The amount of brightness in the green looked like you were viewing it through night vision goggles. I think Right shift H toggles them on and off? Oh and definitely lower the gamma from 2.2 to something like 1.5. Gamma of 2.2 makes it ridiculously bright. Edited January 23, 2018 by sze5003 Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz
joey45 Posted January 23, 2018 Posted January 23, 2018 I don't think you can change the gain on these. on ma mobile The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
pimp Posted January 24, 2018 Posted January 24, 2018 2.2? I have that problem in 2.2. Its like the green 'overlay', is twice the opacity. If that makes sense? I havent tried in 1.58. Yes in 2.2 version and my gamma is set to 1.5. I've noticed I'm really straining my eyes so I'll hold off on night sorties in the Harrier until they add hud & nvg brightness functionality. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Rlaxoxo Posted January 24, 2018 Posted January 24, 2018 (edited) Yes in 2.2 version and my gamma is set to 1.5. I've noticed I'm really straining my eyes so I'll hold off on night sorties in the Harrier until they add hud & nvg brightness functionality. Or just add them your self doesn't take much effort. Go to DCS World/mods/aircraft/A-10(for example)/inputs/keyboard/default.lua Find Nightvision brightness up and down copy 2 lines of code. Go to same location but for the harrier and paste them in Enter the game, bind them and enjoy Edited January 24, 2018 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit
Agent_wolf Posted January 24, 2018 Posted January 24, 2018 Or just add them your self doesn't take much effort. Go to DCS World/mods/aircraft/A-10(for example/inputs/keyboard/default.lua Find Nightvision brightness up and down copy 2 lines of code. Go to same location but for the harrier and paste them in Enter the game, bind them and enjoy This :thumbup: I also turn Referred Shaders OFF but that is a personal reference of course [sIGPIC][/sIGPIC] ANON6-1 | Wolfie
pimp Posted January 25, 2018 Posted January 25, 2018 Or just add them your self doesn't take much effort. Go to DCS World/mods/aircraft/A-10(for example)/inputs/keyboard/default.lua Find Nightvision brightness up and down copy 2 lines of code. Go to same location but for the harrier and paste them in Enter the game, bind them and enjoy Thanks for the tip. I'll give that a try. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Fabion66 Posted January 25, 2018 Posted January 25, 2018 Hello to all. Someone of you noticed how few effective are the Mk20 rockeye? I know that they aren't CBU 97 or CBU 105 of course but I thought that they were better. By the way they are CEM, combined effect munitions...so...where is the effect?...I tried to use them on 3 targets, 1 T55, 1 BTR 80 and 1 Boman but without any result. Only few infantry nearby (but not many) was killed by the Mk20... a poor effect. I found better to use against the same targets some Mk83... I am sure that the Mk20 hit the targets....but, I repeat, no result... Is it true this poor effect or it's a bug or maybe I do something wrong in the configuration? I use CIP programm to lauch these bombs because CCRP (auto) now is not still ready for a good shot, at least without a laser guide. Thank you for some kind answer. Fabio
shagrat Posted January 25, 2018 Posted January 25, 2018 Hello to all. Someone of you noticed how few effective are the Mk20 rockeye? I know that they aren't CBU 97 or CBU 105 of course but I thought that they were better. By the way they are CEM, combined effect munitions...so...where is the effect?...I tried to use them on 3 targets, 1 T55, 1 BTR 80 and 1 Boman but without any result. Only few infantry nearby (but not many) was killed by the Mk20... a poor effect. I found better to use against the same targets some Mk83... I am sure that the Mk20 hit the targets....but, I repeat, no result... Is it true this poor effect or it's a bug or maybe I do something wrong in the configuration? I use CIP programm to lauch these bombs because CCRP (auto) now is not still ready for a good shot, at least without a laser guide. Thank you for some kind answer. Fabio Known problem with area effect weapons and damage model of AI units in DCS. Fragmentation damage isn't modeled, only blast damage. So bombs, rockets, gun HE munitions and especially bomblets are not very effective against armored targets... ED is aware and with 2.5 through the door hopefully we will see improvements on this. Damage model is already worked on, according to some posts here, so hopefully this comes sooner than later. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Snacko Posted January 26, 2018 Posted January 26, 2018 I modded my View Settings so my TrackIR 6DOF could move lower to see the HUD Controls under the UFC. If you're interested in how to do this, check this post. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Rlaxoxo Posted January 27, 2018 Posted January 27, 2018 I modded my View Settings so my TrackIR 6DOF could move lower to see the HUD Controls under the UFC. If you're interested in how to do this, check this post. Ye but it brakes IC [sIGPIC][/sIGPIC] Youtube Reddit
Shrike88 Posted January 29, 2018 Posted January 29, 2018 I have had similar issues with this. This is what I have done without .LUA augmentation, and it will keep IC (Using Opentrack) Exported out to TrackIR Emulation This is ingame running. 1. Settings / Axis assign Change Z Axis to (head-movement forward and back) in axis bindings 2. Enter game and recenter Trackir 3. Settings / Axis assign Change Z axis to (Zoom in / out axis) 4. Back to game and recenter Track IR. 5. You can rebind the Z back to whatever you want now with UFC not obstructing HUD panel. This works for me hopefully you can replicate.
Snacko Posted January 29, 2018 Posted January 29, 2018 Ye but it brakes IC My Shield is Green in the Server list with this modded server.lua file. I was able to join BuddySpike, but they have no Blue Harriers. I was able to join 104th server with no problems and fly the Harrier. So, I have no IC issues. This works. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
firmek Posted January 29, 2018 Posted January 29, 2018 Ye but it brakes IC It is when the files within module are modified which is not the best way to do it anyway. If you use the server.lua stored in saved games the change is IC Green. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
Rlaxoxo Posted January 30, 2018 Posted January 30, 2018 It is when the files within module are modified which is not the best way to do it anyway. If you use the server.lua stored in saved games the change is IC Green. You mean the Saved Games/DCS/config/serverConfig.lua file? [sIGPIC][/sIGPIC] Youtube Reddit
Fabion66 Posted February 5, 2018 Posted February 5, 2018 Hello to all. I ve dowloaded the new DCS world 2.5.0 beta and it's amazing. Apart of the incredible beauty of the naure rendered, I am happy to see that something is changed also in the AV8B... now it's possible to use the litening with GBU 12 without mistakes. The bombs (all the bombs) hit the assigned targets. And also it's possible to hit moving targets like in the A10C. The litening after a little bit switch to point....Great. And, more, the viewfinder of the litening is precise. If I shoot with the gun where the viewfinder is pointed, the target is exactly under the viewfinder . Before was not. I 've also noticed that finally the Mk20 are rather effective. I tried them against some BTR80 and they were after all destroyed. Thanks you Zeus and thank you Razbam...now if I can ask.... GBU38 when ? ;) Bye
xWARGOx Posted February 6, 2018 Posted February 6, 2018 anyone willing to share their in game control profile on a warthog for the harrier? even if its target script thats fine.
Alf.Snake Posted February 7, 2018 Posted February 7, 2018 When is the AV-8B Harrier SALE 50% OFF??????
VirusAM Posted February 7, 2018 Posted February 7, 2018 anyone willing to share their in game control profile on a warthog for the harrier? even if its target script thats fine.I advice homefries profiles expecially if you have also TM mfd...look for It in the forum Inviato dal mio ONEPLUS A5010 utilizzando Tapatalk R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Moza AB9 FFB Base + Moza MH-16 Grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
shagrat Posted February 7, 2018 Posted February 7, 2018 When is the AV-8B Harrier SALE 50% OFF??????A couple months after the Release? Just a guess... Currently it is in development and available as Early Access. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Shrike88 Posted February 9, 2018 Posted February 9, 2018 Just Curious Wondering if we are going to have any other cluster munitions available in the future besides the MK-20. In the NATOPS as well as other sources there are several different types of Cluster munitions available to the Harrier. Wondering with the limitations of the MK-20 in game with burst diameter and spread compared to the SFW on the A-10C in game. I know the CBU-87/97 is used in the manuals. any SFW plans for the harrier ? I am referencing pages 233-237 of this thread. Also the MK-77 is referenced also. I know other developers have been slightly able to get around some of the limitations of the engine with coding, wondering if we had any more variety of CBU in the plans. Thanks
Snacko Posted February 9, 2018 Posted February 9, 2018 Couple quick questions: The manual just says to set the Water . . . AS REQUIRED, when taking off. I assume H2O switch should be up to TO (Takeoff)? Always, not 'As Required'? When do you set the Flaps to Auto or Cruise? VTOL is for takeoff and landing, but what are the situations for Auto or Cruise? It also says 'Check flaps at approximately 62°'. Is that STOL, and how do you check that angle? Thanks! Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Sephyrius Posted February 9, 2018 Posted February 9, 2018 Couple quick questions: The manual just says to set the Water . . . AS REQUIRED, when taking off. I assume H2O switch should be up to TO (Takeoff)? Always, not 'As Required'? When do you set the Flaps to Auto or Cruise? VTOL is for takeoff and landing, but what are the situations for Auto or Cruise? Thanks! Think of the water as a temporary "boost" to your engine. If you're at or close to (or over ;)) the weight restrictions of what you're doing, you'll want to use it to get that extra oomph. If you don't need it, well, then you don't need it. Personally if I don't need it I enable it and then keep the throttle below the point where it kicks in (a "W" lights up on the HUD and front-right panel when it's active) because it's good to have it ready if anything goes wrong. As for flaps, VTOL is for those kind of landings, but not all takeoffs/landings. If I want to do a runway takeoff at a higher speed I'll keep it at auto for 25' flaps but still use 40-60' nozzles to lift off without the (at that speed) unnecessary drag of VTOL flaps. Same for landing, sometimes if you're doing a landing at a higher speed you'll get surprised by the VTOL flaps that kick in when you drop to a certain airspeed (and look quite silly as your aircraft starts gaining altitude rapidly), so you don't always want them. But yes, for VTOL or most STOL you want them. Auto modulates the flap positioning depending on airspeed - and I suspect stick input and attitude as well - so it's good at giving you a helping hand at lower airspeeds or sharp maneuvers. Cruise is pretty much for that, level flight at higher speeds , and will give you fewer surprises since it wont affect your flying or trimming by introducing flaps at any point. As for the 62' angle, when VTOL mode is enabled and VTOL flaps are on, you will see a flap angle indicator on the bottom-right of the HUD indicating the flap position which varies depending on your nozzle angle. Things get really awkward if you forgot to check that it correctly goes into VTOL flaps and instead try to take off from a carrier with only 25' flaps for a quick swim. 1
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